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Showing content with the highest reputation on 20/06/17 in all areas
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Yes, because you can still see them in your imagination Was I the only one who first thought "why are Dreamworld building a shark enclosure?" when I first saw the title?6 points
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Fascinating Flickr gallery of the Gold Coast in the late 80s. Curated by the Qld State Archives - including pics of Sea World and Wet n Wild.4 points
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The ride has been running, people have been riding it.... the discussion has reached a close folks...3 points
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Maybe they should do a queue line video explaining the process. I understand they are all the rage at the moment.2 points
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I can't blame them for knee jerk reactions at this point tbh. If there is a design flaw I wonder who designed the modifications, as I can't imagine DW would be in the mood to take on the liability that comes with modifying restraints, and again if it's a design flaw I wonder if Zamperla might be working on a fix. As for the longer dispatch times, yeah it's shit but honestly can't see that making a huge impact on guests given where attendance is at.2 points
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Yep, definitely did. I never rode Lassiter's, but Bermuda was always a favourite. Just looks different without the Bermuda theming!1 point
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@Luke, you're absolutely right on the 'jurisdiction' point, but if it were a local law or regulation - Aussie World would also be modifying the funnel web, which was the original question @djrappa asked. The response he got was Dreamworld choosing independently to increase the 'level of safety' by adding the additional restraint (which I note you covered in the last part of your post). Now here's the problem - If a regulatory authority has identified it as an issue, then choosing independently isn't an option - its a mandatory upgrade. If a manufacturer has identified it as an issue, then choosing independently isn't an option. If neither the regulatory authority or the manufacturer has identified it as an issue, then choosing independently becomes very dangerous, because that then suggests that the park has implemented this from some invented, non existent, fanciful risk, and then chosen to manage it by adding additional restraints. Assuming that the manufacturer isn't involved here (otherwise it isn't choosing independently) - what if this negatively impacts the ability to evacuate the ride in an emergency? What if this additional restraint negatively impacts on somebody in some situation, and they suffer spinal injuries because the restraint prevented them from the range of motion the manufacturer permits in the factory fitted restraint? going it on your own in the theme park business is dangerous - as you only have yourself to blame if something goes wrong.1 point
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they're considering it? Or it's necessary? There really can't be any grey area on this particular issue. No further explanation is needed from me - just see below:1 point
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That makes no sense from a liability or safety stand point. Either ride is safe and doesn't need an extra restraint, or it's unsafe and does need one. You don't just decide to increase ride safety on your own for no reason, and authorities don't become aware of a safety flaw and leave it optional to do something about it. Neither do insurance companies.1 point
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No one also knows how to put the restraint on so everyone becomes annoyed and the dispatch times are much longer. Also, the staff seem to hate it aswell.1 point
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Polar Bear Cub takes first wobbly steps The Polar Bear Cub born at Sea World is progressing well and has begun to take its first wobbly steps inside the den at the world-class Polar Bear Shores. Click here to continue reading1 point
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I wish we could go back to a time where we could trust guests (and to a greater extent, trust people to have common sense and not sue over anything and everything) to do the right thing and not put themselves in harm's way. Instead we get stuff like this because the park's so worried about minimising any factor of risk, no matter how small. I remember I grew up in an era where all you had to hold you in on the Chairlift at Dreamworld was a loosely fitted bar over your lap. Nowadays I feel like the cool kids would try and jump out of their chair into the river whilst doing 360 backflips and dabbing the whole way down for some YouTube fame.1 point
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Part 5: Holiday Park There was a sense of anticipation and slight concern as I approached the park entry. Maybe I take coaster ranking too seriously, but the opportunity to ride again my #1 was certainly special and meant a lot to me. I was very curious to see how EGF was going to hold up against newer, acclaimed creations such as Helix and Taron. In my opinion, this picture shows acurately what is Holiday Park today. Some prominent thrill rides such as the very obvious Drop Tower, within a nicely refurbished park scenery. The employees let us enter a few minutes before official opening time. The costume workers were cheerful in greeting me, saying a warmful "hi!" to me and my friend and posing for the photo. I really appreciate that, especially since working in those thick costumes must be hard in warm weather. Kudos to them! Plopsaland Group really improved the looks of HoPa. It looks a bit cartoonish, but I like it and it blends well with the surrounding forest. We went aboard the first train of the day and got ourselves a nice front row! Predictably, our early morning lap was a little underwhelming, but it was still fun with some good pops of airtime! I apologize if my on-ride "commentary" is a little obnoxious. I now realize how hard it is to "act" with a camera recording on something as intense and spontaneous as such