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WalleyWorld

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Everything posted by WalleyWorld

  1. me... :S Yes there is a good looking sign, a little landscaping...but gees if Movieworld have decided to do minimal theming on this ride, I am very scared. Movieworld distinguishes itself from the other parks in Australia with it's themeing and providing an experience, rather than just another ride. The general public knows this very well; not just us. The thing is, this coaster ain't some filler attraction between rides, the Green Lantern coaster is a major investment. It should really be heavily themed just like the other coasters in the park. Please...please...please Movieworld have something up your sleeve, cause atm (completely agree with you reanimated) the ride looks like a "permanent travelling coaster". :/
  2. Thanks for the vid Russell; decent quality as well From this angle you can see that the outermost seats on the cars seem to hang off the track. I think the sensation of having no track immediately below you, especailly in the front row, will be quite intimidating. Probably be the best seats on this coaster. front row, left or right outermost seat here I come
  3. yessss! my prediction was right *punches air* . I completely agree with you Flea, they have turned those notorious trims into something special. Well done s&s. I wonder how much involvement MW had with all the little changes on this coaster, because they seemed to have picked out all the negatives and turn them into positives. Yep...looks faster than the other El Loco's, which is fantastic news. Less trims will mean more airtime over the hill before the 2nd block brakes, and stronger forces overall. I think the only element that would benefit from slow speeds would be the twist and dive; more hang-time.
  4. So is it going in here? Is it a largish building?
  5. ^ Exactly my thoughts. With all these extra features/add-ons it's clear that WVTP's wanted to create something special with Green Lantern. They've used up their budget very, very carefully....Buying an El Loco left MW with enough money to expand upon an off-the-shelf coaster; area themeing, working with s&s to engineer new 4 across lap-bar only cars, on-board audio and lighting, a steeper drop. It's practically turned it into another design. I'm impressed that we are getting something like this in Aus...sometimes it seems a little too good to be true! The last couple years have been great for our parks. Going through the list above refreshed my memory...kinda crazy how much has happened compared to other years. I must say my favourite editions would be the revamp of TOT and Castaway Bay. Yes there have been lots, but not all have been amazing additions. I think we expect our parks to perform at the level of big international parks....even I am guilty of this. And then we are disapointed to see a Maurer Sohne X-Car coaster go into DW instead of a B&M. The problem is that it'll never happen, and I've learnt to lower my expectations. Instead of thinking "lets see how Movieworld compares to Universal and Disney", think "i'm going to enjoy Movieworld for what it is".
  6. Did Movieworld hold a media morning today for Green Lantern? In the 'recent status updates' feed, HarrisonKohn said "Off to Movie World Tomorrow for a Media Morning". Just wondering if Parkz was down there, any new news or pictures?
  7. Themeparkreview also have Green Lantern train goodness on their website. Thought i'd just link the pics here; saves people from going through the whole IAAPA 2011 thread: So now we have on-board audio, a light-up Green Lantern symbol (on the trains) AND word of a $2 million euro ($2.65 million aus dollar) themeing budget. That money should give us some decent themeing surely?
  8. ^ I heard about that...love to know what the episode it is as well (name/number)? I came across this very cool water slide design the other day. It's called the 360Rush by SplashTacular. They aren't the most well known waterslide manufacturer, but they do have some very unique products; incorporating a lot of themeing into their slides, water screens and other interactive elements. I remember seeing their outlandish Alien Abduction product on display at IAAPA a couple years back......anyway back to the 360Rush. SplashTacular describes it as the "first-and only-dueling body bowl in the world". Now it's NOT just two separate bowls next to each other....rather it's two tubes/slides that end up into the same bowl. It's done in such a way that the two riders "chase each other around the bowl". It also has those drop chambers, like on the Aqualoops at Wet'n'wild. I'd love to see one of these hit our shores. Probably best suited for wet'n'wild considering they don't have a bowl slide as yet.
