Jump to content

Guest 239

Members
  • Posts

    618
  • Joined

  • Last visited

  • Days Won

    50

Everything posted by Guest 239

  1. VIVIDs crowd control fences look better than this and VIVID is free.
  2. Looks like they're starting to wrap the wall. Images from Dreamworld's Golden Years:
  3. Let's have some fun with data! Our parks are likely sitting on decades worth of data from their internal systems, surveys and feedback forms. Assuming certain aspects, let's experiment with a simple guest satisfaction model. Let's consider multiple factors such as operational attractions, queue wait times, weather, key attraction availability, crowd level, food and drink quality, park cleanliness, and staff performance. We score each factor from 0 (no negative impact) to 9 (high negative impact). Next, we can assign weights to these factors based on visitor feedback from surveys and such, reflecting their relative importance to overall satisfaction. That gives us: Predicted Guest Satisfaction = WnN + WqQ + WwW + WaA + WcC + WfF + WpP + WsS Where: N, Q, W, A, C, F, P, S are the scores for each factor. Wn, Wq, Ww, Wa, Wc, Wf, Wp, Ws are the respective weights. Let's consider an example day where we have the following impact scores: Operational Attractions: 2 Queue Lengths: 7 Weather: 0 Key Attraction Availability: 1 Crowd Level: 4 Food & Drink: 0 Cleanliness: 0 Staff: 0 And the weights based on visitor feedback are: Attractions: 0.2 Queues: 0.3 Weather: 0.1 Key attractions: 0.1 Crowd level: 0.1 Food and drink: 0.1 Cleanliness: 0.05 Staff: 0.05 Substituting the scores and weights into the formula: Satisfaction Score = 0.2*2 (Attractions) + 0.3*7 (Queues) + 0.1*0 (Weather) + 0.1*1 (Key attractions) + 0.1*4 (Crowd level) + 0.1*0 (Food and drink) + 0.05*0 (Cleanliness) + 0.05*0 (Staff) This gives us a score 3.0. With this system the lower, the better. Using the same survey and feedback data we could fairly comfortably determine a threshold score such as, for example, 4 .0 that might warrant guest compensation. Is this perfect? Not at all, but it's scalable and modular. It takes some of the guess work out of our problem.
  4. I don't think there needs to be a blanket rule. If you're an operator than you'd have a pretty good idea as to whether guests are in for a shoddy day or not, and if you can't then that's a bigger problem in itself.
  5. You're not wrong there. Disney Corporate resents Imagineering. They're constantly making moves to limit their control over the parks because excellence is expensive. They'd prefer an okay product with amazing profits than vice versa.
  6. Perspective is key. Wall is ugly, but its not important. First impressions are mostly digital now. A good majority of guests will gather their initial thoughts from things such as their online ticketing experience, cost, ease of use, or park and user generated content. The important factor once guests are inside is whether they decide to come back. Dreamworld are missing out on a memory making opportunity and a 'wow' moment here but that's about it. The biggest factors for whether a guest returns remain as satisfaction and value. This ugly wall wouldn't even make a dint in those compared to other issues such as Giant Drop still being closed.
  7. Looks like they're trying to wring the cloth of any additional revenue they can get before EOFY.
  8. Yet it does work. Nobody is confused by the design or wondering what it says. It's clearly 'DREAMWORLD' and whilst it looks odd it's still legible and does the job it set out to do. You're welcome to not like it but again it doesn't make it wrong.
  9. That's wonderful! Considering you have all day I'd love to the see the standard set for typography on 120m tall black towers within amusement parks.
  10. You've subsequently and ironically managed to inadvertently back up my original argument that your statement has no factual basis beyond personal opinion. That was my entire point in the first place so thank you for doing my job for me.
  11. I'm refuting your statement that the design ignores basic graphic design and English language standards. It's not opinion and the statement is simply not true. If you believe being corrected is condescending then I genuinely wish you the best of luck.
  12. Ease up for a second champ and actually consider what I wrote. I neither care nor am interested in your opinion. You argued above that Graphic Design and English Language 'standards' were broken with this signage. That's frankly not true, and that's what my comment was about. I would certainly hope that somebody with such a deep understanding of the English language that they use it in the formation of their arguments would understand that standards and conventions are not interchangeable. People are entitled to their own opinions. If you don't like this then that's fine, but using falsities to back an argument only spreads misinformation through the community for lesser educated individuals and frankly makes you look like an amateur.
