Everything posted by Richard
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Server downtime this afternoon
Can't say I do have any photos, but the server looks roughly like this: http://www1.ap.dell.com/content/products/p...;l=en&s=bsd Just picture it in a rack with about a hundred others like it, in a room with about fifty racks and that's where it lives.
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Server downtime this afternoon
That will likely be a DNS propogation issue with your ISP. Each ISP takes a bit of time to update their records and yours may not yet have the most up to date. You might find accessing the site from http://www.parkz.org/ works in the meantime.
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Server downtime this afternoon
Yeah we've moved from a datacentre in Creek St. to one in Wharf St. in the city. We were down for longer than expected because a bunch of unanticipated things went wrong at just about every level of the move. All good now though...
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Server downtime this afternoon
Just a quick (albeit late) notice to let everyone know that this afternoon we're moving the Parkz server across town to a new datacentre and as such there will be a period of downtime. Hopefully everything will be up and running again later this afternoon or evening.
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Favourite Disneyland/Californian Adventure thrill ride?
What I said was that many specific elements of the storyline were left out of both the soundtrack as well as the visual aspects of the ride. It just jumps ahead at various points without explanation. Obviously if it were explained in either the song or visual elements then everything would be fine, as is the case at WDW.
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Favourite Disneyland/Californian Adventure thrill ride?
Obviously it's not difficult to get a cursory feel for the story from the attraction, especially given that it is as Nev said, formulaic Disney storytelling. My point was that as far as attraction storytelling go, Disneyland's Splash Mountain is far from Disney's best work. By comparison the storyline on the WDW Splash Mountain is immediately recognisable and, despite being debatably the lesser ride of the two, really highlights the Disneyland version's shortcomings. The feeling I had coming off WDW's was an overwhelming "Ohhh, so THAT'S what they were getting at with Disneyland's". Looking through the lyrics you posted, I can kind of remember where the problems were for Disneyland's. Yeah the lyrics tell a story, but it's not the whole story, obviously intended to accompany a more in-depth visual story. Granted it's been several years since I rode it, but I recall that a lot of the vague turning points in the story told by the lyrics were simply unexplained visually. For instance I seem to remember there being no explanation for Brer Rabbit's capture, among other things.
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Favourite Disneyland/Californian Adventure thrill ride?
I would have to say that despite its qualities as a ride, the storyline of the Disneyland Splash Mountain is anything but clear. It wasn't until I rode Walt Disney World's version that the scenes and song elements actually came together as a cohesive story. I'm sure seeing Songs of the South helps but Disney all but denies this film exists these days, owing to its racist/slavery elements.
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Stage 3 is go go go
I never said it was rejected due to their lack of expertise in this field. Basically all I said is that their plan means that other more experienced companies will be less likely to invest in the area, resulting in a centre that doesn't meet the needs of the community in the best possible way. I know that this area has always been earmarked for a town centre -- the train station was built where it was with this development in mind. That still doesn't make Macquarie Leisure's plan ideal or adequate.
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The Official Jet Rescue construction thread
Word at the end of today was that because of the ongoing work there won't be a soft opening. Your earliest chance to ride will be Boxing Day.
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Dreamworld to get virtual queuing in two weeks time
True that they've done a reasonable job of explaining it on the website. And I will say that the pricing is actually surprisingly reasonable for Dreamworld. I've never been against the concept, and as I've said I'm not adverse to paying more if it means a better experience. Hell, if I were to have a judgement lapse and somehow end up spending a day at Dreamworld I'd probably sign up for Q4U. My gripe (again) is that it's totally unsuited to a park like Dreamworld where rides just don't have the capacity. The only problem is that they are justifying it to non-buyers using a totally false premise. They claim that other guests do not queue longer. Only if the buyer queues for absolutely nothing while they are virtually queuing for something -- be that another ride or a meal -- is this actually true. The fact is that at a theme park the chance that someone would lock in a ride with the Lo-Q device and not do anything else the park has on offer is pretty low. And every time they enter such a queue they are effectively jumping the queue; whether you see it as them linejumping at the Lo-Q ride or at the second ride they're queuing for doesn't matter, but there's no question that they are taking away from other guests.