  9. I don't think any more trims will be added actually woo! But...this might not exactly translate into more speed down the drop. My theory for why there are less trims on Green Lantern has to do with the small incline just before drop. I'm going to borrow Gazza's pic from a couple pages ago to explain this one: If you look closely at the turn around section after the lift hill, Green Lantern has a small incline/hill after the turn around leading into the drop. However, Steel Hawg has just a straight peice of track; no elevation change. So on SH more trims are needed to reduce the speed, to keep the forces intact (hopefully that makes sense). But with GL i'm guessing S&S's design intent is to slow the car right down just before the drop....to give it a 'Shiekra hanging sensation'. So the car will reduce it's speed because of the incline, hit the trims, crawl through them......and then drop. Yes there won't be trims down the drop, but you'll probably be going at the same velocity as SH because of that small hill; keeping the forces at a safe level. It'll feel different though as the car will be accelerating down the whole way...unlike SH which is a controlled descent. I much prefer our altered version as their won't be any brakes, all free-fall
  10. ^ Thanks for the picture westical. The ride keeps on looking better every day As more and more construction pics come in, it's becoming very hard not to like this coaster. And I see what you mean Gazza with the headchoppers through the square supports...very cool! The best bit is that we are getting a very refined El Loco design. It's as if S&S have addressed all the problems with the first 3 models and fixed them for the better. Some are big changes like the cars and harnesses. Others are slight adjustments...one that i just noticed now. There is a slight bump/hill before the drop, where as on Steel Hawg there is no hill before the drop. The outwards bank on Green Lantern also looks like it's angled steeper than SH?? Anyone else think so? compare At this rate the coaster will be completed by next week. Then they have around 2 months for station, themeing, paths/walkways and general area presentation.
  11. :S I agree...that curve back into the vertical looks terrible. But yeah it's a drop.
  12. ahh the good ol' 'what makes an inversion an inversion?' question. I'm pretty sure it's been discussed here before, or on another coaster forum. It's a vague and confusing area of discussion that doesn't have an answer set in stone. A question that I think really depends on what you define 'inversion' to be. What do you class as an inversion AlexB ? Do you believe that if track is angled such that it passes the vertical, it's an inversion? Well Wiki says: I agree with this statement, especially with the last sentence; which brings up an interesting argument. If you always define an inversion to be an element which turns your body such that your head is below your feet (passed the verical) is every overbanked turn in the world considered an inversion? So does that mean coasters like Millennium Force and Xcellerator have inversions? Do overbanks count as an inversion then Gazza? Considering they have an inward curve initially and then go past 90 degrees. Green Lantern's drop will turn riders into that 'head before feet' position, but I don't believe it's an inversion. An inversion to me is when the track is turned upside down so that it is perpendicular to the ground. So at any point during the inversion, the track does this: But heck, even that defintion is flawed. What about Hydra at Dorney Park. Rcdb.com considers it's cobra roll to be an inversion, but its track never becomes perpendicular to the ground. So confused lol :S
  13. ^ This; I agree completely. Buzzsaw, as stated above, is a one-trick pony. But I must say, it does do it's 'one trick' very well. Because of this, the ride is actually a lot of fun...but very short. The first thing I'll say is that the ride-ops make an effort to really staple you into this ride.. o.O. After being pinned into your seat, you're off. Going up the lift hill, the reclined seats make you slip backwards a little which gives you a taste of what is to come. Same thoughts here. As the lift hill peaks and the train slowly rolls towards the in-line twist, you come off your seat slightly and hang........This is the best part of the ride; as it's intimidating and thrilling. I would say that the Wipeout gives a similar hang time experience...but Buzzsaw's is 40 m in the air. You then do the in-line twist and dive down to the ground. The speed at the bottom of the drop is quite decent, which is 2nd highlight of the ride. If you are sitting in the back row (which I suggest) as you return backwards into the in-line twist you get some more hang time. Then it's back through the station and into an abrupt stop on the vertical before being lowered into the station. One thing to note, the ride is rough. When it goes through the twist, it kinda does the vekoma jerking motion. Not really a fan of that, especially as it's brand new. As for presentation, it works. It's an eye catcher from the high way and from inside the park. Dreamworld have really put some effort into it's themeing. For dreamworld's standards the ride's queue building and station look really good. There is actually themeing that makes sense. Buzzsaw name, so we are in a saw mill; check. The storyline isn't obvious, in fact it's not at all explained. If I didn't read up on dw's website, i would have no idea why there are weird spooky voices every now and then. It gets hot in there...more fans needed definitely. Overall it is a fun ride. But not particularly intense and way too short. The hang time is the most thrilling aspect, plus the speed took me by surprise. But I have a feeling that this ride will become boring after a couple rides; even in the gp's eyes.
