Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 18/09/25 in all areas

  1. I disagree. I'd rather a park honour it's history than turn it into storage sheds.
    6 points
  2. Flying Dinosaur This coaster is the best coaster I’ve ridden, probably doesn’t mean much as this is my first international park. It’s a B&M Flying Coaster built in 2016 and a great addition to the park. Queues were short as we had fast passes. Very intense especially the pretzel loop section but I loved it. Whips you around and is very fast. Very efficient operations with four trains, same with Hollywood Dream. Only bad part is it can be a bit jolty at times but it’s a small negative, I can see why as 9 years of constantly running faster than most coasters would put a bit of age on it. The main problem is with the locker system: what happens is you get a slip with a QR code from the ride assistants to scan onto a locker: this opens a locker where you put your stuff in. You take the slip on the ride with you, but what if it falls out? Would just like better communication, otherwise the ride is amazing. Despicable Me: Minion Mayhem Since it was only 10:40 after doing those five and we had time to kill, we decided to do Minion Mayhem. It was listed as 40 minutes: it was a walk-on as we used single rider. This was the only ride in Minion Land we did: skipped Villain Con and Freeze Ray Sliders as the waits were too long. Unlike the other clones of it around the world, this works more like BTTF/Simpsons, given it was converted from the former in 2017. You enter small pods of 8 rather than sitting in a room together, in which the pods are lifted up into one large room once the ride begins. It’s fine for what it is. Nothing too special but not the worst ride in the world. Audio was in Japanese but only the pre shows had English subtitles. Jurassic World The Ride After having a lunch break and a reride of Flying Dinosaur thanks to one of my family members who was too scared to go on (but had the pass with it), we decided to go on this. Similar to Jurassic Park it’s animatronic heavy which I love. Theming is great and the drop/splashdown portion is the highlight of the ride. It gets you drenched: fountains burst alongside the splashdown. Harry Potter Nearly missed this as I went for a reride on Hollywood Dream (forwards this time) and my phone was missing. I found it luckily and off I went. Theming is great throughout the land: no Hagrids and it’s a clone but it’s one of the most beautiful areas in the park. Forbidden Journey A simulator/dark ride hybrid, it’s wonderfully themed with large portions of attention and detail given. It’s very intense: more than I was expecting. Only 10-15 minutes wait due to our express passes. The interesting part is that near the end of the ride it broke down in front of a screen. No evacuations: the ride restarted a few minutes later. We got to ride it again which we took advantage of. Not a good idea though: the other two I went with were sick. Flight of the Hippogriff A nice ride for the kiddies, it’s a clone of Road Runner at Movie World. Unlike that, the theming is a lot better, Hagrids Hut and other things located as scenery in the queue. Very nice theming for a kids coaster. Super Nintendo World It’s a miracle we even got here: a family member got sick from Forbidden Journey and we had to take care of them. They got better and off we went to SNW. I loved the interactivity through the land, only got 1 of three keys as we had to go to our timed entries so couldn’t finish the Bowser Jr Minigams. Koopa’s Challenge The headline attraction of the park. Even with express tickets it was still a 30+ minute wait due to how popular it is. I loved it although I wished the glasses were bigger. It didn’t fill my vision and at times it would feel like some characters would just disappear or have only one half of their body visible. Yoshi’s Adventure A simple and slow yet fun ride which gives amazing views, especially as the sun sets. One of the things you was hit the eggs located on your vehicle the same time you saw it: I found all three yet no prize. The wait was 65 minutes yet we only waited 15. Gives great views but best skipping if 65 is stated. Mine Cart Madness Added to the park last year, this is the newest addition to SNW along with the Donkey Kong Country mini area. The wait was 120 minutes: although we only waited 15 with our express passes. It isn’t very long or fast but it’s a fun overall ride for what it’s worth. We had dinner after this and I went on a night ride of Flying Dinosaur: took around 45 minutes although the queue seemed to be getting longer and longer as I waited. Didn’t have time for the mazes: we left after I finished Flying Dinosaur although we did see some performers wondering around the park from around 7 onwards. Universal Wonderland and Minion Land weren’t “haunt zones”: you could spot the performers around the rest of the park, especially in the main circle around the lake. Overall I had a great day. Good planning meant I got on everything I wanted with time for rerides. There are some flaws with the language difference between the workers (Japanese) and my group (English) but everything else was great. Very efficient operations as well (except for Space Fantasy which only had one half of the trains operating for some reason).
