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Planet Coaster

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cranked everything to max full screen 2560 x 1440 165hz to take a quick look will have time to actually play it tonight. wow absolutely stunning beats the shit out of RCTW. THIS is the REAL RCT 4! but damn no scenario editor?!

I'll let you know when I ever get out of the sandbox. This said, Frontier are updating the game constantly, so I'd expect them to make more scenarios / challenges, or at least share player created scenarios?

Absolutely loving the game so far, but my only gripe is the lack of scenarios. Having endless possibilities just isn't all that fun to me, and I find that my best work comes amidst constraints. That said, I adore everything else about the game, especially the soundtrack. I just find it incredibly charming.

got my 1st crash from this tonight on the 3rd pirate scenario and i was hardly even doing anything practically after i placed some scenery. 1st the screen froze than it completely crashed with the bs error report. <_<

Edited by bladex

Who has been playing around with triggers on their rides/coasters? Added the fog (and not seen lights) to the cave to simulate an avalanche as per the rides name.

avalanche.jpg

Edited by pin142

haven't really gotten into triggers yet still getting the hang of building and scenery ATM. but after seeing what you can do from the 2nd pirate scenario in the kraken ride...daaaaaaaaamn

Edited by bladex

2 hours ago, reanimated35 said:

I think I have a problem.

 

too late no turning back now it's got us every dlc/expansion they release from now on we'll have no choice to buy :lol:

Edited by bladex

had a play round with the trigge4rs in pirate cove. i built a coaster and made the cannons in the fort go off when a coaster goes by. i also added some exploding barrels at the bottom of the drop and made them go off just before the train passes. so much fun! but man adding triggers is a bit of a pain why the hell does a trigger start always at the station and you have to drag it around the track?!

Loving the quality you're all achieving in the game. @reanimated35, a spooky car ride? :o@pin142 that RMC looks great, yeah I'm using a trigger in that overbanked turn in mine from earlier in this page, just the falling dust one and simulated waterfall as the coaster passes through the element.

I'm already re-doing this ride, based on a LOT of research into RMCs. I've never sat and watched so many YouTube coaster vids at once before! Zero G rolls/stalls, 90degree-plus track rotation on straight or corners, off-camber interruptions to corners, and the occasional dive drop & dive loop! Of course now Silvarret has nailed one.. :huh:

 

In the short amount of time I've spent in career mode, I found it very hard to be creative in building design. I feel I don't have enough time to create, Management is the priority.

Edited by Glubbo

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