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Found 6 results

  1. What is the go with Whitewater world? Zero effort is being put into the park. It's bloody summer next week and the park will not open Mon-Thurs! Slides not ready for seasonal opening! No dedicated web site! Coast Entertainment has 100% lost the plot with Whitewater World. How the f^&k do they think they can increase attendance, when they are closed more than they are open. People won't buy tickets if you're not open! Coast Entertainment get my tool of the week trophy.
  2. Premier Steven Miles today launched a boost for Gold Coast tourism operators in the wake of severe weather. The GC Summer FUNds initiative is backed by a government investment of $2.5 million which will see 50,000 $50 vouchers up for grabs. DW annualy passes if you use the code (GCSUMMERFUNDS) at - https://gcsummerfunds.experienceoz.com.au/en/gold-coast/dreamworld-locals-annual-pass?fbclid=IwAR1zBte_Roe2ZNXJ06XbKnhBu5GHvZg5kd0KhfrYRhM_DAy77W0I6cMqwog (note Experience OZ is currently having overload issues) Village passes can be purchased from their websites. South East QLD residents, claim your GC Summer FUNds and SAVE $50* off selected Theme Park Passes and experiences including the Village Roadshow Locals One Pass (now only $169), Village Roadshow Locals One Pass Lite (now only $129), Australian Outback Spectacular’s Heartland (now from $59.99) and more! Be quick, limited time only!
  3. https://7news.com.au/news/qld/brisbane-man-to-take-whitewater-world-to-court-after-breaking-collarbone-on-waterslide-c-8851764
  4. Just noticed that Whitewater World changed their logo on social media last week by removing the original 'coat of arms' logo featuring the purple/green checkboard escutcheon which had 2 surfboards forming a cross on it as well as 2 dogs on either side of it licking it. It was meant as an allusion to the Australian coat of arms. They also added the spiky blue sphere in the background as well as changing the words from 'By Dreamworld' to 'Only At Dreamworld' (maybe indicating possible future incorporation of the park as officially part of Dreamworld?): Given the timing of the change (particularly since the logo has barely changed since the park's opening), could it be related to what @www worker 2.0 talked about last month?: Logo changes would definitely require consultation between upper management & the marketing team after all. Marketing teams don't just change logos without the approval of higher management.
  5. Dreamworld & Whitewater World Early Nov 2013 Trip Report: We returned here for 2 days during our time in QLD again this year, the same as this time last year, noticed some improvement, some disappointing aspects, but overall had a good time. My first positive impression related to the easier walking routes & access between some areas – last year/years past I recall it being quite confusing or offering little obvious easy access between certain areas, this year it seemed better, including signage – e.g. from Wiggles World to the Tower Of Terror II / Tigers / Madagascar area, also from the Wildlife area to Wiggles World. I also noticed seemingly less unattractive closed/blocked off/maintenance works/untidy areas than last year, and less areas appeared very dated/aged, which is good. The access to/from Whitewater World through the Flowrider shop is a bit of a pain, the old nearby gate area was far better, worse however was it closing at 4pm since things apparently close in Whitewater World then – that’s too early not only for things to close (except in Winter), but for the access to close as in my case I merely wished to get a good view of my family on the Cyclone Coaster. Speaking of opening and closing times, every day they are open regardless of school holidays or not: - The gates and some various attractions should open at 0930, - ALL attractions should open at 1000: I see they list various later opening times for various attractions on their website (e.g. Log & Rapids Rides 11am (Ridiculously late!), Motorcoaster 1030 etc.), but honestly that’s very poor, - More attractions should remain open right up to 5pm, including various aspects of Whitewater World (except, perhaps during winter), - The main Dreamworld gates, on the weekdays we visited, had plenty of Ticketing windows open, the staff opened them several minutes prior to the advertised opening time of 10am and seemed very friendly, and other staff actually opened the access entry gates a few mins prior to 10am as well – all of which was good to see (Last year we used the Whitewater World entry which, by comparison, had only 1 or 2 ticket windows open with few staff, which didn’t open until very close to 10am and the entry gates in didn’t open until a few min after 10am, which was disappointing at the time). All ticket windows that are scheduled to