    5 points
  3. Jesus Christ - you went back 13 months to quote this? There is only one possible argument that Dreamworld is a half day park and that argument is that their ops are efficient enough that you can actually ride everything. The confronting truth is that while village might have the bigger blockbusters - they don't have enough to spread the crowds out, and tank their operations with slow load and unload procedures that blow out queue times to several hours. It is ridiculous on a stage of worldwide theme parks that a little Mack HyperCoaster on the gold coast consistently drives wait times as high or higher than the biggest and most popular theme parks in the world.
    4 points
  4. I'm glad to hear Jungle Rush is doing well operationally, it definitely presented itself as a ride that could go either way when I visited twice earlier this year. First visit was fantastic on 2 trains and seemed to be running super efficiently. Second visit was on 1 train and slow operations even considering the reduced capacity. It's a ride with the capability to chew up crowds, and our Aussie parks have a tendency not to take advantage of that, so I'm glad to hear Jungle Rush is doing that, even if that's the bare minimum really. Sky Voyager is always slow, it's decent capacity per cycle but long gaps between cycles, which is honestly worse because you stand in the same spot in queue for so long.
    4 points
  5. My family and I were there on Saturday, we found one of the few car parks left down the very far back of the car park, haven’t had to do that in many many years! The park was heaving, the atmosphere was awesome! And thankfully the rides/staff kept up! The longest we waited for jungle rush was 25mins (that thing is an absolute people eater when operated well) sky voyager never dropped below 60 so we missed that one, and I agree with the train, it was unbelievably slow, both stations took at least 10mins to unload/load. We couldn’t work out why, but it was painful. And a lot of people being turned away because it was full. All kids rides were either a walk in or one ride wait. Couldn’t really fault them overall for such a busy day! My last trip to MV was mid week with not many guests, and we waited at least 20-30 for a basic kids spinner! A great day dreamworld! Noticed A few nice new pieces of Rivertown merch as well!
    4 points
  6. The park had a great atmosphere, it was really buzzing. Wait times varied quite a lot for each attraction, but in general the operations were fantastic. Jungle Rush in particular was a standout. It had an advertised 50min wait, though it only took me around 35mins to get on. They were getting the trains loaded up and dispatched extremely quickly. It was a similar story with Steel Taipan, the staff were doing a great job trying to get the trains out as fast as possible. I think the attraction with the slowest ops and longest wait time in the park was the Dreamworld Express. For some reason, it was taking almost 10mins to load/unload guests at both stations. It would definitely be good if the park could look at speeding that up a bit.
    4 points
  7. No you're not the socials guy? No you yet again have no comeback for the detailed response i've given in response to calling me out? No you're not responding to being called out for your own biases? A riveting contribution to the discussion as always Skeet.
    4 points
  8. On my visit yesterday I noticed test dummies have now been added. Things are progressing very quickly. The queue now has railings, along with further electrical work being installed (lights, fans, speakers etc). Can’t wait to see this beast finished!
    4 points
  9. One thing we can all agree on, the diesel train is shit.
    4 points
  10. A few photos from this morning including what appears to be a section of the old Dreamworld hot dog stand. Apparently the alpine coaster opening in November.
    4 points
  11. Oh, sorry - i'll speak slower for you. Too many people in the park, not enough rides operating, not enough rides operating at full capacity, not enough staff to operate the rides effectively, poor operations practices that negatively impact throughput, lack of care and attention to non critical maintenance such as theming, continued removal of guest accessible areas and attractions only to take that space over by more and more back of house areas. And all this despite jacking up their prices and removing perks from loyal long-time premium passholders. The company has shown utter contempt for guests. At one point their online reviews tanked so hard they disabled the ones they had control over. They responded to guest complaints about their poor experience by telling them they should have checked the website before visiting on a day where the park was offering half their usual experience while still charging full price. They have ridden for a long time on the coat tails of their former reputation - and despite tanking it, people are still clamouring to hand over their money. I've been saying this for literally years - if people want them to change, they need to vote with their wallets. My point is - the Malibu Stacey effect is too strong. I am interested to see the reviews of the new Scoob - but I won't be rushing out to buy a pass or visit. As Skeet mentioned, if the stunt show proves to be more akin to the MW of old, it might tip the scales to encourage me to return and see what else they've improved. I think the park can be worth the price they're asking (and probably more) but they have to run it putting the guest experience first.
