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Tricoart

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Everything posted by Tricoart

  1. ‘Family-Thrill’ is just an ever-increasing subset of coasters, meaning a ride that’s accessible to wider audiences (generally via a shorter ride height (in both meanings of the word), no major positives/ejector airtime, and by focusing on more ‘graceful’ shaping), whilst still containing some elements that pop (generally opting for graceful negatives > positives, so most leaning towards floater airtime, with boomerangs using spikes & some options including an inversion or 2), which parks are wanting to do more and more, both because they’re a safer investment than balls-to-the-wall thrill (as well as generally being cheaper before theming), and most parks have historically had a drought of rides in the genre, seemingly jumping straight from kiddie coasters to completely thrill-focused ones. Vekoma’s been filling this subset with their models/rides for much longer than Gravity Group (think their Family Boomerangs, Mine Trains, recent SFC’s, & all their Disney coasters), and almost every major manufacturer has at least begun to dabble in ‘em, either with models solely for the category (Recent examples being the RMC Wild Moose, B&M Surf Coaster, Intamin Multi Dimension Coaster, & many other manufacturers’ Vekoma-like models), or by adapting their existing models’ layouts/features to suit a tamer experience (Mack Launch Coaster - Manta, B&M Wing Coaster - Mandrill Mayhem/Maximus, Intamin Blitz - Cheetah Hunt, etc.).
  2. The furthermost enclosure from the entrance (‘Day Yard’ in the plans) is unoccupied due to construction, meaning progress into this section of the redevelopment is viewable.
  3. One frame, one coaster, 3 separate coats/colours of paint.
  4. New social post showing the inside of the "Wizard's Chamber" in it's current state, as well as a preview of some related theming elements. (From Movie World's Instagram)
  5. If only there was a way to see what rides will be under maintenance in advance... like a maintenance page that clearly shows accurate info about both current and future maintenance, instead of misleading/convoluted stats about current maintenance... Guess the technology just isn't there yet. /j /srs Wouldn't be surprised if it goes down post-holidays tbh
  6. Superman has reopened(? That was quick.) https://www.instagram.com/reel/C8YyjxIpOUS/?igsh=b2c3YXdycWR6eHYx
  7. They already did, it's them saying Intamin's delivered the parts, describing a bit about the launch system, & confirming that the ride is testing for an opening 'ASAP'. https://www.instagram.com/movieworldaus/reel/C8VhRxtSCpl/?hl=en
  8. Looking closer, it seems like the welding was their way to get around Big Dipper's roughness, meaning they must have thought, either from their own rides or from the feedback of others', that the cause of Big Dipper's roughness is gaps in the track. Which, looking at it's construction, may very well be at least partially the case, as even in the POV's there are pretty noticeable gaps in the track. And, from their handy construction timelapse, I can potentially see why. Unlike RMC Raptors, which have track connectors that work similarly to most coasters, where track pieces are bolted to each other independently of a third factor like a support, Hot Racer's by design seem to only be able to be pieced together via a support. Here are three instances of this from said construction timelapse, as to show different angles: Instance 1 (Before & After) Instance 2 (Before & After) Instance 3 (Before & After) Hopefully that explains what I mean, that track pieces are only able to be connected to one another through the use of support connectors, and in all of those albeit low-quality photos, gaps are still recognisable. So, if I had to guess, welding track pieces together was their 'fix' for this, as there doesn't seem to be any other aside from completely redesigning the track (and/or trains) to allow for separate connections that could negate the gaps seen above, but it seems either it hasn't worked or there are other factors for the models' roughness. And, for comparison, here's the best image I could get to explain how Raptors can do it, but Hot Racers' can't: At the bottom is a connected track piece, with a plate bolting the 2 sides together independently. There is also a similar plate on top of the track, as seen in the middle, and a small square for another bolt to connect them without any plates that's viewable on the bottom half of the track piece that's being lowered into place. And, though the connector is much easier to view than that of the Hot Racer's, there's no noticeable gap, because of the precision that method allows for. But, because of Hot Racer's tubular track, and possibly them being a launched model, flat connectors above or below the track are impossible without redesigning the track entirely, and possibly the underside of the trains. What they could have done, and what they hopefully do in the future, is do a more minimal redesign that still keeps with the same basic track type, but allows for semi/circular connections as seen on most other predominantly tubular coaster types (their own included, like Pantheon below) Again, no welding needed, and no gap viewable despite an even closer photo.
