Everything posted by Gazza
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Theme Park food prices
I think thats it, I don't mind if food costs more (Everyone tends to automatically compare with McDonalds/Hungry Jacks, even though there are plenty of mainstream chains which charge more...Grill'd, Nandos, MosBurger etc) But what is important is value for money. If it's expensive, it should be good quality.
- Movie World's Fright Night 2012
- Movie World's Fright Night 2012
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Melbourne theme park?
I don't think a rooftop theme park would fly, for a number of reasons. I think inner city locations are a poor choice for theme parks...Much better to pick a location with plenty of land surrounding. I feel this way because: -Noise complaints from surrounding residents in Southbank, and reduced amenity for people staying at Crown (Crown seems more positioned as a luxury entertainment product, not a go wild/have fun type thing like Vegas) -Limited space to actually build anything good. -No space for future expansion to keep guests coming back. Side point, I'm interested to know what this "elsewhere" location is for the tennis courts and the hotel gardens? "Somewhere" I presume?
- Movie World new ride: JUSTICE LEAGUE: Alien Invasion 3D.
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Movie World new ride: JUSTICE LEAGUE: Alien Invasion 3D.
Presumably Sally have only had this product (Combined laser target + 3D target ride) available for this long. http://www.facebook....&type=3 That's an advert for the system from June 2011, but presumably they have been developing it for longer previously. So for sure 3 years ago this tech didn't exist. Toy Story Mania opened nearly 4 years ago of course, but the targeting system on that ride is not optical, but rather based upon the ride sensing what angles you have your little fixed shooter at.
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The Off Topic Topic
^Ah nice, good luck with it! Here's the pretty PDF version of the job ad: https://www.onetest.com.au/documents/p64640_posInfo_1209211157.pdf
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Movie World new ride: JUSTICE LEAGUE: Alien Invasion 3D.
I've actually ridden both the Cali and Orlando versions, and I still think static characters look gash....But I guess Zurg is ok because his head moved, and in Toy Story he had that same limited range of movement. But thematically, I think Buzz is one of the weakest Disney attractions. The only real impressive thing is the Buzz animatronic in the queue. ... If it were up to me do to a JL ride from scratch, I'd probably do a storyline where Lex Luthor has taken a city hostage and planted bombs or some other evil gizmos across the city, and you have to whip around and disarm them. The 3D scenes would be boss battles with Lex in his battlesuit , or his aircraft etc where you are assisting a member of the JL to fight him(you might shooot at weak points, or at waves of weapons coming at you) Instead of spaceship scene in this ride, youd naturally infiltrate lex luthors hideout, and do as much damage inside as you can and shut down the central control of his evil plot. Final battle would be lex v superman, before narrowly escaping. I'm sure this would be cool in real life, but I'm not gonna get hung up that this wasn't the one story option out of hundreds that didn't get built No I argue because in the nuances of a theme park attraction aimed at a wide audience certain things work, and certain things don't. Translation: I'm mad that I couldn't convince people, so I'll throw in some random rudeness for the sake of it (which is wrong because DjRappa is not a Teen), and go home, taking the ball with me."
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Movie World new ride: JUSTICE LEAGUE: Alien Invasion 3D.
Exactly , its not like you can hear the storyline dialogue at that point in the queue, it's too quiet....All I could hear is the conversations of hundreds around me. Nah, because JL fans are gonna foam at the mouth that a JL ride got built in the first place. They've been waiting decades for this moment. Honestly, you're gonna love it mate Also, I looked up a Parademon, Looks pretty goofy to me, like something you'd see on a kids backpack. I just don't see it. If you wanted to fill a ride with 100 of them (There are presently 100 targets in the ride), to make animatronics out of them would be well out of the rides 9 mil budget. So instead you'd end up just having 100 static parademons, which would be hardly threatening, and would look gash. On the ride, its hillarious seeing the various citizens in a zombie like state, trying to pull the starro spores off their face, saying "starro! starro!" like a zombie would say "braiins, braaaaains!". So what's this about the ride experience being diminished? Because I didn't find that to be the case, and everyone else who has ridden (have you?) seem to agree.
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New Dreamworld Attraction
This is on the MW website, so any member of the public would have a clear idea as to what the attraction involves. All I know about the DW one at this point is that it's Kung Fu Panda themed.
- Movie World new ride: JUSTICE LEAGUE: Alien Invasion 3D.
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New Dreamworld Attraction
^Dear Dreamworld, I'm not buying a pass until you tell me what this "New Attraction" is. Being vague about new rides is so 2010.
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Constrictor for Wet 'n' Wild
And not only that, they've painted those retaining walls in red and yellow stripes. Impossible to get a clear pic from outside the park, but I could see it from the moving car.
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Sea World Storm Coaster construction 2013
^It's the sort of coaster I'd want to see at any of our parks in the future. It's just like an Intamin Mega Lite.
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Movie World new ride: JUSTICE LEAGUE: Alien Invasion 3D.
I got on it around 4pm. RAC the ride exit makes use of an old emergency exit from the old Batcave, since that area got used as the load/unload. There is a new concrete ramp out the doors leading back out into the courtyard. Old exits obviously not in use since the simulator pod area is where the actual ride track is.
