Everything posted by Gazza
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New bins in Wild West Falls queue
UTT wouldn't have the same density of people though.
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Was Storm Coaster worth the money?
I think the attraction was a decent choice (Once upon a time, everyone wanted a water coaster at SW remember), but the theming concept is just so weird. Like a collection of nautical stuff outside because a cyclone has hit a port, fair enough, bit inside, is it meant to be a ships interior, or inside a warehouse or what? Also, it seemed like they were so intent to re-use the bermuda building that they basically lost what should have been a major social media selling point. Everyone who goes to MW takes a photo of WWF splashing down, or at Universal of Jurassic Park splashing down. These are very popular rides, and storm should have had the same impact. But instead the Splashdown is hidden inside, so it looks like a generic roller coaster, and it's quite difficult to sell the idea of the water coaster. If i may pose a second question @Dano46610 , would people like it more if it was just done like the one at Djurs https://rcdb.com/9377.htm#p=35031
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Sea World Carnivale 2020
We can only hope.
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The New Atlantis - Construction Updates
I'd call them Besser blocks, or just "blockwork".
- Down comes Sea World Water Park
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Superman & DC Rivals only running single trains
The statement that might be "true" is that Superman might be undergoing a more extensive train rebuild, hence one train. I think the pic is just to illustrate the harness design for those unfamiliar with it. Ive been on a few Intamins that have been refitted with the soft type harnesses, would be good if it did happen with this refurb.
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The Off Topic Topic
I dunno how I failed to notice this until today, but the Big 4 on the other side of the M1 to Movie World have put in a Polin water play structure bigger than the one in WnW Jr. it was already pumping water, so its off they wont open till February. https://goldcoastholidaypark.com.au/gold-coast-park-facilities/water-park/
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Delete
- Take to the Skies with Sea World Helicopters in their all new world-class Terminal
Also why did they do one building with a curved roof but the other with a conventional roof?- Dreamworld December Update 2019
When I went past DW this morning fully 6 appeared to be doing testing/filming, with people on the slides.- The New Atlantis - Construction Updates
What's the clearance like in the Plaza area?- Vortex ride Delayed at SW
That's true on a technicality, but there would be a consumer expectation it's open for a decent chunk of that summer so you can enjoy it it in the summer holidays.- Trip Report: SFMM & Knotts
So, I did a brief visit to both Six Flags Magic Mountain and Knotts Berry Farm. As always, the links lead through to the full collection of new pics, the ones in the trip report are just a sample Six Flags Magic Mountain https://www.parkz.com.au/search/photos/location/park-55-Six_Flags_Magic_Mountain I was a bit crazy and drove here straight after arriving at LAX. Customs was understaffed and the auto kiosks weren’t working for anybody, so that meant manual processing and a 2 hour wait. Normally I’ve never had a problem with SFMM, but it shall be forever tainted in my mind after my wallet was pinched there and whoever did spent hundreds of dollars on merchandise within a couple of hours. Get it together America and stop allowing signatures for Credit Cards please. But the day started well enough, and it was much quieter than I expected. X2 I was determined, above all to get on this thing again, since my last ride was shortly after the conversion. A bit shaky but overall still a great ride. I’m not too familiar with the flipping sequence so that introduces a feeling of uncertainty when you ride since you are never quite sure when the seats will rotate. The highlight of course is flipping headfirst down the first drop before rotating onto your back. There’s also an airtime hill where you do a full flip at the top. Full Throttle The 2nd big priority since I always manage to miss it. Walking through the queue you really get a sense of how stuff get slapped together at Six Flags. What are they thinking? After a short technical delay I was onboard. As far as launch coasters go it’s pretty middle of the road, the giant loop is cool, but the airtime hill on top is average, and it feels like it could have done more than just drop into a set of brakes. The shuttle launch in the tunnel was a nice gimmick at the time, but is perhaps common place these days, and interrupts the pacing a bit. Twisted Colossus Still one of my favourite rides…the dueiling, the crazy layout, airtime, inversions, it has it all , though I managed to have a sunscreen in my pocket that dug into my leg every time there was airtime. Ouch! Justice League Battle for Metropolis Another Justice League clone, but in acknowledgement that it is up against the likes of Universal, and perhaps due to a bigger budget at SFMM, this is the best of the lot. The preshow rooms are much larger and more detailed, and likewise all the rooms throughout the ride have just been scaled up a bit.The preshow is quite similar to the one on our justice league, with Cyborg demonstrating the laser guns, but on this one he shoots at a lexbot rather than a starro spore. They seem to have modified the ending a bit too, with a