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Dreamworld to get virtual queuing in two weeks time
Your numbers are bogus. You're assuming that, despite the fact that this is a product marketed exclusively at people who intend to ride a lot of rides in their day but don't want to be caught up in queues, these people will not be likely to want to use it to the fullest extent. I don't know what you think the average visitor to Dreamworld will be doing for the 6-odd hours you estimate they won't be spending "virtual queuing", but I can assure you they're not going to be flocking to the handful of non-Q-bot rides that remain, most of which are dated carnival rides, toddler rides or transport rides. There's about an hour's entertainment in the various animal exhibits and that's pretty much Dreamworld. I gather that you are under the impression that everyone here is just season pass holders or enthusiasts complaining because they feel it threatens their visiting habbits. I can't speak for anyone else, but I will say is that I'm neither. The only reason I'm against this idea because I have never come across a park anywhere in the world which runs rides as poorly as Dreamworld. And here they feel that they can use their dreadful operations as an excuse to charge people extra if they don't want to spend 90% of their day queuing.
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The Colonel's Choice: Dreamworld appoints KFC manager to top position
Chicken jokes and his niceness aside, this move typifies the sort of management and vision we have come to expect from Macquarie Leisure. Now granted it's too early to make any real judgement, but the fact is you don't hire someone with this skillset to grow Dreamworld into a world-class theme park. You look at the management team at any theme park in the world -- even smaller ones -- and you will find that they come either from within the park or from other parks. This indicates that the skillset needed to manage theme parks is highly specialised. The fact that Dreamworld has continued to completely dillute their product over recent years through brand affiliations, cutbacks in quality and short-term vision when it comes to new major attractions, suggests that there is no interest at all for them to run Dreamworld the same way as almost every other successful theme park out there. An appointment like this only strengthens this argument. The question also needs to be asked; why does the park have such a high turnover rate? How can any level of long term growth be achieved with CEOs staying onboard for only a few years before moving on. Whether it's a sign of the kind of environment that exists, or just purely coincidental that all of the park's CEOs have had such a short run I don't know but it is very interesting to me.
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Dreamworld to get virtual queuing in two weeks time
Yeah I don't know what world you live in where the average guest visits a theme park with the intention of riding maybe 3-4 major rides in that day. Considering that aside from the eight rides mentioned to include the system, Dreamworld only has about half a dozen other rides (including transport rides but excluding the smaller children's rides), there's simply no way this device would ever be marketed as a good way to ride only half the rides in the park that are worth riding. Now, the biggest argument pro Q-bot it seems to be that it doesn't allow for queue jumping but allows people to queue outside of the confines of the normal queue. Consider this situation: two attractions with a one hour queue. Q-bot holder reserves his place in the queue for Ride A, and then goes off the normal queue for Ride B. After one hour he rides Ride B and then gets his notification to head back to Ride A. He goes straight to the ride and hops right on. He has waited only one hour whereas any other person has had to wait two hours for the same experience. Really fair. Assuming an average of four people per device with 130 sold, I guess that'd make my 1,000 per day estimate off by a tad. So instead of 50% of the capacity going to Q-bot we have 25%. Still a ridiculous level of allocation for a premium product at a park that needs everything it can get thanks to its dreadful ride capacities.