    4 points
  12. It's a detail that people will either notice or they won't. I don't think anyone is going to look at the old claw and be disgusted by it, nor have they sacrificed any quality in King Claw's presentation just to shoe-horn in the reference. It's literally hurting no one. At the end of the day, in this case it was probably so easy for them to add a little monument to the old Claw that they had no reason not to. The theming was already there, and it fits fairly well tangentially into the new theme. It would have been just a matter of keeping it instead of turning it into landfill. Really, I see no reason to complain. If nods, Easter eggs and references are not your thing, they're not your thing, but they aren't hurting anyone by being there. I'll come back and agree with you when they come up with some convoluted excuse to force in references where they don't fit or ruin immersion, but for now, they're doing it subtly enough, so why not?
    3 points
  13. I think he just likes to complain. He's the Robb Alvey of Parkz.
    3 points
  14. You wouldn't know how WnW operations are because you don't go to WnW because you don't like to walk remember. You can keep making up excuses for WWW but the fact is, winter is over and the park should be open. WWW are also good at making excuses, but not good at growing the business. The only time you will reach 110 past DW, is when DW is closed. 😄
    3 points
  15. Just thought I would suggest a listen to Dane's Theme Park Life's podcast interview with Greg on the Motocoaster topic. He directly asked Greg about the future of Motocoaster, and while obviously Greg confirmed nothing specific, he did clearly state that plans for Motocoaster are front-of-mind for Dreamworld, and that they eventually want to incorporate either the ride itself or the land into Rivertown. Greg discussed wanting to set the park up well for the future, and considering the approach that was taken with King Claw, which he directly refers to when answering the Motocoaster question, I doubt that involves keeping the ride around in its current state. A 20-year-old Intamin prototype with a laundry list of operational issues is not exactly something I'd say is a good asset for the future of the park. So I think judging by his answer to that question, the very least we can expect is a substantial overhaul of the ride when the time comes. And considering that The Claw was considered end-of-life at 20 years old, when it's an Intamin product that isn't a prototype and doesn't have a totally one-of-a-kind restraint system, I think we should keep an eye on that part of the park in the next couple of years or so. Moto conversation occurs at about 31:30 in the episode if you want to skip to that specific section. Dane has actually had Greg on his podcast twice and both episodes are thoroughly worth a listen.
    3 points
  16. Amusingly, it seems they had fixed it after I pointed it out on Parkz. Yes there was a typo Yes there was a typo Yes there was a typo ...Hey guys I think I figured out who the MW socials guy is. Let's be honest, You recently challenged me on my comments and I gave you a very thorough written response which despite numerous others in the community positively reacting to, you had absolutely no comeback for. One doesn't have to scroll far back on your profile to see you've got a very negative slant towards Dreamworld and a very positive one towards Village roadshow, so if you're not employed by village then you're at the very least drinking the kool-aid. I will admit that my commentary of late has been very negative towards Village Roadshow, but I do not think that my comments are undeserved. They are of course only an opinion, but I like to think that I go into sufficient detail to support my positions. When either park fucks something up I will call them on it. And when they do great things, I will also support them. There are times when both parks do the same thing, and I will flame Village, but give Dreamworld a pass - but that, in my opinion, is less about which park I favour, and more about which company seems to be trying to be better. Dreamworld is coming from the underdog position, but their efforts in park presentation, staff attitude and similar 'experiential' metrics show me that they're working on being better, so yes - on some issues, they get a pass while village doesn't - and thats because village have shown they don't care about those things and aren't working on being better in those experiential situations. I'll own my comments, and i'll admit if I've gotten something wrong - but don't come on here accusing me of nitpicking and dragging the parks down when your own profile shows just how biased you are - and that says more about you... Why don't you tell us? Or would that breach your NDA... HAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!! That is GLORIOUSLY delicious. Nevermind - you already did. Strange the timing of that, huh?
    3 points
  17. when are you not complaining about something chile… it’s mile better than what’s down the road so why are you nit picking.
