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Reanimated35

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Everything posted by Reanimated35

  1. Eh, if it was on Vive I'd be interested, but not this phone VR stuff. Vive needs more decent coaster programs.
  2. Rarely, but sometimes, but I wouldn't be holding your breath on it.
  3. Yes he is! How else would we have heard about the new fountain or bridge ride at Sea World? On topic though, good to see some track finally getting installed. Maybe the can make the September deadline after all?
  4. I mean that's great. I especially like where you answered the question from the OP
  5. It does make a lot of sense and I'd be surprised if there wasn't at least one manufacturer that doesn't do this already.
  6. Do I believe they're safe? Yes Do I get that feeling that there's a (likely wrong, but) slightly higher chance of something going wrong on them over a fixed ride from a larger manufacturer at a theme park? Yes Does that stop me from riding them? No (The fact that they're mostly spin n spews stops me from riding them).
  7. Not sure how accurate these sources are. http://www.mirror.co.uk/news/world-news/disabled-man-seriously-injured-horror-10226274 Video shows moment disabled man plummets 32ft from rollercoaster [April 14, 2017] Eyewitness video captured the shocking moment a 36-year-old victim fell from a rollercoaster car during its first vertical drop. The incident occurred during at Parque Nacional del Café (National Coffee Park) in Colombia. The man, believed to be disabled, remains fighting for his life in hospital after the approx. 32 feet fall from the "Krater" rollercoaster, built by Gerstlauer of Germany. Jhon Faber Giraldo Giraldo, Public Relations Manager at the amusement park, claimed the accident was not caused by a mechanical fault “because we are following the protocol given by the producer of the attraction”. Investigations continue.
  8. I assume this was the approx 28 second mark.
  9. Scooby I think is a padlock operation. Not 100% on that though. I believe that it uses a bridge across the track rather than just stepping on the track.
  10. Yes, but you're saying a button can be pressed to release AA. That's a lot more unsafe than Scooby being locked.
  11. My understanding is it's a maintenance lock on Scooby, not a simple press of a button. Hence in my understanding it's a different process to what you are saying it should be for Arkham.
  12. Haha thanks. Fortunately I do get the long weekend, but I have plans and I also in the process of moving my website to a new provider which is taking time.
  13. Scooby has a track crossing setting that will prevent cars from leaving the brake runs while the mode is engaged. Only once clearance is given will the system be allowed to release the cars and have them move again. Wouldn't call it a death trap waiting to happen, but would be in the same situation as Smiler where human intervention could cause a serious problem. When with these features in place, instead of shifting the focus to Scooby, we were talking about AA and what specifically applies there. Staff should not be on the ride path while it is operation and not in a maintenance lock out.
  14. Last night actually Looks pretty cool. 4gb update. Shame I won't have time til the weekend to try it though haha.
  15. That it's a coaster? It's not like they've been hiding that fact.
  16. You say there is (or want to know if there is) a design in place to prevent a car automatically proceeding along a segment of track. I'm saying that even if there is, it shouldn't allow for any staff to be on the ride path during a cycle as there is always the possibility of something going wrong.
  17. See the Smiler incident. The automatic stop was overrode. Not saying it's likely, but it can and does happen.
  18. But all it takes is one accident to cause a huge amount of problems, regardless of how safe it seems logically.
  19. I just don't trust others not to grab something as they're leaving. Chances aren't high. I just have trust issues.
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