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Dreamworld to get virtual queuing in two weeks time
But there always needs to be a physical cap on sales or no system works. They're selling a premium service and if too many people subscribe to it then it loses its purpose because the rides in question can't handle the numbers. Sorry I didn't finish my thought here. When you're entertaining 100 million plus guests a year, a few rogue FastPasses being sold on eBay are not an issue because enforcing it would be both too costly and ultimately a negative experience for the guest, for a minuscule fraction of guests would be abusing the system. If Disney had a system like Lo-Q's then you can bet that through the sheer numbers passing through the gates that there'd be people working very hard at hacking the system too. Two tangible commodities. The most important product a theme park sells and a guest buys is experience. The option of spending more to improve your experience is not a new thing and theme parks including Dreamworld have been doing it for years through various upcharge attractions. However in the very specific context of such a system at Dreamworld, there are two things that need to be done: satisfying all guests who have paid their entry fee, and also satisfying those who have paid extra. Through Dreamworld's own brand of operational inefficiency, there is simply no way that Lo-Q can satisfy both groups. If they allocate enough capacity to Lo-Q holders to absorb the number that needs to for it to be considered a good experience then it'll leave queues exceptionally long for normal park-goers. If they gear it towards normal park-goers then they won't be moving enough Lo-Q holders through and the item becomes a waste of money because they won't be able to get in the 8 rides they expected when they purchased the system. But that is precisely it. No one here is or should be arguing this in terms of how it integrates at a hypothetical park. We're talking about how it works at Dreamworld. Dreamworld is a park that has dreadful operations. Trying to absorb 1,000 each hour who expect to be able to go on a ride because they've paid a premium when the rides in question have a combined capacity of only 2,000 will be incredibly detrimental to the other 9,000 people who also want to experience these attractions and have paid their $70-odd to do so. But you see for Dreamworld to be able to successfully market and sell this, then there needs to be a benefit to guests. If they're not getting on a measly 8 rides in a day with the device then it won't be seen as value. For each guest holding the device to get on these 8 rides in an 8 hour day, it is a fact that 50% of each ride's capacity needs to be allocated to FastPass.
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Dreamworld to get virtual queuing in two weeks time
I was working on a bit of an editorial for this that covers much the same ground as what I'm saying below but thought that I'd throw a post up here because I think there's a few points that haven't yet been raised... might still finish up the article as it's an interesting subject I think. 1) Limiting numbers is a crucial component to either system. 2) Is that really a setback? How does a ride failing not screw over Lo-Q users too, just the same as it does normal guests. A ridiculous looking buzzing thing around your neck isn't going to make a breakdown any more enjoyable. 3) We are talking about parks here that move vastly huge amounts of people. Dreamworld cannot be directly compared to parks like Legoland because of the seaonal differences. Yes Dreamworld 1.5 million vs. Legoland 1.7 million but that's with half the length of season. For an effective comparison it's more like Dreamworld 750,000 vs. Legoland 1.7 million. 4) Yeah see now that's a sales pitch from Lo-Q. I guarantee you that with the 100 million plus that Disney parks around the world see through their gates each year, they could care less about In regards to the cost beenfit of it being free, Disney are selling an experience. They offer FastPass not so that they can secretly tack a few extra bucks onto the ticket fee, but because by offering it as a part of the standard package they are creating a tangible and very effective benefit to their product. Evidently you're not overly familiar with Dreamworld, so here's a few interesting items. A good solid peak day's attendance is around 10,000 people. The park has what they call the "Big 6" thrill rides, which we can expect to have Lo-Q installed. Add also perhaps Runaway Reptar, their children's coaster. Firstly, let's assume Dreamworld's goal from this is a $2 increase in per capita spending which I would say is in line with the typical goals of Macquarie Leisure, the park's owners. On a day with 10,000 guests, that's $20,000 increase in revenue. At a modest $20 a piece that means they want to sell 1,000 a day. Now, here's probably where your comparisons to parks like Legoland fall flat. There is not a single ride at Dreamworld which operates at more than about 400 people per hour. I suspect I'm being generous with the below estimates; Dreamworld is known for its somewhat unique lack of operational efficiency: Cyclone: 200pph (one dispatch every 7 minutes) The Claw: 400pph (one cycle every 5 minutes) Mick Doohan's Motocoaster: 300pph (one dispatch every 3 minutes) Tower of Terror: 200pph (one dispatch every 4 minutes) Giant Drop: 200pph (both sides cycling every 5 minutes) Wipeout: 300pph (one cycle every 8 minutes) Reptar: 200pph (one dispatch every 5 minutes) Total hourly capacity of rides with Lo-Q: 1,800. I'll even be generous and say 2,000 as I'm sure a water ride (or two) would be thrown in. For this to be remotely good value and a positive experience for buyers, we can expect that every visitor would want to get on each Lo-Q ride once during their day. We'll say 8 rides. Over