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Everything posted by Brad2912
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Little review from tonight. arrived at 5:30. Gates open and rides running already. Walk on to GL, 30mins for SE as only one train. headed to DCeased first, got to the queue about 6:10 and it was about 7:30 when we got into the maze. As others have said, great sets, good costuming, but not scary. Really could be a day time walk thru. 5/10 grabbed a slaughterhouse stack on the way to conjuring which was surprisingly very good (and decent value too with unlimited refills) Queue for conjuring was about an hour. Strange delays where you wouldn’t move for 10mins, then move real quick, didn’t seem to be a rhyme or reason to it. Definitely the best of the night (didn’t go last year so can’t make comparisons). 8/10 Was not 8:40 so made beeline for DCR. Unfortunately they’d had already closed the queue unless you had FT, so we headed back to maze precinct (walked by WWF but that was closed to new queuers too) Death Row queue was about 15mins, was solid, some good sets and well staffed. Too short however. 6/10 Hellship wait was also around 15/20mins. Really liked the effort that had gone into the sets, and costuming was good. Again too short. 7/10 Hit some shops and then headed home. We easily could have done CirCurse too but my mate has a clown phobia and I CBF queuing on my own, looked about 20-25mins wait. all in all it was an improvement on 2021. the band on Main Street on the hour added some atmosphere, and the roving characters on Main Street were plentiful. the night is weaker for no longer having IP roving characters and now just having generics. Squeezing 4 mazes into the 2 sheds takes away from the experience as they are just too rushed. I’d rather they have 3 mazes in total and 1 per shed. The extended maze time would allow for more people to be moving through so it wouldn’t impact on queue times too severely. overall, I’d give the night a 6.5/10.
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DCeased and Conjuring as well as Rivals and SE are our must dos of the other 3 mazes, which is the best one?
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Cheers mate. No point wasting time in the queue then. Would much rather do DCR or SE then
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Time planning for tonight as visiting with a mate from interstate who won’t have time for a day visit so it’s the old mazes vs rides conundrum. obviously WWF at night isn’t a usual or regular offering but have they “haunted it up” in any way or is it just as normal but dark?
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I’m not the transport planner in our group, as we have one friend who has lived in Japan with some better knowledge of the transport systems so kind of just falling in line with what he sees best. we fly into Narita and then head straight for Osaka (assuming via Tokyo but could be wrong). I know this journey is via train (Shinkansen/bullet train) which will be an experience in itself. we then fly from Osaka to nagano, with a train connection to Hakuba. Then we train it back to Tokyo Cheers for this. I’ve tried to do some reading up on this and from all I’ve found I haven’t seen anywhere to pre-register, just that you have to shown a disability certificate (or I guess a letter from your doctor) when you arrive and then you are given some form of pass
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Hi All So we've bit the bullet and booked our first overseas family trip! It's been a long time coming (i haven't left our shores since 2000). Despite saying i wouldn't take my wife and son to any other Disney park for their first taste of the magic until they had been to Disneyland itself, i went back on that given the ridiculous Aussie dollar, and the opportunity to travel with friends in a large group which is great for the adults, and the kids. It's also my first trip to Japan. We are in the country for 2 weeks, starting off with 3 days in Osaka - 2 of which will be spent at USJ. Already booked the 7 attraction express pass for one of the days (hello to a $1000 day out for 3 people). We're staying at the Universal Park Front hotel right on the doorstep which will make the early start a little easier. We'll be doing the aquarium one night too as cant pass up the chance to see Whale Sharks in the flesh. We're then off to the snow for 2 days in Hakuba (again something none of us have experienced) Before heading to Tokyo for 9 nights. We're staying at Hilton Tokyo Bay, so not an official disney hotel, but a partner hotel not far from the park. I've penciled in 4 Disney days (2 at land, 2 at sea). Open to another day at one of them if need be. My partner has a mild disability so being on her feet all day wont be an option, so there will be plenty of resting time, potential hire of a wheelchair etc, so we may not be as quick around the parks as others. Bummed they dont offer multi day hopper passes like DL/CA do, you can only buy single day tickets to one or the other park. We have a heap of other things we want to cover off while there - Harry Potter Studio Tour, TeamLabs, animal cafes, pokemon centre/cafe, shopping etc BUT would love some suggestions on some theme park/rides/attractions in Tokyo itself, or any other must see's if people have anything they'd like to personally recommend. I'd love to get out to Fuji Q if we can score a free day, but it's not the highest on the priority list given the travel needed.
