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Original

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Everything posted by Original

  1. THIS is perfect, it reclaims some of what SW has lost, but adds it back with a twist. I've always wanted SW to get a spinning coaster since Gazza posted his design a few years back. Also their new function area would be able to be even bigger with the arcade presumably moving out. You said there's potential for new flat rides. Two flat rides I've always wanted to see at SW is an S&S Screamin' Swing because I've always thought of it more as a Family thrill and would give a good sensation. Plus a drop tower because it would give such a good view of the area, but with a twist, something like Falcon's Fury so it has a point of difference. A nighttime spectacular would be great as well, something like World Of Colour or the Bellagio Fountain. Obviously lowering them during the day for the show is the only obstacle. One thing I've always wondered if anyone can answer this for me, with the reclaimed land in the lake is the potential for a return of the ski show ever possible?
  2. I was just thinking with transport to the parks. The last time I was up on the GC I used light rail, which if you're a tourist getting from Broadbeach to Surfers is great! I know they're about to start a line to Helensvale train station and currently looking at plans going South, eventually making its way to the airport. I think it would be great if there was a spur line to Sea World and then taking the line from Helensvale past Wet'n'Wild, Movie World, Dreamworld and finishing up at Coomera station. Especially if they're planning on building the entertainment precinct, plus the huge shopping Centre next to Dreamworld and the train station. These parks are massive and surely would ease traffic and be more attractive to tourists then buses and if the network is right even hire cars. Maybe even taking it through Hope Island/Pacific Pines/Oxenford and Coomera since these are massive suburbs or rapidly growing suburbs.
  3. If a reputable source like RCDB can say it's an extreme sit down STEEL coaster, why are we still having this debate?
  4. But wait Push what did the email say? We haven't even seen the wording, that you say alludes to the removal of it.
  5. I do like the Panic Clock ride Richard talked about in his article, only because it was built by Vekoma and if you look it up on YouTube it has that distinct Wipeout sound from the motors.
  6. Yep, a brand can sell off movie rights and theme park rights seperately. Just because the production company uses the brand in their film, doesn't give them the rights to use it in their theme park. Lego, The Simpsons & Harry Potter being the best examples, and until recently Star Wars & Marvel. (Although Marvel attractions still exist in universal parks, even though they're now owned by Disney.)
  7. ^ Most of MW's ride theoretically have a high capacity. But stupid loading procedures negates this. So expect the ride to a mediocre capacity...
  8. 1. Bermuda Triangle 2. Scooby-Doo Spooky Coaster 3. Batman Adventure (the first, I still enjoyed the second though) 3. Looney Tunes River Ride 4. Gremlins Adventure 5. The indoor part on Superman Escape 6. Justice League (If the cars had movement and the staff really revved you up to get on board, and a bigger finale it would easily be number one) 7. Indoor part on Storm Coaster (Whatever happened to the fire that was suppose to be installed? Did they end up connecting the gas line?) 8. Indoor part on Wild West Falls 9. Big Red Car (Yes I did it once ) 10. Indoor section on the Rapids 11. Eureka Mine Ride
  9. I thought BT, LT, BA & Gremlins only used ride ops on the ride. They were just very well trained and knew their scripts and were personable. Same with how at the 4D cinema they're just ride ops that know a script. This way you could move them onto other rides, plus I always thought the ride ops would earn less than those in entertainment. Am I wrong?
  10. This is coming from the guy who hates VRTP's SW which is MW's sister park. Also The Bulletin goes to print at about midnight for this morning papers and the site updates with the new days stories that will be featured in the paper for today at about 1am. Seeing as it's not on today's websites it's not in today's paper because this would be a massive story for them. It also won't go up later, why not put it in the paper if you had the story before you went to print but just stick it on the website later today and what paper tomorrow? Yeah I call BS.
  11. Adding to the Chopper chat, doesn't MW have a helicopter landing pad just near their admin building. And on occasion over the years I've seen the SW helicopter land at MW.
  12. You can pay for the year up front and after that it will continue to be debited monthly unless you cancel.
  13. ^ I'd love to see them build something like Lightning Rod here. The construction pics of that look amazing!
  14. I'm going out on a limb here, but extreme sit down steel coaster and worlds best. I'm going to say Hyper Coaster, and that idea was only out in my head because the first we saw of the Western area being blocked off was a first time poster with hyper in their name. I just think a hyper coaster would fit the bill for a world class attraction and fits the definition of extreme steel coaster.
  15. I'm guessing that's what they were talking about. I did enjoy how they fondly remembered it as a better ride than AA. I wonder what they thought Thunderbolt was...
