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Gazza

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Everything posted by Gazza

  1. But you said "I'd love to see Arkham replaced with a batman hero attraction"....not "I predict Arkham could be replaced with a batman hero attraction"
  2. Yeah i don't get why anyone is still suggesting DC attractions at this point. Even the biggest DC fan on here should surely be happy with the number already available.
  3. You can request photos without the frame, or they can move the photo around behind the frame layer or zoom it to focus on the relevant riders.
  4. I think the attraction of the Raptor is the small track and lightweight cars, which makes it cheaper and feel more exposed. The T rex just seems like any other 2 across coaster from Mack/Intamin/Vekoma and doesn’t really seem to save much steel IMO. I reckon the Raptor is fine. The existing two installations hold 8 per train, the Jersey Devil holds 12, so that’s no different to an El Loco / Eurofighter / Infinity, and would be more than enough capacity for our parks.
  5. Tall poppy syndrome. It's no different to a text post. You can write what you want but at the same time you're not a bubble if you are being annoying for the sake of it.
  6. Skeeta wrote a pretty good explanation of building codes and you vomited on that. What was the reason for that one?
  7. I drove past this morning. The thick columns seen in the photos above are at max height because there's no more flanges for extra parts, and they have the lugs for the crane on top of the tube. The start platform is assembled on the ground, and its legs are only about a meter long, plus the height of the handrail, so yeah the finished structure will probably end up being a couple of meters higher than what was photographed.
  8. I'd enjoy myself more on Storm and Buzzsaw to be honest.
  9. Looks like it's just a concrete hardstand area for park vehicles try and change my mind
  10. Everyone knows about the backwards launch, it just got announced. The point im saying is a smaller backwards launch is not necessarily a substitute for a full sized standalone attraction. Lol its like saying an impulse coaster is the same as TOT
  11. I think though, using the Wipeout site wouldn't be worth it, because you would be trying to snake over and through the back of house area, and when you got to wipeout, you'd only fit a turn or something anyway.
  12. It was just a bunch of single emoji and gif replies @AlexB no actual content.
  13. If they ward off a takeover bid you could say they are definitely acting defiantly.
  14. Can we name one of the slides "Grundys Revenge"?
  15. La Ronde is the main park in Montreal, located on an island in the middle of the river on the Old Expo grounds. https://www.parkz.com.au/parks/CA/Montreal/La_Ronde A full carousel of photos with captions can be viewed if you start here https://www.parkz.com.au/photo/20197-La_Ronde/gallery/sort/newest/location/park-287-La_Ronde/offset/0 A highly accessible location via a bus or metro, but I decided to set off from a metro station on a different line so I could walk across the bridge and look over the park. A bit of a crowd at opening which looked worse than it is, but the park did fill up as the afternoon drew on. Yeah this is Canada now I think the park certainly does deserve its reputation for being run down, it’s worse than Six Flags St Louis. See these pics to get a sense of how the grounds as a whole looked. Many damaged buildings, faded paintjobs, weedy pavements, unkempt gardens, closed rides. A lot of the buildings are carryovers from the Expo days when the park first opened, making parts feel dated. The ride line up isn’t bad at all, with a good selection of flat rides, a couple of good coasters, and a few okay ones. The park seems to have a large number of show venues. Super Manege This ride will be retired at the end of this season. F. It is an off the shelf portable Vekoma corkscrew, like the one at Alton or Playland Vancouver. I was expecting to get belted but it was fine. Goliath This seemed to handle the crowds well, so I got heaps of rides. It’s the purest B&M “Hyper”, a bunch of airtime hills, turnaround, then some more airtime hills. The turnaround was a bit lame, it’s like they were trying to include something resembling a helix, but instead its just like a slow elevated turn like you get on a wooden coaster. Would have been better as a hammerhead turn or a treble clef. The hills deliver good floater, and I really enjoyed this one. Ednor, L’Attaque Ednor is Ronde spelled backwards. It's an SLC, not great, not terrible against the others. They had a bit of a themed queue themed around a sea monster seeminly surfacing at La ronde. It's an odd choice for the park. They had a pre-exsiting B&M invert, and then got this 2nd hand despite being a worse ride. Toboggan Nordique Single Rider queue, score! Was ok, a Zamperla mouse rather than a Mack one. The drops at the end are much smaller than what you get on the Mack ones. Monstre A dumpster fire, a rough ride and a very shaky structure, very slow operations and no racing. It opened late and was the last thing I did so it turned out to be a wait of over an hour. Basically it does a halfsized first drop, turnaround, some big drop, a helix, some more big