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Spotty

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Everything posted by Spotty

  1. They were stored there... but since the Sea Viper and the station are now demolished they had to move them somewhere...
  2. Looking at pictures it appears the track is wider than Speedy's Taxi's.
  3. Fairly sure it's an in house job, the operations manual for that ride never mentioned any manufacturer at all whereas for the other rides (Taz Cars, Marvin, Sam Train, Tweety) it mentioned that it was built by Antonio Zamperla of Italy. That remote with the giant aerial was the most amazing thing ever until mid 2012 when they replaced it. If a kid wasn't able to reach the pedal you could use the giant aerial to hit the pedal down and help them steer haha! The new remote that they have is much more reliable and even has a button that could shut down all the cars at once. I remember how excited the operations staff were when that button was able to be used. Sadly I don't think speedy's will be going just yet, for some reason the park seems intent on keeping that ride kicking no matter how frustrating it can be on the staff. Should have heard the groans from the Scooby Doo green room each morning when people looked at the WBK roster to find they had the dreaded "smiley face" shift which was Taz Cars > Sam Train > Speedy's (known to be the 3 worst rides to operate in the park)
  4. I very much doubt Speedy's will be going anywhere, just yet anyway... maybe in a few years. The park has actually spent quite a bit of money and love on this ride in the last few years from a paint job to the new taxi scheme (Mid 2012 this happened), to new batteries in the car to replace the ORIGINAL truck batteries from the early / mid 90's and a new remote system. I can pretty much guarantee that the cars for Mini Driving School will be new as they would be stupid to move these old cars to the new ride. *FUN FACT - The Original Speedy Gonzales Tijuana Taxi's cars were actually sold to Pacific Fair (date unknown) to be used in the playground in the middle of the park. I'm not 100% if every single car was replaced but the majority are still in operation at Pacific Fair and have been in operation since 1991 in total.
  5. I very highly doubt they are going to do a revamp of a ride that is just under 2 years old...
  6. Corkscrew was able to be operated by one operator on the entrance side of the platform. The load procedure was basically as follows *Let 28 guests in the gate *Start from front of the train to the back of the train, use metal hook to pull the pedal UP to lock the harness. *Check harness manually (or get guest to shake the harness to ensure it's locked) *Walk back to the front of the train and insert key into switch at the front of the platform and turn the key to dispatch the train *Once train has cleared the station and has started to climb the lift hill move to the MOCC (Main Operator Control Console) *Await train to arrive on the brake run and fully stop before proceeding to manually park the train *Walk from front to back of train, standing / kicking each pedal on the car DOWN to unlock harness. *Repeat Corkscrew was quite the capacity eater back in it's prime, not having to worry about seat belts or silly computer systems to glitch and detect things were not right. Basically if the harness came down enough over you to lock and not move up you were all clear to ride. None of these 3 point checks like Superman Escape. Ah the days when rides were simple
  7. It's actually Crazy Spinning Coaster
  8. Sent you a message in regards to that, but short answer is no he doesn't work on Flowrider anymore or for Ardent.
  9. The laser tag guns that Evilution / AVPX used are from Delta Strike, not the genuine Laserforce branded guns. Each system has advantages and disadvantages to each other, I know that Laserforce ones are quite expensive so it could have been purely a cost reason. While IMO the Laserforce system is superior, both do the job just fine really.
  10. Technically Scooby has 2 unload buttons It's a dual dispatch to send to the load platform But close enough... all of those controls shown in the simulators basically are what the supervisors would use when controlling the ride in manual compared to day to day Automatic. I've attached a rough copy of what the Scooby Doo Spooky Coaster load console looks like. Station stop is used when a staff member is having to pass something through to the unload dock or having to step into a car to prevent anyone from dispatching. This can be initiated by either Load, Unload or the Supervisor but can only be deactivated once all 3 mushroom buttons (one at each of the 3 OCC's) are released and the supervisor resets it. Car 1, 2 and Fault are not physical buttons but flashing lights that will flash if there is a fault (or station stop activated, in which the door opens between platforms automatically for a station stop, but NOT a fault), and the car lights will flash for each respective car until they are locked sufficiently. Track Crossing is for when a staff member needs to cross the track in front of the station to the load side of the platform, it activates a light on the control podium and above the window where the main control panel is (a small green dot) to give staff the all clear. This can only be turned off by the supervisor, but switched on from either OCC. I did forget to put a flashing light that is "Must Send" which basically means that the loader needs to send a few empty cars to clear a backlog in the main ride. Back in the day when the ride actually ran with all 18 cars on the circuit (normally runs with 13 - 16 cars now) this light would almost constantly be flashing, and if a backlog is not cleared up in time the ride would basically crap itself and 10-7. Most of the time it would only be a minor delay with the female voiceover going off... but more than often if it was really bad the ride would e-stop and the male voice over would go off... and the ride would then be evacuated. Obviously the MOCC (Main Operator Control Console) has much more buttons, such as manual control of each zone... the lift, turntable etc. These would not be used in normal operation, and only used in the event of a fault generally. The scooby supervisor really doesn't need to actually do that much apart from watch the monitors, the loader and unloader have full control of the attraction.
