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Tricoart

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Everything posted by Tricoart

  1. *3 images, at least. I’m not forgetting the other posted images (I actually directly mention them as instances of AI not needing to be used in an earlier post), nor am I claiming that Earthstory using AI means that the entire project has definitively become riddled with it. For what seems like too many times to count: The fact that Earthstory, a creatively driven company who was contracted for that exact reason, used AI in their part of the process at all means that it’s just not known where they’ve drawn the line (pun somewhat intended) at its’ usage, and that reflects poorly on their part of the process as a whole IMO. And, for the last reiteration before I give up once i’m inevitably misinterpreted again, this is all about Earthstory’s part in the process. Which was, according to the website, effectively to ‘moodboard’ the project for Pico Play to then flesh out into the actual areas’ design that we’re getting. So, no, it’s not outdated, it’s reflecting their early part in the process. And no, I’ve never said the entire project was done by AI, only that Earthstory’s involvement is now soured by specifically their use of it. If you want to demean what I’m saying, please actually look at what I’m saying next time.
  2. I admire your optimism, and will reiterate once more that I do hope the area itself is good, as well as saying that none of this seems to be the fault of any company but Earthstory. But them openly using AI, let alone doing so as a contracting business that’s effectively selling human creativity & trying to pass AI content off instead without disclosing it, demeans the project & them as a company, no matter the reason or extent that it was used (which can’t be judged solely by the images, but y’know, “where there’s smoke, there’s a warehouse filled with thousands of CPU’s burning down the Amazon to process your slop”).
  3. Their literal contracted job for Rivertown was to design its concept, and every single project pre-2020’s managed making & releasing concept art without AI just fine (as Movie World is seemingly doing right now with WoO).
  4. Looking at them closer, these images specifically are pretty obviously AI generated, with some of the ’sketch’ images having weird parts/details that could show they’ve at least been partially generated, too. And, assuming that they indeed are, the extent of their AI usage in the project could go any degree further than this, which worries me & severely lowers my expectations/anticipation for the project in general. They haven’t explicitly stated their AI usage, which (arguably) makes it worse, as they were essentially contracted for their creative expertise, and have never stated they’ve used AI during this.
  5. I'm not petty enough to become an engineer/designer just to prove their use of AI wrong to you, it should be rather obvious. Again, I hope the area itself will still turn out okay, but knowing that they've used AI & not knowing how many aspects of the project it's infected puts a poor taste in my mouth.
  6. Not when 'your ideas' are created by ChatGPT
  7. Movie World has allowed the original concept artists to show versions of the area in multiple stages, including the almost current stage that included things like the barn & cow before it was constructed. Dreamworld has released art done for a now inaccurate idea of what the area could look like, as has the original artist of those pieces. Earthstory themselves included some of what seems like early, actually creatively influenced concepts (e.g. the ride building model/sketch). It's not Dreamworld stopping them from showing their actual process, it's them showing their process. These images could definitely be changed once more is shown from the area/the area itself opens, but the further along images are no longer work done by them. They don't have control of what the area is constructed to be, they're talking about their processes & ideas whilst making the concepts to then influence those who do. Even if they aren't directly talking about that, and instead about what they assume/hope the area will be designed to be, pushing a return to non-digital solutions whilst relying on AI in their concepting of these is disingenuous enough.
  8. It doesn't read/make sense that they pitched to Dreamworld, moreso that they were contracted for their creative team to flesh out themes and stories to then guide Pico to design & construct the area itself, not for some guy in a basement to generate some images for them to go off of. They're not talking about the ride itself, they're talking about the processes they used to develop the theme/story for it ('design philosophy'), which by definition wasn't what they state it was. This is true, and I am also hopeful that the area itself is done well, but Earthstory being disingenuous with their part of the process & choosing the laziest method possible shows that they dropped the ball, at least during the early stages of development.
