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DaptoFunlandGuy

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Everything posted by DaptoFunlandGuy

  1. Did Dreamworld pretend that the artwork wasn't AI? Or did they just release some AI generated concept art of their new attraction, and present it as "concept image for illustrative purposes only' ?
  2. I didn't see the TPG FB post, but I read it here and knew it was TPG's post without even noting the attribution Brad gave. All good TPG. This topic is about the closure of Motocoaster anyway.
  3. I don't think that's accurate. BGH is definitely tightening the purse strings but that doesn't mean capital investment is off the table - they'll do what they need to do to get good value out of a sale. If sea world is undervalued because of the lack of attractions, they'll look to bolster the line up. Capital investment on an asset is not the same as non-capital expenses to fund the costs of an ongoing show. Does that mean I think SW is getting a new attraction real soon? No. but I wouldn't write it off entirely.
  4. yep, ditto. if I didn't need an app for tickets i'd delete it at this point. Notifications off now means they can't spam me in park with 'special offers' either. Marketing done wrong.
  5. I know a place down in sydney I reckon you could get some dinosaurs pretty cheap.
  6. Figured this topic deserved its own thread. Yesterday's announcement posts may or may not appear over here eventually. I'm just transferring some of the details from the Motocoaster thread over here for posterity's sake... if you want to whinge about AI go and create your own thread.
  7. The visual match is pretty dang close that it'd be a reasonable guess including the concept art depiction of the harnessing which is the same style as Jet Rescue. Which has me confused because of Greg's comments quoted earlier I'm guessing Greg was confused given the previous MDMC harness was quite overly complicated.
  8. It's the same conversation we've had previously. there are merits to using it. In some situations there are certainly hard working artists being taken advantage of and I'm not agreeable to that, but the water argument gets thrown around so much without regard to third grade water cycle lessons, and this was what I was referencing above. If Tricoart is going to spend the next page arguing AI BAD DREAMWORLD BAD then yes, I don't care. Start your own thread on AI if you want to discuss it, sure - but we did this for Rivertown \ Jungle Rush and I'd really rather not take this next big announcement and derail into AI whining again. Speaking of, this isn't a discussion about motocoaster permanent closure - it's now an announcement \ discussion thread on Lost Mine Mayhem - hopefully a helpful mod is about somewhere that can split this off (preferably without the AI crap)
  9. blah blah blah nobody cares. The thing about water is, it literally falls from the sky.
  10. For those that don't have facebook but don't have me blocked...
  11. This thread has sufficient evidence that the circuit has been demolished to a point that it is unfeasible to return to operation. While large sections remain, these are mostly in landlocked parts of the park that are difficult to access with heavy machinery without impacting on daily operations. The bones remaining will stay where they are until Sea World needs the space for another purpose, just as Arkham remained SBNO until it was time for WOZ. Also, it's pretty obvious outside the park - here is streetview from September 2024 compared to August 2025
  12. I don't disagree with the quick service suggestions - popcorn and churros are easy and keep costs down. Doing a chicken or turkey leg is hard without sales volume and Dreamworld just can't guarantee that. If you don't hit your sales, you end up bleeding money in wasted product and unnecessary labour. Most of the successful 'cult snacks' in parks today are associated with something bigger. Like Dole Whip, or Butterbeer. The turkey legs only debuted in Disney World in 1989 inside of Frontierland, but the current sales you're seeing in USJ are built on years of corporate american cultism, established trends and refined methods. Dreamworld can't afford that level of investment, and coming up with their own signature food item from scratch without some sort of corporate tie-in isn't likely to take off in a real, profit making way. That sort of thing has to grow organically. 50-80% of Disneyland guests are locals and annual passholders. It would be foolish to ignore things that increase the spend in that demographic. The Coast Entertainment 2025 annual report actually calls out this strategy quite specifically: Put simply - this strategy is a choice.
  13. https://parkz.com.au/forums/topic/32106-coast-entertainment%E2%80%99s-fy24-results-announcements/ We've discussed this ad nauseum, but annual passholders are the least likely to spend in park on every visit. Providing incentives that encourage spending, while maintaining a margin on those purchases, actually increases your revenue. Please don't put MW in the same group as Universal or Disney. As for your claim - I disagree. None of those three companies have what you claim. I can think of multiple places across 6 Disney parks i've visited, and 4 Universal parks that don't have money makers within easy reach \ line of sight. MW has multiple spots like this including Oz courtyard, superman's courtyard, and the entirety of West's precinct, which for the size of the park, is pretty significant. You're not wrong about the lineup, nad they could do with more - but the visitation needs to continue for them to afford more installations - and seeing them market this sort of thing to not only increase the perceived value of an annual pass, but also encourage the lower in-park spenders to spend more money each visit, is a clear pathway towards improving the bottom line to a point where they can afford their next attraction.
  14. Nah, Dreamworld already had passholder discounts on food and merch, so the VRTP perks was just them catching up to DW. Plus is DW pulling ahead again
  15. People 👏🏻 need 👏🏻 to 👏🏻 vote 👏🏻 with 👏🏻 their 👏🏻 wallets 👏🏻 I've said this a thousand times. if you don't like the product offering - don't buy it. If you keep paying them to copy-paste their events, they'll keep doing it.
  16. I hope this does what they want it to do and everyone benefits. I saw the announcement yesterday and it definitely made me consider dreamworld passes again. As an aside - not my main takeaway and I don't want to shit on the concept at announcement but it gives me village key vibes.
  17. Look, it's very early days here but there's a number of indications that they're trying to change things up. Im happy to be patient and give them a chance to show us a leopard with new spots before I condemn them for the attempt. No. Industrial bubble generators that have a cost to operate and won't get refilled. I'm optimistic for change but this is the first thing they'd let go if costs were pinched. Get the kids toy bubble wands. sell the same product you use, and have it rigged to blow bubbles right there on the merch stand. If it sells wands, management will keep refilling them because the money keeps rolling in. There's a reason Disney and Universal both do it this way.
