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Showing content with the highest reputation on 04/04/16 in all areas

  1. Came across another video of Dreamworld from the late 90's which had a few of the old elements, such as the skyway, paddlesteamer, old vintage cars location, Avalanche mountain etc. but also features a lot of new ones. It also shows the original ToT entrance (where the Madagascar rollercoaster now stands) : On a side note, I just ordered a video capture card for my laptop today, which should arrive by the end of this week. So I will convert and upload my old 1995 Dreamworld home video as soon as it does
    3 points
  2. OK, so I've been one for knocking and whining over most things that happen at the park for a while, so I thought for a change of pace, rather than pissing and moaning over everything that management do without having anything constructive to say, I'd chime in with my own suggestions. This is a long read, and honestly the video at the bottom sums it up pretty well if you can't be bothered reading, it's only worth reading if you like excessive detail. I feel I should also point out that this is borderline obsessive, and I'm actually much more normal in real life than you'd think just by judging from this post So, I started by looking at the creatures of the deep attraction, and what might replace that once its time is up. I quickly realized that any development would need either a large concrete wall, or to be elevated so the area can still operate during Jet Stunt Extreme. The obvious way to do that would be to theme it after one of those Pleasure Piers that are popular all over the world, but are curiously lacking in Australia. This creates a new themed area, that exposes people to something new, while also seeming familiar. That theme of combing new and old elements into something original also manifests itself in the replacement for Dockside, the Sea World Pier Bar and Restaurant. On the outside, its look is loosely based on the old 'Southport Pier (See above)', on the inside it's a slightly more modern, but still in an old school style. There are lots of photos of hard hat divers, skin divers, longboard surfers, and other sea related photos stretching back in time. The idea is that these photos were put up new, and we never taken down, giving the interior a more timeless feel. Downstairs is a massive arcade, a Gold Coast classic, Grundy's, named for the famous attraction in Surfers Paradise. Both the arcade and bar are placed as the Northern Entry to the pier, this should ensure good foot traffic, something Dockside Tavern in it's current state doesn't really enjoy, which does hurt it's revenue a lot compared to Dirty Harry's. The restaurant and bar is place between Sea World Pier, and the nearby Nick Land. The idea is parents of older kids (like 10 and over) would be able to relax at the bar, while the kids will explore the nearby rides and attractions without being too far away. This combination should be enough to encourage more visits and more spending out of VIP Pass holders, as well as creating a laid back ambiance for less frequent visitors. Outside on the pier is a gazebo that would house live music on weekends to add to the atmosphere of the area. Down stairs is Grundy's, and the draw card here (aside from the massive arcade) is 'Sir Reginald Grundy's Castle Defender'. Sir Reginald Grundy's Castle Defender is a shooting dark ride, on a slightly smaller scale than Justice League 3D, (and with no 3D screens and all the headaches they bring). It's a free attraction, that should hopefully draw people into the arcade, in a similar way that the dodgem cars draw people into Intensity at Movie World. The idea behind the arcade here is that it would work like Timezone in Surfers; people buy game cards pre loaded with cash that they can spend on games, and the more they load, the more perks they get. A further revenue raiser would be to allow people to swipe their card when they board the dark ride, this would take the score they make on the ride and convert it into prize tickets (eg 10,000 points = 1 ticket), effectively turning a free attraction into a revenue raiser, but doing so in such a way that wouldn't alienate other guests. It's also somewhat true to theme, the original Grundy's had a ghost train, hence the theme of skeletons in a castle that is shown in the video. The family friendly vibe continues across the water where a modest Ferris wheel takes up residence, roughly where the water fall now stands. It provides a great aerial view of the Dolphin pools, something that made the Skyway a popular attraction for so long. Balancing out the area with something a little more grown up, is the "Wild Surf" Spinning mouse Roller Coaster. The ride begins by taking a dive underneath the Pier, before coming back up through a hole, in the middle of the ride area. It's a short ride, not designed to be too challenging, but adult enough that even a thrill seeker would come off the ride satisfied with the experience. The rest of the pier is given over to a viewing