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Everything posted by GoGoBoy
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Movie World Hypercoaster intensity: greying or blacking out
GoGoBoy replied to pushbutton's topic in Theme Park Discussion
😂 Yeah, it's unlikely that would be a key goal of Mack's designers. The weird thing about Goliath is that the element in question comes after a pace-destroying brake section that brings the train to a virtual standstill, yet is still not enough to limit the hideous g-force that follows. I'm far more confident this coaster will avoid any major fails such as this. -
Movie World Hypercoaster intensity: greying or blacking out
GoGoBoy replied to pushbutton's topic in Theme Park Discussion
I hope not. That's the part where it is reasonably common to grey out, as discussed earlier. I'm assuming most coaster manufacturers have learned from that mistake, and particularly a top quaility firm such as Mack. -
Scooby Doo Spooky Coaster refurb
GoGoBoy replied to Theme Park Girl's topic in Theme Park Discussion
I totally agree about feeling pain on the last couple of Scooby drops. I ride it so rarely that I can't remember exactly which drops are the worst, but I do remember wondering the same thing about whether the ride had deteriorated or whether it was just my old age. I certainly don't remember being in pain when the ride first opened. I get off feeling nauseous and a bit headachy, and I'm pretty sure most of that is from the roughness and intensity of the last portion of the ride. I'd love it if they could address it somehow. -
I love that so many aquatic centres are adding state-of-the-art waterslides to their facilities. Although, it is something that seems to be missing in Sydney. I imagine it also gives the larger waterparks a run for their money, considering the fact they are council-run and therefore heavily subsidised. As a kid I used to love visiting the Sydney Olympic Park Aquatic Centre, even though they only had one small waterslide (but it was a fun one!). I'd ride that thing over and over. Kids these days are absolutely spoiled with offerings like this!
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I have absolutely no idea why Theme Park Girl, whose contributions I and I'm sure many others value greatly, has been attacked in this thread, including seemingly by members of the Parkz crew. It's just bizarre. Please don't stop contributing TPG! I also find it strange that there is an attempt to bring down and fault the user that created that great mock-up video of the coaster. It certainly gave a sense of the scale, regardless of whether individual elements were 100% correct. Are people envious about this or something? Thanks to everyone who is updating the thread regularly with pics. It's nice that barely a day goes by without new photos. This is going to be one well covered coaster, as it should be! Movie World might not be interested in marketing it, but it's certainly getting plenty of attention on Parkz.
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DC Rivals HyperCoaster construction discussion
GoGoBoy replied to Richard's topic in Theme Park Discussion
Wow, I didn't realise the track was going to penetrate the hole. Double penetration in fact. Has that been done on many coasters before? -
Should Whitewater World have more of it's own identity?
GoGoBoy replied to Sarm's topic in Theme Park Discussion
Which makes it strange to me that they appear to be abandoning the '2-park' strategy. One of the key reasons WWW was created was exactly as you suggest -- to compete with VRTP's multiple park offering. By developing a waterpark area with its own brand, DW could market its tickets as 2-park passes. I agree that WWW never realised its full potential and this is a real shame. Waterslide attractions are much cheaper capex-wise than theme park rides. With the troubles DW is having, I would have thought a renewed focus on their waterpark would make even more sense. -
If that's what they're saying now then they have changed the story. Surely I am not the only one who remembers the original theme when it first opened? It was an (unspecified) monster rampaging through a beach camping ground. All the original marketing copy referred to it. In regards to Dreamworld's slump in attendance, it should hardly be a surprise at all. The recovery after such a major accident was always going to be extremely challenging. When two of your most popular rides have also been taken out as a result, then it's even worse. A major new family ride and a significant new roller coaster with length positioned in a new themed land are needed. But I know we all highly doubt Ardent would invest the capital; they wouldn't before, so are probably even less likely to now. Unless they feel they have no choice.
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DC Rivals HyperCoaster construction discussion
GoGoBoy replied to Richard's topic in Theme Park Discussion
I would suggest that some people may see a similarity, and that will just remind them how s*** Buzzsaw is compared to this coaster, how Ardent Leisure missed an amazing opportunity, and how it's reliably Village Roadshow Theme Parks that invest the big capital and bring international-standard blockbuster attractions to our shores. -
Great expansion on the original editorial, and definitely on the money again. I can't believe they still have the same incredibly dated websites. Movie World's online park map wasn't even updated with the Justice League facade (it's still Wayne Manor), let alone Doomsday, as someone else mentioned. Potential guests should be able to visit park websites and get all of the latest and most up-to-date info, otherwise, what's the point of a website??? I'm just hoping they have a plan to re-launch all of the sites along with the launch of the coaster. Surely. Oh, and VRTP's social media! THE WORST! Directionless and tepid were certainly good ways to describe their posts. Every day it's just 'Are you ready for Superman Escape? Epic pic shared by .............'. And you know it's the same person doing the posts for all VRL properties, even Wet 'n' Wild Las Vegas, because they are all identically weak.