  9. Not when this is an exact quote from their page (which I wouldn't put past being 'aided' by AI in of itself):
  10. Looking at these images again, it’s a shame how much of this is just AI generated slop. Like, at least the inaccurate concepts we’ve seen from WoO were done by a human & informed by actual ideas for the area in its’ early stages. Half of these are just someone chucking ‘jungle plane’, ‘jungle temple’, or ‘jungle vintage car’ into Midjourney.
  11. Also, it looks as if there'll be (likely faux) plants placed over this, thus adding further depth
  12. Wait, so the structure has been rebuilt by now? Last I remember hearing about it/seeing it, it was more-or-less completely torn down.
  13. If it were the case that a $25 price tag was/is a necessity to maintain one spinning seat, adding a second makes even less sense. It's not like doubling the seats doubles the demand, and even if it were to, the demand was barely there for the first anyway. They clearly want/expect more people to be using the spinning seat, and I don't see how they expect that to happen without making the gimmick seat both easier to purchase & more enticing to ride.
  14. Sea World has released a video about Trident's extended closure, and what they've done in that time. According to the video, these include: - A secondary maintenance platform on/above the ride gondola, as to negate the need for cherry pickers during ride inspections. - Updated circuitry/software for the rides' sensors to hopefully lessen downtime caused by them. - Updated seatbelts. (From Sea World's Instagram)
  15. Yeah, the only thing DW does for weight on SV is even out the gondolas (fill in from the middle, with lighter people/empty seats on the edges)
  16. To be fair, most people who are visiting MW spend their time in the queue talking to who they came with (or, soon, looking at their phone), not paying negative attention to the outfit that the ride op's wearing. Parade characters having good costumes matters, ride ops significantly less so. Yes, standardizing staff uniforms is/was a step into the direction of prioritizing efficiency over experience, but it's a step that's been followed by many more detrimental ones.
  17. And, by the end of the year, anyone's suspension of disbelief will end the moment they walk in the plaza & are greeted with the Yellow-Brick Road
  18. Fair, I hadn’t been able to find a high-quality close up of Big Dipper’s connectors. Still, though, them being the way they are remains a weird decision to me, and even there I feel like it’s slightly uneven.
  19. Steel Taipan’s track extends so no hard gap exists. v09044g40000c8eafh3c77ufc3rmc3ag.mov Toutatis, however, has just been designed with a very small gap, one that can only be seen from super close up (significantly closer than Big Dipper’s) Also, I’d hazard a guess that the issue of not having track connected to itself independently is mad worse by the forces being put on the connections. Toutatis’ track switch, at least while at speed, is mainly experiencing push-pull forces, i.e. the main force its’ direct ground connection is braced for. Meanwhile, the general layout connectors on Big Dipper (and all coasters) are susceptible to all different types of forces, which could make the gap become/feel worse while in motion than it looks whilst stationary (especially with a heavier train).
  20. Thing is, they've had to purposefully get a second spinning seat for this to happen, connect it to their other train, assumedly use the old rear car for something else, and run commissioning again just for the new spinning seat, so they must be expecting whatever cost gained to be worth the cost/effort sunk into it, and I don't really see why or how they think that with the addon's historically rather low usage. That said, though, I'm still not gonna be convinced 'til someone has photos tbh.
  21. You sure it wasn't just running the one train? AFAIK Dreamworld's only had one spinning rear seat since the ride opened, and on most days it was being used about as much as DCR's backwards facing seat (which is to say, not a lot). Purchasing a second would help in the situations when the other train is in for maintenance & they want to offer the spinning seat 24/7, but I'm hesitant to think they'd do that so far after opening when the ride hasn't had that much pull to begin with.
  22. Though Dreamworld's had the closest thing to quiet zones in comparison to Movie World w/ their Kickback Cove & Corroboree areas (though, I guess Doomsday's section could be considered a quiet zone now that nothing's open), this is genuinely a great idea and I really hope that the other parks follow suit. I've been wanting to have a nice place to level myself while at the parks many times, and have mostly just resorted to going on Sky Voyager or Justice League if there's a short queue, or the aforementioned areas of the parks if there's not a lot of wandering guests (headphones & sunglasses also help with both scenarios), but this is gonna be a huge help especially when the park's feeling packed.
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