- Movie World new ride: JUSTICE LEAGUE: Alien Invasion 3D.
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Movie World new ride: JUSTICE LEAGUE: Alien Invasion 3D.
No its not cost thing at all. And nor is it a case of what villains are well known. Ok, everyone knows who Superman, Batman, Wonderwoman and Green Lantern are, A smaller amount I'd say know who Lex Luthor is. Beyond that, I doubt anyone has heard of Parademons, or Uxas, or Starroes for that matter, unless they are comic book fans. So it's a case of just picking someone and running with it, and obviously starroes made the cut because they allow for the simplest storyline without needing to know much about the background of the characters...They're aliens that stick to your face and take over, simples...... The GP is not going to see a starro as better or worse than other villain options out there, because the vast majority wouldn't even know what other enemy options to compare with, its just a ride to shoot 'baddies' as far as they're concerned, and the JL are the real stars of the show (exuse the pun)....I mean, There's a dark ride where you shoot turkeys for goodness sake (sorry, call the turkeys) and people ride that despite the sillyness. So the only ones dissapointed by starroes would be this set of people: Its not so much the number of cars circulating the ride that matters, or even the length of the ride, but rather the dispatch interval. In other words, how frequently cars leave the station. This is the critical measure, because the more frequently the cars leave the station, the more people that get sucked out of the queue. At this stage, it's hard to get a dispatch interval because things are so stop start with soft opening breakdowns etc. If a car left the station every 10 sec that would be 1440 p/h Every 20 sec would be 720 p/h Every 30 sec would be 480 p/h Every 60 sec would be 240 p/h Be wary of the number of cars as a figure, because not all will be out on the course at once (Some will undoubtedly be spares)
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Movie World new ride: JUSTICE LEAGUE: Alien Invasion 3D.
As is a bit of a tradition when I ride a new ride here, its time for my "round up", a nice long post full of spoilers and all the fine details for those interested. - - - - - - - - - - - - - - - - - - Ready? - - - - - So, as we all know the Facade has been redone as the hall of justice. There's no signage directly calling it "Justice League: Alien Invasion 3D (or whatever it's called these days). In fact, even on the safety sign is a red and black logo which says "Advanced Research Group: Uniting Superheroes". Ride ops wear uniforms with these logos too. Theres a nice new In the plaza at the ride entrance is a golden sculpture that represents the founding members of the JL, and a plaque which reads; This monument represents the super hero founding members of the JUSTICE LEAGUE. It and the hall of justice stands as a beacon of hope to all mankind and other worldly beings that fight for this world and defend our planet in the name of peace and honour. It is to remind us that even in our darkest times unity, courage, and hope will be our greatest weapons against those who threaten our planet. ... "The real test of honour isn't how you die, its how you live" - Superman Also in the plaza is a hastily set up set of PA speakers on a pole... So, we move forwards into the Hall of Justice. All the old Wayne Manor interior has been given a glossy marble finish, and the floors are now terrazo. Very nice. A couple of "coates hire" type generators on two wheels have been parked inside, with satelite dishes, and powering TVs giving the news feed: starro spores are swarming down to earth, and citizens who are not infected are being advised to seek shelter in justice league embassies around the world. The area isn't conducted as a preshow like on Batman where a presenter gives a speech and presses play on a video. Rather, its a case of videos on non stop loop, so the preshow is more like say the ones on the harry potter ride, where you kinda just file past. The library is just as big as it used to be, so a few emergency barricades have been set up to direct people from the entrance through to the next bit of the queue...... The next bit is a circular hole in the wall, with an alien scanner, which has a row of coloured led lights and air puffers as you walk through and a robotic voice which frequently says "scan completed: no infection detected". After you pass through the queue beings to ramp up. A large projector screen has a camera looking down onto this bit of the queue with a polarised image, and a facial detector (so occasionally you'll see a red rectangle flash around faces in the image) From this point on the queue just switches back. The walls are a metalic blue colour, clad with this 'lego brick' type pattern of circles. You can see the big screen at the back of the room from this point and couple of plasmas cantleievered off the big columns in the room (The scale of the load area is great! it used to be the bat cave of course so it feels quite large and impressive) occassional cut in by Starro the Conqueror . There were speakers on the wall, but at present they need to be turned up to overcome the chatter of the whole queue. So the queue was a little stop start due to sending through empty cars and short breakdowns, the crazy thing is a lot of people were leaving after only 10 mins of queuing! Quitters! On the final switchback is a set of racks with 3d glasses, no signage at current reminding people to get them, or anything calling them "Night vision goggles" or "Starro spotter goggles" or something cool like that. With some luck, I was called up as a single rider, and got front left seat. So from the load, you make a left, a swirling teleportation projection is on the doors, which open before you to reveal that you are in a back alley. To your left is broken window with a infected person inside, above you is a elevated subway train track. As you make a U turn you pass a dumpster, which an infected heavy metal rocker pops out of. after making the U turn you face the first screen, which is a bunch of infected citizens hurling starro spores at you. You can both shoot the spores flying at you, as well as free the citizens by shooting the starro stuck to their face. The track turns left and goes straight for a bit, the alley