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Showing content with the highest reputation on 20/07/14 in all areas

  1. 3 points
  2. Technically Scooby has 2 unload buttons It's a dual dispatch to send to the load platform But close enough... all of those controls shown in the simulators basically are what the supervisors would use when controlling the ride in manual compared to day to day Automatic. I've attached a rough copy of what the Scooby Doo Spooky Coaster load console looks like. Station stop is used when a staff member is having to pass something through to the unload dock or having to step into a car to prevent anyone from dispatching. This can be initiated by either Load, Unload or the Supervisor but can only be deactivated once all 3 mushroom buttons (one at each of the 3 OCC's) are released and the supervisor resets it. Car 1, 2 and Fault are not physical buttons but flashing lights that will flash if there is a fault (or station stop activated, in which the door opens between platforms automatically for a station stop, but NOT a fault), and the car lights will flash for each respective car until they are locked sufficiently. Track Crossing is for when a staff member needs to cross the track in front of the station to the load side of the platform, it activates a light on the control podium and above the window where the main control panel is (a small green dot) to give staff the all clear. This can only be turned off by the supervisor, but switched on from either OCC. I did forget to put a flashing light that is "Must Send" which basically means that the loader needs to send a few empty cars to clear a backlog in the main ride. Back in the day when the ride actually ran with all 18 cars on the circuit (normally runs with 13 - 16 cars now) this light would almost constantly be flashing, and if a backlog is not cleared up in time the ride would basically crap itself and 10-7. Most of the time it would only be a minor delay with the female voiceover going off... but more than often if it was really bad the ride would e-stop and the male voice over would go off... and the ride would then be evacuated. Obviously the MOCC (Main Operator Control Console) has much more buttons, such as manual control of each zone... the lift, turntable etc. These would not be used in normal operation, and only used in the event of a fault generally. The scooby supervisor really doesn't need to actually do that much apart from watch the monitors, the loader and unloader have full control of the attraction.
    1 point
  3. Why would even numbered seats alter how often a single rider is required?
    1 point
  4. With Single rider at USS the normal line was over one hour for Revenge of the Mummy. However with single rider line it was walk on.
    1 point
  5. Probably depends how many seats are in the row on WIpeout v Claw. If it is an even number v odd number it would impact the opportunity for the single rider.
    1 point
  6. i don't expect to get SRP every single time i line up for a ride but when i do get it = BONUS! the one ride i always get it though always guaranteed is batwing spaceshot. I've never been in the line the full time with that
    1 point
  7. I have to agree with djrappa that customer dissatisfaction can be a downside, I like the signs at Six Flags Magic Mountain that really spell it out.
    1 point
  8. These people will always exist though, and it doesn't matter what you give them, they will find a way to complain. If they can't see that they are cutting their wait time in half compared to the rest of the riders then it's their problem. Perhaps a sign outside the queue would make them shut up a bit, but when have signs stopped people from doing anything?
    1 point
  9. Disagree to no down side. I've found in personal experience people get it in their head that single rider means no wait (same with fast pass too) and then get pissed when they might be waiting 20mins to get on a ride, even though the normal que may be an hour.
    1 point
  10. A single rider line has literally no down side to it. You're not pushing in you're simply filling a seat which would otherwise go empty. Rather than yelling out and looking for a single rider there would be one right there. Easier and quicker for everyone.
    1 point
  11. ^ I am sure this is news to you Filming was underway late last month from what I heard
    1 point
  12. This was previously on the Mack Rides website:
    1 point
  13. ^^ I actually say piss off and find something else to do with your time rather than visit this site. We have no desire for members on here that wish ANY parks to "Die a Horrible Death". What a friken stupid thing to say.
    1 point
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