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Tiger Island Redevelopment - STAGE 1
Brad2912 replied to New display name's topic in Theme Park Discussion
When I was last there in January the keepers were in the enclosure with the tigers doing the milk carton feeding etc -
Dreamworld - Kenny & Belinda's Dreamland Updates
Brad2912 replied to Ogre's topic in Theme Park Discussion
Seems Humpty had a rough night Young kids were trapped for more than half an hour on a family-friendly Dreamworld ride as stressed staffers worked to release them, according to concerned parents. Exclusive photographs show stress on employee faces as children, as young as eight, were left hanging in the air as the Humpty-Go-Round ride seized up. Parents say mechanics pulled away a panel on the ride which made “a cracking noise and shunted” causing the merry-go-round style attraction to “drop violently”. A concerned parent said: “At first it was a bit novel seeing the ride had malfunctioned and frozen, the kids were laughing and carrying on, but pretty soon a whole lot of staff appeared and the situation got a little dicey.” “It looked like there was a fair bit of panic in the eyes of the staff - they seemed to be really struggling to figure out how to get the kids down safely. “The kids who were stuck were pretty calm, but you could see they were unimpressed and some of them were clearly frightened. “I was shocked to see no staff actually attended personally to the kids for the best part of half an hour. “No counselling, no reassurances at all that we could see, just left them hanging up there.” A Dreamworld spokesperson said: “The Humpty-Go-Round experienced an unscheduled stoppage as a result of its safety system functioning as expected. “The process to lower the ride was conducted and our team was in communication with all guests for the duration. “We understand the inconvenience for our guests, however safety is our first priority and at no time was safety compromised.” Thousands of parents and families were in the park, privately booked for Australian Futsal Association 2023 national championships celebrations. The ride stalled - with some kids hanging five metres up - at 8.30pm last Thursday and it took until after 9pm for the last child to be released, the Bulletin has been told. Security staffers were stopping people trying to take photos, parents said. “This was our first time back to Dreamworld in nearly 15 years and the first time for our youngest son who already struggles a bit to feel safe and confident on thrill rides at these kinds of parks,” a parent said. “Thankfully he didn’t see much of it and was off with his friends elsewhere at the time. “It made me think of those poor families and witnesses from the River Rapids ride, and just how quickly what’s supposed to be the most fun and exciting moments can turn bad — just heart wrenching. “The rest of the night was great and the rides all ran smoothly, but you could see they were in for a long night working on the Humpty ride. The service staff and management were all there working even when we left at closing around 10pm.” https://www.goldcoastbulletin.com.au/news/gold-coast/exclusive-pics-horror-night-as-kids-left-hanging-on-dreamworld-ride/news-story/f48ae06e15b5f40807fedf51616d1532 -
RPReplay_Final1695958576.mov
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Interested to know how they secure your items when there are often 4-5 boats on the course at any one time. It’s not like claw, motorcoaster, rivals etc where this is a rotational locker system that only makes the current cycles items accessible.
