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Tricoart

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Everything posted by Tricoart

  1. So, from what can be gathered about the land's story so far, a company called "Tasman Family Co." has decided to go on an expedition into what's assumedly going to be an Australian rainforest, where they somehow find a temple ruin from an ancient civilization (?) and decide to set up a small tourist town around it. I wonder if/how they'll include that massive gem from Earthstory's concept in there, or how they'll explain it if it's indeed an Australian forest with toucans & ruined Mayan/Incan architecture. Edit: Is there any reason Dreamworld would be related to the year 1922? Or have they based it off their seemingly random 1917 establishment year for "Tasman Family Co.", & just added on some also seemingly random (post-war) years for Dreamworld?
  2. When it originally gained a use, it served shortly as a play area (according to Wikipedia, at least), then became the theatre. And, again, I just don’t think they need a major attraction to pull people in at that location that already has a lot of guests there, especially so soon after New Atlantis (which is still suffering from its own ‘teething problems’). And, in the case that they were planning on using it for a major attraction, you’d think they’d have the foresight to use the rest Vikings Revenge’s plot for something better than for a basic pathway & some lawn. They very much seem to be using it all as a rest area, or an easier route to Storm or Jet Rescue, for the time being, and having a nice small aquarium for families to duck into on the way is a more than adequate use for the building/the space it occupies.
  3. Captivity is only a dirty word when it’s referring to animals that are treated inadequately. As you said, Sea World is a member of the ZAA (as are Dreamworld & Taronga), meaning their treatment of animals are regulated to meet those standards, and still generally outdo them. The issue of captivity being inadequate even when treated to meet &/or exceed those standards aren’t as black and white as land animals being okay & aquatics being bad (for example, the same staunchly anti-zoo groups of people that are against cetaceans also see issues with Sea World’s polar bears, as well as elephants at Taronga & tigers at Dreamworld). And, in the case of a small aquarium building, the species exhibited would be some of the least cared for animal groups by both the general public & the staunchly anti-zoo (aside from maybe insects), so exhibiting them with their own welfare & quality of life in mind, as well as using it as an opportunity to educate guests on the species, could serve to overall help with their public perception, rather than being either insignificant food items or pets, if ‘animals’ at all (like what has happened with our native reptiles, partially due to the Irwin family’s advocacy for them). That’s what makes them more than ‘paintings on a wall’, managing their presentation well, which Sea Life Sunshine Coast just can’t/doesn’t do due to their own pressure to cram the building full of as many of those notable species as they possibly can, and seeing the area between as nothing more than area between. But Sea World doesn’t have that pressure, and therefore could properly manage their presentation. Going fully into rides is fine if that’s what they want to become, but I very much hope they keep to it being a mix, and they’ve got a good set of rides as-is (especially now that they’ve added so many in recent years) without needing to demolish Vikings Revenge’s building to make another (which, remember, was originally just a theatre, and is already bordered by a good replacement for the ride that used it).
  4. I don't really get the point here. It's Sea World, and animals that live in the sea are held in captivity via tanks, that's the way it works. Not every section like these need to contain a keystone species, something like Sea Life Sunshine Coast faults because they've had to fill their cramped building with as many of those as possible to market the failing aquarium, meaning the smaller species are treated as nothing more than paintings in the hallway that leads to the species seen in advertisements. The purpose of areas such as these, both in a park like Sea World & in larger specialized aquarium buildings, are to flesh out the attraction & have a nice thing for families to explore in-between the larger scale exhibits/experiences, and with Sea World having a building in the middle of the park (where guests generally loiter between larger-scale things anyway) that's begging to be reused, it's hard to think of a use for it that suits the park more. Dreamworld's done the same with their Twilight Trail (which is similar in purpose, but more mammalian-focused), and Taronga on a larger scale with their Amphibian & Reptile Conservation Centre (similar purpose, but for herptiles) because it's simply a nice thing for people of all ages to explore, & introduces younger generations to perhaps lesser-appreciated species in a way that, if done well, serves an educational purpose.
