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Everything posted by Gold Coast Amusement Force
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Fully6 - WhiteWater World's new slide tower
Gold Coast Amusement Force replied to Tim Dasco's topic in Theme Park Discussion
From today -
The night started with pyro (spark) and basic lighting out the front of Dreamworld. The queuing was a mess. The event starts at 6 and people were being let in at 6. There is a reason fright nights and other events let people in early prior to event start. The side entry was open with 6 queue lines leading into only 2 entry gates which was an overflowing and long mess. I ended up waiting over 20 minutes to get in. The decorating around the park were fine with hay and pumpkin everywhere you looked. The “orange” fountain was a failure, only appearing orange from a certain angle because of lighting. The event didn’t seem to have a cohesive “halloween” theme but rather a festive theme. There were laser lights and coloured lights which didn’t seem to follow the “spooky” trend of the night. Despite being a family halloween event, it failed to be spooky enough. At times thought I was at a park after dark event. The globe used for Winterfest had a halloween backdrop being used. Once again, this doesn’t really fit a spooky theme and didn’t make sense. There were three pumpkins that has projected faces that moved which was a cool concept. The monster was open and didn’t appear too busy. Ride queues were next to nothing, getting on to Tower of Terror and Buzzsaw on the first cycle. Sky Voyager was also only moderately busy. The highlight of the night was the train experience. The bawd brothers were looking for gold and got blown up. This was a new and unique show to the night and was presented well enough. Once you boarded the train, a “crazy scientist” character was looking for the “Mississippi Monster.’ You pass various footprints and pumpkins before being dropped at Billabong Station. There, you see a lighting display with a sea monster animatronic in the water. Cool to see a narrative based experience with physical props. Only complaint is that there was not enough room because only two carriages were attached. They also seem to undersell tickets as the park was not busy at all. It’s great having the park not cluttered and ride queues being short, but they defiantly could have sold more tickets than they did. Finally, the candy stations had the longest queues in the park. You could receive a brochure at guest services that would be hole-punched when you visited a station. Overall, good start to the event, some minor and major changes needed to make the event better next year. Also, I will upload videos of the experience tomorrow.
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Fully6 - WhiteWater World's new slide tower
Gold Coast Amusement Force replied to Tim Dasco's topic in Theme Park Discussion
Forgot to post this as well, gives a good indicator of how the slide will stand. -
Raging Waters Sydney new waterslide update
Gold Coast Amusement Force replied to Mc coaster's topic in Theme Park Discussion
Which is important because the hydro coaster at WWW needs to have two people. -
Fully6 - WhiteWater World's new slide tower
Gold Coast Amusement Force replied to Tim Dasco's topic in Theme Park Discussion
A look at the lighting on some of the slides. -
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Fully6 - WhiteWater World's new slide tower
Gold Coast Amusement Force replied to Tim Dasco's topic in Theme Park Discussion
Also, thanks to @AlexB for finding out that the parts had arrived. -
Fully6 - WhiteWater World's new slide tower
Gold Coast Amusement Force replied to Tim Dasco's topic in Theme Park Discussion
Slide parts have arrived and fully 6 fencing has gone up around the site. You can also finally see the foundation the ride will be constructed on.