the course of a 8 hour day at the park (summer extended hours), that means they need to be doing one ride each hour. OK, we now have exactly half the hourly capacity of each major ride in the park being dedicated to Lo-Q holders. Any less and people will leave unsatisfied and the product is essentially a ripoff. So we have rides like Motocoaster absorbing around 150 people every hour because the other 150 are those who've paid a bit extra. Here's the fun part. Motocoaster can now only absorb around 13% of the total "normal" guests, compared with 24% before Lo-Q is introduced. If anyone can explain conclusively how this isn't negatively impacting "normal" park-goers -- WHO HAVE ALREADY PAID $70-odd TO ENTER THE PARK!! -- then I'll gladly shout them and their family/friends Lo-Q for the day. Anyone that honestly can't see this being an almighty disaster is kidding themselves. These things work at parks with twice the annual attendance and half the operating season because these parks have the depth in their attraction lineup to be able to absorb many times the amount of guests Dreamworld possibly can. Hell, if this were Movie World we were talking about I'd probably be singing a different tune because at least they have a good number of high capacity attractions that are consistently operated in an efficient manner throughout the peak season (oh, and because I'm biased, hate Dreamworld blah blah blah) that could absorb a decent number of Lo-Q buyers without significantly impacting normal guests. I'm all for things like FlowRider and the V8 Playstation simulator thingy because these upcharges are for those who want to spend the extra money for the added experience. I myself aren't impartial to spending a bit extra every now and again on something a bit different. But these things don't subtract from a normal day at the park. At the end of the day, within the context of a park like Dreamworld, there is simply no realistic way in which the Lo-Q system can be effectively integrated. It won't affect me given it's been about five years since I spent a day at Dreamworld and I'm in no hurry to get back. But that doesn't mean it's not an utterly ridiculous idea.
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Great xmas present
The only problem with that explanation is that were it the case, the cutbacks would extend to frontline employees as well, not just management, where the cuts have been made exclusively. If the so-called financial crisis were having any immediate impact on our parks, then the results would take the form of decreased attendance and/or per capita spending, to which the solution is cutting back normal employees. Rather we have a situation where a new COO has come on board and is in the process of making extensive changes to the management structuring as part of his strategy for the company. Now, I definitely have my doubts about it all -- in particular the kind of strategic vision it indicates -- and it's definitely dreadful timing, but I'll wait and let the results in terms of financial success and the quality of the product speak for themselves down the track. Putting this down to a financial crisis is just a cop-out when you look at exactly where within the organisation these firings have taken place. In the past few years our parks (not just WVTP) have given us: 2000 Olympics, Ansett collapse, 9/11, SARS, bird flu, drought and rain and a host of others as reasons for cutbacks, redundancies and poor performance.
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New features
Introducing ParkzTV Probably the question I get asked most is when is the Videos page coming back? As most of you will have seen, yesterday a new video player system in a condensed form was introduced to display some Hollywood Stunt Driver footage. In the process of this I came up with the design for a video platform and style that I feel is consistent with the site's overall image. As such, in the near future we will launch ParkzTV, our portal for theme park videos. It will be a staff-driven feature (though we may accept user submissions down the track, it won't be an automated process like galleries), made up of high quality widescreen productions. As technology progresses, HD productions definitely aren't out of the question. To give you an idea of quality, yesterday's Hollywood Stunt Driver footage will be the resolution offered initially, but in terms of picture quality you can expect much crisper images as that footage went through quite a process. Normally we'll be working with raw footage so less is lost along the way. Much like the video system on Roller-Coaster.com.au, it'll be Flash-based so all you'll need is the latest version of Adobe Flash Player. For subscribers wondering about the (ridiculously) delayed DVD, I think with the system here we have an opportunity to finally get it out there. The DVD was actually finished a long time ago but was lost in a harddrive failure so I ended up having to re-render the entire film and then redo all the menus etc. which is a very cumbersome procedure. With ParkzTV I'll be able to roll out segments every few weeks and make them available to subscribers to view first for a period of say 2-4 weeks. If any subscribers do want a hard copy of the DVD then we'll be able to arrange that down the track but it'll be after the footage goes live on ParkzTV. Unlike Roller-Coaster.com.au's system, with the exception of subscriber-designated videos (such as in cases as above, plus occasionally where we've got footage which for one reason or another we can't release to the general public), all videos will be available for viewing to all users. Whether it requires a login or not will depend how we go down the track with bandwidth. I'm not entirely sure when it'll be completed and unveiled as this time of year can be a bit hectic but if all goes well it won't be more than a few weeks away.
