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Everything posted by Santa07
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I don’t think I fully agree with you. A major reset like you’ve proposed is overkill. While HWSW definitely needs to go, and ToT either needs an axing or a big refurb, I don’t think tearing down any of the other rides you mentioned will do the park any good. Wipeout needs a bit of TLC and/or a partial rebuild, but I don’t think getting rid of it is a good idea, especially seeing it’s one of the last of its kind. Buzzsaw just needs to be maintained better and I’m sure it will last a lot longer, it’s still a reasonably young ride. And removing the giant drop would be a huge blow to the park, it’s one of the park’s biggest draw cards and is still in much better condition than some of its other rides. That said I’m not opposed to taking out the gondolas and replacing them with falcons-fury style gondolas. Before DW start getting new rides they need to fix their current problems. One of the biggest of which is the way they look after their existing rides. They need to start putting in the proper maintainence instead of keeping the rides closed for half a year and then fixing them with a band aid. If you’re waiting an extended period of time to wait for a key part from the manufacturer, spend that closure time to ensure the rest of the ride is in top condition instead of letting it rot and remain unreliable on reopening (as was the case with Buzzsaw last year). They need to stop modifying the rides without guidance from the manufacturer... These unnecessary modifications are in no way making the rides safer, in fact it’s most likely the obvious. I know that Zamperla and Maurer and all the big ride manufacturers are making their rides safe, but when DW start chucking extra seatbelts and shoulder straps and cages on these rides, I find it hard to trust the safety of those rides any more. Dreamworld can build hundreds of new rides but if they don’t fix these current problems those rides aren’t going to last very long. How long are the effects on Sky Voyager going to last if dreamworld doesn’t maintain it properly? If VR can’t properly maintain some of the effects on JL, Scooby, or WWF, I don’t have much hope for DW maintaining SV properly. Re: a boomerang for dreamworld, it’s no from me. Those things are everywhere and you can get much better small-footprint, cheap rides nowadays (eg a Raptor). I’m not even sure if Vekoma builds their traditional boomerangs any more (only the family ones).
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Maybe GCAF is on the money... the reason why the ride is taking so long to open is because it’s sinking 😂
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Summer crowds at theme parks
Santa07 replied to Gold Coast Amusement Force's topic in Theme Park Discussion
I’ve found it depends heavily on the ride op, some will try to always keep the single rider line moving, while others will try to fill seats using the main queue as much as possible (eg by merging two groups of three into a group of six instead of two groups of three + two single riders)- 27 replies
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- adventure world
- aussie world
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Summer crowds at theme parks
Santa07 replied to Gold Coast Amusement Force's topic in Theme Park Discussion
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Sea World Storm Coaster construction 2013
Santa07 replied to alex_1's topic in Theme Park Discussion
Hate to break the news but you’re a little bit late to this discussion 😛 With regards to your comment, I don’t think any money was “wasted” on this ride. It’s a great family attraction and although a short ride, the price paid for the actual coaster is probably fair game for a Mack water coaster of this size. It’s clear that a reasonably large chunk of the cost of this coaster went towards the theming, and they did a really great job of theming this ride well. I’d love to see our parks continue to fork out the extra bit of money to make their attractions as immersive as they can possibly be. -
Dreamworld / WWW Update
Santa07 replied to Gold Coast Amusement Force's topic in Theme Park Discussion
Basically this, and they've given us little reason for us to start trusting them again (the apparent lack of care for their existing rides is not helping them win the trust back). Meanwhile Six Flags are always building new things and maintaining most of their existing rides to an acceptable level, which is definitely attracting crowds regardless of prior incidents. -
Dreamworld / WWW Update
Santa07 replied to Gold Coast Amusement Force's topic in Theme Park Discussion
What a waste of good rollercoaster/dark ride space 😢 -
Wow, I knew they were cheap, but not that cheap! It would even go well at the bigger Aussie parks - if SFFT or CGA can handle one, then our parks certainly can. The capacity of a raptor is probably better than the capacity of most of DW's rides anyway . (that said, if RMC decided to come down under, I would much prefer them to go all-out with a woodie or T-rex )
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Seeing the ride system has probably been in place for a while now, I would assume all that has been happening inside over the past few weeks. I really look forward to seeing how this ride ends up, and whether it'll help get more people through the gates! A big thanks to @pushbutton and everyone else who has contributed to the regular updates of the construction.