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ARDENT LEISURE/DREAMWORLD PROPOSAL: A development application has been lodged today to cover land owned by Ardent Leisure surrounding the Dreamworld Theme Park. The proposal is to split the land into four precincts with each having a different use as follows. PRECINCT 1 is the existing theme park. PRECINCT 2 is proposed to be the Oakey Creek Nature Based Tourism Precinct which will include a limited range of nature based tourist activities and associated facilities. PRECINCT 3 is proposed to be the Gateway Precinct. This includes land as you turn left off Foxwell Road towards Dreamworld, through to the existing car park. The envisaged land use could include food and drink outlets, function facilities, hotel, childcare, shops, indoor sports and recreation, markets, office, short term accommodation and theatres. PRECINCT 4 is the proposed Coomera Town Centre Transition Precinct. This is land to the rear of the Coomera Town Centre South and is behind the proposed private hospital on that site. The Town Centre Transition Precinct is proposed to facilitate a mix of major tourism land uses plus uses that support town centre activities such as bar, education, health care, high density residential, office, retirement facility and rooming accommodation. The suggested building height limit in this precinct is 54 metres which could include buildings up to 16 storeys. The intention is to establish a clear link between the Coomera Town Centre and Dreamworld, including walkways direct to the train station and Westfield. There is no building work involved in this proposal. The intention is to gain approval for the concept, including realignment of boundaries. info care of: Coomera Pimpama Property Investment FB Page
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There is absolutely, unequivocally ZERO chance that is happening
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Granted I haven’t ridden it since Carnivalle, but there was always dead time when you are waiting for your group to move thru before the door, so having the scanner there would not impact loading
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It’s not a problem, it’s just yet another oversight. It would far more sense to have the QR scanner just before the glass sliding door so during grouping those who want to take part can scan, than to have it outside the ride where anyone can walk up to the scanner without having ridden. doesn't matter to me in the slightest, but from a fairness of competition point of view there should be some due diligence or attempt at creating fairness
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Oh, so you can pretty easily rort the system without even riding.. classic
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Further info from the landing page on the website Inspired by the iconic Leviathan ride at Sea World, and powered by Block Chain technology, the Leviathan Quest sets a new benchmark for theme park experiences, combining exhilarating rides with a ground-breaking interactive digital quest. Taking part in the Quest, you'll earn experience points (XP) every time you ride the Leviathan, allowing you to level up and become a true legend of the park. But that's not all - the Leviathan Quest also lets you compete for prizes. Think of it as a real-life game, where you're not just visiting a theme park - you're becoming a contender in an epic adventure. The thrill of the competition, combined with the excitement of riding Leviathan, makes for an experience like no other. And if you're looking for even more ways to engage with the world of New Atlantis, you won’t be disappointed. Every participant in the Quest will receive a free digital collectable– a Leviathan egg that can be cared for and hatched to reveal a unique 3D Leviathan of a random rarity. The more you ride, the more rare and unique characters you can add to your collection. WHEN DOES THE QUEST START? The Quest is launching in August. Key Holders will be the first to know when the Quest is live. HOW DO I PARTICIPATE IN THE QUEST? Every Village Key holder is eligible to participate in the Quest. Simply log in to the Village Key platform to view your key that contains a unique QR code needed to validate each ride you take on the Leviathan attraction at Sea World and compete for prizes during the quest. If you don't have a Village Key, don't worry - you can still participate in the Quest. Simply head to the Village Key platform (villagekey.com.au) and purchase a key. This purchase also gives you access to a variety of exclusive benefits and experiences throughout the park. With your Village Key, you'll be able to immerse yourself in an epic game in which you become a real-life legend. Join the Leviathan Quest and compete with your friends and other park-goers for exciting prizes. Whether you're a seasoned thrill-seeker or a first-time visitor, the Leviathan Quest is the perfect way to take your experience to the next level. HOW DOES THE LEVIATHAN QUEST WORK? All Key holders can participate in the quest by accumulating as many Experience Points (XP) as possible on their card during the duration of the quest. Every time you ride the Leviathan attraction, you’ll earn experience points that will help you climb up the ranks and compete with other park-goers for exciting prizes. At the end of the quest, everyone who participates will be eligible to win a variety of exciting prizes. Will you be one of the lucky winners? There’s only one way to find out - get your Village Key today and start accumulating those experience points to increase your chances! HOW DO I EARN "EXPERIENCE POINTS" (XP)? Every time you ride the Leviathan attraction, you'll have the opportunity to scan your Village Key and validate your ride. For each validated ride, you'll earn one Experience Point (XP). The more you ride, the more experience points you'll accumulate - and the higher you'll climb up the leaderboard. So how many experience points can you earn? It all depends on how much you ride! Every time you visit the Leviathan attraction and validate your ride, you'll earn one XP on your Village Key. WHY SHOULD I COLLECT "EXPERIENCE POINTS" (XP)? Experience Points are your key to success in the Leviathan Quest. The more XP you collect, the higher you'll climb up the leaderboard - and the more chances you'll have to win exciting prizes. 1. The winner of the Leviathan Quest will win a two-night stay at Sea World Resort plus a VIP behind the scenes tour of the Leviathan ride, after hours, with the Sea World operations team. This is your chance to hear all about the ride’s construction, maintenance, and a whole host of interesting facts about the world’s most iconic wooden rollercoaster. It’s truly a money-can’t-buy experience. 2. Second place will receive a Whale Watching Tour for Four People and the third-place participant will win Two Hours of Topgolf gameplay for themselves and 5 friends. 3. For every five Experience Points collected, you will receive a Leviathan Egg that hatches into a 3D Leviathan character of varying rarity. These Leviathan characters allow you to be part of an exclusive community and the more you ride, the more Leviathan characters you can collect. 4. Experience points (XP) are also your key to advancing to the later stages of The Quest. Every participant in the Leviathan Quest will receive early access to the next phase. Become a real-life hero and start earning points today!
