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DaptoFunlandGuy

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Everything posted by DaptoFunlandGuy

  1. I mean, i think you just made all that up. All that needs to be said... Buuuuuut here we go anyway - The discussion had reached the point of saying - make the stationhouse large so that the load procedures are visible to the last switchback. Nowhere there did anyone say 'open shed' or 'no theming'. Also nobody said put a tinny safety video in the corner. Here is an example of the 'large visual station' concept we've mentioned. And, here is a few examples of the videos and how they fit into the queue \ ride.
  2. ^that isn't how I understood the point. The point I understood was "madagascar is K&B and everything else is ABC, so put a sign between them where they used to have the shrek sign" when that isn't correct, so a sign in that spot wouldn't reflect what they were suggesting.
  3. let me make this clear. "WIGGLES" =\= "ABC" ABC Kids World was a separate IP area to Wiggles World. The new sign singles out Play School, BiP and Wiggles, so counting K&B you actually have FOUR themes. In some cases these rides are going to be side by side, not permitting sufficient space for delineating signs between them. They share a land. This is the park's decision. It's not going to change.
  4. I find that hard to believe for two reasons: 1 - 2 - There is no age limit on the website, and you only have to be tall enough to ride. There isn't even a maximum height limit like there is for Superman. Either you got an operator who didn't like you for some reason, or you're making this up. I've been on this - both with a child as an accompanying adult, and without. it's never made a difference.
  5. No, it isn't the case. The Shrek Carousel is now BIP. The Dronkey Flyers location is apparently the location for the Wiggles Plane ride. I'm making a few leaps here but as Gingy and the Sword Swing is allegedly on the chopping block, this is likely to be the wiggles coaster location. You're not entirely off track though. Yes, K&B attractions are primarily the Madagascar area and the Shrek area will primarily house the IP - but those IP are mixed in, so having separate signs as you enter each zone doesn't work. That's a good point - by not delineating the specific lands, you can put any of those themes into the theatre (which sits within the "K&B Zone") and it is still within the 'dreamland' without needing to assign specific labels or banners
  6. How does that work when you have wiggles planes right next to bananas carousel and wiggles coaster? they aren't separated into 3 distinct land areas - its all mixed in from what i've seen..
  7. No, i'm sarcastically making the comparison of Village dropping date changes silently in the night with Dreamworld sending out an entire passholder email with behind the scenes images and explanations of why its taking longer. On an unrelated note - here's a sneak peak behind the scenes update for Wizard of Oz Land:
  8. They should have had it plated in gold and encrusted with diamonds too, right?
  9. You mean there's another way to extend the closure dates besides silently changing them on the website in the middle of the night?
  10. Unfortunately, you still need a cast member there, because you're merging standby, fasttrack and backwards rows, two of which need to be validated. So adding it would just be an extra expense for no actual benefit. That's it right there. There's a reason Disney's queues work so well too - they bring riders into the load zone for the final switchback, so while you're waiting, you're watching how everyone loads into the vehicles etc, and hearing the operators if they need to spiel - seeing it happen means you know what to do (monkey see). Leviathan's whole system doesn't allow for this (even letting one group in ahead doesn't give enough repetition for it to solidify in everyones mind).
  11. You're underwater, in leviathan's lair. there are no screens, just an air bubble where you're standing with the leviathan swimming around the windows surrounding the station. You can't PIP if there's no P for you to PIP in. it's not about whether there is safety requirements, its about where you can have safety info and rider information, and where you can't. Anything that breaks the immersion you've just created is not an option. I even suggested earlier putting a screen in the hall before the sliding door. All riders about to enter have nothing better to do, and provided you can get the volume up loud enough to overcome a roaring train overhead, you've got a captive audience. say it with me: PUTTING. πŸ‘ IT. πŸ‘ IN. πŸ‘ THE. πŸ‘ STATION. πŸ‘ IS. πŸ‘ THE. πŸ‘ DUMBEST. πŸ‘ IDEA. πŸ‘ EVER. πŸ‘
  12. Yes. Let's take the theme we've spent so much time and money on, a theme which was originally connected to the ride dispatch system to ensure it played out in its entirety before dispatch, and then use those screens to display safety warnings completely destroying any illusion of fantasy. Now this is where you could put some screens. There is zero other things to look at so it would pull focus. Install some surround speakers in that area, and you can have the briefing video run there. Eliminates the superman issue of an endless loop and background noise, and the operator only needs to get the attention of one trains worth of people before starting the video. Just need to group quick enough that the video doesn't delay them entering the cave. Heaven forbid an already-grouped number of riders were to enter the stairs and reach the station ahead of time.