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Reviews & Reactions - Scooby Doo Spooky Coaster: Next Generation
Santa07 replied to ejpdtd's topic in Theme Park Discussion
It’s not a poor opinion if it’s fact 😉 In all seriousness, I have seen far worse negativity around here, and Brad’s post has a very valid point. -
Reviews & Reactions - Scooby Doo Spooky Coaster: Next Generation
Santa07 replied to ejpdtd's topic in Theme Park Discussion
Did MW think Universal was doing the right thing with screen-based attractions? (p.s. - they weren’t, but at least Universal’s animations aren’t as choppy as some of the animations in that video...) -
Reviews & Reactions - Scooby Doo Spooky Coaster: Next Generation
Santa07 replied to ejpdtd's topic in Theme Park Discussion
Sounds to me like MW’s marketing team is largely to blame for the below average reviews - I reckon if they hadn’t overhyped this with the whole “next generation” marketing the reviews would be more positive. -
If you look carefully, you’ll notice the cherry picker has been removed 😮. Pretty massive news!
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Except for the fact that the WB logo is the signage for a DC attraction (at least for now). Do love the look though!
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USA Group Tour 2019 - Putting Feelers Out
Santa07 replied to ambe_bambe's topic in Theme Park Discussion
I never knew bus companies took so long to respond.- 42 replies
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- walt disney world
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Those two rides look amazing and are definitely going to turn those two parks into must-visit ones! If only 2021 was a little bit closer... 😢
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Looks like a recipe for disaster. Coasters you can easily chuck VR on because you can map their precise movements. Water slides not the case - I wouldn’t be surprised if it was a very nauseating experience.
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The white brick wrap looks great, but I wish it extended up the entire height of the wall - looks very strange having the unthemed strip above it. Would be great if we can get that wrap in the queue and station as well to make it feel more metro-y.
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Vekoma reveals Next Gen SLC, Flyer & more on new website
Santa07 replied to Coaster Hipster's topic in Theme Park Discussion
Is it a thrill or a family coaster...? In my mind they're not the same thing... and I wouldn't call a coaster with inversions a family coaster. Seems like an odd element to be so prominent on a suspended coaster. But I look forward to seeing where this goes! -
As far as I’m aware (not having done Haunted Mansion), they are very similar rides. I believe Phantom Manor is undergoing a big refurbishment at the moment so you might miss out unfortunately. Crush’s coaster is an indoor spinning coaster. Sorta like Scooby Doo in a way - a slow themed section and then a roller coaster section with less theming - of course this is spinning and themed to finding Nemo. I was keen on doing the backlot tour when I went but it was closed so I can’t comment on that. From what I’ve seen online it’s got a couple of cool elements but is nothing close to Universal’s tram tour.
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I visited DLP in December last year. When I went I did the main park before Walt Disney Studios park, even though the common advice is to do WDS first (mostly due to the wait times Crush's Coaster and Ratatouille end up with). The reason why I chose to do the main park first is because I wanted to experience the true Disney charm before heading over to the less-atmospheric park (DLP was also my first Disney park). The order you do it in is up to you, both parks have rides that need to get done early to avoid long waits. I'll run over the two parks and give my opinion on what needs to be prioritised. Over in the main park, Big Thunder Mountain either needs to be done first, or with a fastpass. When I went it was the longest wait in this park, and I believe this is often the case. Other rides you should aim to prioritise or get a FP for are Star Tours and Hyperspace Mountain (although when I went they had both recently come out of a refurbishment, so they might be less popular now). Other tips: Pirates is a fantastic ride, but is very high capacity so you don't have to worry about getting this one done early (make sure you do get it done sometime during the day though!) Leave Indiana Jones unless you really want the credit, it's a horrible ride Don't forget about the smaller attractions you might otherwise forget about! This is the only Disney park with a dragon under the castle, so make sure you take the time to see it, it's truly magical. The Nautilus is a cool little walkthrough you should make time to experience as well. Then we have the other side... Walt Disney Studios. Try not to spend more than a couple of hours here - while it does have some great rides, the main park is still far superior - Walt Disney Studios just doesn't have the Disney atmosphere that the main park has. The two rides you should prioritize here are Ratatouille and Crush's Coaster. Crush's Coaster should be the first ride you get done here - it's very low capacity (for a Disney ride) and has no fastpass system. There is a single rider queue which I would highly recommend if you end up at the end of a 90 minute queue (which is certainly possible for this ride, even on low crowd days). Ratatouille is higher capacity but is very popular, so either get a FP or utilise the single rider line for this one. ToT and RnRC are your other priorities for this park, although shouldn't be as high as the other two (since Ratatouille and Crush's Coaster are unique to this park, at least for now). When I went RnRC was basically a walk-on, so don't worry about getting this one done before the crowds grow. ToT may have a bit of a queue, although it shouldn't be anything near as long as Ratatouille or CC. Some general tips: You're not going to get everything done in one day - I certainly had a lot more I wanted to do when I went but didn't get time. Make a plan for the day with what you want to get done (also be prepared for the plan to get thrown out the window within the first hour of your day). December weather in Paris is often pretty miserable - it will be freezing cold and possibly raining (if you're really lucky you might get snow, but rain is much more common in December). Be prepared for the outdoor rides to be closed if the weather isn't too good (luckily most of the rides are indoors). If you haven't already done so make sure you allocate a couple of days to seeing Paris itself - it's one of my favourite cities that I've been to and deserves a couple of days for sightseeing (I could easily spend a week there without getting bored though). Feel free to ask if you have any other questions about the two parks. I loved DLP when I went, so I hope you feel the same way!