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Hollywood Stuntdriver Update Thread
Nah Clint I missed the MGM show so I've really got nothing to compare it to. All they've demonstrated thus far is just a big of the driving/stunts with few aspects of the storyline so how they translate this series of stunts into a cohesive show is yet to be seen. The full show will feature I believe five cars.
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Hollywood Stuntdriver Update Thread
As promised we've got some video footage of the show available for viewing. It shows just a snippet of what will be on offer in the show when it opens. http://www.parkz.com.au/video/1-Hollywood-...ew-footage.html Had to quicky put together the video system today just for this video so it's pretty basic for now -- if anyone runs into any troubles let us know.
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Hollywood Stuntdriver Update Thread
Guys we've got some fresh photos up from inside the arena today, showing the theming coming together and some of the stunts being performed: http://www.parkz.com.au/photos/AU/Gold_Coa...tion/page3.html Hopefully we'll also have some video footage up in the next day or two because stills just don't do the driving justice.
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MW's Next coaster Design
I think it's a bit boring that half the rides linked in this topic are among the smallest B&M's out there, and whenever someone posts photos of a larger coaster I keep reading "no that's too expensive for Movie World!". Firstly, most of these small B&Ms have been built small due to land constraints, and secondly the difference in price between one of these small rides and one that is larger (i.e. large enough to be billed as an Australian record breaker) is not the difference between viable and unviable for our parks. These US parks that get 2-3 times the attendance of our parks, are also spending 2-3 times the amount our parks do on new attractions. It's not that they're adding grossly expensive rides every few years that our parks simply can't afford, but rather are adding new major rides more often, and frequently upgrading/adding minor rides. I'd say that anything sub-USD$20 million is not out of the realm of possibilities for our parks long-term. Probably not in the current financial climate but our dollar will be back up within a year and with a bit of luck this psudo-recession/depression will disappear within a similar timeframe, and you simply can't discount anything strategically in the long-run based on short-term conditions. The real question that should be asked when someone posts something that looks like it'd be out of the grasp of our parks financially, is what is something similar that can be achieved for less?, and then does it achieve the same goals?
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Fraudulent postings
This issue has nothing to do with 'Doc Brown' -- it is to do with a recent user impersonating someone from WVTP management and releasing (or appearing to release) privileged information. You'll find that whether the info was real or not isn't the issue so much as the impersonation, which is a legal matter for them to pursue. You will find that our parks are quite happy for employees to contribute to this site so long as they stay within the terms of their employment with what they disclose. On this matter, we don't moderate this sort of information -- it's up to the parks to educate their staff and for individual employees to know their responsibilities.
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Hollywood Stuntdriver Update Thread
Guys, really. Give it a rest. I will say that there is absolutely nothing at all to suggest these two are the same person, in terms of IP, ISP, email address and how they present themselves. At any rate, we have a new member here who is meaningfully contributing and posting construction updates for us etc. I couldn't care less if previously banned members come back and choose to reinvent themselves as a positive part of this community.
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New features
I used the bubbles transition to fit in with the site. I do have a feeling it might get a bit tiresome after a while, in which case a standard fade will probably replace it. Unfortunately there's no way to pause or speed up the transition. I too would like these features. I also decided to reorder galleries so that each individual page goes from oldest to newest as well. I felt this made more sense with the way everything now works. Also makes going through construction updates a lot easier, a lot less back and forth and ties in nicely with the Construction HQ 'Parkz Updates' section which categorises all updates for each project by date.
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Ten News 19th&20th October?
I was contacted by Network Ten looking for assistance with this story. It was a piece looking at the demise of NSW theme parks.