drops, then the ride is over. I ended up popping into the park for an hour before closing on another day to ride the 2nd track. Phoenix Ended up on this one without really planning it because it had no queue and I like flying scooters. Dragon An indoor family coaster with a surprisingly lengthy layout. Normally these indoor coasters can have crappy papier mache looking theming, but this one felt somewhat arty, with these metal scupture dragons with lights all over them that would progressively illuminate (Imagine a coaster weaving around the sorts of things you see in parade floats) ...It was fine, but it wouldnt take much to jazz it up with a bit more colour and music, because it felt a bit muted. Le Boomerang A regular boomerang, and bearable. The queue had all the charm of a vandalised public park. Grande Roue The observation tower was closed, so this was a good spot for getting unobstructed photos of the park. Vampire A batman B&M coaster that is totally not based on the batman theming at all The ride was good, but again the area around the ride looked shocking and I don't know how management could walk past. Easily the most intense coaster at la ronde, and a walk on to boot! Minirail A small monorail that does a lap of the park. Half the track was closed due to set up of the fireworks, so you'd get on at the front station and get kicked off at the back one. Overall, i think the park is worth a look if you are in Montreal already (The city itself is much more engaging). I've heard the place can have huge waits, but I managed to avoid that, but can def see how it could get bad if you went in the afternoon or evening. Canadas Wonderland is lightyears ahead of this place though.
  16. I dont mind it, it looks swampy, just needs some fog and partially submerged creatures.
  17. What year did Wizards Fury disappear? I only went to WL once, about 4 months before it closed.
  18. A couple of months ago I visited Kennywood, which is an old park in Pittsburgh. Pittsburgh itself is a very unique city, built around a river and crammed into valleys, so it is quite hilly and spread out. One minute youre in a built up area, the next you're in woodlands. Parkz Database Entry: https://www.parkz.com.au/parks/US/West_Mifflin/Kennywood_Park/ Full sequence of 331 photos....Use your arrows: The captions go into extra detail in parts. https://www.parkz.com.au/photo/19912-Kennywood_Scenery/gallery/sort/newest/location/park-288-Kennywood_Park/offset/0 Kennywood is built up on top of a steep ridge above the river, so the park is fairly flat, but drops off at the edge and several rides make good use of that! The main entrance is separate to the rest of the park, and you pass through a tunnel to reach the park proper. The park is here and there, some parts are quite old and vintage, other parts are newish, so in some ways it probably shares similarities with places like Blackpool or Hersheypark. They don't nickname it Kennyweird for nothing. Maintenance could be better in some parts. It's an enjoyable park, with no bad coasters at all, add to that an impressive set of modern flat rides, some special vintage ones, a couple of ok dark rides, and good kids areas, and you have a decent package. As for the rides: Steel Curtain The big new one, a 9 looper with the height of a hypercoaster and an overbearing support structure. Some questionable efficiency though, they didnt open it till more than half an hour after opening, due to an exclusive event, so trains were going out half empty whilst crowds began to snake down the midway, which is bullshit, they should run exclusive events earlier in the morning. Eventually you get to the station, pretty basic with some football themed banners. I did like the saftety annoucements done by commentators, "we dont want any objects going offside, so leave em in the locker room", stuff like that. The brakes and station boosters are slow AF and the lift is louder than Green Lantern. But all is forgotten once you are on the ride, with a wild first drop that twists about, and 8 subsequent inversions taken at a bullet like pace. The main downfall of the ride is that it vibrates the whole way. There's no roughness, the trackwork is spot on and curves gracefully, but I think Kennywood ordered the sybian version from S&S for something. Sky Rocket Had fully expected to miss this one, it was down all last season due to a rooted LSM system, but miraculously reopened a couple of weeks before my visit. Have yet to ride a premier launch coaster i didnt like, and this was quite good, you roll into a launch, up and over a top hat, cutback, and overbank turn, before coming into a midcourse brake and down a small vertical drop like at the start of Abyss. From here on though it becomes a bit like motocoaster, with a sluggish pace....s bends, some gentle hills and one more corkscrew. I can see what they were trying to do with that gimmicky vertical drop, but it knocks off too much speed imo. Exterminator This is a standard Reverchon spinning coaster like the one you rode at the Show/Ekka, but with extensive theming as if you are in the sewers/underground substations of a city. The queue takes place through several tunnels, and the main part of the ride has the lift hill enclosed by a sewer tunnel, which opens out into a big shed a bit like the main room of