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Hope y'all are not too sick of these reviews, because here come my personal opinions on the event. Mazes: I will agree with most of the reviews and say House of Kain is definitely the winning maze of this year. Whoever designed this one certainly had way too much fun doing it. The scares were about average, but the uniqueness and impressiveness of the sets and makeup were what made this maze. It's definitely one you have to go through slowly if you want to take everything in. This maze was definitely a step in the right direction, and the park should definitely try to make more unique mazes like this. I reckon a non-IP maze every year or two would be a great idea. Even with that said, I'm sure it would be possible to make a maze as unique as HoK and still follow an IP - there are plenty of horror movies out there which aren't your typical "serial killer on the loose" movie. 8/10. Leatherface was not a highlight for me. The thing that this maze has going for it is its reasonably long layout... but if you're going to have a long layout you need to make sure you have the right number of actors to fill the entire maze. I just felt there were too many "dead" areas, with no scare actors. I actually found that most of the scares came from loud bangs instead of the actors, which really shouldn't be the case. As other people said, it's similar to Halloween, but I actually prefer Halloween, as its sets are a little more diverse. Leatherface's set was mostly just unthemed hallways and "outdoor" areas. The campervan scene was pretty cool though. 5/10. Halloween I enjoyed just as much as last year, possibly more. It was by far the scariest maze of the night for me. This one was in fact a walk-on when I did it, which was great. 7/10 Jigsaw I wasn't a big fan of last year, although this year I found it to be a little better. Still not a big fan of the sets for this one though, being mostly empty hallways with strobe lights. One or two great jump-scares though. 6/10. Precincts and atmosphere: The Sci-Fear precinct was very impressive, although the actors in this area certainly weren't that scary. On the other hand, the actors in the Bloodwood precinct were really trying their hardest to scare people, although they didn't have a lot of space to work with. The Possessed precinct could hardly be described as one. Limited actors, with the focus being on the live music. I agree with there being too many safe zones, although they didn't stop some of the actors ending up in them trying to scare people (and I have no complaints about that - if you're going to fright nights you shouldn't be expecting to be "safe" anywhere in the park). One thing that I noticed about this year was that the in-park music had changed a bit. Last year the music was much more eerie and set the tone of the event very well, but this year the music was mainly rock and heavy metal, which definitely didn't set the right atmosphere. Apart from that though the overall atmosphere of the park was great. Overall, I would say this event is a very slight step up from last year's. Some improvements, but also plenty of things that still need improving to make this a perfect event. I think to get Fright Nights on the right track they need: A more diverse maze lineup (but HoK is a step in the right direction for this) - going to 5 or 6 mazes has been talked about, but I don't think there's much point doing so if the mazes aren't diverse enough More creative scares - especially in the case of Leatherface, the scares felt very repetitive. Again, HoK improved on this, one of my favourite scares of the night was the one where the person jumped out of the body. Better sets - Jigsaw and Leatherface had pretty dull sets. We know the maze designers know how to make a great set, so why do they keep making unthemed corridors a part of their mazes? Longer mazes and more actors - Jigsaw especially is not a long maze. Leatherface is the opposite, but just doesn't have enough actors to fill it. Larger precincts - there are plenty of large areas in the park that could be used as a precinct, such as the Wild West area or the Arkham courtyard. They don't have to try to shove a precinct into a small area such as the lawn out the front of Superman.
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How busy has it been for opening night? Is DC rivals still as popular as it was at FNs last year?
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They've also added a VR experience to their website (https://frightnights.com.au/attractions/the-peeler-vr-experience). Interesting to note this is listed as a maze, but it is an upcharge ($10)
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They had the Conjuring 2 last year... I wouldn't expect to see a Nun maze until a couple more years down the track. That said, I can easily name multiple other missed opportunities...