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Showing content with the highest reputation on 10/06/17 in all areas

  1. Your update for the 10th of June 2017. (and probably my largest so far) Comparison Photo 1 (Stengel/Inclined-Dive Loop): Non-Inverted Loop is becoming more and more visible with each passing week. Comparison Photo 2 (Non-Inverted Loop/Pretzel Helix): They positioned the construction vehicles in the worst possible places. So here's an alternate angle on the loop. Lift Hill: Green Lantern = Current Lift Hill Height Storage Lot: In-Park: In park shots will be so much easier once Lantern has reopened. Footbridge: Other Shots:
    19 points
  2. They weren't kidding when they said you will be able to get up close to them! more photos when I get home
    5 points
  3. No need to of course, but it's still that few percent extra, like adding a non standard helix at the end of your SLC, or adding a dark ride before your 0-100 launch. Both of those coasters would have been almost as good without those things, but adding extras just pushes you over the top. I think the backwards seats just add even more awe to an already awesome ride, and capture a certain group of people who want even more. Nothing wrong with going above and beyond to wow your audience.....Did you notice how they did it as a kicker at the end of the trailer. People would have been sold on the ride before they even mentioned the backwards aspect. Its like how Steve Jobs used to do that "One more thing" at the end of his Keynote addresses.
    4 points
  4. You could rectify the latter by having more theming along the track, like overhead gantries and "Brigestone Arches", chevron signs on the corners, a race control tower etc.
    3 points
  5. Area constraints. (It's both the lift hill and first drop supports) As you can see there's not much room, the park needs to retain the emergency entrance road to the left, and obviously can't reroute the main entry road. (and yes, they COULD reroute it, but it's not exactly financially feasible, nor required) So yeah, hopefully that's a decent enough answer.
    2 points
  6. Really good area, love the design. Would have loved some up close photos today but the Tigers were feeling lazy and lying in the middle of the enclosure. Seeing one of the younger tigers stalking a 2m+ python that was in one of the trees on the island was pretty cool to watch though
    2 points
  7. Won't be at my computer for a few hours so someone may want to take a larger screenshot of this, but here's the latest on TG construction.
    2 points
  8. Please tell me this isn't going to be like king George square where they take away the last of the greenery and replace it with concrete.
    2 points
  9. I see two things at work. You have the basic full ride that you market, and get people into the park. Then on top of that, you add special features that don't necessarily help with the initial pitch, but what they do is leave a good impression on riders that they can tell all their friends about etc, or encourages them to come back because they liked it so much. One I was thinking about was the enclosed barrel roll on Abyss. AFAIK its not mentioned anywhere on their promotional material, but would be a cool suprise in the dark for first time riders. And it wouldn't have been a cheap feature, but makes a good impression.
    2 points
  10. Slowly and carefully connecting the supports for the inverted loop.
    2 points
  11. Oh I'm sorry Alexis. I had no idea that the coloured lighting along the track had nothing to do with the theme - considering discussion of the theming for this coaster was strongly condemned in this thread, one would assume light bulbs/coloured LED lights couldn't be discussed either as it's clearly theme related! Can you kindly explain in fine detail the difference between discussing the theme of the coaster (which is related directly to the construction as per your logic) and the difference between the coloured light bulbs along the track are? I'd love to here your reasoning for the huge differences between theme discussion and construction discussion. Or.. will you just delete my comment because you cbf being wrong and don't wanna be caught breaking your own rules?
    2 points
  12. How do you know they're not doing all they can? I agree though, the amount of closed rides isn't good. We may know the rides are under more scruitiny than ever, but all joe public sees are closed rides. Getting the log ride open will help quite a lot there, but for now 4 (or 6 dependong on how you're counting) of the rides down isn't best foot forward type stuff.
    1 point
  13. At DW now.. Wipeout is looking as sad as ever. I hope a plan is approved for repainting the entire ride and wave because it sure needs it. ToT is sort of 'jumping' and sort of surges into top speed about half way up the tube. It's also slow and rumbling as it reaches the station. Definitely feels like a patch job to get operational. The ride system is in obvious need of some love in the way of new tech and upgrades. The enhancements to Tiger Island are purely that. Enhancements. I am unsure why this final section took so long but as a whole the area looks great and worthy of a good amount of time spent on any visit.
    1 point
  14. Nah, they will paint the concrete green instead of leaving it grey.
    1 point
  15. Not to mention machinery tearing it up. You would expect it to look like the other side with tables and chairs. Certainly solves the lack of shaded areas to eat lunch in.
    1 point
  16. The posted article makes it sounds like Dreamworld are poised to invest heavily in new attractions, yet when it gets down to the details, they are really just talking about the new shops and 'experiences' that have mostly already opened. So nothing new announced, apart from the re-opening of log ride, which is definitely a positive. I have to admit I was totally wrong about the log ride -- I made fun of people on here for suggesting it would re-open when all signs pointed to it being shut for good. Happy to eat my words! I do hope the slight resurgence of park visitors in May is a sign of things to come. But Ardent are going to have to do much more to get numbers back to where they were before. It will definitely take significant investment, but if they commit to it I think it will be worth it. The new coaster at MW will be a big boost to the GC and will help to reignite interest in the parks, so DW will undoubtedly feel the flow-on effects. I've come to realise the parks all benefit from each other being around, so let's hope they all stay strong.
