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Spotty

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Everything posted by Spotty

  1. Doomsday and great operations should not be used in the same sentence...Just saying
  2. Yeah... I actually liked the look of the Cyclone's trains too (when they were new) and the old Corkscrew, much better than what we have now.
  3. I think the last time it was used was for a meet and greet for the Janoskian's back in 2012... I had never seen so many teenage girls in my life. They filled up the whole old LW queue, went through the alley and overflowed out in front of scooby just to get an autograph... was all good until around mid-day when all the people were too scared to go on the big rides and ALL flocked to Scooby... Had to set up the outdoor queue very quickly lol.
  4. I can also confirm that ToT II launches anywhere between 135 - 140kph. If the car isn't full it will generally launch faster or make it further up the tower. I have ridden it recently when it was only 6 others on the ride in the back row and well... it made it pretty damn far up. I really wish that when they did the conversion they spent the extra money upgrading the computers like SFMM did. I also haven't heard much about Superman in the US having any major reliability issues like ToT has either...
  5. It's probably been maintained better? Seriously, some of the noises that thing was making on Tuesday... scary haha
  6. As far as the queue goes the way it's been set up would actually make it very easy to do while the ride is operational. Close off one side of the queue (which they currently have) and finish the theming works on it. Once that's done, close the other side and open the finished side and then when that's done reopen the queue up fully. Everyone was freaking out about the outside queue being full all the time during peak period but realistically that queue was only as long as if the whole inside queue was used. I have high hopes for what Village can pull off with Scooby with a bit more tweaking, but expectations are a different kettle of fish sadly. Hope they prove me wrong and actually finish the job instead of leaving it the sub standard it is now.
  7. I rode last Friday, no fog no lasers at all. Took a friend on it for the first time since the refurb... and well, he just laughed at the piss poor attempt in the warehouse and the animation...
  8. Would have much preferred a Zierer unit, not going to lie. They look so much nicer IMO
  9. Can confirm what @Brad2912 has said, for venomous snakes they outsource and for non venomous snakes they just get Corroboree staff to assist. Movie World is much the same, but for all snakes. I still remember evacuating the whole front of the park one day due to a rather large King Brown that decided it would be great to come visit Batwing SpaceShot on my training day haha. I've never seen staff move so quickly in my life!
  10. ^ Same, I personally think having different tiers is a great idea and i'd be supportive of it. Base level has NO perks and block out dates (Have it for $99 to keep the whingers happy) then say have a $149 with no block outs and one ticket to Carnivale or WC and throw in 10% off in park spending. $199 with no block outs and both WC and Carnivale and 15% off. For the people that really want to spend more money have say a $299 pass or even higher with all 3 nights, 25% off and maybe a few extra special perks. One that I think would be good, and increase in park spending could be say offer ONE free fast track in the month of your birthday, and for friends and family offer it at a discounted price to encourage them to all buy it. Multiple ways they could make different pass tiers work just sayin
  11. From personally seeing Greg operate DC Rivals and Doomsday, I would be fairly sure he would be. Or at the very least he would have someone supervising him while he operated it (who was trained). At least he had a somewhat hands on approach to operations in the park and it was something I always noticed at Village when working there. Even the park supervisors occasionally did shifts operating the rides to keep their knowledge up on them. Wish I could say the same here...
  12. Rode it today, the ride was running really smooth. I did notice though coming around the corner after the first brake run it did go quite fast compared to normal so maybe the brakes stopping it there were causing it? I did also notice in the heartline loop a lot of what appeared to be rust coloured track. However that's probably from the recent work so maybe that could even be contributing to it. The smell was certainly coming from the back end of the train though (around row 7 onwards)
  13. Not since the Arkham upgrade. It uses eddy brakes (magnets) on the main brake run, and the old clamp style on the transfer brake and the station.