  11. The Sea World Eye was sent back to the UK. The one we have in Brisbane is the same model (Nauta Bussnik R60) but is not the same unit. The one in Perth / Surfers Paradise was a R50 as it was smaller than the Sea World one. The wheel was approved on a temporary basis but then Sea World wanted to add it permanently and the council denied the request as it was only granted temp approval.
  12. Sea World wouldn't be an option for this attraction, as it has a height restriction of 30m... Anything taller than Sea Viper is not an option really... Just because it's related to Superman doesn't mean anything in regards to Doomsday which IMO is a very poorly thought out attraction for the likes of Movie World, and i'd consider it to be a dead project. I wouldn't read anything into what Movie World posted on Facebook too much honestly, I'd just expect it could be a minor upgrade to the surrounding areas of the attraction to make it look nicer as they have already repainted all the supports for the ride. I'd assume next period of maintenance the tracks would get an overhaul along with maybe the exterior.
  13. I'd love to know what things you have seen, because I seriously doubt it's going to be coming to the park. It just doesn't fit with the park demographic really, or in the location suggested. You can keep imagining it happening, but I seriously doubt... and I am almost confident enough to say that it won't be coming to the park.
  14. I very much doubt it would be a Zamperla Energy Storm. We already have one that is travelling around Australia and if i'm not mistaken Zamperla have not made one since around 2006 - 2007.
  15. Adults could fit into the speedy's cars and drive them IF they had to... with great difficulty... same as the Taz Cars... when they died in the middle of the track. I would call it the "clench and squish" method. I'm 6ft 1 and if I can drive a speedy's taxi... anyone can* * Doesn't mean they should
  16. That looks like the O'neills wave swinger that used to travel...
  17. I honestly don't know how it happened on Pandamonium but it actually did. I'd say it was likely the motor on the arm seized up and locked the gondola in place. I was in the park when it happened, but it truly is a bit confusing as to how it occurred.
  18. Oh my god... exactly this. Speedy's taxi's and Taz Cars were quite possibly my least favourite rides to operate. I even broke my Ankle operating Taz Cars... RoadRunner was a fun ride to operate, I remember with a supervisor getting more people per hour than the manual stated was possible... (2 trains, no stacking) and then after we broke the record the ride faulted on the lift... I think the worst shift was: 9:15am - 12:45pm SAM TRAIN Break 1:30pm - 2:45pm SPEEDYS Break 3:00pm - Close: TAZ CARS I always wanted to cry when I had that shift... those damn ropes on sam train and the blisters...but fun when it derails in the middle of summer...
  19. Here's hoping the cars are more reliable than Speedy's Taxis...
  20. Theme Parks / Water Parks in Australia: Dreamworld WhiteWater World Wet n Wild (GC) Movie World Sea World Aussie World Luna Park Sydney Luna Park Melbourne Merimbula's Magic Mountain Downunderland Wonderland Sydney Big Splash Other Small Attractions: The Big Banana The Big Pineapple Corrin Forest Scenic World Overseas: Sunway Lagoon Hong Kong Disneyland Cosmo's World
  21. Looks like track from a Wacky Worm or Pinfari style coaster... perhaps it could be the old Metropolis coaster from Luna Park Melbourne?
  22. Looks great, and even better in person! Would love to see them repaint the track next time it goes down for rehab though to complete the look.
  23. So... if the ride is currently a light blue colour, they could be bringing the ride back to it's ORIGINAL colour scheme... Would sure be a nice throwback to the Dreamworld of the 90's.
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