Everything posted by Brad2912
- White Christmas 2025
- White Christmas 2025
- Scooby Doo Spooky Coaster Overhaul
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Scooby Doo Spooky Coaster Overhaul
That’s a complete crock of shit. In the high zone yes you can somewhat see the upcoming turns due to the glow of the emergency exit lights on each turn along the gangways, but once you drop down there is zero visibility to see track drop offs. I’m not saying this will injure people, but it certainly adds significant scare factor for children
- Scooby Doo Spooky Coaster Overhaul
- Movie World Maintenance Schedule 2025
- Scooby Doo Spooky Coaster Overhaul
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Scooby Doo Spooky Coaster Overhaul
There is certainly some credence to that, no doubt. You clearly have skin in the game when it comes this refurb whether you are directly involved or know someone who was. I don’t think anyone (certainly not me) is trying to shit on the effort the people have gone to to get if up and running again. We’re not privy to the intricate details of exactly what was done, the time demand on that, or the costing. However in saying that neither is the GP who will judge the ride on what they see. With such a long downtime, many kids will have aged up to scooby during its closure and will be riding for the first time meaning some parents may also be riding for a first time with said kids. The more I reflect on the pitch black wild mouse section, the more I think it comes across as either incomplete or not-functioning. It feels like there should be “something” happening in there and it’s not working. If that section is entirely to plan/design by management and not left that way by budget restrictions then in my opinion the management direction has unfortunately made the overall product feel somewhat incomplete and that is an unfair reflection on the people that worked hard to get it back up and running.
- Scooby Doo Spooky Coaster Overhaul
- Movie World Maintenance Schedule 2025
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Scooby Doo Spooky Coaster Overhaul
Yeah I did see that from MW and was hoping it was some poor copy given to whoever updated the website. Seems it was right. Zero lights for me made it seem unfinished or just straight up lazy. The scooby music and some lasers were great. The room doesn’t need to be illuminated, but it needs something. My understanding is it was only some parts that were replaced. It was an “as-needed” replacement”. Maybe it’s pitch black so you can’t see which parts are old and which are new (that’s tongue in cheek before anyone jumps down my throat). The jarring is more a nature of the wild mouse design and the way the carts interact with it than and age thing - I don’t feel that ever got worse with the rides lifespan. Whats more jarring is not knowing when those corners or drops are coming because you can seem them
- Scooby Doo Spooky Coaster Overhaul
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Movie World Maintenance Schedule 2025
While we were down to ride Scooby figured we’d jump a ride on Supes. My frustration at MW just seems to grow with each visit, that just basic things don’t seem to work. As much as in a long queue I don’t want to heat the MRT announcement over and over and over - there are 5 speakers in the room and only 1 working, so you couldn’t hear it except for in one little pocket of the queue. Cycles ranged between 3-6 mins in 2 train ops which for MW isn’t bad I guess, but a designated sorter would cut that dramatically. On many occasions the empty train was in the station for a minute and they had yet to put anyone even behind the doors to load. Being yelled at to “not touch the harnesses” as we walked through was different.. not allowed to lower them yourself until every person on the train is seated. Weird. Indoor section had the water effect running, but zero lighting in that section so you couldn’t see it. Whilst the audio is there at the start “cave in imminent” etc, there was nothing around the cave in cab/cop car section pre-launch. Launch audio was there which is good. Launch seems to have an added kick which is very welcome, seemed noticeably faster than last ride. I just don’t understand why small / not so small details couldn’t have been fixed during such a long downtime. In reality I reckon someone could get the queue and ride audio fixed in a day, yet 4 months isn’t enough time? The ridiculousness of ride photos in an area where you can’t get them as you don’t have your phone/wallet continues to the the height of stupidity.