  14. In other random maintenance news, TailSpin has had limiters put on the wings so you can barely even move them now making it next to impossible to actually get the ride flipping. Wipeout will only allow a maximum of 20 riders at a time (which funnily enough is how many they need to even run the ride)
  15. If i'm not mistaken (and this is going back on my old manuals too...) Originally the ride had the following positions *Entry 1 (main entry) *Entry 2 (Backup entry / locker issues) *Sorter *Load 1 (First 5 rows left side) *Load 2 (First 5 rows right side) *Load 3 (Last 5 rows left side) *Load 4 (Last 5 rows right side) *Unload 1 *Unload 2 (Simply to stand on the other side to make sure no one got off on the wrong side) *Control Supervisor *2x break staff. That was back in the glory days, and I remember the queue taking up the first whole half of the building and waiting only 20 mins. However the sorter would stop guests before the ramp up to the load platform. This was changed due to many complaints about even slower load times, and staff complaints too (mostly because guests were getting angry at us) And running 2 trains with no sorter is a fair workout! Kinda miss the days
  16. Physically not possible due to the block systems and controls. It would require a full overhaul of the mechanics to allow this, for minimal gain. When the ride runs 2 trains, the capacity is more than sufficient. If they had a second storage / maintenance bay it would be possible to have a 3rd so they could always have 2 running but it's just not going to happen.
  17. That building has 100% been repainted, it used to be a cream color with a orange / brown color around the posters. I guess it goes with the theme but if they are keeping the outside of the building the same I think the old color scheme looked nicer.
  18. Interesting line up this year...No limit doesn't appear to be going, along with Space Roller. Strange seeing the Hurricane going this year though.
  19. The EKKA had a incredibly poor line up this year too if you ask me. At least the Gold Coast show has some of the classic rides to go with the newer ones too. And trust me, this is a MUCH better line up than it would have been if the Showmens Guild didn't get back in on the show. Give them a few years back there, and I'm sure the ride lineup will get better again like it used to be.
  20. Just from my previous experience as a ride operator (for theme parks and travelling rides), you were required to sign a log book first thing in the morning (and at the end of the night), and if it wasn't signed off by maintenance you couldn't operate the ride until it was. Travelling rides were much the same, checklists needed to be completed each day before operating. Training at Village Roadshow was very thorough, and you would not be signed off until you (and your trainer) felt competent that you could work by yourself. And when working on travelling rides, I was never left alone until I felt that I was comfortable with what I was doing. So a lot of these things, operators and theme parks were already doing anyway.
  21. Sweet Treats doesn't, Deli is often closed by 3pm and Ben and Jerry's always has a massive queue which would turn people away. There's no point having drink stations if they are never open. In fact i'm really surprised they haven't done what a lot of the cruise ships do with the bottles and have a NFC chip that has to be pushed down to activate the soda pumps. I mean they have the tags already at the counter outlets, so why not roll it out to the drink machines as well to stop people refilling without paying.
  22. Well, that just confirms a rumour that I'd been itching to find the answer to for years. Appears that Dreamworld used to have a Paratrooper ride, just looking at those photos I can confirm that the ride is still in QLD operated by Trindall's Amusements.
  23. Showmen's Guild supplied the rides most of the time, there was a few years (2 or 3 I think) when an external company (KayDee promotions) supplied the rides to the show. Fairly sure that all changed when the show was moved to the turf club instead of the parklands.
  24. No post mix machines behind the counter, they were removed when the self service machines were put in at Gotham. What is even crazier is the one at the newsstand they keep closed until around 4pm and then open it up for only a hour... I honestly have no idea what they are thinking that achieves at all but whatever.
  25. It's on at the same time as the Adelaide show, so rides like Space Roller and XXXL will not be there as they will be in Adelaide. I don't have a full ride lineup, but this year the Showmens Guild is providing the rides so it will be a much better lineup than the last few years with independent operators providing the rides. Will also be free entry, so certainly worth heading down and showing your support and having a good ride (or 5)
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