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Everything posted by xRazzBerryx
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After attending dreamworld 3 times this passed week (finally got some time off work 🤣), I can say it is a good park.. but still far from a great park. ST & SV are the standouts for me. Maybe it’s because they are the newest attractions, but they just offer so much more vs the older rides. Other than rides, I feel like there needs to be better themed music (and louder) in different areas. Ocean parade is just filled with house music & it just feels out of place. There’s nothing like a good score, accompanied by a themed land that makes you feel immersed in the area. E.G. Walking down Main Street at Movieworld with “Hooray for Hollywood” playing. As for Greg, I’ve seen him everyday I was there, he is putting in the effort and hats off to him. Even out the front in the morning greeting guests, helping with QR scanning. There really is only so much one man can do, and if he keeps dreamworld the way it’s heading, I have no doubt it will turn into a great park.
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To add to this.. A lot of things today had downtime due to the wind, with GD the most noticeable being down all day. Shockwave, Tailspin, MDMC & Gold Coaster were all down for 2-3 hours late afternoon. Most opened around 3pm or so. Staff were saying it was due to “wind” but Claw & ST operated all day without hassle. Also, shout out to staff on ST, phenomenal operations 👏🏼
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Well after 4 more rides yesterday on ST, I’m ready to give a full review. Starting with the train. A well presented snake theme on the train, unfortunate that the eyes don’t light up, but still looks great. Mack seats are definitely up there with the most comfy seats out there. The first launch is quick & short.. quite a relaxing sensation after the train rolls off the LSM’s and you get a brief accent up the horseshoe. Rolling back, you’re then really just waiting for the LSM’s to catch for a 2nd time. Boom, you get shot up the reverse spike, which is a great sense of positive G’s. I too was one to wonder if the “triple launch gimmick” was really worth it, but after experiencing it.. a GREAT decision to add this element. If I could have 1 change to this layout that was possible, I would change the horseshoe into an outerbanked airtime hill (if it could be done). The horseshoe is okay, but nothing outstanding.. just a slow turn around section really. Next up the loop. You get a tiny bit of hang time at the top, a bit of positive G’s on the way up & down, but the best part is exiting the loop into that snappy turn that goes up into the MCBR. The drop off the MCBR is definitely better in the back, but the next 2 corkscrews were equally as good for me in either the back or the front. It’s a really sharp whip at the top of the corkscrew that throws you out of your seat for a quick second. But.. boy oh boy! We’ve left the best til last. The final barrel roll leaves you with a holy F*** moment. From viewing this element off ride, it really doesn’t seem like it would pack as much punch as it does. It’s something that is very hard to describe in words, so you must experience it to know what it is truely like. Definitely the best element on a roller coaster in Australia for me. So.. does it top Rivals? IMO just not quite. It’s the uniqueness of Rivals custom layout, with one of the best drops in the world that gives it an edge for me. But coming in a close 2nd, Steel Taipan. It is the ride Dreamworld has needed for a LONG time & is definitely a great addition.
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Got in 2 rides today. Great coaster, desperately one dreamworld needed. Will hold off the full review until I get a few more rides in, but noticeable standout elements for me were the reverse spike & final barrel roll.
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For those that have ridden.. What is your favourite element?
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Wow incredible pictures! I cannot wait for the whole experience. The queue line looks to be one of the best located queues I’ve seen. The ride itself looks to be sharp & seems to have a ton of airtime moments. The most noticeable thing about this article is that they are keeping the theming under wraps, which to me sounds like it’s going to be awesome. I have high hopes that this will be a whole experience, from entering the queue line until exiting the ride.
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Not when we arrived at 5pm, however there was “lollipop ladies” directing guests at the crossing. This didn’t help as the cars then had to stop as more people crossed. Movieworld’s vehicle entrance flows nicely as the cars enter the car park without having to stop at a crossing, allowing guests leaving/entering the park to cross freely. The only vehicles that would have to stop would be buses & drop off’s. Below is Movieworld’s car park entrance, also a picture highlighting dreamworlds crossings.
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As in they weren’t using all of them on Saturday or are you meaning entry through WWW’s gates?
