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Gazza

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Everything posted by Gazza

  1. If that is the case then Im really hoping for lap restraints. But weve got some ugly top hat supports up now which is cool. The ride looks quite big.
  2. Won't that make more work for the park since they are actually deciding to approve every photo. Wasnt that the problem in the first place?
  3. Meh, doesnt matter any more since photos are allowed again.
  4. Are there any new conditions attached that werent there before the ban?
  5. Gazza replied to taronga's topic in Theme Park Discussion
    Wasn't there also a James Bond ride?
  6. If citywalk had a multideck as its parking (which it probably will) That could replace DWs current carpark, which could then be developed.
  7. The ride film is the coney island cylone track from NL. But with some added visual effects and sounds.
  8. Im not very knowledegable about the geography of dW. Where exactly would the citywalk come in to dreamworld. Also, will it be built on DW land?
  9. Gee I hope not. Last time i checked pirates tend not to use paddle steamers as their mode of transport. On another note, does anyone know who is making the big red car ride?
  10. So what sort of attractions did it have?
  11. Can you back track a bit and explain.
  12. Gazza replied to ads086's topic in Gaming
    Ok, heres how you could improve it -Keep the support interval to no more than 10m, or else it would be unsupported. -Keep the G forces in limit, for vertical Gs it should not be more than -1/+5g, for lateral no more than -1.2/+1.2g and even then the ends of the scale should not be hit too freqently and for it to be a comfortable ride it would be advisable to keep them a bit less than the limit, ie dont make every turn 1.5g, it would be more comfortable for the riders if they were say .5g. In short if the g force readout turns yellow whilst riding the force is too high in that respect. On your ride the g forces frequently went too high, the most notable point was at the beginning of the top hat where it went to like -6 vertical gs. That sort of force would cause all the blood in someones body to rush to their head at 6 times the force of gravity, it would quite literally be eyeball popping. You could improve the beginning of the top hat by not begging the twist until the track was fully vertical. The exit of the tophat was however done fairly well, so if you just did a mirror image of that for the entrance to the tophat it would work well. Another place where gs were a problem were on the curve to vertical into the tophat and the curve to horizontal out of the tophat. The vertical gs went to about +6, which would cause the blood to rush out of the head at a force six times that of gravity, which could cause riders to black out. You could fix this by either dropping the launch speed so the sections are taken a bit slower, and therefore less forces, or you could increase the size of the element to reduce the force. Another area you could improve is the curvature of the track. Turn on the heartline by going Display>Show Heartine. This will give a line showing the position of the center of gravity for the train. Idealy on twists in the track the heartine should be straight so the riders rotate around their center of gravity. On the twists on your tophat try to make the lines perfectly straight. If you want to see what i mean have a look in front view, about 20m above ground you will see a distinct sort of S curve where the heatline isnt straight, fixing this would help. Another issue is something called pumping. Ride the coaster in the back car, you will see that the front car doesnt always follow a nice line, instead it seems to sway from side to side. Try to make the curves and twists a constant shape to stop this. Also, at the end of the ride a brake force of 3 gs is a bit severe, it would be worse than slamming the brakes on in the car, and the riders could be winded or given whiplash. Reduce the brake force to no more than 1g and make the brake section a bit longer so the force is not so sharp. I hope this advice helps.
  13. I found a cool little website called coasterradio.com . Its basically a weekly 30 minute coaster podcast you can download. Unfortunatley our internet computer isnt the one with Itunes so i havent been able to listen to one yet, but i have heard its pretty good. Podcasting is a pretty good idea IMO because people can easily make shows that appeal to a small audience that wouldnt be possible in the mainsteam media. PS i dont really know how this sits with the community guidelines but its a pretty unique idea.
  14. Just found out about a couple of coasters being built at some international parks. Tussenfryd in Norway will be getting an Accelerator with 3 inversions and it seems to be similar in size to SM:E at WBMW. http://www.rcdb.com/m/id3245.htm? Also, Worlds of Fun in the US is getting a B&M inverted coaster with what appears of be an American theme. http://www.rcdb.com/ig3244.htm
  15. What ever decision they make, you would have trust Disneys' judgement. IMO it would be best in Sydney or the GC, but I wouldnt mind it down in Melbourne, there is plenty of space, good infastructure, large population base and It would get people coming to Melbourne.
  16. Would the upper parts be made of a cheaper material, It would be so expensive for such a huge expanse of fibreglass
  17. The challenge should have rules that will produce interesting results, like what about a hilly terrain where you cant build above tree height or a oddly shaped area that you build your ride in. BTW if the comp had both hyper rails and no limits, who would judge since the judge would need both sims in order to see all entries.
  18. Dan was saying that he would not be able to differentiate between poo and clay.
  19. Is that the one where you start off by going through a revolving tunnel, then through a mirror maze, and then down a short slide into a ball pit, and then out of that and through a second revolving tunnel which leads onto a set of stairs, after that its a bunch of punching bag type things that you push through that leads onto a spiral slide exit? I remember going on a funhouse type thing like that when i was around 5 or 6 at the Adelaide show. Ah good times.
  20. Gotta love that sea water .
  21. Yeah, they are pretty cool, but i dont get why they bothered with all the top part of the cone since no raft would ever get up that high.
  22. Here is a link to a page containig the rides you were thinking of : http://www.proslide.com/whatsnew/whatsnew.htm

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