open on any given day should open 10 mins prior to opening to start processing customers, and all entry gates should open a few mins prior as well. The food choices overall weren’t too bad, though some was over-priced. The Humdifier/Mist spray devices around the place were a welcome addition (can’t recall them / as many last time), though I noticed some of the garden hose-driven ones seemed to have the water turned off whilst the fan remained on later in the (warm) day which was strange. With water saving/restrictions this is understandable I guess, though I would hope such a facility would use lots of water recycling/environmentally friendly systems. Sun shade seemed pretty good too, a fair effort was obvious to add certain shaded areas either via trees or man-made shades – during past visits I recall thinking some areas could do with more shade, but didn’t seem a problem this year which is good. Most toilet facilities seemed OK, though some of them could have more than 1 cubicle toilet. We still struck some hefty attraction queues, due in part to many school kids there 1 day who seemed to be permitted to just wander in front of some queues. I guess not much can be done about queues in general, other than open more attractions earlier and close more later to stretch the day for customers, I shudder to think what it would be like during school holidays / long weekends. I really like how closed-in shoes are not required AT ALL for anything, so we could just wear thongs – (seems popular in QLD?), good stuff. Smoking didn’t seem too much of a problem this time, and whilst it’s good to see much “No Smoking except in designated areas” signage I still copped wiffs of filthy smoke in certain areas – it’s time these kind of theme parks banned smoking completely within all of their grounds, providing areas only well outside the boundaries away from entry gates / bus stops etc. Most of the staff seemed quite friendly, helpful and seemed to at least look like they were enjoying being there including funny banter between other staff – good stuff. Onto the various attractions & rides: - Zombie Evilution was pretty much as expected – similar laser tag to Alien Vs Predator Vs You which we did last year - The same guy was hosting as last year for AVPX and he’s great – stern & somewhat serious, which is good! I honestly found the internal area a bit underwhelming and drab inside – but still fun. - Rode the Tower Of Terror II for the first time ever and, even after watching it many times, knowing exactly what was going to happen, how it flew out backwards etc., both my sister & myself once strapped in, in our excitement were both convinced we were about to jet forwards – resulting in an even more terrifying experience! It was pretty intense, and we agreed a bit too much for my 7yo kid (who’s not so keen on some scary activities) – next time he’ll have a go. We found it pretty awesome. And it’s shop was good too. - Rode the Cyclone coaster for the 1st time in ages (since it was the Thunderbolt?) – was pretty cool. - Mick Doohan Motorcoaster: A favourite of my son’s and a well-designed ride, sometimes a fair queue but nothing can be done about that, and at least one of the attendants was really cool & funny. - Wipeout: Looked insane, I’m not going on that thing. - Pandemonium: Looked pretty wild, again not for me these days. - Madagascar World & Shrek Areas: Very good, the younger kids loved much of these areas, it all seemed pretty tidy, complete and well-designed – vastly improved from last year. - Buzzsaw: Rode it 3 times, was excellent, if even more unnerving the 2nd time! - Giant Drop: The most intense ride my son (6yo at the time!) has ever done, it was 4 second of terror, shook him up a bit and one which he definitely didn’t want to do again too soon. Good stuff. - HydroCoaster: One of the best rides in the entire facility, sadly the queues for this seemed almost constantly huge – I’m glad I got my son onto it for a ride, and wish we could have done more, they should examine the staffing & equipment for that to try and increase the boats per minute safely deployed, or build an additional even bigger one! - Green Room: Did it for 1st time, was pretty cool. - Wedgie: Also did it a couple of times, was pretty cool. - Blue Ringed Octopus: Good idea, a bit more rougher a ride than I expected adding to the excitement for me, but I feared my son may get knocked around on it a bit if he went on it (yet), good fun. Many of the “cons” listed would be fairly trivial if the entry prices were more reasonable – sure it seems kinda consistent with other theme parks and not over the top, but it’s still hefty. With planning, prior research and visiting multiple days however, I’m still really glad to have taken the family there 2 years straight now.
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