  16. I stood in line at SE and listened to the group in front talk about how much better LW was before it became AA and your legs didn't dangle and it had that double loop. ?
  17. If you really wanted to hide Superman, how difficult is it to use the technology where you can have plain glass, but can also instantly frost itself? Although I see all sorts of problems with that and it getting dirty.
  18. Yep, grandstand was expanded. Can seat more people than what PA could.
  19. Maybe they could just a few cinemas in under the Village name instead of a massive multiplex, plus Village have a joint venture with Event Cinemas which is what I'm presuming we'll see at Coomera. I'd also guess we'd see an Intencity since that's also a Village property. I'd like to then see them move the one in MW out and use that area for another attraction.
  20. Yep, but hey if you had unlimited funds to fix these issues, it's something I'd definitely do. Hell after watch just happened with GL, MW should be able to get a good deal from S&S on their products.
  21. As I've already banged on about I went to the parks just before Christmas. Figure I'll just go through my thoughts since now going is a once every few years thing now instead of going once a month. The park looked really great. Kudos to the gardeners and general maintenance team, the park looked very nice and well kept. Parts of the family noticed parts of the ghost town area looked tired. I did have to explain that's how it's meant to look. Although even parks like Knotts at times have pulled down parts or renovated sections of their Western/Ghost Town to keep it looking "fresh". However, MW's Ghost Town/Western section, really pulled off looking like a Ghost Town, the section was dead. HWSD, boring. Yeah the driving's cool, but that's it. The script's weak. My party hadn't been since PA and all said they thought the new show was terrible compared to what used to be there. I get the PA licence was too old, but that show had it all, a great warm up act, comedy, a good script, car stunt driving and actual stunts. The 4D LT movie I thought was great, probably the most use of the seats I've seen in a long time. The pre show room I thought was a little bear, but hey that's a something nothing really compared some of the past films. Maybe down the track a LT themed room. My thoughts on the rides are already up in the thread about what MW needs to correct. I mean it was great I got on the rides so quickly, but seriously I could have got on so quicker if only operations had of been sped up. Crazy restrictions and slow staff prevent this. One thing I think could help with line times is making queues a little more interactive, just small things to keep guests are occupied and not noticing how long they are in line for, like how the old rides had pre shows. I think this would be great for GL, JL and Batwing, maybe some more Subway themed things for SE. GL looks great now the plants have grown up, it does feel like the ride has good theming, you know until you get to the bridge. Scooby, the queue rooms video does need an update. I'm not saying get rid of it, just add some more videos into the rotation, like the extra features from the DVD, the scene from the movie that is actually the spooky castle and maybe some old school Scooby cartoons. Everything was working on the ride except I noticed most of the fire sensing lasers on the cars were out and the Grim Reaper was out of action. The music was loud, the fog was non-existent and great to see more lasers, but the coloured ones did absolutely nothing without the fog. The disco room was also very hot as well, I feel like I remember it being air-conditioned??! WWF was great, but yes a touch up to parts wouldn't go astray, some parts have gone from looking faked old to now just plain old. One thing I'll say with the park in the queues SE air con is hit and miss, JL was nice, but wasn't busy, I feel like it would be hot with the aircon struggling if it was full. The park I think should have themed ceiling fans as their best friend for ride like WWF and AA. Old school ones for WWF maybe painted black with graffiti for AA to keep the line a bit cooler and better themed than just big industrial wall fans. Also, this was the first time in a long time I went with people who aren't ride people I noticed around some rides there wasn't a lot of seating for them to wait for me, they struggled to find seats as well as shade, some of them were elderly. Don't have an opinion on F&B as we went home early to refresh ourselves and eat some dinner before heading back for WC. Overall I loved my day, I've always loved the park, I have a soft spot for it. However, it's not as good as what it was a number of years ago. Whether my soft spot had me viewing it with rose coloured glasses my party really didn't like their day. They use to love the park but didn't feel there was as much for them to do before. They hated the stunt show, missed the River Ride, obviously too old to ride its replacement, missed having the extra rides, walkthroughs and behind the scenes shows. They didn't have as much to do as what they use to and since the park has grown since they left, they didn't think it was good enough. That being said, they loved JL, in fact they laughed the whole through the ride, which I rarely hear them do on rides, so while everyone says they wish it was a little more thrilling and moved around it fits its demographic perfect. While they have filled the thrill ride brief, my party who hate rides, (only half of them do Scooby), felt they'd been neglected. They also felt MW had become a money grabbing exercise, they felt at every corner MW was trying to get money out of them. Coupled with all of this the park just left a sour taste with them and said they wouldn't return for some time, and this is a group that used to love going. SW for them was a different story, but seeing as I've already written so much, I'll leave that for another time.