  5. An indoor, themed aquarium with smaller tanks for individual aquatic species (octopus, fish, eel, etc.) is what we're talking about. Shark Bay is a great outdoor tank for sharks & reef environments, but a quaint little zone with species that don't fit in Shark Bay could serve as a pleasant little educational walkthrough building. Like a Sea Life (but hopefully not too much like one).
  6. When I said capacity, I meant the opposite of it being too on-demand. This configuration would be rather pointless as a transport option (Main St is about the only straightforward path in the park, and adding stops there would more or less ruin that), and there’d be near to no reason to ride it outside of if it were a viable transport option. Not to mention, even if people were to ride it as a transport option, it’d be directly taking away from Main St’s already hurting midway capacity as it’d be running both ways through the park’s main bottleneck. Disney’s seems to work via many systems/features that a themed Brisbane Metro wouldn’t have, such as: • Tram lines/track, which both means that the vehicle doesn’t need to be steered by a driver (so every trip easily travels the same route w/o a risk of deviating), and that visitors can easily see exactly where the vehicle is going at all times, as well as its width throughout via different coloured pathing around the tracks. • (For Disney) Thematic cohesion, them going all in on it looking and feeling like a trolley system from the era that section of the park is themed to means to them that, no matter how adequately it fits the role as a transport ride, it’s a themed experience that their guests’ll ride, and adds to the overall feel of that section of the park. • Novelty. Trams/trolleys like Disney’s are a novel thing (i’d imagine, especially in California), and, in setting, would still be for international guests. Even on the Gold Coast where trams are now a part of commuting, having a vintage tram/trolley with a pleasant, old-timey bell would still have some novelty. A car themed to a taxi, or a bus themed to a trolley, with staff members walking in front shouting at stubborn guests to move out of the way, doesn’t contain the same novelty (apart from maybe by laughing at it’s implementation).
  7. Am I the only one that doesn’t think Sea World needs another water ride? Storm replaces Vikings Revenge’s experience well enough, and if kids are too small for it, they’ve got the Splash Battle. They need a better way to transport guests to that end of the park, and/or more reasons for them to be there rather than crowding around the core when there isn’t a Dolphin show going on (cough cough monorail). Also, I’d love to see a nicely designed, quaint indoor aquarium of some sort, but all locations suited for that are either in the air (Vikings Revenge castle) or have recently become something else (pathway & lawn out the front). As for MW, I’d sooner put it’s inclusion in this “Big 3” as a well themed, ‘classic’ IP-based dark ride (‘classic’ basically meaning ‘not DC’), then followed by a reliable, people-pleasing family/thrill flat outside of Kids WB, before a third car ride. Also. the process of planning out any transport/scenic ride that circumnavigates the park as is would be met with many challenges (routing around Wild West Falls, Main Street, & DC Rivals, all in a budget-friendly manner & whilst still maintaining each section’s respective photogenic aspects would be the chief of them, with expected ridership & capacity for a similar system coming shortly after).
  8. tbf, if anything’s a shell of it’s former self, it’s a ride building turned toilet block
  9. I definitely don’t see them going with Zamperla over Intamin after TT2’s issues (& them not seeming to have any biases against Intamin that’d cause choosing a worse option), and Intamin can have some pretty punchy LSMs. But, despite that, with the (non-maintenance) benefits of LSMs being of: • not needing the a section after launch to slow it’s catch car down, • being capable of a rolling start, instead of needing to stop & hook to the catch car, and • having the flexibility for stators to be able to stretch further into the pullout if needed, they could get LSMs working on it if they needed to. It’s more a matter of if that’s the case or not, and I don’t think it will be, at least in the near future. As a largely coaster fan, I’d agree that either model would be great to have on the Gold Coast. But Movie World can go years without adding a new thrill coaster, whereas it needed some good flats like yesterday. I’d hope they’d see that that’s the case, instead of focusing solely on upping their coaster count like the Six Flags park they’ve become.
  10. Only reason Flash'd beat Claw for me is that Claw's restraints are significantly less forgiving to taller riders (or, at least, to me, really had to squeeze my shoulders down to get it locked). Apart from that, there's no contest.