scooby, however the two levels of switchbacks are separated by a layer of canvas, i guess to hide the 2nd half of the ride? The highlight is the two big drops, and turn betwen them, which is enclosed by its own little room with an overheating boiler in it. Thunderbolt What a cool wooden coaster. You have to ride in pairs, and with good reason, during the ride are a couple of ground hugging turns taken at full speed without banking, so you get squashed sideways. The ride starts off with a drop out of the station into a valley, turnaround, and another drop, before coming up a lift. next it basically does this big double helix esque thing around a midway area, with the afformentioned unbanked turns. Once you get out of that part it goes back around another set of drops and turns in the valley parallel to the set at the start of the ride. Awesome fun, and a great example of preservation. Phantoms Revenge Another good suprise, It's standard 90s hypercoaster at the start, focusing more on drops than the airtime (the tops of the hills are a bit slow and flat). The 1st drop is curved, up in the flat part of kennywood, but the 2nd drop goes off the ridge, ducking under thunderbolt in the first place, going crazy fast. A big fan curve brings you back up to ground level, before you drop down the face of the hill again, and come back up a second time. The rest of the ride has smaller hills and turns, yet the train is carrying heaps of speed. So they could have done a couple more big hills, instead it just blitzes through the last bit of the course at a billion miles an hour with some intense airtime on the humps, taken at what i would call an irresponsible speed. Turtle I thought the cars spun on this but they don't. It's just a boneless powered coaster really, and a bit slow. Jack Rabbit This one was ok, its the more family oriented woodie, with a formula of drop turn drop turn etc. This one also crosses over a valley, so bits of the track are just built straight onto the ground at some points. Lil Phantom A cute little family coaster with no queue. Racer. Two sides on this one so I rode each side. I love racing coasters, so even though the ride itself feels run of the mill, the way you can stick your hand out and high 5 other riders, and the sense of gaining on and falling back relative to the other train adds to the value of it. The station is gorgeous. I still reckon Grand National edges it out if we are talking mobius wooden coasters. Garfields Nightmare. A dark boat ride and A bit meh, and seemingly designed by an IP bitch rather than someone who understands dark rides. It was basically a number of UV lit scenes of Garfields nightmares, things like the goldfish going feral, mice overtaking the house, food items eating HIM and so on. Interspersed were sets of poster sized 3 panel garfield comic strips they had picked out that vaguely supported the story line. You had the option of wearing chromavision 3d glasses, which make everything appear to hover off the walls. Ghostwood Estate Fairly typical haunted house themed shooting dark ride, that is, you just go through a few mansion rooms, with lots of cobwebs, dark ligting and so forth. The ride was maybe lacking in practical effects, so allthough the rooms looked pretty (No UV flats here!) they perhaps lacked energy. Kangaroo This was fun. It's a spinning ride, perhaps the closest comparison would be your music express/matterhorn/rock n roll rebel type things. But instead of running around a wavy track, its a flat track, but with a single jump at one point, so the cars actually become airborne and then land back on the ground track, with a air dampener under the chassis providing a soft landing. Bayern Kurve Never done one of these. Again felt similar to a matterhorn, just a fair bit faster, with a chain of cars racing around a circular track. Powered coaster on steroids basically. Journey with Thomas Mostly rode this one to get some pics of other rides. It loops around the nicely done Thomas Town themed area (Wonder why no Aussie parks have done a Thomas themed ride or area yet?) before it runs along a straight section with several billboards themed around Thomas the Tank engine and the various additional characters that have been introduced. Whip An enthusiastic operator on this one, which treated the cars like horses in a race, commentating like a machine gun and encouraging riders to raise their hands and scream. This ride is rectangular, with a chain of cars running around a pulley at each end (imagine like how a chairlift works). Your car runs beside the pulley, so the whole ride you are alternating between going along the straight, with no laterals, and then whipping around the pulley, with strong lateral forces, so there is a bit of repetive anticipation going on. It's interesting how a lot of old school flats relied on one little gimmick, whereas newer flats seem to be about piling various ride motions on top of each other. Ill conclude this with a few other pics of the wide variety of things on offer at Kennywood.
  19. But to be up on the tower you'd be riding?
  20. Do you have an example of what you mean?
  21. Those aqua coloured parts are AWL open air slide parts, so therefore the renderings were indeed for illustrative purposes only

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