couple of huge curved screens back to back, like you’d see on Spiderman and Transformers playing out the final chase scene. There’s a new grand finale too, where you fall off a bridge, but green lantern makes a hotwheels style loop of track that catches you (you drop onto it then loop around to slow down) Heading up over the mountain, you could see that West Coast Racers was no-where near opening, and here we are 6 months later and it still isn’t. It looks like a good ride, but basically a launched version of Twisted Collossus right? It seems odd that they built it over the go kart track, and built a massive structure to accommodate this (Reportedly the most steelwork of any ride at SFMM!) . Would have been cheaper to relocate or re-design the go karts IMO. Superman Escape from Krypton I tend to make a point of riding this at SFMM whenever I go. It was running fast, making a decent height up the tower. It still remains popular, the 30 min wait in the aircon was a relief actually…Can we take bets on how many years this one has to go? It was shortly after this I joined the line for Tatsu, realised my wallet was gone, frantically retraced my steps, went to guest relations etc before calling it a day to sort stuff out at my hotel. ----------------------------------------------------------------------- Knotts Berry Farm https://www.parkz.com.au/search/photos/location/park-58-Knotts_Berry_Farm I was a bit blue the next day but decided to head to Knotts for a bit to go on some new stuff. HangTime This one is a Gerstlauer infinity coaster with a beyond vertical drop, and is pretty good. Unlike Abyss, you don’t just tip over the top, you actually are held at the top for a few seconds (Much longer than a dive machine) before dropping down. A good layout follows, with a mixture of classic and modern elements, such as a non inverting dive loop, an odd shaped corkscrew and a cobra roll. There is also a cool moment where you come out of a cutback at high level but immediately speed down a drop (a bit like a double down) so you get some great air. Voyage to the Iron Reef A pleasant surprise. I wasn’t impressed by Cedar Fairs first dark ride attempt at Canadas Wonderland, but this wasn’t bad. The story was hard to follow, but you’re shooting various steampunk style sea creatures in some grey and dark deep sea environments. It lasted for ages too, one of the longest shooting dark rides ive done I reckon. Most of the sets are quite dark, so you do get a good sense of escapism on this one. GhostRider This used to be quite rough, but regardless was probably many Australians first encounter with a contemporary woodie, so was well regarded for its wild nature. The ride now has new trains, and had some TLC from GCI, so now runs a bit better, whilst still maintaining its great pacing and untamed nature. Overall, Knotts is a great park, and a step above the other Cedar Fair parks in terms of polish, with actual themed lands and rides that seem to adhere to their zones. In particular, Fiesta Village and Ghost Town are real gems, though it would be good if the Boardwalk area did more to break up the expanses of hot concrete.- SFMM & Knotts Trip Report
So, I did a brief visit to both Six Flags Magic Mountain and Knotts Berry Farm. Six Flags Magic Mountain https://www.parkz.com.au/search/photos/location/park-55-Six_Flags_Magic_Mountain I was a bit crazy and drove here straight after arriving at LAX. Customs was understaffed and the auto kiosks weren’t working for anybody, so that meant manual processing and a 2 hour wait. Normally I’ve never had a problem with SFMM, but it shall be forever tainted in my mind after my wallet was pinched there and whoever did spent hundreds of dollars on merchandise within a couple of hours. Get it together America and stop allowing signatures for Credit Cards please. But the day started well enough, and it was much quieter than I expected. X2 I was determined, above all to get on this thing again, since my last ride was shortly after the conversion. A bit shaky but overall still a great ride. I’m not too familiar with the flipping sequence so that introduces a feeling of uncertainty when you ride since you are never quite sure when the seats will rotate. The highlight of course is flipping headfirst down the first drop before rotating onto your back. There’s also an airtime hill where you do a full flip at the top. Full Throttle The 2nd big priority since I always manage to miss it. Walking through the queue you really get a sense of how stuff get slapped together at Six Flags. What are they thinking? After a short technical delay I was onboard. As far as launch coasters go it’s pretty middle of the road, the giant loop is cool, but the airtime hill on top is average, and it feels like it could have done more than just drop into a set of brakes. The shuttle launch in the tunnel was a nice gimmick at the time, but is perhaps common place these days, and interrupts the pacing a bit. Twisted Colossus Still one of my favourite rides…the dueiling, the crazy layout, airtime, inversions, it has it all , though I managed to have a sunscreen in my pocket that dug into my leg every time there was airtime. Ouch! Justice League Battle for Metropolis Another Justice League clone, but in acknowledgement that it is up against the likes of Universal, and perhaps due to a bigger budget at SFMM, this is the best of the lot. The preshow rooms are much larger and more detailed, and likewise all the rooms throughout the ride have just been scaled up a bit.The preshow is quite similar to the one on our justice league, with Cyborg demonstrating the laser guns, but on this one he shoots at a lexbot rather than a starro