    2 points
  18. The theming is looking good! Photo taken from Dreamworlds Facebook
    2 points
  19. We’ve got more theming! 🌊🦑⛵️- Photo from Dreamworlds socials.
    2 points
  20. I believe Parque Warner Madrid updated their logo a year or two ago to something like this - from what I know the archway and globe there still have the old logo. Same with the WB park in Abu Dhabi - the logo on the water tower and the logo used on socials/in park don’t match. If the other two WB parks have different logos on signage compared to everywhere else I doubt the one at the entrance will change. The new logo isn’t designed by Village - they were likely forced to change it to this to adhere to design standards by WB. Parque Warner Madrid’s logo also looks nearly identical as you can see here, the only difference apart from the text is the inside of the shield and the Parque film strip is slightly longer. The shield from the old Movie World logo looked a bit uneven - can see why WB wanted the one unified logo used for both parks as well as everything else they own.
    2 points
  21. With village operations, this doesn't prove how busy the park is, only how efficient their operations are.
    2 points
  22. Probably too early to tell. But the tide is slowly turning.
    2 points
  23. A Tiny Tease they just gave out. And from what I can Tell, They Probably have a New Lighting Display for the Spooky Castle at Night, but IDK, just pure speculation..
    2 points
  24. Yea I did, we walked past several times in the day and rode twice, the wait was advertised 15mins most times, at one point it said 30 but we got on in 10. Incredibly popular ride, and seems to be an absolute monster with riders p/h
    2 points
  25. This is my favourite line though. Oh no... In Queensland? Above 25? Crazy.
    2 points
  26. Just thought I would make a thread for my trip to Japan, all my park visits will be listed here. Universal Studios Japan - September 26, 2025 We went here the day after we landed. We got up around 6am, leaving at 6:45 and getting there at 7:05. There were a bit of crowds on the train but many were already there once we got to security: We eventually got to the gates at 7:30, in which the park opened at 8. There were a decent amount of crowds here and we were a good way back from the front. Anyways, we got in soon after. My first stop was to turn right, in which rode: Hollywood Dream A B&M Hypercoaster (not really a hypercoaster as the height is less than 200ft) As this was my first stop, crowds weren’t too bad. I went in standby in which the queue was listed as 15 minutes: it took around that long for me to get on. My first ride was the “Backdrop” where the train is facing backwards. I loved it: thrilling but not too intense to start my day. Space Fantasy The Ride/SpyxFamily XR Ride A Mack Indoor Spinning Coaster, the ride usually switches between Space Fantasy and an anime-themed overlay, right now it’s SpyxFamily but has been other animes like Demon Slayer and Doremon. The rides listed wait time was 60 minutes , though I used single rider and the wait was only 20-25 including the short preshow. You’re supposed to put on VR headsets on this ride, in which it displays an animation themed to SpyxFamily in accordance with the track: mine wasn’t working so I lifted it up, allowing me to see what the ride looked like without they overlay. All the lights were on as if the ride was running normally. An alright ride but I wouldn’t wait an hour for it. Snoopy’s Flying Ace Adventure This is the park’s new coaster, a Vekoma Family Coaster similar to Road Runner but shorter. This replaced another Snoopy themes coaster built by Senyo, and is the parks newest coaster, only opening a few months prior to my visit. It’s alright for a kids coaster. The theming is good for something that small, simple but it fits in with the area. The coaster was also pretty good for something with young children as it’s target audience. Only a 10 minute wait so might as well get the credit. JAWS Originally built with the park in 2001, this is the last remaining version in the world after it’s clones in Florida and Hollywood closed years prior. Not very intense but the wait was only 5 minutes so we decided to hop on. It’s a fun ride: love the audience interaction and the animatronics. The only bad thing is with SNW and Harry Potter it kind of ruins the sight lines, it’s obvious it wasn’t built with them in mind. Still better having that than no SNW/Potter though.
