Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 14/08/15 in all areas

  1. This is probably the dumbest thread I've read in the last month. You have posters who wouldn't quality for English as a second language, people who think the train will leave the loading station via the exit, and people who can't get their head around the direction the passengers face versus the direction of travel.
    3 points
  2. It stands to reason that a cold, rainy day with 50 people in the park will make less money than an average Saturday with several thousand pass holders. Fixed costs are basically the same -- it's only when service is ramped up for peak season that costs would increase. There's no doubt at all that the passes and overall pricing strategy have contributed to reductions in overall quality and service standards, so they've had an impact absolutely, but cost-cutting ("operational efficiencies") has kept profits in check. The parks are doing fine. As for buying food or merch to support the next big attraction, I suspect that if every guest chipped in and bought a Frozen Coke, about the only new thing we'd see is more Frozen Coke machines. If you want to play your part and help get new rides sooner, then your best bet is to not renew your pass. As counterintuitive as that is...
    2 points
  3. I've read some pretty bad mnew threads this month.
    2 points
  4. Is it ironic that the one line where you condemn those who can't type properly is the one line where you have made a pretty decent mistake? While I do find it hard to read some of those posts, I don't think it's the worse thing ever as you seem to have put it. I can understand their intent and majority of what they were trying to say. Not everyone can be a perfect 10. The one thing I will agree with you on is the direction of travel discussion. For a group of theme park enthusiasts, I thought majority of us would know a general idea of basic physics.
    2 points
  5. But then probably winge that they don't build you a 30 million dollar record breaking coaster...
    2 points
  6. I'm pretty sure Trevor only comes on here after he's downed a few schooners before suddenly remembering what crazy story the Dippin' Dots guy told him this time.
    1 point
  7. I Have Proof It Is True Here is the email dreamworld sent me: Hi Totta3, The rumours of a revamp for Cyclone are absolutely true. This absolutely includes an overhaul of the carriages. As to reversing them, or what other changes may occur, you will have to wait and see. We would love to see this done by Christmas, however the timeframes for these big projects are fluid and right now we are focused on a few other big surprises coming up so I don't think a set launch date has been established. Cyclone is getting some big time love and it will start late this year, fingers crossed it is in time for Christmas holidays. When the date is ready to be released, we will start posting some teasers on our Facebook Page, so keep watching this space. Regards, Natalee McArthur Guest Services Manager Dreamworld | WhiteWater World | SkyPoint
    1 point
  8. Lol at everyone saying a coaster running backwards is unfeasible. What about.... -Batman Backwards at Six Flags. -Hollywood Dreams backwards train at Universal Japan -When Indiana Jones at Disneyland Paris ran backwards for a while. -Mr Freeze: Reverse Blast. -The way Paramount ran one side of their wooden racing coasrers backwards prior to Cedar Fair buying them out. -Swarm: Brave it Backwards at Thorpe Park Etc. Its not exactly a mnew untested concept. What if it kums too early? Say September? Or just, change that one little part to suit rather than the whole friggen train.
    1 point
  9. Generally with Scooby if it stacks up to the hairpins it tends to fault. Most of the time the ride can be reset, but occasionally it can't be reset causing an evacuation. Movie World has 2 voiceovers for each major attraction (Superman, Scooby, Justice League, Green Lantern and Wild West). You have a female one which is generally played first which alerts staff to prepare for a potential evacuation and the lights come on. "Ladies and Gentlemen, It is necessary to stop the ride temporarily, please remain seated and the ride will continue shortly." This also signals to the entry host to stop allowing people to enter the line in case of an evacuation. After a pre-determined amount of time most of the rides will go into an e-stop if they fault can't be rectified. Or in scooby's case, one fault might be fixed and then another fault will happen causing a "cascade stop" This is then followed by a Male voiceover instructing riders what is happening. "May I have your attention please, it is necessary to stop the ride. An attendant will be on hand shortly to assist you from the ride. When exiting the ride, please leave via the exit doors marked by exit lights, follow the directional lines to the marshalling area situated at the front entrance of the ride. Once again, someone will be on hand shortly to assist you. Thank you" And this keeps repeating. Still kinda sad that nearly 3 years later and I still remember everything like clockwork. Could probably even go back there and remember how to operate everything haha. A fun fact though, the most common locations for a fault to occur on Scooby is the Lift, Turntable and the block section around the corner from the unload station. Also, in regards to what Flea is asking, Scooby is ran fully automatic from the control panel. The control relief supervisor actually has no role during normal operation apart from observing the cameras and the load station. The ride is physically operated by the attendants at the load platform and unload platform and there are 5 e-stops on the ride (Load, Unload, Lift, High Zone and MOCC) When the ride faults the ride kicks into semi manual mode which is when the supervisor comes into play, where he can attempt to reset certain faults. However if it's a lift or turntable fault the ride will be e-stopped as cars can not be moved on the turntable or lift with passengers in it. Also I think it's 90 seconds with any cars stopped in high zone that the ride goes into e-stop if i'm not mistaken. Most rides at Movie World have minimal actual operation by the supervisors except for initial startup. Wild West for example if all goes well the supervisor will only have to hit the station stop button throughout the day and the e-stop at the end of the night.
    1 point
  10. I don't think it's a terribly outlandish idea for Dreamworld to get backwards facing trains from Kumbak, but this rumour has been going around for a while. I'm with Ocean girl; needs a bit more of a credible source before I start to believe.
    1 point
  11. There is a lift hill for the tubes, just not one for people.
    1 point
  12. These shots are from AW's Facebook Page today - everything else is miniscule by comparison.
    1 point
  13. You obviously don't have kids lol. Believe me, when you do, you'll be forever caving to "can I PLEASE have a churros, mum?" and "can we go look in the candy shop?" and "I'm hungry/thirsty.... can we get popcorn/frozen coke?" etc. Oh, and don't forget the green cape for the junior Green Lantern fan, and the MW jewelry accessory for the tween daughter. Kids don't run on schedules, nor do they happily accept a homemade sandwich or a packet of chips when there is better things on offer around them Even after attempting to eat lunch outside of the parks prior to visiting, we always tend to end up buying something during nearly every visit. Another prime example of where the parks make their money. And you wonder why they encourage families so much to buy annual asses (buy 3, get 1 free) lol... seems fairly obvious to me
    1 point
  14. Just a warning -- we're keeping a close eye on this one and we'll be deleting any posts that veer too close to being on-topic.
    1 point
This leaderboard is set to Brisbane/GMT+10:00
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.