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Everything posted by Whombex
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I'll believe Eureka reopening when I see it too. But for its' time, it was a great ride. Long before Scooby Doo Spooky Coaster this thing was the best Wild Mouse we had. The noteworthy thing you're missing out on (also go read older Eureka threads here for others' fond memories), was the shooting out of the mountain, with the implication you were about to freefall, Wile E. Coyote style, 30m down into the dam holding TRRR's water! There was a left turn not long after you emerge from the mountain, bringing you alongside/back inside again. Great moment of that ride. In response to the email, "Experiences over exhilaration" is so very risky. For the last 20 years in my circles of friends (people not hardcore Theme Park enthusiasts), compare the parks by starting at signature rides. Of course I have no idea what "experiences that stay with you" means, but I really want to see that as anything but Ardent not dropping significant capex into the park. How repeatable will these experiences be?
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DC Rivals HyperCoaster construction discussion
Whombex replied to Richard's topic in Theme Park Discussion
I uploaded pics both before and after you, @Theme Park Girl. I made 4 posts with pics, one posted before you went, then three after, but the 3rd series of pics was from my DSLR from before your visit. Sounds confusing but re-reading the posts I made clears it up. There's a lot of very thick supports for the N-i loop area now, including the ones from your pic: 51, 54, 47... -
DC Rivals HyperCoaster construction discussion
Whombex replied to Richard's topic in Theme Park Discussion
So, combining all the supports from the pics taken by @themagician and I. I'm trying to figure out how 47 and 51 work in the scheme of things. I've been looking at Flash's loop for hints, even though they're not exactly the same element. I'm an absolute rookie at this, so @rummy and @docoaster might be able to take this further than I. The support @themagicianposted was 47 changed to 51. One I posted has both, and some have the letter "I" in addition to one number. I've gone through even more photos I took yesterday, and seen more 47s with letters H, J and L. These lettered supports for 47 and 51 are they higher up poles, and/or structural cross-members? As there are multiple 47s and 51s that anchor to the concrete, these are A or H frames, right? -
DC Rivals HyperCoaster construction discussion
Whombex replied to Richard's topic in Theme Park Discussion
...could even be slightly higher than the top of the image? -
DC Rivals HyperCoaster construction discussion
Whombex replied to Richard's topic in Theme Park Discussion
These pics are from later in the day, after TPG uploaded her pics. Careful fullsizing, the panoramas are big. 4000 pixels wide. Well picked, Rummy. 'Loop' is certainly left-in, right-out. This angle, and the next pic below, really helps show how the helix is "wobbling" with climbs and dives. Anyone want to Photoshop a non-inverting loop into this? -
DC Rivals HyperCoaster construction discussion
Whombex replied to Richard's topic in Theme Park Discussion
Here's some of the pics from before I went in. As usual, I've downsized them somewhat to 2000pixels wide (or high if portrait). They're normally 4288x2848/300dpi. Some of the supports. They're not all the same length and thickness. Most of the supports in the above pics are for the loop. Hey, part of the track nobody's seen before! /s The twisted airtime, complete into it's next element. Note the dive out of it doesn't go all the way to the ground, but when the track comes back to this area it's very low to the ground. See below. The reason the turnaround isn't finished? Parts 70 and 72 haven't arrived yet. A track to the left of me, track to the right. Here I am, looking at piece 98 in the helix. Yeah, I can't sing. The supports for section/track piece 32. Surely this is for an airtime hill? Most supports so far relating to the lift hill go as far as 15. This gives me the opinion that there's only one airtime hill from the drop. From my phone pic earlier in the day, look at the supports leading into the 'loop'. Is the airtime curved like the Stengel Dive? ...for the jigsaw players. Last pic from the series before I went in. There's a curved catwalk, but it's NOT the piece out the front with the stairs. There's also some straight track behind that. -
DC Rivals HyperCoaster construction discussion
Whombex replied to Richard's topic in Theme Park Discussion
As @Theme Park Girlposted above, they were beginning to add the outside of the second helix. Since her visit a few hours ago, there's now 4 pieces of track there, and you can easily see how it'll join back onto the rest of the helix with 3 more pieces of track. I am sure they won't connect these pieces until the N-i loop is finished. There is kind of an 'X' crossover the double helix will make inside the N-i loop, despite it not being a figure 8. It's because of the helix climbing and diving as it goes. The cranes are done for the day, so unless they're going to work tomorrow during the rain I'd say this is how it'll stand until Monday. DSLR pics later on, hopefully more for the piece stitchers @docoaster and @rummy... -