    2 points
  27. 2 points
  28. Nagashima Spa Land - October 3, 2025 Like I said in the thread, we planned to get at the park at 10:30, which we successfully did. Our bus stopped at the east end of the park near the waterpark, which meant that Steel Dragon 2000 was on the other end of the park. I originally planned to hit it first, but O did three coasters, all of which were walkons. Shuttle Loop This was my first ride, a Schwarzkopf Shuttle Loop that does exactly what it says. It’s one of the simplest rides in the park but a goody, the restraints weren’t too bad and it’s a nice simple ride to start off my day. Dispatches took a bit but it didn’t matter as it was a walk-on for me. The annoying park however is unlike most parks where you grab your stuff and go, you have to wait for everyone to grab their stuff and then they let everyone out at once. Looping Star (no pics of this or Corkscrew sorry) Another Schwarzkopf model with the same trains and restraints, this was another walk-on on the way to Steel Dragon, so I took the chance to ride it. Despite this being longer than Shuttle Loop I have to say that is better, as the turns on this was a bit jolty. The good thing is they actually warned us about it (holding signs saying “this ride violently shakes”) rather than saying nothing. Corkscrew Unlike the other two rides, I had to wait a cycle to ride this, where I discovered another bad part about the operations. Along with the “no exiting until everyone has their things” rule, guests for the next train cannot line up at their rows until everyone has left the station. This slows operations significantly, and the staff do take their time with boarding. Meaning I probably had to wait around 15 minutes before the ride actually started. Onto the ride, it was fine. Nothing special, just your average Arrow Corkscrew, although the OTSR restraints hurt a bit during the corkscrew portion unlike the Schwarzkopf restraints which were relatively pain free. Steel Dragon 2000 It was 11am and I had just done those three rides I had wondered why the park so far was quiet: it was because everyone was here! I waited 80 minutes - luckily the ops were better than the other 3 (you could wait in the station while the train was going rather than waiting on the stairs) and 2 train ops. Dispatches still weren’t Universal or even Gumbaya levels but it was fine. Eventually I got a seat in row 1, and I was off. I love the airtime which works great with the B&M trains - no stapling. Very long and fast layout which I liked. Probably my 3rd best after Hakugei and Flying Dinosaur. As I left - I saw that Ultra Twister was unfortunately closed - the trains covered and it didn’t look like any work was taking place on it today. Acrobat My second B&M Flying Coaster this trip after Flying Dinosaur. The complaints I had before about the boarding process and operations are nothing compared to this. Steel Dragon 2000 and Hakugei were designed for 2 trains and ran with 2 trains. This? It was designed for four trains but ran with one, meaning operations were cut by 75%. The boarding process is also terrible for this. You cannot enter the boarding rows or even the lockers until everyone from the previous ride has left. This slows down boarding significantly. Boarding also took a long time too as they had to try as many seats as possible, asking how many was in each group and assigning rows according to that, moving groups ahead so as much seats are filled. This was fine, but they could’ve done this while the ride was running like at Universal instead of doing nothing while the ride was running. I did love the ride but I preferred Flying Dinosaur a lot more. Hakugei My first RMC and my favourite coaster I’ve ridden. The line was only 20-25 minutes - probably helped by the boarding process and 2 train operations. The boarding process is similar to Flying Dinosaur but a lot better: instead of using paper slips with QR codes (which could fall out during the ride) you lock your stuff up with a key and take it with you, which has a wristband attached. The ride was almost perfect - loved the drop right from the station before the lift hill and it had lots of airtime and speed whilst also being very smooth. Very long as well with a variety of elements. Only thing I didn’t like are the restraints - I felt a bit stapled which hurt a little during the airtime sections. Only a small complaint though. Free Fall The three rides and a lunch break took me to around 2:30 or something. As I walked past, I saw this was a walk-on - I gave it a go as I’ve heard it’s supposed to be really good. Also a very rare ride as well, I believe most of it’s clones have closed. I liked it - it’s like a drop tower and a coaster mixed together. Not a fan of those OTSR restraints though. Ouch. Arashi My first S&S FreeSpin. It was a walk on so I decided to take it to my advantage. Probably shouldn’t have gone on it like that like that - I was the only one on the vehicle. My vehicle wasn’t balanced, and also very light with only me - I was spun around a lot. Not good slamming back and fourth between the hard restraints and the seat. Wild Mouse Just your average wild mouse, I believe it used to be a travelling coaster from Germany moving between fairs before Nagashima bought it. There’s two of the back to back - it’s a less busy day, so only the left side was operating. As said, it’s just an average wild mouse - but a bit painful for my long legs (I’m tall - the short trains aren’t great for tall people). Probably not worth the 15 minute wait I had. Jet Coaster A more family friendly coaster by a Japanese manufacturer Meiwa Komuten, this has a few drops and a lot of spirals in between. I love well this mixes with the forest surrounding this - the brown track and supports really blends into it. Spectacular views both in and out of the coaster, this is what makes the ride great. Children’s Coaster As the name suggests, this is literally just a “Children’s Coaster” geared towards younger kids. I only did this just for the credit. There aren’t many drops or anything - I can’t really complain as I’m far from the target audience. 2 cycles on this - a bit more speed on the second. After this I did another run on Hakugei (only running one train this time) before the park closed. I managed to do everything I wanted (12 rides in 6 hours is decent) - although I would’ve liked a bit more time for rerides on Steel Dragon/Acrobat.