  11. Another social post about the ongoing development/construction process of WoO, this time focused on "Munchkinland". (Credit: Movie World's Instagram) Also, seeing as it hasn't been posted yet, the base structure of what is assumedly Emerald City's facade has begun construction. (Credit: Jaggs Journeys' Instagram)
  12. If that were the case, looking at the site on the Wayback Machine, it has previously had a segment dedicated to hinting at things they're working on that they can't show off just yet, and their most recent park project before this (New Atlantis) only seems to have got it's own page when Vortex was constructed & operational, and they could get their own physical images to fill out the page at the time (granted, New Atlantis was something they solely designed, so physical images would more-or-less reflect the work that they did for it, whereas physical Rivertown images mightn't). So, in the best case scenario that AI has only been used on their listing & nowhere else, and everything that they've supplied to Pico was never tainted by it anywhere in their pipeline, they still chose using it over not using it. Also, aside from the many things they've worked on before this that were just fine without bringing AI into it, I'll also (re)mention the concept art that Dreamworld themselves have shared, the more likely to be human-made art on their page that are at least early drafts of the entirety of Jungle Rush's ride building & sketched theming elements for Murrisippi, and the concept art for WoO that the individual artist shared well before the details in those artworks were announced by MW. So is it being used on the project or not, then? 'Cause what you're describing here is their exact involvement in the project, to 'communicate the look and feel they want'. Also, saying that AI, which is fundamentally a program fed other people's work to spit out something similar that also vaguely matches the prompt it's been given, would cause something to not be a ripoff of someone else's work, is very ironic. Must be some pretty accurate stock photos that didn't influence the progression of the areas' theme in any direct way, then. Like, even if the AI image of the car was generated afterwards to look like the car that's seen in the actual concept art (as would the plane and the temple have been in this scenario), images had already been publicly released well before the page on their site was made (and, for the temple, more detailed concepts are directly on the same page), so their generation would have been completely unnecessary. Unless, of course, these artworks were done by someone else further down the line, using the mockups that they had been supplied, after having to turn them into a more realistic idea of what the area itself could look like.
  13. Yeah, it was their job to do initial planning/concepting, and Pico’s to turn that into the area itself. On other projects (New Atlantis, Penguin Encounter, Arkham, Green Lantern, etc), their list of roles generally include ‘Creative Direction’, ‘Construction’, and/or ‘Project Management’, and those’d be the instances where they’re the sole design/creative team hired for the project, unlike here.
  14. I don’t like what they have done on this project judging by what is known of their involvement, and view their company less positively than I did before (they’ve worked on a lot of projects for VRTP & Ardent in the past, which were generally good)
  15. If you must know, yes it is. The ride behind it (Max Adventures Master Thai) seems to be loosely connected to a linked movie/show series they did for a while, and Algida (different name for Streets, who do the Paddle Pops here) are the park's main sponsor (their ferris wheel has/had their logo at the center as well, like 7 on the wheel in brisbane).
  16. ‘When there is no line drawn for where & how this technology can be used… the technology is the problem’ Or, phrased differently: Until there is regulation, the technology is the problem. Which is quite literally what I have been saying, it’s being used and causing problems, but stating that is against innovation, discrediting the company, or making a mountain out of a molehill. And, until there is legistation that hinders these companies from doing all of this so rampantly, all that can be done is criticise its use when it’s used, especially when the company using it is selling creative expertise, the main industry/group being affected by AI. Both of which being other prime examples of needing (at least) significantly stricter regulations, but not getting them because it’s anti-consumer or anti-innovation, which is again the exact same sentiment you’re putting on AI. All I did to start this was point out that Earthstory used AI, and them being the company that they are, selling the service that they’re selling, turning to that is a bad sign for their involvement in projects, and a bad look for them as a company.