DC Rivals HyperCoaster construction discussion
Whombex replied to Richard's topic in Theme Park Discussion
Before I head into the park, the last piece installed, halfway through the double helix / inclined loop is piece 98. I'll take some more progress shots before I leave today. -
DC Rivals HyperCoaster construction discussion
Whombex replied to Richard's topic in Theme Park Discussion
Heaps of construction must have occurred yesterday, the part that cuts under the Stengel Dive with the airtime twist now has a full left diving inclined loop or helix underneath the area of the expected non-inverting loop. Both the entry and exit of the non-inverting loop are in place. Pics from my fruit phone, taking more on my DSLR. It looks like the helix will complete two wrap-around of the N-I loop's base the first one as seen in the pic is high to low diving, the second one low to high, if that makes sense. Lots of supports being unloaded ATM, with the occasional piece of track being moved into the ride footprint. I got a few close up pics of the track pieces inside the holding yard, including piece 105. I haven't been here since before track was going in, but there seems to be quite a cracking pace here. Maybe trying to get as much done as possible before the next 2 days of predicted heavy rain. -
DC Rivals HyperCoaster construction discussion
Whombex replied to Richard's topic in Theme Park Discussion
Pillar. -
DC Rivals HyperCoaster construction discussion
Whombex replied to Richard's topic in Theme Park Discussion
Go back to page 142 and read a few pages from there. Find the pics of track pieces 42 & 43. For example, this picture that @Theme Park Girl posted on page 143 shows piece a very twisty (sorry Richard!) piece 42, and counted back from the pieces already in place leading up into the Stengel Dive, it must be in the "loop" area... -
[Wishful Thinking] The Gold Rush Replacement
Whombex replied to Reanimated35's topic in Theme Park Discussion
Lightning Rod, with its' terrain hugging, isn't that visually intrusive. There's a bit towards the front of the ride near the station, but that helps identify the ride as a woody variant. There's a fair bit of terrain variation considering Eureka, TRRR,, lake at bottom of TRRR, BB cafe, & over to Blue Lagoon. -
Best I've been on? Hulk, Island of Adventure. I've never ridden any from the list @Santa07 listed (apart from SE), but want to ride almost all of them.
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DC Rivals HyperCoaster construction discussion
Whombex replied to Richard's topic in Theme Park Discussion
From @Inverted's pic, this seems fairly straight forward: ...but the section above and to the right of the gravel road...? I got no chance, and am not guessing seeing how far off I was on the Zero-G Roll twisty, er, bank switching airtime? -
Topgolf Gold Coast Construction
Whombex replied to New display name's topic in Theme Park Discussion
^^^ I meant this. Thanks @Reanimated35 - sorry if I wasn't clear enough in my enquiry, @Skeeta.- 499 replies
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Topgolf Gold Coast Construction
Whombex replied to New display name's topic in Theme Park Discussion
Looking at pics of the venue, it appears that there's a fair amount of underground infrastructure.- 499 replies
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Topgolf Gold Coast Construction
Whombex replied to New display name's topic in Theme Park Discussion
A lot of ground works still going on. How much subterranean work needs to be done? Obviously there's ball retrieval, but what else regarding the attraction? Not meaning power, drainage etc.- 499 replies
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Down comes Sea World Water Park
Whombex replied to New display name's topic in Theme Park Discussion
The Sunshine Coast water park is still just a grassy, fenced-off field on Steve Irwin Way (last drove past it at Easter). Can't imagine Mammoth Falls going there. -
Can't be a Blade Runner themed ride - this thing's been rumoured on here to have a fairly simple station and queue. A Blade Runner themed ride without an awesome station, queue and pre-ride would be a travesty. A very basic description - imagine a future like the one in the Fifth Element, but grittier, darker and desaturated in general colour. Flying Cars, high rises, pollution, constantly raining... Here's a decent fan made trailer of the original. Blade Runner would be a great ride theme, but it'd need a lot more themeing than it's looking like we're getting. Where the hyper's going in it's almost impossible for it to be themed anything other than DC. As we've been discussing for months...
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Down comes Sea World Water Park
Whombex replied to New display name's topic in Theme Park Discussion
"What is this? A hyper coaster for ants?!?!?!" Back on topic, as I haven't been to SW in a few years, is Castaway Bay even still open? If it comes out, that and the water park footprint could support two animal/sea life exhibits, or a couple of decent flats..