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Scooby Doo Spooky Coaster Overhaul
This was rectified later in the day, with the white lights turned off and the screens turned on playing the whole movie. Movie World did confirm this was going to be the case in a video last week, but I don’t know how I feel about it either. Some of those turns are pretty jarring (nature of a wild mouse coaster) and having the laser lights with the Scooby music blasting was always part of the fun. Did they run out of lighting budget because they added so much ambient lighting to the queue and dark ride portion? The vehicles are new, but I don’t think they’re the newest Mack wild mouse vehicle model. The vehicle theming was removed from the old cars, refurbished and installed on the new ones.
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- Forum Upgrades – December 2025
- Scooby Doo Spooky Coaster Overhaul
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Movie World Maintenance Schedule 2025
Thanks for the report mate. The effects in the dark ride section haven’t been working properly for a while. Most recent POV’s of the ride skip past a couple of lines of dialogue the same ones you pointed out and you can’t see the water effect very well (which itself operates in B mode). Disappointing but not surprised, probably not enough room in the budget to fix these things (or that queue update they were talking about) I’d really hate to yap on about the harness shit again but to my knowledge the harness thing is not an Intamin recommendation as it never used to be this way (on superman, tower of terror, Surfrider etc). So unless there’s a service bulletin relating to this type of restraint from Intamin that I don’t know about, it’s some shit that village has put in either from an insurance writer or an operations manager who thinks they know better. haven’t been on superman in 5 years so operating on fuzzy memories here, but isn’t there always a cast member in the queue that operates the front of the line? Isn’t it their job to get the next cycle of riders in front of the doors after the people in front of them have stepped through? Seems weird
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Movie World Maintenance Schedule 2025
Last year, when the ride went down for its extended closure, it reopened with everything working except the external fog. I get that for most riders, the main draw is the thrill section, so the experience doesn’t entirely rely on theming so I suppose it would be classified as more so a nice to have thing. However with Jungle Rush, the signature/unique element of the ride is tied to the temples themed environment, which makes these kinds of issues more noticeable and harder to ignore.
- Scooby Doo Spooky Coaster Overhaul
- Forum Upgrades – December 2025
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TBoy started following Forum Upgrades – December 2025
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King Claw - Larger Replacement Intamin Gyro Swing for Dreamworld
I saw one comment about Scooby having lights on in the Queue which is obviously indeed a problem that needs to be addressed. However the piece of complete garbage that was Next Gen at Scooby was the brainchild of the GM at the time - there is no blame shifter button to push on that one. The new additions to DW are damn awesome, absolutely but that one was a big fat fail. 100% biased here but I’d be reserving judgement on SDSC until actually riding it rather than past observations. If the effects stop working in 6 months I’d be very surprised and disappointed.
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Scooby Doo Spooky Coaster Overhaul
This thread is about SDSC so perhaps we could try and limit criticism of the rides theming to actually being about this ride. Yes some valid points have been made about past experiences a lot of people who really do actually give a damn have worked on this refurb and I’d expect everything to be running. If it’s not it’s had an issue today and not something that hasn’t been addressed over this extensive time.
- Scooby Doo Spooky Coaster Overhaul
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King Claw - Larger Replacement Intamin Gyro Swing for Dreamworld
From comments on both the Superman and Scooby (granted, still tech rehearsals but they've only got 36hrs to sort it), it's looking more like the quality issues came from higher up the food chain than the now Dreamworld CEO. Meanwhile he's now got support from above and is making a difference.
- Scooby Doo Spooky Coaster Overhaul
- Scooby Doo Spooky Coaster Overhaul
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Scooby Doo Spooky Coaster Overhaul
I rode it this afternoon as well, i don't think the screens are that bad, they are a huge step up from the previous ones. i think the wild mouse section was better with some disco lights in there, right now you cannot see a thing which makes the drops quite uncomfortable. The trains are the exact same as the old one, no handles on the restraint as promised, they are quite uncomfortable to be honest. overall its better than next gen but there are some things that still need improving.
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Movie World Maintenance Schedule 2025
While we were down to ride Scooby figured we’d jump a ride on Supes. My frustration at MW just seems to grow with each visit, that just basic things don’t seem to work. As much as in a long queue I don’t want to heat the MRT announcement over and over and over - there are 5 speakers in the room and only 1 working, so you couldn’t hear it except for in one little pocket of the queue. Cycles ranged between 3-6 mins in 2 train ops which for MW isn’t bad I guess, but a designated sorter would cut that dramatically. On many occasions the empty train was in the station for a minute and they had yet to put anyone even behind the doors to load. Being yelled at to “not touch the harnesses” as we walked through was different.. not allowed to lower them yourself until every person on the train is seated. Weird. Indoor section had the water effect running, but zero lighting in that section so you couldn’t see it. Whilst the audio is there at the start “cave in imminent” etc, there was nothing around the cave in cab/cop car section pre-launch. Launch audio was there which is good. Launch seems to have an added kick which is very welcome, seemed noticeably faster than last ride. I just don’t understand why small / not so small details couldn’t have been fixed during such a long downtime. In reality I reckon someone could get the queue and ride audio fixed in a day, yet 4 months isn’t enough time? The ridiculousness of ride photos in an area where you can’t get them as you don’t have your phone/wallet continues to the the height of stupidity.