  13. Yeah, and then on the log flume they can make little steel canopies with retractable roofing to stop people from standing up in the logs too...
  14. The grass is always greener. Just because some americans are envious of one coaster here, its unlikely to make most of them travel over here. They've got so much in their own backyard that they'll never ride, why bother - when in another few years someone stateside will build one?
  15. Though it feels like it, you don’t β€œhang” on giant drop for more than a second. When it nears the top, the winch slows to a crawl and you’re still climbing, albeit very slowly until almost the moment you’re released from the catchcar.
  16. Many times, due to station noise, mic technique or something else, you can't understand the rapid-fire spiels put out by some operators anyway. Guests check their brains at the gate. No matter what you do, you're going to have idiots who do what they aren't supposed to. This is why things are the way they are - you can't rely on people to do the right thing.
  17. I don't have the inside scoop on incidents and stoppages, but i'm sure that 'ability to stop and exit vehicle, walk in front of other vehicles that are completely under the control of untrained guests' would rank as 'possible' on the risk assessment matrix, and being run over by one of these things has at a minimum 'Moderate' chance of hospitalisation or causing disability - ie, broken bones or worse. At a minimum its a moderate risk calling for enhanced control measures, which so far are primarily administrative controls - almost the last line of defence (and something Dreamworld was criticised over during the TRRR inquest). Replacing these vehicles with ones that prevent guests from exiting the vehicle reduces the likelihood from possible to very unlikely (and in addition, its a reasonable assumption that the new system presumably permits a power disconnect to all vehicles, so a trained operator can prevent collision). Even if the potential type of injury doesn't change (though it's highly likely the additional control measures would reduce the severity), the assessment drops to low\very low as the control measures implemented have been eliminated, substituted, or engineered out of the attraction. I am a big fan of nostalgia, and firmly advocate parks respecting their heritage and doing it justice (skyvoyager is an eyesore, and the removal of Police Academy was a travesty). I also know that you've spent a good amount of time with John Longhurst, and this park plays a big part in your life (not intended to be doxxing, this is taken straight from your own published musings) so I understand why you're strongly opposed to the replacement of what is essentially the last 'longhurst' era attraction left at the park. But in this case, despite the nostalgic value, Dreamworld needs to ensure that they never again have an incident occur that can be traced back to 'in house design' or any other sort of negligence as a result of doing things in-house. They simply wouldn't survive it. Reputable companies, with proven attractions and external, independent oversight is a necessary evil in the park's recovery - and in my opinion, it's the only way for the park to survive. I know what you're getting at here as you've discussed it previously, but we've seen incidents where Tigers have injured handlers. And while the experts (of course I mean Pat) say this isn't the best thing for the animals, you're talking about risk appetite - which is what's best for the people. I know - the incidents have generally been said to have been a handler doing something they shouldn't have, but that's still reliant on administrative controls, so taking the handlers out of the enclosure - elimination or engineering control measures are still a "safer" way to mitigate the risks. What this does for the animals - health or behaviour wise - has to be second to people safety. And you can't get bit if you aren't in the same enclosure to begin with.
  18. Thats a bold viewpoint given the existing vintage cars were essentially made 'in house' (not something the park has had a lot of luck with) and retrofitting things hasn't exactly panned out long term either (log ride, shockwave). The train is a perfect example of the park looking ahead to modern technology built by reputable companies with the risk assessments done by third parties not invested in the outcomes. I am confident that the cars will be all-new, probably fully electric, similar to the treasure hunters vehicles in Universal Singapore.
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