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Showing content with the highest reputation on 13/04/17 in all areas
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I'm at the fence now - a support very similar to the ones in the zero G roll is now up. Where it is placed, I can't imagine this being for a loop as there is limited room to turn away after. There are 2 support areas now at the front - a smaller group near the turnaround, and the larger ones right alongside the driveway arch. Pics when I get home from my SLR, here's a few from my fruit phone:10 points
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This afternoon light probably better reflects the track's actual colour. Now pics from the area I uploaded from my mobile at 3:30. Note part numbers were visible, and I have all my photos in much higher resolution if you want me to clarify. The pic below, all 3 grey poles connect together. The supports in the distance are either a lead in or lead out of the turnaround. There's a chance they'll connect to the climb in the next pics below. Just like the pic @Inverted just posted. Driving into the park and seeing the coaster coming at you is going to be a hell of a sight! Cherry picker used for untying straps? He was making clanking noises with whatever tool he was using, and not being gentle at all in there. Ah, thanks. They were unloading one this arvo though. Thing is with this pic I took earlier, I'm getting a much better appreciation of the speed this hyper will be pulling.8 points
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I'll upload pics in batches. First group here are from about 10am, all taken from fenceline that runs from Green Lantern all the way back towards the new road (last row of the carpark): Lots of pieces now - foreground and background. Even more arrived during the day! Probably pieces already photographed - but since we're playing pin the numbers together, maybe a few clues in there for you. For those who haven't been during construction, here's a few "step back" pics of the area around the lift hill. Hopefully you can get a feel of where the construction fences go in relation to the hill and GL to the right. That base in the garden bed is massive, the support going onto that will be what, 50m high? Another hole in the fence, although not vehicle sized. After I took these pics, I went into the park. Took more as I left, I'll upload these shortly.5 points
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There's some very twisty track pieces!! Had a quick look through the fence just now.5 points
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Photo upload complete! Here are some better quality shots of today's action: The crew were just finishing zip tying this to the fence as I drove in: Here's a shot nobody has seen before... heaps of track laid out in the carpark! But what colour is it? Took a few coaster-nerd close-ups to capture some of the details. On the right hand side, you'll note piece number 50. More on this later: Random close-up Mack crates that escaped the spray-cans: What would appear to be station footings were on a flatbed this morning. By lunchtime, the truck had moved into the station area: Station area footings already in place: Track pieces getting a light sanding to the joins: Another random footing picture - i took this because it was interesting that it seems like the numbering system didn't quite match up at some point... Over the far corner, near the highway: Halfway down MW driveway - these pieces all seem to line up perfectly for an incline. Looking at the footings around it, it would appear to be the entry into a loop: Its hard to make out, the the tallest footing in the above picture looks almost identical to that in this picture of the loop on Flash (the one where the two cranes cross over near the ground (to the right of the guy in the foreground)): The first piece is lifted from the storage area to be taken into the ride envelope: And the lucky winner is....Track piece number 49: At this point, the dogman notices something about the track - the connection points have small nodules (if it was made of wood i'd call it a dowel - to make a dowel joint) at one end of the track piece. Just as they are about to set the piece down, they pull back and swing the piece 180 degrees, to put the nodules at the opposite end. It was hard to hear them over the machinery, but by the sounds of things, these nodules all need to point in the same direction: And it's in, and ready to be lifted into place: Remember track piece number 50? From the third photo in this post? TADA! That's all I had time for today. I daresay that more pieces will make it in there this afternoon. Overheard: This was repeated by several people at different places around the site. Fairly confident someone dropping by tomorrow might capture that moment! Grain of salt time. He wasn't in a dippin' dots uniform, but I was a bit surprised given everything has been kept so hush hush that this sort of info would get shared at random through a construction fence. The two loops business is especially dubious, but the way he described what he called the 'second' loop, sounded more like an overbanked curve. The then went on to call out an element as a 'third loop' which sounded more like a helix. Thats all from me - much as I would like to, I won't be down tomorrow - so anyone who hasn't been down yet, head down tomorrow and park right near the driveway entrance for a good chance to see the first pieces lifted into place...3 points
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I went and checked it out around 4:30, and nothing much had changed since @Glubbo update, however I will say about the change to the entry, as it has changed (or he assumed) since what @AlexB drew a diagram of. The road doesn't link to the usual road in which buses drive along, that has also been closed off. Here is showing the road blocked off now: And here is a map showing the carpark system now: Black is fencing, blue dot is someone directing buses, red is bus route (buses do now drive over the pathway where blue dot is), orange is general traffic route and green is parallel parking spaces. So from now on, for people to get photos of footings and track installation around the station area, you will need to take a camera with a big lens2 points