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I've probably said it before but I'll say it again - the news articles and editorials on Parkz are so insightful and well written. The bosses of our parks would do well to heed the not-so-subtle advice contained in them. I could not agree more with this article. What happened to VRTP's formerly excellent marketing department/s? And by formerly, I'm talking many years ago. There was a time when virtually everybody in the country knew about it when a new attraction opened. Everything from the printed collateral, to outdoor, to their TVCs brilliantly drummed home the message that there was something new and exciting going on. That's how the GC parks became such a success story. Now, unless you're a diehard park fan, or maybe a local, you're unlikely to have the faintest idea about some of the recent additions, and would certainly know nothing about anything planned. At a time when parks internationally are thriving, led by new attractions and openings and the serious hyping of them, and even smaller regional parks here at home are doing the same, VRL parks have become shrinking violets. Maybe it's time for the big guys on the GC to start taking advice from some of the smaller operators around the country who seem to be getting a leg up? These parks have clued in to the importance of ramping up new-attraction-based marketing and are profiting as a result. As an example, just take a look at this case study from Funfields in Victoria - http://www.theinstituteofwow.com/case-studies/funfields/
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I really knew nothing about any of these parks in Melbourne until this thread made me do a bit of research. They are really starting to come into their own. It's interesting and very positive that a number of these smaller parks are now seeing the value in investing in major new attractions. Adventure Park in Geelong is about to install a Tornado and the ad on the website is up there on par with the GC parks in terms of design, as you can see. I've always felt bad for Melbourne for only having the very below average Luna Park, but it looks like things are on the up down there.
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Thanks for this article - it raises a point I have given a lot of thought to myself recently. We all know that despite the quality of Movie World's offering, Dreamworld has generally taken the mantle of the thrill park; even just the 'ride' park (ie. the park that wins simply because it has the most rides). For most of the general public, DW has always been a favourite for its perceived larger offering and its emphasis on thrills. It has always been viewed as the full-day park. Movie World has never quite been able to reverse this perception, despite a very valiant and concerted effort in recent years. But I agree with the article that this new coaster changes everything. This thing is going to dominate the skyline like no other ride in Australia. The GP will see it as the type of ride you'd normally only find at major international parks (and they'd be right). I think it's going to be a big enough draw in its own right for people to choose to visit the park with the sole purpose of riding this coaster, even when it's no longer new, with the rest of MW's attractions being an added bonus.
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DC Rivals HyperCoaster construction discussion
GoGoBoy replied to Richard's topic in Theme Park Discussion
Thanks for the info and pics on the maintenance bays, I find this really interesting; although I'm having a little trouble making out exactly what the set up is in those pics. So just to confirm, the roller coaster track ends in the bays and the main wheels actually completely come off the track? And it looks like the smaller wheels sit on two basic flat rails in the bay? But what guides them? And I'm assuming this is unique to Mack. Do most other coasters just continue the main track into the bays? -
After hearing about the excellent news that Luna Park is planning to spend $20 million in capex on new rides and upgrades to the park, I finally decided to get down there to see how the place is going. I hadn't visited the park in years and since my last trip the Hair Raiser has been added and Tango Train replaced with the new version. I could create a new trip report but I really feel like this is all related to the improvements that have been announced, so I'll keep it here. I also only went on two attractions - Hair Raiser and Mystery Manor. The rest of the time I was just walking around observing. My initial reaction is that the current management now sincerely cares about the amusement park part of the business. It is evident from the moment you walk in with classic carnival music playing and lots of homages to the old 1930's Luna Park characters around the place. This is a big improvement from when the park first re-opened in its current incarnation in 2004. The new Tango Train looks a treat. It is such a big upgrade to the old one, certainly in terms of aesthetics. The old-style amusement park detail is great; it has now become part of Luna Park Sydney and branded as such, rather than just a generic travelling ride plonked at the park. It actually looks PERMANENT. The colours and artwork are terrific, and the lighting show at night is a spectacle. It has a new queuing system that starts from the original queue entry but now wraps around behind the ride and to the other side. There is a new holding bay for getting the next riders scanned and measured up before they ride, cleverly designed to increase capacity. It also has automatic gates linked to each ride cycle! One