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Scooby Doo Spooky Coaster Overhaul
Alright, so I headed down this afternoon with me son to check it out. Got there at around 3 and it was not open, but opened up at around 3:40pm. It’s in tech rehearsals i know so my experience is likely not going to be the “launch ready” experience people will get from Sunday, but for essentially 3 years of downtime, I expected more. Full lights were on in the queue area, nothing playing on the screens. Whilst the introduction of loose items boxes is welcome, the system is ridiculous with the boxes being in the load station, and then when you exit you need to walk through the door between stations back in through the people waiting to get loaded to get your stuff. That whole area therefore becomes just a mass of people bumping into each other. The ride itself - it’s been a long while since I rode the first iteration of scooby but from memory I think most has basically returned. There is a large screen projection along the wall as you turn towards the axe swing and because it’s so vibrant it feels a little misplaced and jarring. That final run into the lift is largely in darkness, and then zero light on the lift (glad those horrible screens with scrappy are gone), and then you don’t see light until you hit the brake run. Entirety of the wild mouse portion is complete darkness. Only light is the from the emergency exit signs on the doors. I haven’t decided if a like if tbh… the turntable after the backwards drop is no longer enclosed. I think some lighting makes for a more fun experience, and I think pitch black dark probably ages some younger riders out of it as not knowing your about to be slammed into a corner or drop may be too much for some. The new brake run room is very different, better than the previous iteration but the static scooby statue with a clearly separate rubber head than only moved about 1mm when “talking” looks super cheap. No haze on the little drop. Tiki room remains the same from what I remember including the ghoul/monster breaking through the sign in the screen. I’m glad it’s open because of the crowd it will suck out of the park, and it gives in indoor option on hot/wet days, but I wanted a bit more wow for all the downtime. Keen to hear other reviews come Sunday to see if maybe some things were just missing today
- King Claw - Larger Replacement Intamin Gyro Swing for Dreamworld
- Jungle Rush Coaster
- King Claw - Larger Replacement Intamin Gyro Swing for Dreamworld
- Wet N Wild Zoom Zone
- Wet N Wild Zoom Zone
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Wet N Wild Zoom Zone
Got a short visit into WnW yesterday for the first visit of the summer season Park was heaving with a lot of school excursions (overlooked that thinking i'd get in before the rush of school holidays) Zoom Zone looks like an upgraded version of Fully 6 (or 4). Queue line is split into 3 at ground level - "Twisters" and "Loopers" and fast track. Twisters is the lower thrill option (lacks the first up drop of Loopers). People in the Loopers line are given plastic cards to give to the sorter at the top of the tower - this is how they differentiate who is going to what slides at the top and to ensure no one changes their mind basically. At the top 4 coloured lines representing the 4 slides lead you to the relevant slide. It's a bit chaotic given the limited space, but they make it work. Constant audio synced to screens both on ground level and at the top of the tower run through height, weight and health requirements (102cm for Twister, 120cm for looper, max 135kg) You must lie flat the entirety of the slide, ankles crossed and arms crossed over chest. I only tried the Twister option, which was about as slow as a waterslide could be. I was wearing a rashie and maybe its a water pressure thing but on 2 occasions i almost came to a complete stop and had to propel myself - in hindsight i think this was a somewhat common occurrence and explained the wide gaps in dispatch times between sliders. The lack of an initial drop on Twisters doesnt give you much momentum to carry you, so i think the water flow is something they'll need to deal with (for context whilst not light, i'm a LONG way off the max weight capacity - and based on what i experienced yesterday i'd hate to think how a 120-130kg person would go. In other park news, a new donut van looks like a permanent edition "'Daniels Donuts" apparently one has opened at Movie World too and they are similar to Krispy Kremes And what seems new since last season (or my memory has just failed) is that Calypso Beach is now sponsored by Royal Carribean and the signage has been updated, as have the tubes. Some construction/demolition is occurring at the foot of Zoom Zone and River Rapids as well which has changed the entry point to the ramp up the hill to access the rapids
- Scooby Doo Spooky Coaster Overhaul
- Dreamworld - Something big is coming
- Netflix and Warner Bros Movie World
- Murrisippi Motors - Vintage Cars to be relocated to Rivertown area at Dreamworld
- Dreamworld General Improvments 2025