spore. They seem to have modified the ending a bit too, with a couple of huge curved screens back to back, like you’d see on Spiderman and Transformers playing out the final chase scene. There’s a new grand finale too, where you fall off a bridge, but green lantern makes a hotwheels style loop of track that catches you (you drop onto it then loop around to slow down) Heading up over the mountain, you could see that West Coast Racers was no-where near opening, and here we are 6 months later and it still isn’t. It looks like a good ride, but basically a launched version of Twisted Collossus right? It seems odd that they built it over the go kart track, and built a massive structure to accommodate this (Reportedly the most steelwork of any ride at SFMM!) . Would have been cheaper to relocate or re-design the go karts IMO. Superman Escape from Krypton I tend to make a point of riding this at SFMM whenever I go. It was running fast, making a decent height up the tower. It still remains popular, the 30 min wait in the aircon was a relief actually…Can we take bets on how many years this one has to go? It was shortly after this I joined the line for Tatsu, realised my wallet was gone, frantically retraced my steps, went to guest relations etc before calling it a day to sort stuff out at my hotel. ----------------------------------------------------------------------- Knotts Berry Farm https://www.parkz.com.au/search/photos/location/park-58-Knotts_Berry_Farm I was a bit blue the next day but decided to head to Knotts for a bit to go on some new stuff. HangTime This one is a Gerstlauer infinity coaster with a beyond vertical drop, and is pretty good. Unlike Abyss, you don’t just tip over the top, you actually are held at the top for a few seconds (Much longer than a dive machine) before dropping down. A good layout follows, with a mixture of classic and modern elements, such as a non inverting dive loop, an odd shaped corkscrew and a cobra roll. There is also a cool moment where you come out of a cutback at high level but immediately speed down a drop (a bit like a double down) so you get some great air. Voyage to the Iron Reef A pleasant surprise. I wasn’t impressed by Cedar Fairs first dark ride attempt at Canadas Wonderland, but this wasn’t bad. The story was hard to follow, but you’re shooting various steampunk style sea creatures in some grey and dark deep sea environments. It lasted for ages too, one of the longest shooting dark rides ive done I reckon. Most of the sets are quite dark, so you do get a good sense of escapism on this one. GhostRider This used to be quite rough, but regardless was probably many Australians first encounter with a contemporary woodie, so was well regarded for its wild nature. The ride now has new trains, and had some TLC from GCI, so now runs a bit better, whilst still maintaining its great pacing and untamed nature. Overall, Knotts is a great park, and a step above the other Cedar Fair parks in terms of polish, with actual themed lands and rides that seem to adhere to their zones. In particular, Fiesta Village and Ghost Town are real gems, though it would be good if the Boardwalk area did more to break up the expanses of hot concrete.- Funfields - New 2020 Tornado Waterslide
- Funfields - New 2020 Tornado Waterslide
- Rise of the Resistance Opening
Are you sure? All the POVs look like they just did a 3d recreation of the area around the ship. I want someone to film a slow motion POV, that would answer a few questions i reckon.- Funfields - New 2020 Tornado Waterslide
- Funfields - New 2020 Tornado Waterslide
- Rise of the Resistance Opening
Yeah definitely for story telling....I was thinking you'd have that the cars basically enter the room, realise what you'd stumbled upon, go "oh shit" and then edge slowly along the back wall of the room trying to get to another door without being heard, whilst kylo and the captain chat. Then at some point kylo would turn around, spot you and at that point you'd accelerate sharply and split. Going in to an actual dead end feels a bit forced.- Rise of the Resistance Opening
Ok, so what the story is, is that two of the vehicles droids have been highjacked and reprogrammed, and those vehicles tell the other droids circulating that its a 'prisoner transfer' in the first scene to get away with it. But that's not what I'm talking about. Im talking about here: The riders have been shot at a few times literally trying to escape, but instead they decide to forget all that drive into a dead end next to Kylo and the ships captain and just park and listen in to the conversation, directly putting themselves in unnecessary danger.- White Christmas - 2019
This looks intimidating.- Northam Aquatic Centre
Fully four is nearing completion https://www.facebook.com/northamrecreationcentre/photos/?ref=page_internal For the record: So the red slide turned out like the rendering (albeit teal coloured now) The rest were different as you'd expect. It's hard to see but on the lowest level is a white coloured slide that literally just turns and drops in the middle of the teal helix- Fully6 - WhiteWater World's new slide tower
What's an organ fence?- Rise of the Resistance Opening
My only nitpick is the way they just go in and park next to the two guys on the bridge, like if you were trying to escape you wouldn't just go and cruise up next to the baddies. I reckon it would have worked if you had the 2 cars inching through the room trying to be silent, and then have a real jump scare when you are spotted, then the two cars run separate ways. - Take to the Skies with Sea World Helicopters in their all new world-class Terminal
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