Lets finish this!
Last but not least is Six Flags Fiesta Texas.
http://www.parkz.com.au/search/photos/location/park-102-Six_Flags_Fiesta_Texas
It’s a newish park about the same age as Movie World, with various Texas themed areas...An wild west type zone, a German settlement, a Mexican themed bit, a gulf coast boardwalk, and a roaring 50s themed town. Most stuff seemed to fit the zones, except for the two DC superhero coasters.
The park is easily the most pleasant and best looking six flags park. Well maintained, and a nice setting built in an old quarry with cliff walls forming the barrier around the park.
There is also a largish water park with a texas shaped wave pool, but I had no time for that.
The first ride I did was Superman Krypton Coaster, which is a huge B&M floorless, and probably the best one out there. Recently they have added VR to the ride, which seems sacrelige to do to your flagship high capacity coaster, but the VR was quite good, and seemed better managed than at other parks.
I got on the first train back row with VR and did an immediate re-ride front row, with no VR.
The VR was basically that you were on some sort of high tech metropolis city suspended monorail (Like the Wuppteral Schwebebahn). Lex Luthor fires an anti gravity gun at you, and the track breaks up and everything starts floating upwards, along with cars, uprooted trees etc.
A cool touch was at one point you get grabbed by a lex bot, and in the refection of its lens you would see a person wearing a VR heatset, and if you moved your head the guy in the reflection moved their head too. Quality.
The rest of the ride you can imagine was a battle between Lex and Superman, looping around buildings, laser beams and heat vision fired at each other etc. Silly thing though was my headset had no sound, but others did, which probably made the experience more muted than it should have (Excuse the pun!)
Goggles off, the ride is excellent. The first drop runs up to the top of a cliff, then drops off, into a huge loop, then back up onto the cliff, around a helix, then off again. From there it’s a zero g roll, cobra roll, the mid course brakes, and a couple of interlocking corkscrews, all at a fast pace.
Moving along was Batman the ride. Still no idea why SF still uses the old 1990s batman design and logo.
You head into a small indoor batman lab themed area, but once you’re outside it’s classic six flags “theming” with a ride plonked in grass with pool fencing and a few themed signs.
Why does the ride booth look like a caravan park cabin. Shouldn’t it have metal trusses and old brick like a Gotham city building?
But, the ride!
It’s pretty good, an S&S free spin. I know that the Intamin ZacSpin is pretty polarising. Some people love the intensity, other people find it very uncomfortable. This ride certainly improves on that. The axis of rotation of the seats is closer to your heartline, the drops are less sudden, and overall the experience is more accessible to more people. The ride was popular all day, and people stepping off seemed happy.
As for the ride, just heaps of quick flips, the drops seemed a bit more controlled with magnetic brakes. I’m not sure how much they cost, but they seem to be spreading quite quickly.
Nearby was Kiddee Koaster, which takes out the golden ticket award for the worst ride name.
After that I hit up Poltergeist, which is a premier launched coaster into a ridiculous tangle of track with 4 inversions.
It's a shame more of these don't exist, because they are up there with a hyper coaster in terms of visual impact. This one ran very well, and had no mid course brakes either, so I thought it was fantastic. Just a shame I had no time for another ride.
I jumped on the Ferris wheel to grab some photos before moving on.
By this point things were getting busy, so I picked up a flash pass, booked a ride, and then rode roadrunner express in the meantime.
This one is basically a big mine train on a hill, but actually a pretty decent ride...smooth, well paced, good helices and exciting. I guess I had to ride all the bad mine trains first before finally getting to do this one.
Next up was Iron Rattler, a pretty kickasss RMC coaster. The ride features an enormous steep first drop with a bit of an s bend kink on the way down, after that yo come up into a cliff with a "sideways airtime" turn.
Before you drop down again and come up into a zero g roll (sort of, you finish much higher than where you enter so its sorta like a zero g meets barrel roll) at the top of the cliff again you muck around a bit doing a few turns / opposite banked turns. You can see how this was perhaps the nexus for similar elements at a much larger scale on later RMC rides.
Theres one last big drop off the cliff, and a unique turning tunnel that is mined through the cliff wall, before you hit the brakes.