    1 point
  17. What, the giant Joker head won't be warning enough? 😂
    1 point
  18. Relative to more than this topic but figured it will go fine here. DREAMWORLD has unveiled a multimillion-dollar revamp poised to win back the hearts and minds of visitors in the wake of last year’s Thunder River Rapids tragedy. It is almost eight months since four people died at the Gold Coast theme park, which has now announced a host of new attractions and upgrades to bring people back. A $7.5 million redevelopment of the award-winning Tiger Island has just been completed, while two rides shut since the horrific accident are set to reopen. New dining and retail experiences have been added, while the park will also host a number of after-dark parties, festivals and concerts. Park attendances plummeted in the wake of the disaster, with Dreamworld shut for almost two months and crowds are still well down, despite a resurgence in the latest figures released by parent company Ardent Leisure. However, speaking to the media on Friday CEO Craig Davidson said the new investment showed Dreamworld was here to stay. “We’re not going anywhere,” he said. “It’s slow and steady (but) we feel that we’re on the road to recovery. “We are seeing a steady improvement and we realise that this takes time but the best that we can do is to continually reinvest in the park and new experiences in a respectful manner.” May saw a significant improvement in visitor numbers and revenue from March and April, but it was still well down on the same period 12 months ago, according to data released by Ardent Leisure on Friday. Tiger Island now features an interactive ‘up close’ viewing experience where people can watch the animals from just millimetres away through glass walls or even smell their breath through special windows. The popular log ride and model car ride, both closed since the October disaster, are also poised to reopen after exhaustive safety inspections. At sister park WhiteWater World, a new eco-friendly energy system will allow slides and rides to be heated to 26 degrees through winter, while families can also rent out new double-storey tree house cabanas. New restaurants, cafes and shopping options have also been added. A coronial investigation in to the deaths of Kate Goodchild, Luke Dorsett, Roozi Araghi and Cindy Low remains ongoing with an inquest expected to be held in the coming months. http://www.couriermail.com.au/news/queensland/dreamworld-unveils-revamp-in-wake-of-thunder-river-rapids-tragedy/news-story/ca2c2ec6be2efdfcadfc398cfc49bc5f
    1 point
  19. I think building basically the same ride but a bit taller or a bit faster or a bit whatever is the completely wrong move. Go go with a totally different concept. I say RMC all the way as I keep saying. Even if it's all steel supports and not timber. If money was no object I'd go with a mobius racer to give it a real point of difference.
    1 point
  20. Just turn up at rope drop one morning and get in the backwards queue straight away?
    1 point
  21. I see it being similar to the front row. There's only one front row and people who are keen enough wait the extra time which is usually substantially longer. I remember last time I was at Cedar Point it was about an extra hour for the front of Millennium Force. I personally couldn't be bothered and just wanted to ride so got in the regular queue. I think the majority of people won't want to wait the extra time and just and are happy enough to ride. Also take into account this ride is going to be intense enough forwards the vast majority of people are going to be terrified of riding it backwards anyway which will also sort out the numbers.
    1 point
  22. Testing has started!!!!! Well on the lighting anyways. On way home today they had crews playing with coloured purple spot lights on the Stengel dive supports. Looked awesome!
    1 point
  23. Some shots from today guys. Lots of activity around the site, many parts prepped and ready to go.
    1 point
  24. These containers have Mack crates in them, crane is moving more supports onto site. Couple smaller supports behind fence installed for lift hill
    1 point
  25. It depends on the coaster. GL had the Lift Hill as the first thing built, because it sits in the centre of the ride and all the other pieces slot in around it. But it is likely that the lift hill will be one of the last things completed on this coaster because it may need a larger crane (which is more expensive) and it has the chain/drive/sensor components built into it - which require more specialised staff to install. It would likely be more efficient to do that all at once. I may be wrong, but I don't think it has much to do with height, more just about efficiency, and access maneuvering the track/supports/vehicles around the site. Edit: Also, I remember Fury325 and Banshee both had the lift hill built first (after the station).
    1 point
  26. ^ The general theme of this coaster is 'twists and turns'. Rapid direction changes, heart-line banking, airtime... a general feeling of being 'out of control'. A barrel roll after the helix doesn't fit with that theme. Unless it was perfectly lined up with some crazy twists into and out of it... but then it would just kill the speed. Based on the rest of the ride some banked airtime hills, or some tip-out corners seems a bit more appropriate for this coaster. I guess we will find out in a couple weeks.
    1 point
  27. Okay, so you guys really don't leave much to cover; but here are my two weekly comparison shots. (Photo's taken around 11am this morning) Now that the final segment of the Inclined Dive Loop has been completed, only the higher peaks of the ride will make this shot different. (I mean, obviously, though, right.)
    1 point
  28. @MaxxTheMonster that's good to hear. I forgot to post this photo last night, showing this area and that there was a crane on site, so assumed they would be installed soon
    1 point
  29. My favourite part about this section is the precision German engineering. I wonder how they figure out how to shoot the train off the end of the Dive loop and have it land on the S-Bend so precisely without track like that. :^)
    1 point
  30. Couldn't resist, had to come down for a first hand look 😁
    1 point
  31. Yeah, something about a multi million dollar company, filled with dozens of talented marketing, advertising, PR & digital folks handing over an announcement to an Instagram account less than a month old on a whim.... See, when you use logic, you get a logical conclusion.
    -1 points
  32. Just adding a quick recap: Richard's closer look article is up on Parkz My in-depth article is now live on OurWorlds For those who don't like clicking or tapping, here's a quick photo dump from my end ( @Richard was ever so lucky to go on-site, meanwhile I snooped off-site with my telephoto lens.)
    -1 points
  33. Hey Jake - wasn't specifically referring to your post, but the two after it simply referencing a product, and it's cost, without labour. Oh i'm sorry - I didn't realise you were a moderator. You did notice TWO of them continued the discussion here, right? Lights can also come under construction - since lights are part of the construction... Do you need a hand out of the backseat?
    -1 points
  34. Fairy lights are meant for Christmas trees not rollercoasters god dammit.
    -1 points
  35. And where did you get this info from?
    -1 points
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