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Gazza

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Everything posted by Gazza

  1. Ok but this is a strategic planning discussion, which by nature involves accounting for upcoming investments, not pretending it wont exist alongside another future attraction.
  2. Grona Lund is Intamin https://www.intaminworldwide.com/ikaros-groenalund/
  3. VRTP worked with Intamin for Doomsday.
  4. Basically because MW has Batwing, and LPS has Hair Raiser and Adventure World has Inferno, so that's basically all the major parks covered with a drop ride unless LPM gets one. I think Aussie World has one in their masterplan too, but they wouldn't have the budget for an Intamin one.
  5. Wouldn't those lakes be Paradise Country? Or even just generic Village owned land.
  6. Yeah, DW already has a “backwards and forwards” coaster: Buzzsaw. Boomerangs are just a less thrilling version of that, and a Boomerang would be a step down from the new launch coaster anyway. I wouldn’t mind if they got a family boomerang as a family ride in future years though. PS, I love how in these threads people just post stuff Australia already has or had. DW should get a water coaster. DW should get a Hopkins Superflume. DW should get a Boomerang etc etc. Please.
  7. Lol you spent more time responding to this thread than an actual theme park trip report I wrote.
  8. Ok the forums seem a bit busier again so i should really finish off these Japan trip reports. I went to Nagashima Spaland on a Sunday in December, the park was lively but not heaving. https://www.parkz.com.au/parks/JP/Kuwana/Nagashima_Spa_Land/ It seems to be every trip report of this place is dead in terms of crowds, so people tend to enjoy a fairly easy day. The issue I discovered with Japanese parks is that when they become even slightly busy, the slow operations they all have (Outside Disney and Universal and Legoland) just becomes a bit painful so even short queues just eat up time. Over the course of my day, I managed to ride the main coasters once*, and that was relying on using express passes, so tragically, I only got to ride Hakugei once (And they shut the queues before closing time, so my recommendation would be making sure you get a few express tickets for earlier in the day if you want to re ride....and avoid weekends (Which were unavoidable in my case) Also, Ultra Twister was closed, as was the Intamin first Gen Freefall ride. Genuinely miffed about both. To get to the park you can get a train from Nagoyas main station to Kuwana, then a bus. Or you can get a direct bus from the central bus station. The latter option is about 10 min longer, but much easier. If you do get a bus, sit on the drivers side so you can get pics of the coasters as you approach the park. The park has two entrances, a front one under Steel Dragon, or a back one near the resort/ SW corner of the water park. The bus will drop you at the latter. Pre purchasing tickets is a pain for foreign visitors, so make a beeline for the ticket booths. I opted to wander around the outside of the park briefly for some pics before opening. The park itself is neat, tidy, and well maintained, and surprisingly compact for the number of rides it has, so is easy to navigate. There's also a wide variety of flats, none of which i got to ride So I'll do a run through of everything Hakugei 2 hour queue as soon as it got here at opening so I noped out and got a fast pass. A couple of minutes of coaster heaven, being thrown in all directions, unexpected twists, heaps of airtime. I went to go back for another ride later in the day but the queue had been closed fuuuuuuuuuu, so I really have to judge it on that one ride. I probably liked it better than Steel Vengeance, this one seemed more spread out and varied, had a zero g stall, and didnt rely on a shitload of painful airtime bumps to pad out the last half of the ride. Superb. Steel Dragon 2000 This one is Morgan hypercoaster with B&M trains, so runs very nicely. It's not the most imaginative hypercoaster out there, but it does shine in the latter half with the long line of airtime hills at the end. again, Only a single ride on this one sadly. Bobkart Bobkarts are like those toboggan runs, but on flat ground, with a motorised kart. They are moderately thrilling, with tiny pops of air over the bunny hops along the course. Naturally though you just push the lever foward and go as fast as you can, but the max speed is only fairly moderate. You dont get the fear factor of the gravity driven toboggan runs where you can go fast, but have that fine line of almost tipping it. Acrobat This flying coaster is a clone of Manta at