This one sits towards the front end of the RMC pack, so I made sure I rode again later on.
I booked another coaster and headed over to Pandemonium. Its another standard Gerstlauer spinner, which I have reviewed previously.
There's also a Scooby Doo shooting dark ride in the same area. The paramount parks used to have these till they were rebranded as "boo blasters on boo hill". The sets were almost exactly the same, except for a few Scooby cut outs, and you were shooting money bags rather than bottles of potion.
The difficulty in shooting targets spoils the fun, but it was a nice escape from the heat for a few minutes.
My time slot rolled around for the Boomerang, and I snagged a front row ride which was nice.
Finally, I got around to Goliath, Another batman B&M inverted coaster in as many days.....so that's every B&M invert in the US ridden! Its positioned quite well along the front fence of the park.
With all the coasters ridden I booked a ride on Bugs white water rapids, and did a re ride on Iron Rattler and a lap on the train, which is great for getting pics of Superman.
Bugs whitewater rapids is a Hopkins flume like WWF, but with more lift hills and i guess a somewhat interesting layout that runs over and under itself in the middle of the park.
It has a 'roller coaster' drop:
And a few looney tunes sculpts, but not much of a storyline. But it was enjoyable.
I finished the day with one last shot on Batman. I was with family, who were borrowing the car for the day, so only intended a few hours in the park anyway.
Overall, SFFT is quite a decent park. Several good coasters with Iron Rattler, Superman, Batman and Poltergeist (And of course Goliath!)
The family coasters, Roadrunner and Pandemonium round it out well.
There's a good range of flat rides and water rides. too.
(I regret not riding the "billiards jail" ride)
And the place does look nice.
In terms of other rides, hopefully they get a Justice League clone at some point.
A hyper using the cliff edge would be amazing...maybe when SF start building big coasters again
So that's all the parks in this trip done.
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Not quite done, after SF Fiesta Texas I hit the road to visit one last park.
About 50km of San Antonio in Seguin is ZDT’s Amusement park. It’s not a big place, but I wanted to go ride the new Switchback, which is a shuttle wooden coaster by the Gravity Group, running their timberliner trains.
http://www.parkz.com.au/parks/US/Seguin/ZDTs_Amusement_Park/
ZDT’s itself seems to be a realisation of many enthusiasts childhood dreams where you’ve driven past an old factory or vacant lot and imagined a theme park on there. This place seemed to be an old grain silo and distribution centre, so there are go kart tracks and other things winding through the buildings.
And grain silos that are rock climbs.
But it’s also nicely presented and kept, combining old with new.
The main indoor bit is the heart of the place with games, an indoor playground, simulators. Standard family entertainment center stuff.
But outside are actually a few decent rides. A couple of zamplerla family flat rides.
Somewhat untouched by certain safety regulations....
And a small water park area with a master blaster as the drawcard. All they need is one of those water play structures...It’d be perfect.
So, not a huge number of rides, but actual good choices.
But the best thing is of course the Switchback coaster, which is better than many full sized GCIs. An impressive investment for a park of this size, and would work well at a smaller park here in Aus IMO.
The way it works is that out of the station is a loop of track that has the lift hill, a very tight turn at the top, and the first drop. At the bottom of the drop is a transfer track that serves at the start/end point of the main shuttle layout. This transfer bit is also used to move the train to connect with the station again, or if it moves the other way connects with the maintenance track.
(Here the track is running straight through off the first drop into the main layout)
But from the first drop (impressively steep), you blaze through a whole bunch of quick turns and small hills, including even cutting under an awning of an existing building with a good head chopper.
The small train is quite nimble and maintains its speed, so it feels like it’s all done at a million miles an hour.
The 90 degree banked turn is cool too.
Eventually you reach a vertical section of track, a bit like a mini tower of terror, get almost to the top, then fall back and reverse through the layout, at still considerable speed. Eventually you get back to the transfer track, which has the brakes. You then get shifted over and fed back into the station.
One of my favourite woodies, and the shuttle design is quite flexible. There’s no need to connect the layout, so the track can just snake and thread through where it wants till it reaches a natural dead end.
The places is good and well worth stopping in. Check the website, but I got cheaper admission by arriving after a certain time (6pm?)