  9. Haven't ridden (either), but from what I've heard from people that have ridden Big Dipper, it tends to run a bit rough. Don't know if that was an issue with the 'prototype' LPS got, or if it's due to it's location or another external factor, but the main thing I'm interested to hear about Mahuka is if that issue has persisted.
  10. @New display name"Don't make issues out of nothing" challenge (IMPOSSIBLE) Like, context clues are a thing, and we've been posting Pico Play stuff in this thread for at least the past couple of months already. If a user doesn't understand that, they could simply ask & it would be answered the same way I originally answered you. But, instead, you seem to be hardwired to make a fuss out of any miniscule thing, so you've got to snarkily make it about some key point that only matters to you and you alone.
  11. Then why did you ask who they were lmao
  12. Pico Play, the company in charge of making the theming for Jungle Rush (& WoO)
  13. I mean it is, though. Using it as a restaurant, at night, makes it impossible to be a Sea World ride (especially not in the plot this thread is about), unless you want to make a ride that’s designed with the purpose to run only 1-2 months of the year.
  14. So, what you’re saying is that you want VRTP to build a Ferris Wheel, either optionally or expressly as a food venue, perhaps adjacent but definitely not within Sea World? Like Skypoint, but in a worse location, at a higher cost, with less capacity & more operational issues? And this is being compared to a lot flume?
  15. Might be the most lats on a coaster that's open here rn, judging by that POV.
  16. Interesting they’ve already sold 2 models before a single one has open, that’s a positive sign for the ride model ig. Also interesting to note the added ties on the on-site track of this variant, seemingly showing it’s going to use the ‘mine train’ wooden crossties seen in the concept video for, and previously assumed to be present on, Jungle Rush. Edit: Actually, is it certain this is the same model as Jungle Rush? All it’s noted as is a ‘Switch Back Mine Train’ in Vekoma’s delivery info, which sounds moreso like their modern actual Mine Train ride model, perhaps one with a segment similar to Expedition Everest, than a somewhat-Mine Train with JR’s inclined turntable. The only thing that points towards the turntable is a curved platform, but I don’t see anything about it that points specifically to a JR-esque turntable walkway moreso than a walkway adjacent to a turn into/out of the station.
  17. Obviously they have set amounts of money, what I mean is that the set amount they have accessible is leagues above that what’s needed to make a good ride/retheme if they were to use their resources strategically, but they instead continue to rely on their own backlog of proven concepts/ideas, dodging any logic (or, in most, especially USA cases, any unique ideas at all) no matter the cost, safe in the fact that most of their guests will still eat it up.
  18. Disney parks & budget issues are pretty much nonexistent IMO, they pretty much run off monopoly money atp (in both meanings of the word, ig). ‘Cause of that, I don’t see that likely to be it’s issue, if anything I’d guess it’s their general financial/industry-related position making them far too comfortable to allocate their immense resources on basic, safe storylines/attractions, without any pressure to second-guess suitability/coherency, reaffirm they’re allocating resources well, or just generally partake in any actual innovation.
  19. I highly disagree here, nothing about it seems at all targeted towards 'young girls', and tbh I don't even know how what part of it possibly gave you that assumption. It just seems like they wanted Splash Mountain's theme gone, and in the process defaulted to a stock-standard, unoffensive, "Disney" theme. Like, this exact aesthetic/story could easily be copy-pasted onto any of their boat pseudo-dark rides (Na'vi River Journey, Pirates, "It's a small world", etc.) without any changes, and it would not only work, but work much better than it has as a Splash Mountain reskin. They've not targeted the wrong audience, they've just gone with the easiest option for their audience.
  20. Pic can’t be posted, but proper layout track is now onsite. Unclear atm as to if it’s in the position it’ll soon be installed in, but if so it’s the turn/valley underneath the turntable.
  21. Current state of the soon-to-be arcade building
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