  14. ^ Sure does look amazing And I bet it looks much more intimidating in real life. The drop will sell this rollercoaster....just look at the comments on fb; plenty of people 'woah'ing' at the steepness. Just a side note: I'm so, soooo happy that we are getting the 8 seater cars and lap-bar only restraints. Sitting on the furthest seat of either row (having no track directly in front of you), whilst taking that drop, will be a lot of fun.
  15. Shortest = Wild West Falls has always been under a 15 minute wait for me...such great capacity that ride has. Nearly always a walk on. On my latest visit to MW, at one point in the day Scooby Doo was a walk on; only by luck though. We were walking past scooby to see the "we are experiencing technical difficulties" sign be pulled away from the entrance, and let people in. We walked straight on, and we were the first people to ride.....good timing i guess Longest = 1 hr (sometimes 1hr 15 mins) for Superman Escape. I've had this wait multiple times actually :/ And it's only because they run one train on days when they should be running two; really annoying. Many years, i have visited MW the week before the September school holidays...which is not an extremely busy time, but busy enough to cause 40 minute waits with one train. However, this year I went on a Saturday (which was the first day of official school holidays in September), and they were running 2 trains...why run it anyway else!!!?????? Max wait all day was 20 mins. So there you go, wait times were less during a peak period wtf?! ToT in the early 2000's (04/05) i remember waiting around 40 mins to an hour. Longest I have waited for a waterslide would be around 30-35 mins for Super Tubes when WWW first opened. ------------------------------------------ On the topic of wait times, I noticed that the gc themeparks this year didn't have long queues. Went to MW, DW and SW in September (week before school holidays): The parks were not very busy at all. Compared to 3 years ago (when i visited at the same time), wait times have decreased. Which I found very strange, considering how cheap it is now to visit the parks. At DW all rides were a 15 minute wait or less all day...with the exception of Buzzsaw (just opened) and ToTII; both having 30 to 1 hour waits. Giant Drop was pretty much "wait one cycle, get on" all day. So plenty of re-rides there. We comfortably did DW in one day...with MANY re-rides. Even a ride op i talked to commented on the lack of visitors during this period. weird. I then visited Movieworld first on a weekday, where the lines were as expected; SE 30 to 50 mins all day except the early morn, scooby 15 to 30, WWF 20 mins max, Batwing 25 mins to 30 mins. Second visit was on a Saturday, where everything was so much better; SE 20 mins max (running 2 trains), scooby 15 max, WWF 15 mins max. Seaworld. Both coasters were only a 10-15 min wait at most. Jet Rescue broke down an hour into my day at Seaworld, so it made the line longer at Sea Viper. But still only a 15 min wait or less.
  16. Movieworld have posted up a new construction pic of Green Lantern...well I asked them for one, and 24 hours later... bam! Gees its gone up fast o.O ...what's it been; around 3 weeks now?? They have finished the main support structure, and are moving onto the track. It seems as if movieworld's "changing our skyline, one superhero ride at a time" scheme is working. It's going to be a great spectacle as you drive in and walk up to the gates of the park. Now with Superman, Batwing and Green Lantern dominating the skyline.
  17. Well the top room (turntable before drop) has been under par, themeing wise, since the fire (in 2003/02?). The fire ruined all the effects and movieworld didn't end up replacing the original effects; which is a real shame now reading Wyncenuros' post. Also since then, the sparkers in the lift hill stopped working as well...which i remember being a really cool effect. BUT, I remember going a couple years back when there was no ghosts, and no audio...now they are back, so props to movieworld for fixing those They have pretty much fixed everything now. Maybe the only negative change is the removal of those wooden trusses. IMO the ride looks and rides better than before. defs check it out if you get the chance
  18. Me I had the chance to ride it the week after it came out of its refurb. And no...i'm pretty sure the angle/slope of the drop hasn't changed one bit; it's just the camera angle that the photo has been taken at. Incidentally, I also took some photos of the ride when I was there. So here is my picture, which you can compare to the Parkz update and reanimated's pic: As you can see it really just depends on where your standing around the ride. yeah maybe the drop was tweaked a little during the rehab. But they would have been small changes; nothing blatantly obvious like the slope. In fact I just noticed it now, if you look carefully at reanimated's pic, under the drop, you'll see some wooden trusses. Look at mine, the wood is gone. Also, the doors on the final drop have been replaced with a brand new set of doors, which have a grey colour. As for how it now rides, my brother and I found that the drop was actually a lot smoother and a little faster (probably because everything is new again). Angle felt the same as before. But holly crap....Wild West Falls now looks amazing! Maybe because I haven't been to mw in 3 years, but the area around the ride and queue seems to have been given a fresh coat of paint. The area looks so nice...truly a world class themed area and ride. Effects have been fixed as well, which really shows that WVTP's still want to keep their rides up to standard. Before the first lift hill, the sign swings a little and the crane/digger does a cool jolty lift as your boat passes (haven't seen that before). Before the backwards drop the peppers ghost is back and they actually speak. The lever pulls down and your sent backwards. Their is an air cannon affect it the drop I'm pretty sure. You can feel a lot of air rush by you. The dynamite affect on the bridge actually smokes now (yes smoke!), just before the blowing up sound effect. The smoke is also working on the fire near the tepees. Moving on, the swinging tavern doors, air through curtain, collapsing railing, water trough and water barrel holes effects were all working in the western town. On the lift hill there is one peppers ghost working that screams..."get out, get out she's gonna blow". Apart from that the drop is still short of the sparkers, and the top of the hill is under par. I'm still confused why there is a mirror there :S Can anyone tell me what themeing used to be on the lift hill and around the turntable at the top?