area for Jet Stunt Extreme (and a potential new Nighttime Spectacular) on the main lake. A path also leads towards the east, which serves as an emergency exit, viewing area for a new thrill ride, and potentially as a path to a new Monorail station. A new Monorail station would allow the Pier to be opened early or late exclusively for resort guests, driving either an increase in yields at the resort, or occupancy. There is also room on the Pier to add another flat ride in the future to keep the area fresh. The aforementioned thrill ride would be "Serpent's Fury", a MACK launched coaster, which would actually have it's station next to Jet Rescue. Serpent's Fury would take up some (but importantly not all) of Corkscrew's old footprint, and would take on the role of signature thrill ride at the park, occupying the same role that Corkscrew did for 30 odd years. It's layout would leave room for new flat rides to be added near Jet Rescue, and the expansion of NICK Land. Because the Pier is 2 stories, it is space efficient, and creates other opportunities for development. For example, change rooms and a new filtration and pumps system for the Dolphin pools could be built under the pier near where the Endeavour Replica used to sit. This would allow the current change rooms to be demolished, leaving a decent sized plot of land next to the Seal Stadium that could house a new attraction or an expansion of the Dolphin pools. It's easy to see it taking more than a decade to use the land that this attraction opens up. All of this is to improve the park for guests, and improve financial results. As well as the Pier hopefully increasing overall attendance, the arcade and bar would both become important revenue streams, it's also not difficult or offensive to picture carnival games in such an environment, which could also add some extra revenue. The restaurant/bar would also make a more intimate function venue than anything else the park has, and is also wheelchair friendly. The new mix of attractions would help shake the unfortunate reputation that Sea World has these days amongst many of being 'the one you skip unless you have small kids' to being 'the one with the best mix of everything that's also really close to your hotel'. This isn't all to be built in one go either, it's too big and expensive. It would take a couple years to get it to the point it's at in the video (The Serpent's Fury alone would probably set the park back around $20million, easily swallowing a couple years worth of capex), but I think in the long run it'd be worth it. The theme park industry is a long game, and I think it's at it's best when ambitious things are done. Video included
    2 points
  3. 2 points
  4. They've been listening to you again, Alex! They had the Cub handlers talking on the mics in there this arvo
    2 points
  5. You know, you could have just politely disagreed with him.
    1 point
  6. Could there be something about night time operation - cooler track, cooler wheels that might indicate less speed \ more friction? if the track \ wheels have cooled down, they could contract, ever so slightly which would leave more space for the train to 'hop' ? i'm no engineer - just speculating...
    1 point
  7. Recycled theming - http://www.parkz.com.au/photo/6212-Beach_Break_Bay/gallery/sort/newest/location/ride-23/offset/12
    1 point
  8. As requested. http://i177.photobucket.com/albums/w231/rcdrags/Mobile%20Uploads/IMG_20160403_145551.jpg Perry in the shed. The wheels are still off for repairs, the cab has been shifted back to allow the boiler to be lifted & the cow catcher is off to allow for works on the tender for the other loco to be carried out indoors. http://i177.photobucket.com/albums/w231/rcdrags/Mobile%20Uploads/IMG_20160403_151456.jpg DR railway carriage. http://i177.photobucket.com/albums/w231/rcdrags/Mobile%20Uploads/IMG_20160403_151524.jpg Perry "cow catcher" inside the old DR carriage. Can't get the images to work.
    1 point
  9. just a update at SW the bridge near Creatures Of The Deep is getting refubished by Mack Rides, new theming around Seal Theatre the Skylift station near Penguin Encounter now blocked off, the station in front of the SpongeBob 3D is open again, it would be good if they added some chairs in the area, or maybe add a dippin dots shop in there instead?
    1 point
  10. Ok, so I've just tried the RCTW alpha and I must say. WOW! The realism is incredible! Well I assume it is anyway, I mean I've never ridden a rollercoaster during an earthquake before, but this looks about right. I think it should be renamed to "Roller Coaster Tycoon Whoalookouttheresanearthquake" Specs for reference:
    1 point
  11. Only making it halfway up... Think they need to call AMI... That very underwhelming...
    1 point
  12. Quick edited photo taken with my phone from today.
    1 point
  13. I've saved reanimated the trouble.
    1 point
  14. @reanimated35 well I did disagree with him and red dragon is still wrong with the information he has posted.
    -1 points
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