SeaWorld Orlando. It's a good solid layout. The park run it like idiots though, with one train and one station open, and the train is parked before they let you in to the gate area put your stuff in the lockers, so forking out for a fastpass is a must to avoid their fuckwitted operations that cause slow lines. The pretzel loop is crazy of course, but these become a bit harder to tolerate the older you get. This was the only coaster i got a 2nd ride on because I basically hot footed it there around 4pm when it was apparent the queues for the other coasters were closing and managed to snare a pass just before they turned off and emptied the machine for the day. Corkscrew I think this was the first coaster i had to actually queue for at this point, and it still took 30 mins for a few trains. Well taken care of, this ride is like the SW Corkscrew if it didn't have a loop. Wild Mouse This was obviously bought from the German fair circuit, because the pay box had Euro plugs in it. As you probably guessed, only one side of the coaster was open, so another 30 min wait. Not sure what else I'd need to write about a mouse coaster. I did get this cool pic though. Giant Wheel Aurora Japan = Land of the massive Ferris wheels. I got on this one around midday when the sky was clear and there were minimal shadows. You can see just how logically the park is laid out and how neatly attractions are slotted together. Farm De Bang Bang Farm De Bang Bang was a toy story mania type ride with ugly 4 person cars: I did find the pull cords were a bit worn out on this one so it was hard to get points. All of the games had a farmyard theme, with the last one involving setting off fireworks at sunset. Jet Coaster When you go to Japan, you have to ride a jet coaster, a ride type with long drawn out shallow drops and wide turns. Imagine DWs thunderbolt after the loops essentially. Another short queue/long wait situation, but the ride was relaxing, with a nice leafy setting compared to the rest of the park. Looping Star A couple of bites of the cherry with this one. First time around it broke down while i was waiting, thankfully it was up and running again towards the end of the day. These things are great, with a powerful loop and fast turns, and even a couple of speedy pops of airtime towards the end. A true classic. Shuttle Loop Not too much of a wait for this one, i dont mind shuttle loops actually (Arrrow ones are my fave) but i guess it feels a bit underwhelming in the same park as Looping Star. Children Coaster This thing was deserted, no queue, things are looking up! Arashi I've Ridden Batman at SFFT, Joker at SFGAdv and now Arashi, and Arashi is the craziest. On the first level alone you get 4 flips, and tumble non stop through the rest of the course. Lucky it is so short because i dont think you could put up with it if it was any longer) Jumbo Viking This one was a must do for me. Look at the size of the regular pirate ship on the right, and then the massive double one on the left. I cannot think of any situation where this thing would utilise its capacity, and to be honest the park would probably be utterly heaving with crowds if both sides were running and it had a queue. They only run the ride once every 15 mins , and even then its not even full. It felt a bit gentler compared to a normal pirate ship due to how long the swings are. Peter Rabbit Skyliner Once the coasters were shut and I'd done my 2nd ride on Acrobat there wasnt much else to do, so i did a lap on this one to get some photos, which was a similar ride to the monorail cablecar thing at Tobu Zoo. Photos somewhat unsuccessful due to the poor light at that stage of the day. Haunted House This walk through was one the last things I did for the day. No actors, just static props through nicely done scenes of a traditional Japanese village with stuff the local market seemingly find scary, like wolf headed men and sobbing women. Overall, yes the park is decent with some must do attraction, but just be prepared for queues if the park is anything other than dead. If i was visiting for the first time, 1.5 days might actually allow a more comfortable pace, and if you are done early, well then there is plenty of other places to see nearby with your new found extra time. At the end of the day be prepared for traffic congestion. I had to get a bus back to make an evening train, and it was lucky i had left a buffer and taken an earlier bus, because i didn't have a whole lot to spare in the end.
  9. Protip: US enthusiasts largely have no money to go visit these places and get a couple of weeks of annual leave per year, they're often flat out visiting parks outside their home states.
