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Everything posted by Naazon
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Dreamworld hires new engineering boss
Naazon replied to themagician's topic in Theme Park Discussion
I get what you're saying but i bet there wouldn't be a lot of them around with also the experience to manage a team of that size. I think this is a good step in the right direction. Someone in this position shouldn't be doing the day to day work as they will be doing as they said in the presser, managing the team and overseeing the maintenance activities and reviewing recommendations from his staff. Obviously he will need to be trained in each ride so he can understand. With this type of position at the end of the day you're looking at 2 skills, engineer and people management, he apparently has both but his engineering needs to be refined a bit further. Just my opinion. I get DW does some dumb stuff but this one to me doesn't seem like a terrible decision. -
Hmm good point. I forgot the time table was set in stone and couldn't be updated when situations change such as new rides, shows and or experiences or additional feedback is given about the scheduling. /s
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Quick February Dreamworld video update
Naazon replied to Gold Coast Amusement Force's topic in Theme Park Discussion
"Videos" Slideshows. -
The parks (and Gold Coast Council / GC Tourism) would need to see the VIC ones as potential competition for that to work and drive growth and innovation (and planning / permit assistance from council).
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The distance between the parks isn't relevant. Its the distance between a park and the population.
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But the continual investment in the parks may get the GC parks to spend a little more to not lose those tourist dollars. WnWGC hasn't had a big investment in a long time, and the continually discussed SW lack of attractions come to mind and it appears Gumbuya is slowly replicating the best aspects of those two parks (although land animals, not sea).
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Ardent Leisure Group HY19 Financial Results
Naazon replied to Jamberoo Fan's topic in Theme Park Discussion
Along with reduced maintenance staff since they have a longer time to complete the works. -
Movieworld does free sauce for sausage rolls. Good on them.
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"QFES simulate a roller coaster malfunctioning and rescuing all onboard since these rides are dangerous and break down often" - some news site
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Arkham Asylum Facade work
Naazon replied to Gold Coast Amusement Force's topic in Theme Park Discussion
What about a Special Effects attraction? Like Backdraft/Twister at Universal? -
<Park Name> Maintenance 2019-2035
Naazon replied to DaptoFunlandGuy's topic in Theme Park Discussion
Apart from ToT II and Buzsaw that seem to do this also. -
Arkham Asylum Facade work
Naazon replied to Gold Coast Amusement Force's topic in Theme Park Discussion
Money being no issue, what would you put in that area? -
Didn't someone from Dreamworld confirm ToT II capped out at like 120km or something on this forum?
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The only reasoning I can think of for this is if people a building from a ride and wonder what it is they can look at the map? But at the same time... no. Just no.
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Unlikely. The winter school holidays fall right in the middle. Although not peak holiday season, holidays are holidays and Arkham is a drawcard, even after all these years.
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Random closures are a part of Theme Park life and from memory a VRTP video said morning maintenance checks were around an hour to complete per ride? (could be wrong). If trades started at 6 or so they would have a fair chunk of time and of the larger works they could then work overnight. Not saying its ideal, but its possible.
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In a pinch, show effects can be installed inside normal hours too if they delay the ride opening until 11 or 12 each day. Save on overtime rates.
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I assumed a repainting, maybe for both, and a train rebuild shouldn't take 3 months. Maybe they are getting new trains and have extended the time for possible delays and testing? Other ideas is smoothing the track a touch. It felt a bit rough last time I was on it.
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Arkham Asylum is going to be down for quite a while, and Green lantern is 6ish weeks whereas all other coasters are 3-4?
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They also need to sort out the paths in the hot sun, and the black painted deck near River Rapid slides.
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And as heavily discussed on this forum, the reliability of those rides is questionable at the moment. Edit: Also thanks @joz appreciate the discussion.
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The problem DW face, apart from funding, is if they put in an amazing ride, they don't have enough open thrill rides to soak up crowds so not only do they need a great ride, it needs to have a really high capacity since it will take the major load of guests. If they build up over time, with Decent but not game changing rides they can re-establish themselves with a real "Big 9" not made of up moderate thrills but true high thrills and then get a new huge ticket ride like Rivals. my opinion anyway.