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Movie World Maintenance Schedule 2025


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SE staff aren't necessarily trained on rivals. if they'd staffed and rostered rivals for a weekday 1 train op, they can't just decide to put on the second train without the trained staff to match. 

We also don't know the state of the second rivals train in order to put it on track (though it's incredibly poor form for them not to have both trains available during school holidays. Winter school holidays would be the only time i'd consider giving them a pass on it)

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1 minute ago, DaptoFunlandGuy said:

SE staff aren't necessarily trained on rivals. if they'd staffed and rostered rivals for a weekday 1 train op, they can't just decide to put on the second train without the trained staff to match. 

The rides maintenance had been extended and scheduled to reopen on the monday, same with batwing. Batwing opened at 12:30.

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21 minutes ago, Dean Barnett said:

they can just park it in the station overnight. 

Thats where they already park 1 of the 2 trains. 1 Train in the Station other in the Mech Bay.

The park would never purchase another train unless they're replacing one. The cost to add the maintenance infrastructure would be something that VRTP doesn't want to pay for. Additionally from what I've heard at the parks, the ability for a ride to run multiple trains is dependant on how many people are rostered per attraction... once again we all know VRTP likes to keep costs as low as possible.

Edited by TV15
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20 minutes ago, Dean Barnett said:

Yes I’m aware @New display name, but they should have 3 trains if they were serious about throughput for their best ride in the park - they can just park it in the station overnight. 

MW can't load one train efficiently so I don't know how throwing more trains at the staff to load, fixes the problem.

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spare trains for most full size multi-carriage coasters cost well over $1 Million. While I don't have the exact costs, if we assume even $1M per train, for a coaster like rivals, 3 trains is pretty much 10% of the budget - and the $30-odd million pricetag given for rivals was shocking to most enthusiasts who hadn't seen a park blow such a wad on a ride in a very long time. I can imagine it stretched the budget - especially since the original ride was on a lease arrangement, so money was tight, and blowing another million on a third train that had no place in the ride footprint just seems a little overkill. 

If you've got the space, the money, the ability to run all three in your busiest times, the extra transfer and storage track to have them all within the footprint - and above all, the attendance and earnings to justify it - then sure. Thats why those big overseas parks run multiple trains - because they have the money to do so.

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On 11/4/2025 at 10:48 AM, DaptoFunlandGuy said:

spare trains for most full size multi-carriage coasters cost well over $1 Million

Lets say it’s just under $2m per train (when they purchased the coaster) - that’s just under 7% extra for happy punters and 33% more backwards seats. Seems like a win to me. 
 

$20 a backwards seat on 3 minute cycles - they’d pay the extra train  off in a year. (Assuming they filled every seat)

2 minute cycles with 50% of the backwards seats been filled would pay it off in 20 weeks! 
 

Calculating on $20 because $30 is too expensive. 

Edited by Dean Barnett
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You'll also need:

1. Staffing - to run three trains at 3 min intervals you need more staff. The 2nd train is barely ready to go by the time the 1st is in the final brake run as it is.

2. Parking - the 3rd train needs another transfer track / maintenance bay to park in.

3. Maintenance costs - 3rd train would need more maintenance staff time, if they don't have capacity in their schedule already they'll need to employ more staff.

Also, how have you come to the conclusion that 2 mins @ 50% capacity would be 20 weeks?

Cycles per hour (60/2 min cycles) = 30
Cycles per day (30*8) = 240
Seat Income per day (@$20 and 1 seat per cycle) = $4800
Income per week $33600
Number of weeks to recoup $2M = 59.52

Other issues:
* Assumes ride runs for a full 8 hours with no delays.
* Tax would need to be deducted from seat sales.
* Ride inspection downtime.

 

Even with 3 trains I wouldn't think MW would see much more spent at the gate than they would already - the ride simply existing will drive folks to the park. Its the experience after this that will keep people coming back. Kinda like Disney at the moment, where they're concentrating on the 'once in a lifetime trip'ers; there's enough new visitors coming through the gates that I guess they don't need to worry about the repeat customers.

Sounds as though that's starting to sting them though, there's only so much bad word of mouth you can weather.