of the things that really impressed me was that all of the walls of the backstage ancillary buildings that are now exposed as a result of the new queue path have been dressed up and painted to match the theme. It adds to the atmosphere. No detail has been spared. The starry ceiling covering the ride itself is particularly impressive and the tunnel section is now covered with stars that actually light up at night, instead of a blank canvas wall. One of my disappointments as a kid going on these Musik Express-style rides was that the tunnel section never had anything interesting in it. Well, now it does. The Hair Raiser is, in my opinion, the perfect new-ish addition to the park. It fits well in the small space next to the ice cream shop and adds an entirely new experience to the park that sets it apart from the other flat rides. It just makes so much sense. Also, what better way to make the most of LPS's incredible location on Sydney Harbour? I was slightly worried the ride itself would be a bit rough as that is what I had heard from some other reports. I also thought it wouldn't live up to the more major Intamin-style rides as obviously it is from a second tier manufacturer. Happy to report I was wrong and that the ride experience was excellent. I had the best seat looking out to the harbour and not only was the view great, it also made the journey up to the top more terrifying. I felt so exposed. The drop was intense but I didn't find it rough at all. A really great ride that exceeded my expectations. I had seen lots of great reviews of Mystery Manor but couldn't imagine how such a small and temporary-ish attraction could possibly work. In fact it did work and I was scared s***less. From the moment I walked in to the foyer area I felt very uneasy. The butler character on the day was top notch and really helped to set the scene. I won't give too much away but the theming, atmosphere and effects well surpassed my expectations. They managed to fit multiple scenes (or 'rooms' in the house) into just three shipping containers. I wanted to take in all of the theming detail as I walked through but I was constantly watching out for the next scare. There were also some visual effects used that surprised me in how advanced they were, and really helped to create a great atmosphere. Every person that came out of the attraction had a reaction. This is no lame ghost train at the Easter Show. I hope they keep it in place for even longer or do something similar, it really does add something to LPS. There are plenty of other smaller improvements around the park. Things like the refurbishment of the Big Dipper facade and the addition of a proper viewing area for Coney Island for those that don't want to participate. I am very pleased to read from the link posted by Jobe earlier in this thread that the areas of the park that look like they need a bit of work -- the crumbling lighthouse and the very basic facade around the base of the mouse (great painting but very 2D) -- are all about to get some significant work carried out to them. These upgrades look like they will be right on the money. And finally, in relation to the $20 million capex announced, after everything I have seen I am now extremely confident that the cash will be directed to the right areas. No doubt Maloney's Corner deserves to be a big recipient of that money. It has always just been a car park for rides. They have made some recent improvements to fences, umbrellas and ride operator shelters to make the area more appealing. But there is so much more that needs to be done. I have great faith in the current management who clearly know what they are doing and are committed to the amusement park. This makes such a change from earlier concerns that the bosses were only interested in the functions side of the business, with the fun park forced on them. They should definitely be applauded for this upcoming big investment and I'm sure it will pay off. I have a feeling it is going to be the type of park that I might actually want to visit reasonably often, and the sort of place I'd be happy to take an international visitor.
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Dreamworld Operational Stoppage - with a twist
GoGoBoy replied to webslave's topic in Theme Park Discussion
I just think the vast majority of people don't get scared about getting stuck on a ride, unless it's upside down or something. I doubt it would stop anyone from riding. And the responses from the park's PR people are getting much better - really explaining the technical issues relating to things such as sensors and fail-safe mechanisms. They're definitely getting that spiel down pat (and of course it's all true - not spin). -
What's going on with Scooby Doo themeing?
GoGoBoy replied to pushbutton's topic in Theme Park Discussion
Let's all keep our fingers crossed that this amazing new coaster brings MW the massive (and sustained) attendance boost it will deserve, giving VRL the flexibility and confidence to fix up Scooby etc. I know all of us on here will certainly be doing our bit to help out! ??? -
Verrückt Incident - Schlitterbahn, USA
GoGoBoy replied to DaptoFunlandGuy's topic in Theme Park Discussion
Sadly it's more than an implication; stupid news.com.au actually falsely states it in the article - 'News of Caleb’s death, and the terrible scenes of his raft flying into the air, made headlines around the world'. -
DC Rivals HyperCoaster construction discussion
GoGoBoy replied to Richard's topic in Theme Park Discussion
Which is a bit strange because that means the banner was up for such a short time. Perhaps there was a delay getting the banner up? Same thing happened with Doomsday didn't it?