  19. New trains...yes please! I've been wondering if Movieworld would ever purchase new trains for lethal, especially after my recent visit. To be frank, it hurt Even the general public thought so...with each train that rolled back into the station, at least 1 person was holding their head with a dissatisfied look on their face. The head banging really distracts you from what is a very good coaster layout (disorientating as hell...in a good way!). Even in the front I still was bashed around quite a bit. I was trying so hard to keep my head back and to the side of the head rest that all the fun in riding a coaster was lost :/ Hopefully these new trains by KumbaK will make the ride a lot smoother. Although I am impressed that MW are giving lethal a much needed upgrade =), something needs to be done about the lethal weapon area and queue. Because the queue has changed places there is a lot of unused space, leaving the whole theatre entry unused, the lethal petrol station shop closed and china town a little deserted. The new entry looks terrible...just a hole in the shed wall with shade sails recycled from the theatre entry Plus the new queue misses the mark, compared to what it used to be. Just another thought...is Lethal Weapon a dying/dead movie franchise? I have a feeling that the teenagers of today wouldn't have a clue that it relates to a movie, let alone even watched the Lethal Weapon movies....heck I haven't even seen them! Along with the new trains, I think a re theme and name change is in order. WVTP did a great job with the Corkscrew, why not for Lethal? With some good marketing, it'll give the ol' hang 'n' bang a new lease of life.
  20. I was at Movieworld yesterday (sat 24/9) and took some photos of the coaster going vertical. I was up from Melbourne during the past week, so to see some construction whilst on holidays was pretty cool. I can't wait to come back and get on this ride though...looks really cool already haha They have placed some nice promotional banners on the construction fences which show off the new lap-bar only restraints and 4 across seating! I'm personally a huge fan of lap-bar only restraints...it gives you an insecure feeling, especially on a ride like this where there will be a lot of hang time. They were working mainly on pouring concrete footers when I was there, no track/support assembly. But this is what they are up to as of yesterday:
  21. Is there a separate queue for Q4U on buzzsaw? Or is Q4U not available for this ride?
  22. just been going through the facebook themepark websites. Looks like the general public, and even some coaster enthusiasts, are really liking Buzzsaw. People are claiming some very interesting things, saying that this coaster is 'better than superman', the 'best thrill ride in Australia'....whaaat lol Better than Superman??? really? I'm a bit shocked there o_O we'll see if this is true when I get a chance to ride it next week
  23. Found another on-ride video, but this shows the extended ride cycle: http://www.goldcoast.com.au/article/2011/09/16/350061_gold-coast-news.html To be honest it looks like a fun ride, but nothing amazing. I'm still worried about the horrible capacity though, especially in the first weeks of operation :S
  24. Movieworld have started releasing pictures of the new coaster on their Facebook page...slowly haha Basically what they are doing is posting cropped images of the structure and track, which will eventually make up the pieces of a larger photo...displaying the ride. Kinda like a puzzle. It looks like they are using a computer generated image. They have already posted up 4 puzzle pieces. I'm really pleased to see the social media interaction being used by MW to get the hype going. They are doing a good job with it as well; people are actually interested by the looks of the comments. I've been hawking their page for the last couple of days to make sure I don't miss a piece of the puzzle haha. can't wait for this new coaster =D
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