1 hour ago, themagician said:

Superman Escape has now reopened. It’s interesting that they still haven’t made the changes to the lockers and queue setup. Have they either backflipped on this idea or will we see the ride close for a major refurb and they’ll complete the works then…

They were moving this up, then cancelled it to reopen SE early due to Rivals having issues didn't they? 

Maybe the funding approval was moved to something else?

I'm concerned a 'Major Refurb' of SE would result in the loss of the hydraulic launch.

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Additional trains aren't necessary and single train operations outside of peak are also fine.

The problem is the operations/maintenance.  When I last visited in March, the fastest dispatch we experienced was 5 minutes and 28 seconds.  The slowest was 12 minutes. When we were on the ride, the restraints got stuck in the closed position on our ride and we had to wait for maintenance to come and release us - which was about a 5-6 minute wait.

We queued for about 1 hour and only 1 cycle had backward riders.

When I've been in busy times with 2 train ops, the rotating bins don't seem to be functional, and they're not great for bags or the sipper cups.  So they could probably clear the platform quicker by improving the loose item storage system, and having better screen/recorded announcements so staff don't have to shout.  Small changes that could reduce wait times by 1-2 mins per cycle.

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4 hours ago, New display name said:

@Dean BarnettYou're adding a train, you're adding an extra maintenance bay.   Where are you adding the extra block to safely run 3 trains?

It will stop at the top of the non inverting loop, and there will be sensors at the back of the train to reverse it back if it detects danger... Just like Scooby Doo's fire sensing eyes :P

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4 hours ago, New display name said:

@Dean BarnettYou're adding a train, you're adding an extra maintenance bay.   Where are you adding the extra block to safely run 3 trains?

You don’t need to run three at once in order to own three. Having three trains means that you will have access to two trains for normal day to day operation 

 

look at SFFT they purchased a third train for IR to ensure year round two train operation. 

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With a third train, you could have one off track in a maintenance shed, with the other two in operation. At night, store one in the station, one in the maintenance bay like they currently do. Swap the rebuilt one out for the highest mileage train every four months. That wouldn't require extra block sections etc. 

But, that won't happen, as we know. Operations are slow enough that it'll make little difference to throughput if one or two trains where on track. 

Edited by red dragin
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23 hours ago, themagician said:

Superman Escape has now reopened. It’s interesting that they still haven’t made the changes to the lockers and queue setup.

I’m not surprised doing something that improves the guest experience these days (and costs money) would be very out of character for the park.

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34 minutes ago, red dragin said:

With a third train, you could have one off track in a maintenance shed, with the other two in operation. At night, store one in the station, one in the maintenance bay like they currently do. Swap the rebuilt one out for the highest mileage train every four months. That wouldn't require extra block sections etc. 

How would it not?

They remove the trains via the maintenance bay, rebuilds likely take weeks - it's not something they just slap together during the day. So while a train is being removed there's nowhere for the other train to park, other than somewhere on the lift hill or the final brake run (ie outside).

It would need a 2nd maintenance bay.

 

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5 hours ago, franky said:

How would it not?

They remove the trains via the maintenance bay, rebuilds likely take weeks - it's not something they just slap together during the day. So while a train is being removed there's nowhere for the other train to park, other than somewhere on the lift hill or the final brake run (ie outside).

It would need a 2nd maintenance bay.

 

It does not take weeks… like at Hyperia every time that valleys they need to take it apart and rebuild it and it does not take weeks to put the second train back. 
 

 

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6 minutes ago, Themepark Enthusist said:

It does not take weeks… like at Hyperia every time that valleys they need to take it apart and rebuild it and it does not take weeks to put the second train back. 
 

 

Hyperia is just undoing the connections between the cars. A rebuild in the context being discussed here is tearing the whole train down to its individual parts, inspecting them all, replacing some, and then reassembling the whole thing.

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8 hours ago, franky said:

It would need a 2nd maintenance bay.

Train 1 - station 

Train 2 - maintenance bay

Train 3 - on ground outside maintenance bay

Remove train 2 via maintenance bay (would require extra set of whatever it goes onto to be removed). Then place train 3 back in its place. So briefly there is a single train on tracks. Wouldn't require an extra block. 

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