  17. When there is no line drawn for where & how this technology can be used, and therefore it is rampantly destroying jobs (not to mention making objective criminal behavior significantly easier for anyone to do) in a matter of minutes without the perpetrators needing to disclose it's use or face repercussions for using it in those destructive ways, the technology is the problem. I really don't see why y'all feel the need to defend the company so rampantly, you seem to at least agree to the fact that it's destroying creative jobs, so unless you somehow believe that'll have a positive effect, it should be rather obvious how a company such as Earthstory turning to it is an open example of that uncontrollably spreading, and/or at least understand how some would believe it's a negative turn for Earthstory to have taken.
  18. Vintage Car Image: Totally realistic, humanly designed toucans. Watercolour (styled) Temple Image: Person? Second Waterfall? Rock? We may never know. Pretty sure that isn't how physics works. This, whether you know it or not, is the exact same sentiment stated by those who are actively, knowingly, and purposefully stomping over actual artists via their AI models/images, and more often than not doing it proudly in the name of efficiency (replying to someone's original, meaningful art pieces by feeding it into a model & generating something kind of similar at first glance, then gloating about how it only took them 5 minutes to do so & that their method of actually attempting to express human emotions & feelings is archaic & dying is something I've come across way too often already). It's existence doesn't mean anyone who dislikes it should just need to 'get with the times' 'cause it's gonna steal their livelihoods anyway, that is a monumentally bad sentiment to hold. And, once again, it's especially bad to see that the company relying on it in this instance is effectively an art/design firm, contracted to make art & designs, meaning it's usage directly correlates to less opportunities for their artists & designers, eventually turning into those artists & designers losing their jobs. Which is not a singularly Earthstory thing, it's been happening & will keep happening the more this plague spreads without any control or regulation, this is just the first instance that it has so obviously infected the amusement park industry (at least, the Australian subset of it).
  19. *3 images, at least. I’m not forgetting the other posted images (I actually directly mention them as instances of AI not needing to be used in an earlier post), nor am I claiming that Earthstory using AI means that the entire project has definitively become riddled with it. For what seems like too many times to count: The fact that Earthstory, a creatively driven company who was contracted for that exact reason, used AI in their part of the process at all means that it’s just not known where they’ve drawn the line (pun somewhat intended) at its’ usage, and that reflects poorly on their part of the process as a whole IMO. And, for the last reiteration before I give up once i’m inevitably misinterpreted again, this is all about Earthstory’s part in the process. Which was, according to the website, effectively to ‘moodboard’ the project for Pico Play to then flesh out into the actual areas’ design that we’re getting. So, no, it’s not outdated, it’s reflecting their early part in the process. And no, I’ve never said the entire project was done by AI, only that Earthstory’s involvement is now soured by specifically their use of it. If you want to demean what I’m saying, please actually look at what I’m saying next time.
  20. I admire your optimism, and will reiterate once more that I do hope the area itself is good, as well as saying that none of this seems to be the fault of any company but Earthstory. But them openly using AI, let alone doing so as a contracting business that’s effectively selling human creativity & trying to pass AI content off instead without disclosing it, demeans the project & them as a company, no matter the reason or extent that it was used (which can’t be judged solely by the images, but y’know, “where there’s smoke, there’s a warehouse filled with thousands of CPU’s burning down the Amazon to process your slop”).
  21. Their literal contracted job for Rivertown was to design its concept, and every single project pre-2020’s managed making & releasing concept art without AI just fine (as Movie World is seemingly doing right now with WoO).
  22. Looking at them closer, these images specifically are pretty obviously AI generated, with some of the ’sketch’ images having weird parts/details that could show they’ve at least been partially generated, too. And, assuming that they indeed are, the extent of their AI usage in the project could go any degree further than this, which worries me & severely lowers my expectations/anticipation for the project in general. They haven’t explicitly stated their AI usage, which (arguably) makes it worse, as they were essentially contracted for their creative expertise, and have never stated they’ve used AI during this.
  23. I'm not petty enough to become an engineer/designer just to prove their use of AI wrong to you, it should be rather obvious. Again, I hope the area itself will still turn out okay, but knowing that they've used AI & not knowing how many aspects of the project it's infected puts a poor taste in my mouth.
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