  10. Imagine using quickset for high load structures Gold Striker, Apocaypse and some other GCIs also use a big slab https://rcdb.com/10857.htm#p=40859 As do the premier spaghetti bowls because of how dense the supports are. https://rcdb.com/528.htm#p=1769 https://rcdb.com/544.htm#p=986 Remember, coaster foundations consist of a pile to a required depth, then a formed pilecap that joins them, then a pedestal (The bit people call "footers") on top of that which contains the hold down bolts that the actual column gets anchored to. For wooden coasters, you don't have big spaced out footers, you have heaps of little ones, so depending on the layout its easier to just lay a singular big slab than forming up hundreds of smaller footers that you're tripping over etc. With a nice flat slab its then an easy task to survey and position the chairs holding up the timber.
  11. Im not even sure if Premier offer the product anymore, and the two (!) they sold have both been removed by the parks that bought them. My question is, how do you message to the public that it's a ride with underwater tracks and therefore its safer...The same local general public that had people thinking Vortex was the same ride as Wipeout.
  12. Why would a fairly new park be wanting to sell their rides? I thought about that too, but ultimatley i think its unfair to lock up the land for heritage events that might only occur every few weeks, whereas if you opened it up and removed the tracks, people could enjoy it every day,
  13. But the parks have separate owners?! The thing is, its only 4 trains that can be kept there so its a very small facility, and it seems a bit over the top to maintain a winding section of track and stabling on a prime section of waterfront land. Surely they can just add an additional 4 stabling tracks to another facility elsewhere on the T1 or T9.
  14. WWF allows 95cm for accompanied children, Plunge at Aussie World 100cm for accompanied children. Pulsar at Walibi has a 120cm height requirement, so not a family ride.
  15. ^Yeah, i mean we already have a water coaster, and already have a coaster with a tilting lift. Are you guys fans of the coaster section of Storm or something?
  16. Yeah I'm allowed to do that after thinking it over a bit more in the time between posts.
  17. Ok cool but the topic was talking about the Dreamworks Experience, not random ideas for Halloween.
  18. What does the G stand for in RHLG? IMO, I'd just get another flume but make it bigger. Powersplashes dont have broad enough appeal, and Storm Coaster doesn't seem to be popular.
  19. Ok but how does that apply to the overall kids zone? The suspended coaster, bumper cars, pandamonium, sword swing, ball play area etc....Is that all Adams Family?
  20. Does Mad Max have to be open world? Option A is just re-do the set with rockwork over the Italian/Gold Coast/whatever they are supposed to be and just have it like some desolate canyon, with "caves" the cars come in and out of. Option B is cover the existing buildings with lots of rusty metal and junkyard stuff....Not a city, but a "base" of sorts. I think you guys are taking T Bone too literally. I don't think literally go and dig a pool out and rig up seaplanes, but certainly a few catwalks with hand to hand combat is feasible, and have cars instead of boats.... like they already do. Then whats the point of having a big arena if you're not going to do explosions, car chases etc. They already do batmobiles and hand to hand combat out in main street. At the very least, i think this is doable for a similar budget to what HSD1 cost, which bear in mind laid a lot of the groundwork in terms of BOH, a bigger arena, and more seating. $10-$15m on sets and cars would go a long way. I would disagree that DC stuff has "broad appeal" in the same sense. The people who are into DC are already coming, and mad max, or another action IP would appeal to a different audience who perhaps haven't been to MW in a little while. I'm not even going to get into young kids, they can have their scooby and looney tunes shows, and if you want to do something good, you cannot attempt to please everyone....If you tone it down enough for kids, it becomes a snooze fest for the actual core market of the show.
  21. Im not sure what I'm missing, but why is a DC themed stunt show achievable, but not Mad Max?
  22. Wait what did I miss?
  23. These were already posted in the New Atlantis thread.
  24. I think it would be impossible. What manufacturer is going to want to sign off a ride where the customer has commissioned and tested it themselves. Would Worksafe issue a certificate if that was the process? I think they're gonna have to wait, but happy to hear suggestions on how the process might work.

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