    2 points
  29. Yeah look I had nothing but praise for the whole of Rivertown, first class all the way. But this weird addition of random rails is just not good.
    2 points
  30. I'm quite sure if Vekoma still made the Waikiki Wave, Wipeout would still be there - either the original with new parts or a new one of the same type. And i'm not sure there's anything else out there that could beat it!
    2 points
  31. It’s a good model, why not just replace the old with the new if it’s popular. I’d love to see Sea World get one again!
    2 points
  32. I don’t see this as anything to worry about because a lot of coasters that are closed for extended periods of time get listed as SBNO. Scooby has also been listed as SBNO the whole times it’s been closed.
    2 points
  33. I can be naturally skeptical of any statement that comes out of the parks, but I do believe this that they are getting replacement parts (for the existing ride experience) manufactured. Will they need to look at large expenses/closure/something in the not too distant future, yes. But I think it will still reopen as is.
    2 points
  34. please tell me this was deliberate?
    2 points
  35. I'm honestly not sure if they still have a development/test website with the amount of errors/issues I have seen go live on ThemeParks.com.au. Attention to detail with their marketing (including socials) has never been their strong suit.
    2 points
  36. Village Roadshow has commented on Theme Park Ogre’s newest video on the SDSC refurb confirming that two of the screens are staying but most likely with new content added to them.
    2 points
  37. See I disagree here - Journey's queue rails fit precisely into the theme. the whole queue area is a mass of pipes and fittings. And the queue rails you show here match that aesthetic perfectly - the joints in the pipe are also treated so they present in a different colour, akin to how copper piping used to be brazed with zinc for plumbing. Disney customises their queue rails for each and every attraction. It's not about it being metal, it's about how it suits the location. Here's a few other examples from DisneySea Toy story with it's bright primary colours Indiana Jones queue with bamboo scaffolding poles Tower of Terror with it's regal chains to suit the air of a premium Hotel Hightower Tinkerbell's buggies with their giant sewing needles, clothes pegs and safety pins, and "cotton thread" The suggestion for rope was derived from the queueline further down that already utilises this technique, thereby tying the two (no pun intended) together. Don't get me wrong I would have preferred they got PICO back in to add further 'bamboo look' rails like the ones they already have, but if this is what they're going with - the rope would tie it all together.
    2 points
  38. Just came across this, meaning the new dining outlet is more than likely going to be called 'Stars Terrace'
    2 points
  39. Good thing i'm not old and never said 'museum' then hey? I said 'honour their history' - and little nods in new constructions are the perfect way to do it - like how Disney incorporates clever nods to replaced attractions - eg: skyway gondola in Matterhorn, Eeyore (parking sign) inside Indiana Jones to name just two. But you'll also note I said that i'd rather than than turn it into storage sheds. So if given the choice - i'm going with nods than bulldozing guest accessible areas to store back of house shit.
    1 point
  40. Hopefully this time the refurb is properly done so there isn’t a weird mix between Italian streets and Aussie country town
    1 point
  41. Totally here for a reimagined logo to match the updated WB logo. But this looks bad. I’ve worked in graphic design for many years and this just looks not very well considered and lacking detail and character.
    1 point
  42. Looks better with the rabbit on it.
    1 point
  43. Theres always hope...
    1 point
  44. Should have 'accidentally' gotten rid of it when removing Rocky Holly or ToT
    1 point
  45. Motocoaster was a prototype and is approaching 20 years old. it's copped a lot of hate it's whole life. I'd love to see them consider other options for the site than simply retheming the ride - though if they can improve on the restraint design as part of the retheme that could revitalise it.
    1 point
  46. AW could have done a DW and replaced the ride with shaded seating. 🤣
    1 point
  47. It shouldn't happen. They pay people good money to manage their social media. They are a professional multi-million dollar business who are the "leaders" in their category. Posts shouldn't have typos or grammatical errors. It's not Bob from around the corner looking for lawns to mow on a community page.
    1 point
  48. The hot dog stand has been there for months, before the dreamworld one left.
    1 point
This leaderboard is set to Brisbane/GMT+10:00
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.