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Showing content with the highest reputation on 29/10/18 in all areas
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8 points
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The repainting of the Hydrocoaster is well underway, and you can really tell how badly faded it had become. Hopefully they continue the repainting of all the slides over the next year or so6 points
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Have to say, unless they plan to do something with the Murrisippi that actually works with the river, they should just drain it, fill it in, and develop it, so that they stop cramming shit into ocean parade.4 points
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SW without a carpark is actually a terrible idea. If they just developed the grassed area south of it, that would be a good idea, otherwise, not a fan.2 points
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This is where i'm at in my mind - original Dreamworld is done & dusted, and if you accept that then it does open up new possibilities like the above.2 points
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The Queensland Government has released the “The Spit Master Plan” for public consultation. https://haveyoursay.dsdmip.qld.gov.au/30703/documents/91000/download. The current SW car park is marked to be turned into a Village Centre. "Which entails a low-rise boutique mixed use development facing The Broadwater and Carter’s Basin provides additional short-term accommodation linked to Sea World and a multi-level car park. Visitors can arrive by ferry or light rail and are provided with a range of connected experiences, including afterhours activities, creating a vibrant new addition to The Spit". A new Boardwalk on the western side of SW overlooking the Broadwater and connecting the southern spit to the northern spit is also on the cards.1 point
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Lo and behold, Ardent are repainting rides for once! While we're at it, can Ardent repaint Buzzsaw and Hot Wheels? The paints on those - especially the latter - could arguably be considered in worse shape than the slides.1 point
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Brock's Garage was officially renamed as Dreamworld Exhibition Centre today. Thought that would be the name of that building being built where the Dreamworld Cinema used to be? 😜:1 point
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Part 2: Legendia Not many have heard of this park before 2016, including myself. But the addition of a brand new and exciting Vekoma looper suddenly put Legendia (formerly Slaskie Wesole Miasteczko) on the map! But the park did not just purchased a coaster, they've also refurbished a large chunk of the park too, starting with the pretty Main Street. Love the pathwork here You can see Lech right from the entrance, at the opposite side of the lake. Great location choice! Scary Toys Factory has a nice facade enough, but it hides a Galaxy Zyklon that continues the series of fairground-quality coasters at otherwise very promising parks in Poland. Something incredible happened when the very brutal trim brakes towards the end of the layout completely stopped once car once. Instead of pressing some buttons, the ride op took a fricking hammer (!!) and slammed into some part of the ride to unlock the car. Filmed the funny moment but accidently deleted it You can't change things overnight and I feel this coaster will be removed in a few years when the park will further move on from its past. My previous experience with a Soquet ride was the infamous King at a Paris fairground which was decidedly my worst coaster experience ever. Tornado being a permanent one as opposed to a portable one, I was wondering if that would improve the experience to a less horrible one. And honestly, that wasn't so bad... at least at the front. There's some good forces during the Vertical Loops as expected, and the turns do not provide too much banging. However, the backwards experience in the second-to-last row was appaling. Very jolty and really uncomfortable. At least I got 99 creds by this point which means... Some lengthy calculations led me to realize that with good planning, Lech Coaster would become a milestone coaster: my #100. And so it happened. Months of anticipation and hype culminated there. I couldn't help but feel really happy, proud and obviously very excited to ride this beauty! I ended up riding Lech 62 times in 3 days, and this figure tells how much I loved it This is one of the most intense and relentless coasters I've ever done in my life, yet it is smooth and doesn't feature any jolt whatsoever. A little breakdown of some of the many memorable elements: - The drop is a little disappointing towards the back. Airtime and whipping laterals during said drop aren't as powerful as on Expedition GeForce, but still pretty good. At the front though, the drop is so much more visually impressive than the Intamin Mega from Holiday Park! A very fun plunge that sets the tone of incredible excitiment to come... - I grayed out almost every time starting at the top of the Dive Loop. But then the following twisted hill gives a stunning airtime which instantly