Everything posted by Dean Barnett
- DC Rivals HyperCoaster train stuck mid-course
- DC Rivals HyperCoaster train stuck mid-course
- Movieworld Update, 19th September
- Movieworld Update, 19th September
- Movieworld Update, 19th September
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Movieworld Update, 19th September
I work in broadcast/live events. TVs are pretty good now. Even the smart ones. In the studio I work in we have a few off the shelf TVs for monitoring over networks and stuff. 4 LGs have been on - 24/7 for 4 years now with no issues. One OLED monitor that’s worth $16k gave up just before it’s 3rd year. Regardless - they can probably buy a new tv every hour that they don’t need to pay for staff to operate rivals rn
- DC Rivals HyperCoaster train stuck mid-course
- DC Rivals HyperCoaster train stuck mid-course
- Movieworld Update, 19th September
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DC Rivals HyperCoaster train stuck mid-course
We do know that it was really windy that day. It didn’t make it through the course because it was really windy *and* empty. Yes that is an assumption but a very calculated one. It’s still there because they apparently chose to try a pull though - probably the most complex of the options - using multiple cranes, cables and pullies - then just hoping the numbers are right that it will make it around… empty… from a standing start. We don’t know the lines or communication but what I have pointed out is similar issues have been solved in days - not weeks by simply picking the train up, putting it on a truck and rebuilding it again on the maintenance track.. or maybe even the holding brake ? I feel like Movie World may be looking at other options now like potentially borrowing the launch track from Tiapan to rock launch it back to the station.
- DC Rivals HyperCoaster train stuck mid-course
- DC Rivals HyperCoaster train stuck mid-course
- DC Rivals HyperCoaster train stuck mid-course
- DC Rivals HyperCoaster train stuck mid-course
- DC Rivals HyperCoaster train stuck mid-course
- DC Rivals HyperCoaster train stuck mid-course
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DC Rivals HyperCoaster train stuck mid-course
I feel like this carries more logic than the current method they're attemping. I know our parks aren't anything like the bohemiths of Europe and America - but when Gatekeeper valleyed at Cedar Point in 2019 (whilst loaded) they had the stuck train off the track the next day and it reopened the day after that. If the other DCR train is operational - I'm really perplexed why they're going with a pull through attempt .. even if you can't get 2 trains running - one train is a hella lot better than one of your people eaters being closed for a school holiday period. You'd only need one crane and its heaps faster than attempting a pull through.
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DC Rivals HyperCoaster train stuck mid-course
- DC Rivals HyperCoaster train stuck mid-course
- The Decline Of Movie World
- DC Rivals HyperCoaster train stuck mid-course
- Top Thrill Dragster at Cedar Point "Closing"
https://www.dailymail.co.uk/news/article-3546998/Sydney-Luna-Park-ride-Tango-Train-closing-21-years.html- Top Thrill Dragster at Cedar Point "Closing"
At the end of the day - roller coasters are all about how guests interprate the experience. Gawking over energy effiency isn't really a thing Here's a roller coaster that launches out of the station, and could roll back into the station ... no brakes. I was asked what I'd personally prefer - but you're right..- Top Thrill Dragster at Cedar Point "Closing"
I feel like the official TTD acceleration time is off - ElToroRyan reckons its closer to 3.0 secs by going off the POV video where the brake for the catch car starts .. so assuming that's wrong and everything else is correct - TTD - 193km/h in 3 seconds Xcellerator - 132km/h in 2.3 seconds (37% slower top speed, 26% quicker time) MaxxForce - 125km/h in 2 seconds (42% slower top speed, 33% quicker time) Superman - 100km/h in 2 seconds (63% slower top speed, 33% quicker time) Food for thought.- Top Thrill Dragster at Cedar Point "Closing"
I've done both about a week apart. If TTD was a ten.. Xcelerator would be like a 5.5. I'd rather a more powerful launch. Other parks can already offer less powerful launches. GP don't care about how much power a coaster consumes. The only better alternative would be an compressed air launch.. but I'm not sure it would be physically possible (and unlikely because they'd still need the brake fins on the launch.. which they removed)
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