To add to this @themagician Dark rides are evolving hard right now and the lines between ride types are melting. Parks have cotton onto it because it's cheaper than adding expensive animatronics and theming. Instead of sitting in a slow little train watching a story they are making you a character in the story. This form of dark rides are becoming more common, blending physical sets, and ride systems into one seamless experience. Parks have caught on because these designs can deliver big, immersive storytelling without relying entirely on expensive animatronics. Instead of just watching scenes go by, you become part of the adventure, with the story unfolding around you. Attractions like Jungle Rush show this shift well. Dark rides are all about immersion and it's only dark to help with the immersion, when you leave the temple on JR, the immersion continues as you round the plane through the Jungle. SE could never be a dark ride as the immersion ends as you exit the shed. Walls and a roof are just tools. If you can control sightlines, choreograph the lighting, shape the soundscape, and guide the story beat by beat, you’ve followed the recipe. Whether it sits in a warehouse, a canyon, or under a tangled canopy of steel and scenery it doesn’t matter. A dark ride is less about darkness and more about direction. It’s storytelling on rails. If you can aim the guest’s eyes and emotions like a spotlight, you’re already there. The magic isn’t the shed. It’s the control. What ride in a shed do you want at DW?