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COMPLETE THE COLLECTION The Leviathan Quest has begun! A limited number of Leviathan eggs have been unearthed. Within these eggs lie the extraordinary beings known as Leviathans. Each egg cradles one of five distinct types of characters, with various rarities increasing with the specific oceanic depths in which they were discovered. Each Leviathan possesses their own captivating specificities, encompassing their Belly, Body, Eyes, Horns, and Tail. These distinguishing features make every Leviathan truly unique. Every Key Holder will get the chance to hatch their very own Leviathan. Your egg is sitting in your Village Key right now! What will you unlock? To complete your collection and win the legendary Fathom, you need to finish in the top 100 of the Leviathan Quest leaderboard! HATCHING PROCESS As a Leviathan Keeper, you are tasked with nurturing your egg to hatch it and unlock the hidden character within. There are two ways to hatch your egg and reveal your Leviathan! 1. Guardians Watch: To keep your egg safe, Keepers are required to share their unique code with a friend who will pledge their support and become a Village Key Holder too. This code can be found in your profile or on the Village Key Homepage by tapping the '+ Friend' button. 2. Birthplace Journey: By venturing to Sea World and riding the mighty Leviathan rollercoaster, the egg will hatch after three rides and reveal the hidden Leviathan within. ------------------------------------------------------------------------------------ Who'd have guessed that they would couple in some way to try to make more money by you referring a friend haha Surprised you dont get bonuses for joining their TikTok channel
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Dreamworld - Kenny & Belinda's Dreamland Updates
Brad2912 replied to Ogre's topic in Theme Park Discussion
That is true. Oh well -
Dreamworld - Kenny & Belinda's Dreamland Updates
Brad2912 replied to Ogre's topic in Theme Park Discussion
Some updated imagery and impressions courtesy of DW Golden Years -
Still think we’re a long way from ground being broken. you may have a bed there by 2028, maybe.
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Who said it was a teaser for a specific maze? Just looks like it’s a TVC/Ad for fright nights itself.
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Councillors at a planning committee meeting on Thursday were unanimous in supporting an officer recommendation to approve a $333m hotel development at Movie World. Plans by Village Roadshow Theme Parks show a 22-storey, 600-room hotel featuring a “panoramic sky deck”, infinity pool, bar and restaurants on its 21st level at Oxenford. Gold Coast City Council received 22 objections with residents concerned about building height and scale, the impact on traffic and localised flooding. The mega development on the theme park’s existing carpark, fronting Entertainment Road at Oxenford, will include stand-alone entertainment and function facilities. Councillor Peter Young voiced concerns about the removal of long-standing trees which provided amenity to the front of the car park. He also asked for officers to address the acoustic impact from having the hotel at a precinct surrounded by residential properties. About 20 functions a year are planned and their approval supported by officers. But area councillor William Owen-Jones successfully argued for only 12 a year. He said the Oxenford community “after 20 years in training” acknowledged the theme park performed an important economic function employing staffers and they expected activity on the site. But he admitted there was a “wrestle” about how many functions could be staged. Deputy Mayor Donna Gates said the project was a “good indicator of the city’s growth”. “I think it will be a fantastic addition to the northern Gold Coast and one everyone will admire,” she said. Committee chair Mark Hammel said the hotel would add to much needed convention space for the city and give a $100 million uplift to the economy during the construction stage. He said 500 jobs would be provided at the hotel in what was a $100 million boost to salaries in the longer term. https://www.goldcoastbulletin.com.au/news/gold-coast/councillors-support-approval-for-333m-sixstar-ritz-carlton-movie-world-hotel/news-story/4794ab1d8614687968d7eebc5b27d10d
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Music on Main - New school holidays event at Movie World
Brad2912 replied to themagician's topic in Theme Park Discussion
It’s Sheppard