  18. I have to agree here. Look back to some of our older, story driven attractions - Even Lethal weapon opened with a pre-show. Superman at least has a themed queue with audio and visual elements that continue the story right up until dispatch. WOZ looks FUCKING SPECTACULAR, but it has a real air of abandonment. From the moment you walk under the rainbow, the first cast interaction is nearly at the end of the queue when it splits to fast track and then its only because you need someone to enforce the paid upcharge. The only people you interact with are essential roles that are functional to the ride. The Woz courtyard is BEGGING for some kinetic energy. Stick a merch cart in there with various woz related items. costume the attendant as they should look coming from munchkinland. have pink bubble wands (Glinda) for sale, and have one spewing forth those annoying bubbles all over the park. A dollar or two in bubble liquid to have those swirling around to bring life to that courtyard would be WORTH it. If you want to take it further - set up another cart selling snacks. call it the lollipop guild. fill it with a bit of sugar on a stick and some drinks. maybe if the park still produces fresh fruit products you can put a bit of watermelon on a stick or something to have a healthy option (great on a hot day and fruit on a stick sells its ass off in overseas parks) I think this would really lift the entire WOZ land area immensely and make it something you want to spend time in, rather than just travel through to get the credit before moving on.
  19. Thanks and good memory! Q150 was almost 20 years ago, I knew $299 was something to do with it. Found some old forum posts that showed the individual park pricing back in 2005 and the annual pass prices in 2007: 2005 One Day Ticket Annual Pass # visits equal annual $ WBMW $ 60 $ 150 2.5 SW $ 60 $ 150 2.5 WnW $ 38 $ 133 3.5 DW $ 60 $ 165 2.75 2006/2007 WVTP 3 Park Annual Pass $ 299 Dreamworld World Pass $ 189 It's interesting looking back on some of the old forum discussions and what we thought was 'too expensive' or 'too cheap' compared to now.
  20. At least it's cheaper than what the single-park annual pass was back then - IIRC it was $299 per park. This is clever though. positioning a single park pass option slightly cheaper than the current Village Roadshow pass (the saver with no night events is currently $189), will allow them to return to their premium pricing for the group pass. It's called price anchoring, and it works.
  21. I don't think it's so straightforward as that. Michael produced multiple shows in-house at Wonderland, Movie World and Sea World. While some of them I found a bit corny, they were all quite successful. The outsourced contractors didn't come until much later, and I feel it is unfair to attribute this change to his leadership - as it was more likely a financial decision from higher powers.
  22. I haven't been in a long time, though the distance from home is more of a factor in this than the pricing (though if i'm travelling to the GC, it's probably for more than an hour of golf) I think the sweet spot for a booth is about 4 players, but they can take up to 6, so i think the weekday pricing is fair and reasonable. I consider TopGolf in the same category as bowling, and Zone Bowling currently does 1 game for $19.95 - which with 4-6 people is going to take around an hour (once you include food and such) so $80-$120 plus food is about what you'd expect. TopGolf sits right in the middle of this - a little cheaper in the quiet periods, but a little more expensive in peak times (again, if you sit with 4 people as your benchmark). (I notice they've abandoned the 'membership' fee for new players and just call it a 'equipment and ball fee' now too) Bowling comes down in price quickly the more you play - extra games are only $8 per person so it comes to $36 per person for 3 games, and this is probably where TopGolf is letting it down. I've no problem with $99 pricing during peak, but extending a bay for an extra hour or two comes at a reduced cost - less booth set up and rule explanations, so your labour cost is lower, while your food and bev spend is likely to increase. What they offer instead are pre-booked packages that don't really seem to incentivise people to commit. There are some cheaper packages but just to show the highest cost option - The only way to book for saturday nights is a 2 hour booking, with mandatory $220 food and bev spend for $450. Given a bay is only $99 per hour, pay as you go would only cost you $418. So what do you get for the extra $32? A guarantee that your bay is available when you arrive with no waiting, and unlimited soft drinks and water. Noteworthy that if you have a designated driver, they give free soda as long as you have 4 players, and soft drinks have always been bottomless for $8, so that $32 looks suspiciously like the soda has been packaged in already. Sure, there is a "cost" in lost revenue to holding a bay for a booking, but i've never had to wait long and usually end up buying drinks at the bar beforehand so they're still making money while I wait anyway, and that assumes they're operating a full house which is rarely the case and the ground floor is regularly closed when they're quiet. If they're still packed out during the peak periods then awesome for them - but the scaling doesn't encourage me to spend more than an hour there - and for groups that only stay for an hour - that doesn't guarantee F&B spend as many groups might wait until the game is done before moving onto another venue for food. TL:DR - Overall, a single hour play is priced about what I expect when compared to similar entertainment experiences and peak rates are reasonable, however while most venues offer longer experiences at a reduced rate per hour, TopGolf seems to not want you to stick around. It's the place you go to pre-game before moving onto another venue instead of choosing to spend your night out there eating and drinking until close.
  23. ugh. IDGAF - you want to be a social media channel, be prepared for people to talk about what you post.
  24. You're still so arrogant that you think my replies are for you. I don't believe people have forgotten, and I don't believe it's a case of 'not caring' either. I think it is more a case that the park has earned people's trust. As the saying goes - Trust is built in drops and lost in buckets. Coast has put in a lot of hard work to refill those buckets, and they are being rewarded for treating their customers right. I've been saying for years that nothing would change until people voted with their wallets. Now that that is happening, BGH\Village are learning the hard way why you shouldn't ignore the customer experience.

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