makes me regain my sight! It's a truly breathtaking sequence! - The big airtime hump provide some good ejector air, though not on the insane level of El Toro's surprise hill. - That fly-through inversion. It's also incredible! It's perfectly smooth, very fast and you get some fun delicate laterals if you seat left. You do not get the snappy rolls of B&M classics, but the speed and echoes inside the station are quite stunning in their own right! - The small twisted hill after the turns around the station delivers the most extreme airtime in the layout. It's brutally fun! - The Corkscrew has a continuous roll and no real snap unlike B&M Flat Spins, but is also taken at incredible speed. - Then, an outward-banked hill lets you catch a small break, but isn't dull either with some soft laterals and floater air. - The layout concludes with some forceful narrow turns and a final, surprisingly intense pop of ejector. Simply put, Lech Coaster is a masterpiece of coaster engineering. Great and varied elements along with fantastic pacing and intensity. I did not have a problem with the restraints, and was able to enjoy the fast transitions as well as the blasting airtime without discomfort. Truly exceptional job Vekoma! I was impressed by Diamond River's theming. Really cool buildings and the foliage around this Shoot the Chute is vibrant. The ride itself had a noticable jolt at the end of the main drop which was an unpleasant surprise. Dragon Temple also has a nice - though similar - station building. This flat ride delivers a wicked yet amazing amount of laterals and some airtime too. I laughed quite a bit because of the ridiculous wonkiness of this attraction! Dragon Riders was more of an endurance test/washing machine experience. Never been on an Intamin ZacSpin, but that flat ride felt even more absurdly disorienting. Dream Hunters Society is the park's other Zyklon, and I struggle to remember something distinct from that second model, except for the unpleasant ride operator. The guy kept his arms crossed for the majority of the time and never smiled. Fortunately he was the only one to behave like that as all the other employees in the park were at least somewhat friendly, if not really enthusiastic in their job! Legendia Flower has spinning gondolas. Yes. You also get some good views on Katowice and - of course - Lech. Circus Hoppala was another piece left from the park's fairground-ish past. The restraints do not have several notches, which meant my skinny body was left with a lot of space. Predictably I bounced around a lot during the inverting moments of this ride... and to my surprise, I enjoyed that wonky stuff! I have to say Legendia was a really pleasant surprise as a park! The place is certainly trying hard to compete with Energylandia and is doing quite well at that. The refurbished areas look really pretty, and while some of the theming may lack a little detail, it still feels quite charming and engaging. The self-service restaurant was also remarkably good quality for a park, offering fresh vegetables at a reasonable price. I really hope Lech Coaster is successful towards the public and that the park will continue investing. They have a top-class coaster to brag about, and it's a fantastic foundation to build upon!1 point
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It seems based on the options that SW's entry buildings will get a facelift as you suggested but it doesn't specifically say that it will be SW's main entry anymore. It seems the new buildings will mainly contain accommodation in the 1st set of options: "provides additional short-term accommodation linked to Sea World" whilst "low-rise mixed use development" will be the new buildings in the 2nd set of options, which would indicate just a refurbished entry building. Given a 3.7 kilometre boardwalk running the length of SW is proposed in the 1st set of options, I'd say SW would operate like Luna Park Sydney under that option set (as Luna Park Sydney also has a boardwalk running the length of the park) with other entries near Seal Detectives, between Polar Bear Shores and Shark Bay, at Castaway Bay & at the Resort as I'd doubt many people would walk down a boardwalk of that length with not much to do at the other end, which is also a dead end, or along it. The boardwalk's only useful purpose would be as a good jogging route. The view is mostly the same the whole length of the boardwalk after all. This would allow paid parking in the multi-level car park like you said as well as a 'pay per ride'-model to be implemented at SW, meaning their whole future ticketing model may already be under review. Also, the boardwalk between Seal Detectives & Polar Bear Shores may allow SW's Research & Rescue Foundation to have it's own building front onto the boardwalk, further emphasizing VRTP's plans to bring SW's marine research & rescue work to the public's attention. Under the 2nd set of options, I'd say SW would operate as it does now with 1 main entry in the south (but now with an upgraded entry building) and another (insignificant) entry in the north at the Resort unless the Monorail is still operating, which would make it a more significant entry way as it is now.0 points
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