  13. You're confusing convention with standard. There is no absolute rule dictating the specific shape a 'W' must take. However, The design of the 'W' with angled or curved strokes has become the convention in typography. As readers are accustomed to this shape, designers tend to maintain the traditional design to ensure legibility and familiarity. There are a multitude of reasons why they might have gone down this route such as context-specific use, typography diversity, readability, and artistic expression, but please don't suggest that it's wrong through communicating a lack of detail because it's not.
  14. VRTP have recently discontinued many of their old uniforms and replaced them with a simple dark polo and khaki shorts. They've apparently been trialed at Sea World but as of Monday were phased into Movie World as well. Picture from a recent Theme Park Ogre video that shows the new uniform. I'm on the fence about them. They look professional and comfortable, but they also look like something I'd expect BOH crew to wear. The teal accents on the old uniform made it obvious as to who you could go to get help where as these blend in a lot more. Thoughts?
  15. The parade incident was over five years ago. Disney uses pyrotechnics thousands of times a day at a minimum all around the world. This is not a common occurrence.
  16. I'm doubtful about the 720pph for the SFC. The train would need to leave the station every 100 seconds to achieve that. With a 60 second ride time that leaves 40 seconds to cycle guests and check harnesses. If they put AV in the station there is no way they're achieving that.
  17. This isn't just exclusive to the GC. The user experience for most modern theme parks is terrible. Way too many are to-scale and GPS styled which just don't work for printed guide maps. In saying that, Dreamworld's map isn't that bad from a user experience perspective. The paths are clear and the landmarks are fairly obvious. It could benefit from some more contrast between accessible and inaccessible areas alongside prominent rides between more exaggerated. I do agree with @joz that from a design perspective the map looks sparse, but a positive emotional response from a guide map is generally a bonus. The maps primary purpose is to convey information. Disneyland's map is a great example of marrying up great design and user experience. In regards to the Village vs Dreamworld debate, I think Sea World actually does a great job at marrying these up. On the opposite end Movie World is a perfect example of a design-first approach which makes the park look nice and full whilst being utterly useless as a map.
  18. No, there is nothing like Slingshot in the middle of Sydney (because if there was it'd be quickly co-opted by Meriton and turned into boring high-rises.) Your best bet for attractions in the city are the aforementioned LPS alongside SeaLife, WildLife and Madame Tussaud's alongside the Sydney Tower. Taronga Zoo is also great with some of Australia's best gated theming and atmosphere, but it's a day trip on the ferry to see it all. Otherwise you can also look into the many escape rooms around Sydney CBD. I've personally done a few Mission Escape ones and they're excellent.
  19. It wouldn't surprise me if the magical floating beam is being managed by somebody else and will have the Dreamworld lettering on it for the globe.
  20. Made a little overlay for the plans: Theoretically it wont take up more space but I can imagine the vertical structures will make the space feel a little tighter. Something to note is that the best place to see the water features will be from Kenny's and the covered area towards Ocean Parade which is clever considering that where most people are seated for Night Markets.
  21. Experienced this last weekend. Agree with the above comments. It's nowhere near as polished or grand as the original experience, but it's fine for what it is. My wife really enjoyed it. Yeah that was a bit odd. I can only assume that it's an asset left over from another project that they forgot to cull.
  22. I can't get over the texture of this in the photos I've seen of it. It's hard to describe but it feels like if I was to touch it, it'd be 'tacky'. Despite the colour and theme, does it look glossy and finished in real life?
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.