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When we joined the entry line, it kept moving. Just a slow paced walk until we reached the ticket booths, scanned our barcodes and were in. I just think they struggled with the amount of people they had to how many entry points there is. Is it possible to add extra ticket booths/entry points into the park?
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Oh wow that grew much larger than I was expecting. We entered the queue at the blue circle (5pm), the line moved rather quickly & was in within 10-15 minutes. They must have really hit a slow point & struggled afterwards.
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Overheard a cast member say tonight was 8500 & the cap on all nights are 9000.
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We exited the highway (coming from Brisbane) around 4:50pm & there was a lineup of cars in the left lane. We went down the right lane thinking there’s no way that those cars could be for dreamworld.. well turns out yep, definitely was! Wow huge crowds! Was lucky enough to sneak in the 2nd lane entrance into Dreamworld, sorry bit cheeky I know but had no choice after going down the wrong lane… See below pictures for reference. Once arrived & parked, it was around 5pm. A 10-15minute lineup to get into the park & got into the park around 5:20pm. Headed to the scarecrow overlay for Vintage Cars first as we figured it has the slowest throughput. Walk on for us & thought the overlay was really fun with all the happy & interactive scarecrow actors. After a couple of rides we headed to the Mystery Mansion. The wait was about 20 minutes & was a really spookily fun walk through. The objective is to try & find 8 candle holders throughout. As a fully grown man.. I only found 5.. whoops! Either I’m blind or they were a bit hard to find. I think they’re a bit tricky for kids as we got to the end & I heard a young boy behind us saying he only saw 1. Curious to know how others got along with the task. Finally after a few more rides, we ended our night & was surprised to get out of the car park with little to no wait. Only really had one criticism & that is placing the basketball arcade game next to the talking pumpkins. All you can hear when you walk passed is the guy yelling out “player player, who wants to play!” & so on.. You really couldn’t hear anything the pumpkins were saying. All up I think it was an excellent event. One thing I loved was almost everywhere you stood in the park, you could see a piece of theming. Great job Dreamworld!
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Oh wow, lucky you! 😲 I thought they would have invited a group of people off social media to attend, but maybe they’re waiting until media day. If I were dreamworld, I would be inviting the likes of Jaggs Journeys, Destination D&D, TPSN & of course Richard.. just to name a few. Heck, even any influences that live GC/Brisbane & have a solid following. The more the better I say. Also, will be interesting if it will be held at day or night, as DC Rivals was held at night if I’m correct?
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It’s a really good move by them to be inviting people with a following on social media. I said a few months ago this happens with most new rides in America these days, and it really helps grow excitement around the ride. @themagician How many others were with you? + Did they mention or invite you to a media day on a future date?
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It’s great to see dreamworld putting on back to back events (Spring County Fair -> Happy Halloween) & putting a solid amount of effort into both. Looking forward to attend next weekend 🎃
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Claw was down all day Sunday when I went. Was surprised they didn’t mention it on the website or on the “rides closed today” sign at the entrance. Wonder what the problem was?
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Are we starting to see the decline of VRTP?
xRazzBerryx replied to Vidgamer's topic in Theme Park Discussion
Not at all. A pause on the opening of a much anticipated roller coaster/new area is not an indication they are on a decline. Happened with all SeaWorld/Busch chains in America. Would you say they are on a decline? No. They have some great additions for their parks, and a pause in construction isn’t a sign of a decline. My guess is it would be COVID related, but there would be a reasonable answer to this which may never be openly announced. -
Just purchased an annual pass & will be visiting for the first time since 2016.. gosh has it really been that long?!? Excited to see all the landscape changes & experience the new attractions. I decided not to renew in 2016/2017 as the park just seemed to be on a decline. As an enthusiast I really wanted to support them, but I just couldn’t support the path they were heading down. As for the harsh cut of rides, to me it was necessary for the future of this park. Fixing the mistakes of terrible vision/future planning from past management. Now with Steel Taipan & the recently added Sky Voyager, the future is looking bright for this park. I can see things starting to shape up quite nicely in 5-10 years. Both of these rides I can see lasting anywhere between 15-30 years, with SV getting a few upgrades here & there to make it last. Excited to see the next instalment of rides over the coming years.