- Motocoaster Permanent Closure
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rappa started following Dreamworld General Improvments 2025 , Motocoaster Permanent Closure and Netflix and Warner Bros Movie World
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King Claw - Larger Replacement Intamin Gyro Swing for Dreamworld
Total rumor so definitely not speaking of fact but I think that was the âburning manâ guy who made a million promises and gave us such gems as that glass box around the turntable and a few cheap DJ City lasers in the disco room. The projection was a reputable mob, just one that clearly lacked the experience and knowledge of how you need to make such things work in a ride environment where the show timing can be so dynamic. This needs to be thought through right from the content creation stage through to the final show programming in order to get right. No guest should ever be seeing a blank screen or a shitty video reset no matter what happens.
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Netflix and Warner Bros Movie World
As a movie park (meant to be) I think having a Hero Maze based on IP kind of works. But there is soooo much more you can do with having other mazes non IP and funneling all that licensing spend into the creative. You only have to look at how great Knotts do at this, and to be fair a lot of previous non IP mazes at Movie World. But that Netflix deal is going to take ages to finalize. Even HBO is currently still separate.
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Dreamworld General Improvments 2025
Itâs great to see the place full and thriving. Real competition between the parks only drives further improvements and developments which is a win for all. They have heaps of space they can expand, only need to look to European parks to see how much can be done within small footprints. Sounds like good times ahead on the Gold Coast.
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Scooby Doo Spooky Coaster Overhaul
An awful lot of arms length knowledge on how atmospheric effects work in this thread. 1) Dry Ice machines can never produce atmospheric haze type effects for use with lasers. They are inherently expensive and hazardous to operate (you are putting pellets of solid CO2 into boiling water) and all your get is low hanging vapour that sits on the ground and then vanishes - totally impractical for something like Scooby. 2) Most all water based âhazersâ are neither of those two things. They use glycol and water mixture, so when they say âwater basedâ they mean not oil basically. They then use a traditional smoke machine style pressure pump and heating block to produce smoke and then combine it with a fan to make the âhazeâ. The cons are more cloud like haze that will set off any sort of detection system based on particles, and they tend to use a lot of fluid which is expensive (think $400+ for one 25L bottle). 3) People have a a misinformed idea that Oil Based Hazers = mess and CO2 powered hazers = expensive to operate. They are both inaccurate. The indisputable best haze system on the market is from a Canadian company and uses both Mineral Oil based fluid, and CO2. It uses their proprietary tech to break down the mineral oil under heat and pressure into tiny micro controls particles which result in an extremely fine, dry haze that leaves no residue, lasts for hours and uses very very little fluid. Rather than a pump it uses pressurized CO2 to push the fluid through the system, and tiny amounts of that to. Its both cheap to operate, works great, is reliable and in many cases wonât even set off particle detectors itâs so fine. So you then probably ask, âwhy doesnât everyone use it?â Most simply because of scare opinion that Oil = Bad so they donât even try. But in fact Village themselves use the same system at the Outback Spectacular show, uses so little consumables it uses maybe 2.5L of fluid a fortnight and runs off the waste CO2 gas from their low fog system. So itâs not about amazing detectors, or being too cheap or any of that. Itâs about perception by the powers that allow these things or not. And if the risk analysis wonât allow something then no amount of âpassionâ or âattitudeâ is going to change anything. Itâs perception at that level that requires altering and thatâs much harder than buying a fancy purple haze machine
- Scooby Doo Spooky Coaster Overhaul
- Scooby Doo Spooky Coaster Overhaul
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Scooby Doo Spooky Coaster Overhaul
Letâs be real though, are we talking reactions from guests walking off the ride, or reactions from enthusiasts on the internet who have a general default towards negativity for MW in general anyway? Iâm saying âwow thatâs a good looking flat rideâ but itâs still a flat ride with some props. Is anyone really thinking and saying âthe queue and low level dark ride portion of Scooby is an utter disappointment and they should do better?â Or are the upset at the lack of something different in the coaster portion and then throwing that brush over the project as a whole? Because Iâd really be shocked to hear a valid argument that the dark ride is not ârestored to itâs former gloryâ. Any negative âpublicâ reaction Iâve read either related to the non disco room or stems from I guess what I say is a lack of expectation that the ride would be the same as before. Iâve not even read one person on here say what had been done is shit, Iâve only read complaints at what hasnât been done.
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Scooby Doo Spooky Coaster Overhaul
That is an absolute amazing summary of the entire project. I feel like we sit here and discuss and focus on the shiny show side of the attraction, but as you say, it canât be overstated enough just to share amount of work and effort that had to go into upgrading the mechanical and control side.Hell I wonât even say upgrading the control system because itâs completely new. Itâs not even an upgrade. A lot of very passionate people in a hard and rough environment to pull all of that off just to get the same ride back. Itâs not even like you get to go and reuse code and software because of how much has changed. Itâs not even like you get to go and reuse code and software because of how much has changed. The original ride control system needed three PLCâs just to keep track of the block zones and check each other. With the development of todayâs modern safety rated PLCâs it can run on one. And then you canât even use the same parameters for things like speed, etc., because with the new breaking system, the ride performs totally differently. Big big job
- Scooby Doo Spooky Coaster Overhaul
- White Christmas 2025
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Scooby Doo Spooky Coaster Overhaul
And they wonât be, unfortunately no good for capacity. But I think the same separation of scenes and reveal is achieved with lighting anyway just fine. For what itâs worth I rode this morning and didnât get the swinging axes. Only mentioning it as it was brought up earlier about affects not working. They were working for every other car though. The spinning guy was also working. So whilst it sucks, you may get the occasional ride where an effect or two doesnât work for your particular car, but that is kind of the nature of these things that have so many moving parts, doesnât necessarily mean none of the effects are working and itâs broken already.
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Scooby Doo Spooky Coaster Overhaul
This Iâm pretty surprised to hear. Weâve read about the rotating(or non) guy in the skeleton room. But what other âmostâ werenât working? Genuinely curious as everything else has been running fine without a hitch until this point. My brain hurts from the last post but surely that was suggesting next gen was good it any way? I should add a disclaimer, when I said âfully immersiveâ I of course meant except the âdiscoless roomâ because I donât think that dark horse needs any more beating and I never considered it part of the dark ride. Obviously I too would like to see lights return to that part.
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Scooby Doo Spooky Coaster Overhaul
I think thatâs a bit of a harsh comparison. Dreamworld have presented their new flat ride is the best possible way. It looks great. But itâs also a flat ride, outside with some static props. Scooby is a fully immersive dark ride that has had done to it exactly what everyone here asked for, returned to its original state and it looks great. I also expect a member of Jo public to wonder what takes 3 years. But if youâre calling yourself a theme park enthusiast itâs bit sad if you donât understand how long it takes to completely gut and replace the entire mechanical and control system of a coaster as complex block wise as Scooby. We are all also well aware that it shut early for various reasons and a good portion of that time was spent waiting for the Mack order. Like props to Dreamworld but they build a flat ride. And still took a year.
- Scooby Doo Spooky Coaster Overhaul