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jjuttp

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Everything posted by jjuttp

  1. Just to add to Alex, if you wait 2 lights then go full ball on the "experienced" lane, provided that the person infant isn't aware to wait a few lights, you will catch up to them in the latter half of the ride. Where the tunnel starts or so. If you go for the "general" lane, it's almost certain that you will catch them at the "switchbacks" part of the ride at the end. Also when in the general lane, ensure to keep up speed a all times, as the last half of the ride, has "dry" bits where it's hard to keep speed, and people normally stop.
  2. According to the video, the only slides that feature a blue and yellow paint job are 46 and 54 seconds into the clip.
  3. Those containers have been there for weeks...... Ithink that they're just for the tradies.
  4. If they release a game on that motion-less piece of shit, mark my words. I WILL kill myself. The ONLY thing to come from that shit is Epic Mickey.
  5. The IOS (and Android) versions are GUARANTEED to be a swing and a miss.Although if they do take this right and do what Krome studios are doing, we should see something by the turn of the 30th century?
  6. Although it doesn't appear on any website, i've seen the case in EB, and it does look good for DS standards. And it shits over Thrillville in EVERY way. Also the 3DS is making an uprising now......due solely to the fact that Pokemon X and Y are on it.
  7. For those who don't know, there is a port of RCT for the 3ds...... And my thoughts on the situation........
  8. As great as The Flying Dutchmen looks, it should really have a bit more of the coaster section. I watched a POV last night without sound, so i don't know what the story's like or anything and skipped straight to the lift hill in increments. But that small path doesn't really give much to the legend........ I feel that ours should be a mixture of FD-the dark ride side, and Posideion- the coaster side. That will even out both sides, and you can even do in between story parts, like the Italian Job coaster in Canada.
  9. They modeled the entire new expansion pack for WOW on KFP....
  10. Why they would go for such a bad series- I don't know. But that Dragon/wolf statue looks great.
  11. I don't really think that it would get very far at SW at the moment.......
  12. 100mp/h doesn't equal 100kp/h. 62mp/h=100kp/h, or as i remember it- 88mp/h=160kp/h or the speed of time travel.
  13. Why must it stop? It can just do the same as the "cab" chairlifts do, and slow down. Similar to the Kuranda Skyrail and Taronga.
  14. We already established that there was hippos and a saltie in the picture, but why would they start now, let alone open before half way through the year? Im still saying it's just going to be an exhibit.
  15. I have him on a placemat from when they still had the bushranger show......
  16. While the 2 areas are similar in theme, I take RH as having a swampy/billabong theme in the middle of the bush, while GR has the 1800's mining towns in mind.
  17. 1- Yes and no- The area still gets used for things. 2-I believe thats called "Cyclone" 3-I believe Cyclone is bigger/taller than SE. 4- It's not economically feasible.
  18. Just out of curiosity; What was the Eureka layout? Was it like every other Wildmouse or?
  19. We've already worked out the outdoor part, and the September part is a general guess going off everything thats happened previously..... We also havn't clarified yet whether "Wild" will be a ride or not yet, for all we know "Storm Chaser" (current poll results) will be occupying that building, and there really isn't much point in starting this far off; No matter what the ride is- We're not Disney you know......
  20. I can't tell......I don't have access to Nearmaps......
  21. Only do SW and SDZ in the one day if you have little interest in animals. And apparently the Luxor or at least 1 show there is a MUST.
  22. Not yet, but it was originally supposed to open on Boxing Day......
  23. I meant, the slope that its on...... Like from the TOT bridge/crossover to MD.
  24. I went past yesterday, and the land has been mostly leveled. its now on a DW type hill. As opposed to the giant hills/mounds that were there previously.
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