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Showing content with the highest reputation on 02/04/17 in all areas

  1. Yeah I should have perhaps mentioned that there's separate wheels mounted to the trains for this purpose. For anyone interested, here's the best picture I could find of said wheels, also from that same TPR topic: You can see both clearly here. One is above the wheel assembly, the other is mounted to the chassis towards the front of each car.
    5 points
  2. For people trying to put the pieces together this might help you to locate the pieces on track. The centre support in the loading station is support number 1 labeled K001 (The track count and support count both start from the middle of the station. The last footing is support is K193 The track and support count goes clockwise. The same direction the ride will run. The current supports on site are around: K073 Also the K supports are not for the maintenance bay. If you are trying to work out the track location you will have to do the math yourself but my thinking is each container is 12m long so each track section is between 10m - 12m approx. Don't forget to add to the track required each time the track goes up or down. To go with the track info in green/blue you can see the centre of the track start on 0m and ends on 1365m the support before. I don't know if this it the track length or the length on ground.
    4 points
  3. That just sounds awful. One thing worse than VR is having to take VR on and off.
    2 points
  4. Looking at POVs, staff are fantastic at getting the VR on/off really quickly. Plus, there is no need to calibrate the VR each time since it is attached to the seat, so theoretically all it requires is having everyone pet the headset on and adjust the focus. Plus, it's a very high capacity attraction and there's no need to check harnesses, unlike VR on coasters. When used correctly, VR has a fantastic effect, and I think the team at Thorpe Park have achieved this pretty well. Proves that you don't need to whack it on a perfectly good rollercoaster to make a great attraction out of VR. Of course, I haven't ridden it myself, but I've heard plenty of great reviews and POVs look great (although this doesn't include the actual VR component).
    1 point
  5. I wonder if the fat lady hasn't sung for the templates located in the first compound. Only time will tell. On a side note the plans I have posted are from the station plans and are nothing new. When I started seeing the numbering on the supports it reminded me I had seen the same numbers on the plans.
    1 point
  6. The maintenance bay footings don't exist (yet): https://www.parkz.com.au/photo/14140-Movie_World_hypercoaster_construction.html It's worthwhile noting that the maintenance bay does not include track. It will feature a steel frame along each side of the train that supports it and allows full access to the chassis for maintenance. See here on a Mack coaster using the same trains: Maintenance bay: https://rcdb.com/11152.htm#p=52443. Steel support along edge, no track, maintenance guy standing underneath. Station: https://rcdb.com/11152.htm#p=52442. No steel support along edge. The station tender docs showed the basic structure: https://www.parkz.com.au/article/2017/03/14/465-Tender_documents_reveal_Movie_Worlds_hypercoaster_station.html
    1 point
  7. Managed to pick up cheap tickets to Kalamunda Water Park on Scoopon and finally had time to head up into the hills to check it out. Yeah, this place used to be known as Wet N Wild Kalamunda back in its heyday. The only two slides left are mat ones. They are quite long, probably longer than AW's Tunnel of Terror. They are patched up, but one of them is pitch black in places. They also have piped in music. The park is quite picturesque and very old school. They have lockers at $2 a day with a $5 deposit. Signs that say 'don't bite the mats'. There were a bunch of ducks roaming around and I even spied a Bandicoot. The staff were very friendly and relaxed. Kalamunda is miles from the coast, so it's a good place for people in the hills to cool down. Apparently, it was the last weekend for the slides for the season.
    1 point
  8. Jokes aside, talking to a friend last night who is quite high up in the ranks and it is to be Bizarro. Not my first choice for a theme but maybe people will associate the name for the rollercoaster, more than the character.
    1 point
  9. So here is this evenings update. 10 pieces of track now on site. Around 20 columns, some featuring large bases. In the corner of the site, gravel has been removed, along with the roads curb. A couple of diggers on the coaster site, but no large crane (They are at Top Golf). Also added the picture showing the pipes sticking out the ground around the stations location. As the sun was setting and only had my phone, lighting and quality isn't the best, so hopefully @Theme Park Girl can get some better ones tomorrow. They have also cut the grass (very exciting stuff) on the overflow carpark, and inserted some posts, in preparation for the Easter rush.
    1 point
  10. I had a chat with it and seems it had a rough night and was a bit down but has perked up today and is doing well.
    1 point
  11. The thing is, we have world class dark rides already, having lost Bermuda Triangle and LTRR, I agree that we are possibly ready for another addition. What we don't have and have never had is a coaster of this sort of quality on this sort of scale. It's mind-boggling that you don't realise how massive this thing is for the park, physically AND metaphorically. I've wanted something like this at our parks since as long as I can remember. The money that they make from this is the money that can feed into your future dark ride wet dream. For now, just enjoy what the park is building, because this IS happening.
    1 point
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