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Scooby Doo Spooky Coaster Overhaul
They really have a terrible track record for restoring theme elements after a massive shut down. That west shutdown with the new station and boats was the same. Same goes for years upon years worth of justice league closures. It's literally like, somewhere along the line, someone gives absolutely no f*cks for any of it and any planned repairs are canned. I just can't work out if it's apathy or if its budgetary. It's honestly pathetic that everyone seems comfortable with the results they keep producing. At some point I would have thought someone with an opinion that mattered would have had a word and a focus would have shifted to actually doing something about it parks wide, but, nope. Still seems the same as usual. I can't for the life of me think its because nobody in their maintenance teams either cares enough or has the skill to make these repairs, so it only leaves me to think it has to be a management decision. Village MO would tend to suggest they don't allocate the funds and the labour to not only fixing the issues, but to keep them maintained/working. I remember a time when they wouldn't want to open with things broken/out of service. They would actively hold up openings while repairs were attempted, and if the ride supe made a note of it in their diary because it wasn't fixed, it would get passed on to maintenance teams and you would normally see something done about it within a week.
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Scooby Doo Spooky Coaster Overhaul
Alright, so I headed down this afternoon with me son to check it out. Got there at around 3 and it was not open, but opened up at around 3:40pm. It’s in tech rehearsals i know so my experience is likely not going to be the “launch ready” experience people will get from Sunday, but for essentially 3 years of downtime, I expected more. Full lights were on in the queue area, nothing playing on the screens. Whilst the introduction of loose items boxes is welcome, the system is ridiculous with the boxes being in the load station, and then when you exit you need to walk through the door between stations back in through the people waiting to get loaded to get your stuff. That whole area therefore becomes just a mass of people bumping into each other. The ride itself - it’s been a long while since I rode the first iteration of scooby but from memory I think most has basically returned. There is a large screen projection along the wall as you turn towards the axe swing and because it’s so vibrant it feels a little misplaced and jarring. That final run into the lift is largely in darkness, and then zero light on the lift (glad those horrible screens with scrappy are gone), and then you don’t see light until you hit the brake run. Entirety of the wild mouse portion is complete darkness. Only light is the from the emergency exit signs on the doors. I haven’t decided if a like if tbh… the turntable after the backwards drop is no longer enclosed. I think some lighting makes for a more fun experience, and I think pitch black dark probably ages some younger riders out of it as not knowing your about to be slammed into a corner or drop may be too much for some. The new brake run room is very different, better than the previous iteration but the static scooby statue with a clearly separate rubber head than only moved about 1mm when “talking” looks super cheap. No haze on the little drop. Tiki room remains the same from what I remember including the ghoul/monster breaking through the sign in the screen. I’m glad it’s open because of the crowd it will suck out of the park, and it gives in indoor option on hot/wet days, but I wanted a bit more wow for all the downtime. Keen to hear other reviews come Sunday to see if maybe some things were just missing today
- Scooby Doo Spooky Coaster Overhaul
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Sea World Dolphin Affinity last show
The new presentation begins on Monday
- King Claw - Larger Replacement Intamin Gyro Swing for Dreamworld
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LKTP joined the community
- King Claw - Larger Replacement Intamin Gyro Swing for Dreamworld
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King Claw - Larger Replacement Intamin Gyro Swing for Dreamworld
a slide is considered a type of amusement ride, especially large ones found at fairs or parks, like Giant Slides, Water Slides, or Helter Skelters, which involve climbing stairs (or a lift) and sliding down for fun, using gravity for motion just like a coaster. Why it's a ride: Amusement: It provides entertainment and thrills, similar to other park attractions. Mechanics: Uses physics (potential to kinetic energy) to move people, often with a specific vehicle (mat, raft) or just the body. Structure: Has distinct parts (stairs, slide surface) and often requires payment or acceptance of terms for use. Variety: Ranges from simple playground slides to massive water slides and carnival "giant slides" with multiple lanes for racing. So whether it's a small playground slide or a massive waterpark attraction, if it's designed for recreational sliding, it fits the definition of a ride.
- King Claw - Larger Replacement Intamin Gyro Swing for Dreamworld
- Wet N Wild Zoom Zone
- King Claw - Larger Replacement Intamin Gyro Swing for Dreamworld