continues, on your right you see an infected buisnessman with a starro stuck on his face, and plenty of starroes stuck on the wall. You pass through another teleportation door and find yourself on the streets of metropolis, and immediatley turn left. You see an animatronic stereotypical "New York tourist" sprawled lazily on a park bench, in a hawaiian shirt, with a camera around his neck and a starro on his face, you also see an infected traffic controller waving a stop sign. This metropolis scene seems like a good place to rack up points, with a few small targets hidden behind trees and in nooks. As you approach the end of the street an infected person is behind a doorway which opens. You turn left again, and face a giant 3d screen. Wonderwoman has lassoed a bunch of infected people, and you shoot at their faces to free them. The track turns left and on your left is a huge wall, weighed down by a crapload of starroes stuck to it, that begins to tilt towards you. An animatronic supergirl catches it, preventing you from being squashed like a bug. You U turn to the right into another street scene, with details like a, illuminated "parking" sign on your left. Straight ahead is another 3d screen. The flash runs around in circles, making a tornado that sucks in the starros swarming towards earth, and directing them towards you so you can zap them. You turn left and pass under a sign which says "Central City Freeway Ahead: Toll Road", with 3 starros stuck to it. You them approach the toll booth, and the attendant is infected. The toll gate rises. On your left you see an electronic traffic sign which first says "Caution: Traffic Ahead" before going fuzzy and haywire and the message changing to say "Join Starro". You pass under another big overhead freeway sign, which has a fogscreen under it, and a projection of Starro the Conqueror, who threatens you. Looks cool, but the only bad thing is your gun wont work through it, so you have to wait till you pass under till you can hit the targets on the other side. You then approach the Starro Command Ship, which has landed itself in the middle of the freeway. The landing gear on the left has crushed a car in the process, and the landing gear on the right has caused the surface of the road to buckle and crack. The belly of the hull of the ship has a bunch of starros stuck to it. As you get underneath a projection of the green lantern can be seen. he uses his ring to force the spaceship door open, and you get inside. The track inside the spaceship twists and turns, with plenty of starros stuck to the wall. You face 3d screen where starro spores repeatedly try and attack superman and green lantern by attaching to their face, so you help by shooting to detaching whenever that happens. After that the track continues through the spaceship, with more spores stuck to the walls. At this point my car momentarily stopped, looked down...69500 points by then, person next to me was about 35000....And then the gun stopped working. The final scene where you fight starro the conqueror was blank, no projection. The car stopped again on that straight where you escape the spaceship. I did get to experience the explosion twice though. The lighting goes a bright yellow and some woofers make a loud boom. Very cool. The car started moving again, and you pass under some warm air (I guess it matches in with the explosion) The doors open to reveal the justice league (and a traffic light on the left has the ride camera, but i had stupidly put my gun away, so i just looked a bit odd). This scene was frozen, so it was really erie seeing these 3d characters floating in space, and sort of moving past them like they were ghosts. A turn brings you back out to the loading area. Up until the gun stopped working and the scenes froze it was really good, but hey, first day, first ride of this system, teething problems will happen. As you head out the exit you see your ride photo, but on mine no score had transcribed itself onto the ride photo, so i think that might have just been part of the issue on my cycle. There is no photo store attached to the exit ramp, so presumably you pick them up from the DC store. Well, that's it....any questions? And some pics:
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Constrictor for Wet 'n' Wild
So, this thing is open now guys.I would've ridden this arvo, but was too busy over at Justice League :)But after park closing I did go over to the WnW car park and get this pic....Zipline and Constrictor are happily coexisting.
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no more dive in movies
No, I think it's a ridiculous suggestion to put it in the pool, but you seemed to imply it. Nor can the projector go near the edge of of the pool, closer to the front because that would be well out of the limit for offset. It's not a case of strong or weak points on my part, or some one magically "coming up" with a solution to the technically/operationally impractical. AlexB is right, the only way would be for the projector to go on dry land at the front of the wave pool, just like how it was done at WnW. I suppose a 2nd option could be a rear projection screen, (with an inflatable screen floating in the pool, WnW Hawaii style) but I can't see that being a big money saver.
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no more dive in movies
What, put it on legs in the pool?
- Movie World new ride: JUSTICE LEAGUE: Alien Invasion 3D.
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Movie World new ride: JUSTICE LEAGUE: Alien Invasion 3D.
^I think thats spot on. With the starros, it's easy to stick them on walls, on the faces of infected humans etc. And yes, it helps avoid confusion since people know what is a target and what is not. Just look for the starro spores! It also makes the ride story easy to establish. If they used a bunch of main villains people might not know who all of them are. Starro might not be a well known character, but in the context of a shooting dark ride it was a logical choice....churn out a bunch of stars, put em everywhere, and you're set. But its not the same. You cant make 100 little Uxas and put them on a wall.
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Constrictor for Wet 'n' Wild
I think the cleaning products would be kept out the back, they wouldn't give them to customers.
- Movie World new ride: JUSTICE LEAGUE: Alien Invasion 3D.