a great coaster :eek: This first camelback is glorious! They might not be particularly memorable, but GeForce's overbanks are dealt with really decent speed. We got another 4 laps on this marvel of a coaster before the lines got a somewhat longer. Operations are fairly slow because they have this policy of checking the seatbelts first, then going through the entire train again to check the lap bars. Those procedures seem a little dated after experiencing the seatbelt-free and very efficient Mack restraints, but since the park isn't very crowded anyway I did not bother that much. I stayed away from Wickie Splash being quite intolerant to getting wet, but my friend tried the flume and ended up quite soaked indeed. The Viking theming is colourful and quite cute actually. I did not get to spin at all of Sky Fly. One day I'll learn the technique! The new airplane zone looks pretty neat. Dare I say it has a lively and enjoyable atmosphere? You can't miss Sky Scream even if it's located at the back of the park. The queueline and build-up to your ride is really well done actually, and not something you would expect from a park primarily known for its star coaster. It's my only Premier Sky Rocket II and even though I've ridden it before, seeing the short train breezing though the station back and forth is still impressive! However, a very unfortunate event with a Sky Scream employee spoiled my experience on the coaster. As I was recording some off-ride footage with my GoPro, the cabin ride op talked to me in German, presumably asking me to stop filming. I was temporarily using my GoPro outside my secured harness for the station off-ride and was planning to put it back into the safe spot for my ride. Something which I tried to explain in English to the employee, adding that I asked for permission to the park twice (on Facebook, and to the entrance employee) and got permission twice. I was talking quite loudly as to compensate for the noise the coaster was making, and as a result the guy told me to lower my voice in quite an unfriendly manner. Then, to my astonishment, he said (in German) something along the lines of "We're in Germany here, so you speak German". He did all of that without a smile or some sort of considerate gesture. I found the whole situation very confusing and my friend (who works at Walygator) said this kind of behaviour completely unacceptable. The coaster itself is more style than substance. The launches are forgettable, and the non-inverted loop is uneventful. The vertical twists are a little too sudden for me as well. There's a decent pop of airtime after the climb to the top if you sit at the front though. I think it's a decent coaster as such, but you are likely to end up underwhelmed because of all the exciting build-up beforehand. The new beach area looks nice, carrying a little of the fun cartoonish of Plopsa too. Lighthouse Tower gives you a nice view of the park and its photogenic coasters, as well as some welcome fresh wind! It goes pretty high for such a ride actually. There aren't many rides in the medieval section, but you have a nice sight of EGF's overbanks! The zone itself looks surprisingly pleasant and there's a lot of shade to avoid the heat. Picture taken with a chest mounted GoPro. Do NOT use loose cameras on rides! Anubis shares the name with Plopsaland's Gerstlauer launch coaster, but it is in fact an Intamin Drop Tower. One side grants you with a pretty view of GeForce's whole layout, which makes me wish my old GoPro had better recording quality. The actual drop is pretty fun! Short, but exciting and the braking is fairly intense. The almost non-existing wait certainly helped me appreciate the ride more. We felt it was time to ride again Expedition GeForce and rightly so: the wait times have significantly decreased from over 30 min to about 10 minutes. And on top of that the coaster has also greatly warmed up! The airtime felt as glorious as I remembered on my past visit. Sadly EGF broke down again, so we went to the kiddie zone for some reason. It turned out the junior Drop Tower, Flower Tower, is hilariously fun! Really energic up and down pattern that surprises you. We ended up laughing uncontrollably and embarassingly in front of puzzled parents watching their kids riding the other seats. The rest of the day consisted of getting as many laps on EGF as possible after it reopened. I finished the day with a grand total of 15 rides! Not as much as my 17 rides on my 2015 visit, but certainly very enjoyable whoring nonetheless I really like the dynamic going on at Holiday Park. There's some good additions built regularly, and the scenery is better than you would expect. There's of course the fantastic Intamin Mega, but the place as a whole is quite pleasant to visit! I think they need to add some quality family coaster (a SFC would be an excellent match) to balance their coaster lineup, but still, I very much enjoyed my day there. Except for the rude Sky Scream operator, the park employees were quite nice and I have to give a huge shoutout to their Facebook CM who was helpful and responsive. That's it for my 3 day coaster trip in June! Next month I'll be at Parc Astérix for the CoasterForce Live meeting and am really looking forward to that1 point
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...Furthermore to the above, in the interests of guest safety and security, Dreamworld will soon be implementing 'simulated cycles', so, instead of actually despatching the ride, the operators will blindfold* you, and then explain to you what WOULD have happened if the ride was actually moving, before removing the blindfold and releasing the safety harness, and directing you towards the exit. *blindfolds cost $400 per ride. You must purchase to ride. You cannot bring your own. Blindfolds are not reusable, refundable, transferrable, or sanitary. Note that blindfolds may not be used on Flowrider, so we've just turned the water off instead, so it doesn't matter. For safety reasons, all animals will wear blindfolds too. If you find a blindfold in a burger patty, it didn't come from a kangaroo, and now that you've eaten it, that will be another $400 too.0 points
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Rode the west side today. Definitely working. 10/10. Would ride again.-1 points
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