I colored the footers on the map to show in which way I matched them with the layout:
yellow: final brake, station, lifthill + first drop, first airtime hill, loop entry
blue: loop exit, overbanked turn, inclined dive
pink: twisted airtime hill (or whatever you want to call it), zero g roll, overbanked turn
red: another overbanked turn, corkscrew, 3 x airtime hill
cyan: couldn't be matched
Looking at some pictures of "Flash" at Leva Adventure helped a lot to figure how the footers may be used. Its easy to see that the distance of the footerpairs is related to the track hight. Of course it is not easy to tell how high the elements will be exactly but at this point I trusted my experience. This means that in the end there may be more or less airtime depending on the actual shape of the track.
The hardest part was to figure out what kind of elements are located in the middle of the layout. It took me quite a while to realise that the looping support structure at Lewa matches perfectly with the position of the footers.
I hope this explaines my assumption of a 90% correct layout.
If you have any improvements please feel free to tell. I will also update the simulation when the construction prograss reveals more details.