Everything posted by Santa07
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DC Rivals HyperCoaster construction discussion
Haven't seen many holes for this one, their skills wouldn't be suitable for this project.
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DC Rivals HyperCoaster construction discussion
Two more days until the MW team are officially drunk Patience will get you far in life And by in life I mean in rep I feel like the pieces that have been put in place definitely make up an airtime hill
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DC Rivals HyperCoaster construction discussion
The park would probably also have a say though, seeing that GL will need to be closed for the parts close to that, and they would want to do that out of peak season.
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DC Rivals HyperCoaster construction discussion
anyone around to get any photos if this is true?
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What makes a coaster "fun"?
Looking at the current poll options, here's what seems to be the most popular ranked. I gave 2 points to any ranked as #1, and 1 point to any ranked as #2 1. Speed (19) 2. Intensity (17) 3. Airtime (9) 4. Theming (8) 5. Smoothness (7) 6. Fast Pacing (5) 7. Drops (4) 8. Duration (3) 9. Inversions (1), Hang-time (1), Family Friendliness (1) 12. Capacity (0), Slow Pacing (0) Interesting results, speed/intensity/airtime/smoothness/fast pacing I was expecting to be up there. I'm surprised duration wasn't that popular (although with this you could argue you would much prefer a short rough coaster over a long one), but what really surprised me is how high theming came in - I feel that what @djrappa said sums up the reason of my surprise well enough - I'd much prefer to be riding Fury 325 over a tiny kiddie coaster or something really rough with a completely immersive theme. Of course, there was always going to be quite a bit of unbalance in it as some people have travelled the world riding coasters, while others haven't really ridden much at all. People all have their different opinions.
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What makes a coaster "fun"?
In your opinion, what are the most important elements/qualities a rollercoaster should have?
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DC Rivals HyperCoaster construction discussion
At first I was seeing a loop, but now I'm starting to think more of a large airtime hill.
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DC Rivals HyperCoaster construction discussion
No sign of any airtime-y pieces yet?
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DC Rivals HyperCoaster construction discussion
Double the height Double the awesomeness of the views Double the pain having to walk up that many stairs (although I found the Arkham climb wasn't nearly as exhausting as people made it out to be - still, climbing 60m is bound to tire even the fittest of people)
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DC Rivals HyperCoaster construction discussion
Why not just do a Star Tour when it's open? I'm sure they have plans to add a component of this coaster to it.
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DC Rivals HyperCoaster construction discussion
If a member of the GP ever says "loop" it could really mean any form of inversion,
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Movie World Hypercoaster - colour, theme and announcement speculation
Remember the station probably wasn't manufactured by Mack though
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Movie World Hypercoaster - colour, theme and announcement speculation
I find it funny how you think a bit of green paint and pictures of meteors counts as "theming" Also VR != theming
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DC Rivals HyperCoaster construction discussion
I thought you worked for DW or knew people who worked there? How scandalous, giving a DW employee/inside-man information about MW!
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DC Rivals HyperCoaster construction discussion
Yeah, the ones low to the ground really don't require too much effort to put in place. Of course, the larger ones will probably take a fair bit longer to line up properly (and will most certainly need a bigger crane).
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DC Rivals HyperCoaster construction discussion
Based on those supports, looks like there will be a downward or upward spiralling helix or curve of some sort at that place. If MW don't announce the coaster by the end of next week, I will have to make the conclusion that their marketing team have been drunk for the past 6 months.
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Arkham Asylum - VR coaster at Movie World
Same here, when I have bags/glasses/valuables on me and need to store them in the boxes I'm often quite concerned about them which is why I'm always up and out of my seat very quickly.
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DC Rivals HyperCoaster construction discussion
You need to remember GL's inversions are slow with lots of hang time - almost gentle. I wouldn't mind one or two fast-paced, intense rolls on the new coaster. Sure, AA has them, but sometimes it's a little rough - this coaster I'm sure will be glossy smooth.
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DC Rivals HyperCoaster construction discussion
I think they would've picked up before they built it if that was going to be the case - but it was a lot more intense than they had planned and probably would've caused a few injuries.
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DC Rivals HyperCoaster construction discussion
Well yes... but there was a reason why Maverick's heartline roll was removed...
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Gold Coast theme park discussion
??????????? This is the megathreadiest megathread a megathread can be
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DC Rivals HyperCoaster construction discussion
As has been pointed out, it's not the same, but it certainly looks like it'll make up a very intense element 😄
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DC Rivals HyperCoaster construction discussion
Yes, that photo was the exact one in my mind
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DC Rivals HyperCoaster construction discussion
I'm hoping we see some upwards-curved pieces soon Or maybe some rapid-transitions
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What is a Hypercoaster?
Does it fall into the style of ride that you'd view as a hyper/giga normally though? Lift hill, multiple big drops, lots of airtime, swept-out layout, long ride? I'm just interested to see what people think about it here - what other factors will cause people to draw the line on hyper status.