  22. GL if operated correctly could be continuous operation. I know it's not really feasible, but I think Batwing should have a second tower, that way the ride could be operated all year round, closing one tower at a time. AA should have a second train like SE so one can always be being loaded. Joz is right, instead of waiting for people to walk off the ride and close the gate just begin loading as people as they exit, check the exit gate last, not first before loading people. The park hasn't just lost the sponge rides but those rides also had the queue as part of the ride. Batman, LT and Gremlins all had preshows as part of the queues that could admit tons of people before getting to the actual ride. Now SE is just switchbacks, same with Justice League, the outside queue is still there, but no preshows are used just switchbacks, making the wait for the ride seem longer than what it used to be. We've also lost the LT show, sure it wasn't much but could soak up crowds, it should have its own theatre like the kids theatre at SW. Also the two smaller soundstages that only get used during Halloween make some sort of behind the scenes thing just for Summer.
  23. Your right AlexB I know they like to cycle empty cars to prevent stacking, sometimes I think though this is caused by slow operations. Yes guests can stack these things sometimes, hell, the party I was with caused stacking because of someone we were with had a disability. But operations should be moving quickly enough when this occurs stacking is kept as minimal as possible. When an empty train pulls up and sits there 30-45 seconds before guests are led to it is not good enough and just allowing the stacking to become worse. Why in 1994 could MW open LW with 2 trains but in 2015 with more guests coming through the gates only decide one operating is good enough?! How can they run Scooby with so many cars so well, but GL can only have 4 and 2 trains sit on the brake run full while the other 2 are being loaded and parks around the world keep them running continuously.
  24. ^ Agreed, when the population is bigger and the park has grown, these sorts of things should be added, or kept or at least changed up to something new but park hours kept the same. Not being taken away and then bringing it back for one night and telling everyone how amazing it is and what a good thing they're doing for everyone. I love VRTP they build some great things, but also go and make some stupid decisions. Albeit they look at the bottom line in the short term and don't think it's stupid.
  25. I went just before Christmas. I hadn't been for a good 3 years or maybe more so I still haven't posted my thoughts on the park but even though I went before it got busy one of my mine complaints was efficiency. Green Lantern: one car wait. When I got off the line was back down to the L shape on the bridge. Even though it was a one car wait I was still waiting for longer than what a one car wait should be. Batwing: I was the only one in the family who wanted to ride, so I used the single rider line, the only person who was in the line so I got on the next ride and still waited a good 5mins before I was shot up. SE: Only 2 switch backs full, but could have been a walk on IMO. 2 train operation, the second train would arrive on the loading platform while Loader 2 had only just come out to start sorting and was slowed down further by always searching for far too long for groups of 2 or 1. AA: 4 train wait = something along the lines of a 20min wait. I know as a rider my timings out so my have been a little bit quicker but when you watch how slow they load, sure feels like it. Scooby: 40mins, half the room full at times the queue moved quick and then stood still for ages. My memory was it always moving, so even if it was long was one of the rides best qualities. WWF: To the door of the old video room, staff here really have to get people in with a moving platform. However with that said, several times it was stopped as people not being loaded in time. Not sure if that was staff or just dumb guests, I couldn't tell. However after coming down the drop we were 2 boats back from unloading as the entire platform was full with boats, for what reason I won't try to guess as I wasn't there to witness it. Too busy emoting the ride! Justice League: Operations were pretty good. Except for every now and then they kind of just didn't fill the cars or took ages to finally let people on slowing it down. Now I'm not complaining I did everything with very little waiting. However watching their operations it was clear things could be made so much better. I got some lovely staff, and some grumpy ones, but they were just slow. Now I'm no operations person to work out how to get people to load quicker but surely having your group ready to get straight on helps and I don't think it's necessary to make sure everyone has exited and the exit door has shut, before you begin loading and all staff were so slow at checking harnesses, just slowly walking everywhere. So I think if you want to fix MW fixing operations is number one, retraining staff, make them feel valued. Longer trading hours in summer, black out dates for cheap passes and incentives like opening early for VIP passes to get them in and out or other special offers like Disney does. Same goes for F&B problems you pointed out Skeetfly after all that's where the parks make most of their profits these days. Don't piss these people off and they may be willing to spend more when they get to the counter.

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