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Yeah like it's pretty obviously a steep hill/drop or loop. Forget the shape of the supports. Look at the flanges on top where the track connects. You can see its one straight steady incline. As for the huge comment... I think people arent realising just how big this thing is going to be. Understandable if you haven't seen a coaster of this style in person before. Remember we're talking Batwing height here. It's currently tiny compared to how big it's gonna get. Will be one very impressive structure to b sure.2 points
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I'd like to know too... I'm seeing nothing of the sort. This race to join the dots is going to get really old really quickly if people don't realise that there's lot of different ways to join dots.2 points
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Track piece #49 is the first track within the envelope. Looks for form part of a loop. Second piece is going in now... Second piece is #502 points
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2 points
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2 points
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The more I think about it, the more I agree with others above. It could be a post-loop climb or airtime hill approach. I was thinking zero-g roll because of the mounting points to the track, but looking closer they appear to be nothing like the ones in the image Skeeta showed. I was blown away by how many track pieces there are now, and there were another three containers being unloaded as I took pics on the way out. Just processing them now. @loki75, as I said above, this section is right next to the arch over the road as you drive in.1 point
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At first I was seeing a loop, but now I'm starting to think more of a large airtime hill.1 point
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Wow! It's HUGE already! Defiantly looks to be the G roll1 point
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Imagine a coaster track walk like they do for AA. This coaster might be almost double the height of AA, so the view from the top of the lift hill would be even more amazing1 point
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Why not just do a Star Tour when it's open? I'm sure they have plans to add a component of this coaster to it.1 point
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Three more pieces were moved onto the site this afternoon (Photo TPSN)1 point
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I have not personally had experience operating Arkham Asylum myself, but from what I understand the only mechanical difference to the ride when it was refurbed was removing the initial brake run and replacing it with the magnetic brakes as currently seen. So I can neither confirm nor deny if this has been removed, but as it currently stands the ride is fully automatic from dispatch to unloading. As far as crossing the platform whilst the floor is dropped, if you did that you may as well be walking out the door instead of crossing the platform. As DjRappa has stated with Scooby Doo if an operator needs to cross the track if they are on the load platform they can hit a button which turns on a little green light above the main control panel. When this is illuminated no further cars will dispatch until it's manually turned off on the MOCC. A light also turns on under the track to make sure the staff member doesn't fall flat on their face.1 point
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In a classroom, that's usually the substitute teacher.1 point
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I hope the log ride does reopen but observing it over the past weeks nothing's being done. I would be surprised if Dreamworld just reopens it without changes be they minor or what not.1 point
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...and how is the lock on scooby released? My money is on either a key, or a switch. I've also made the assumption that the button to release the brakes on Arkham must be held in for the entire time the train takes to clear the brake run (the button holds the brakes open and closes the second the button is released) - this is consistent with many other coasters i'm familiar with. If my assumptions are in the right ballpark - it seems to me that it would be 'safer' to cross Arkham than scooby. (one additional point on safety between the two also - Scooby requires the operator to step across the live track - there is a greater risk of slipping \ falling through the track itself, becoming stuck, wedged, or mangled by kicker wheels. Arkham is like walking across a very narrow street with high gutters. deceptively flat, and unimpeded.1 point
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but the flaw exists in both Arkham and Scooby - (assuming Arkham requires manual input to advance beyond brake - why isn't this answered yet!!!???!!!???) - each of them requires an operator to do or not do something to prevent a collision. An operator could just as easily release the track from the final brake on Arkham as they could accidentally not engage the crossover function on scooby. So saying scooby is different because it has a crossover switch is bunkum, and giving a blanket 'nobody should cross the ride path ever' doesn't work when we already know that Scooby requires it, and Arkham (or as i've said earlier, possibly when it was Lethal) has done it. So unless you can bring in something like pressure switches, or pedestrian sensing fire eyes as an automatic, operator-not-required safety function on scooby, the same flaws you decry on Arkham also exist on Scooby.1 point
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Have to be honest. I've never known so much hype and carry on for a tiny little lolly shop. Put me firmly in the 'I don't get it' camp. Like if this was at a Westfield would anyone care?1 point
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I drove past Movie World this morning, it looks as if a couple of supports have gone up.1 point
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It's very cute that he thinks he is 90% correct. Its got a lift hill and it's magenta and charcoal. Yep well 90% is right, with the 10% just being the entire layout and elements Nice ride but it's all floater and no ejector so it's a no thanks from me.1 point
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