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Posts
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Everything posted by Whombex
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DC Rivals HyperCoaster construction discussion
Whombex replied to Richard's topic in Theme Park Discussion
As I've been away during construction of other recent coasters, I was curious: Where do the track pieces arrive/get stored in Brisbane? Assuming somewhere on Fisherman's island? -
- 2048+# (high score 2,796,160 on 6x6). - Tower Defense games (Bloons, PvZ, Alien Creeps, etc)
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I've noticed the trick with priority queues, is to not connect it back to the queue too close to the ride entry. Allow enough queue length between the re-join and the ride entry for a full coaster train worth of guests. This way there won't be any delays in getting guests to fill the gates in the station.
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...might be referring to the train track? To get back on topic, yeah I'm with @Slick. I'm smitten with RMC's work atm, especially the new elements they bring to woodies in zero G rolls, 180 stalls and the 90 degree banked straights. Not sure if they're keeping Gold Rush, so don't know the feasibility of an RMC running there and into Blue Lagoon.
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DC Rivals HyperCoaster construction discussion
Whombex replied to Richard's topic in Theme Park Discussion
You're falling for Telephoto lens flattening the depth. The distance between the coaster turnaround and WNW is considerate. -
@reanimated35, I like that you're using blueprint houses rotated in the spooky car ride, but just a tiny but of variation really helps. Just a minute on a tiny bit of colour variation in walls or roof tiles might be all that's required? Can't play until later tonight, I'm spending tonight with Mrs and kid. Balance will keep me in good books. Balance will keep me in good books. Balance will keep me in good books.
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Loving the quality you're all achieving in the game. @reanimated35, a spooky car ride? @pin142 that RMC looks great, yeah I'm using a trigger in that overbanked turn in mine from earlier in this page, just the falling dust one and simulated waterfall as the coaster passes through the element. I'm already re-doing this ride, based on a LOT of research into RMCs. I've never sat and watched so many YouTube coaster vids at once before! Zero G rolls/stalls, 90degree-plus track rotation on straight or corners, off-camber interruptions to corners, and the occasional dive drop & dive loop! Of course now Silvarret has nailed one.. In the short amount of time I've spent in career mode, I found it very hard to be creative in building design. I feel I don't have enough time to create, Management is the priority.
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Just saw it on the TV headlines. They're saying "stuck", but for all we know it could just be an e-stop. The one I just saw said "despite a safety check 2 days ago".
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I'll let you know when I ever get out of the sandbox. This said, Frontier are updating the game constantly, so I'd expect them to make more scenarios / challenges, or at least share player created scenarios?
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Santa's now paying his elves?
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Pin, great minds eh? I just spent 2-3 hours on mine, and another 3 themeing it, and I'm only 1/5th done!
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And ANOTHER Patch for release! Might try playing the game while watching the Launch Party.
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DC Rivals HyperCoaster construction discussion
Whombex replied to Richard's topic in Theme Park Discussion
And to add a pinch or realism here, remember it's being described by VRTP as "world class", not "world's best". I wouldn't be surprised it it's under the textbook "hyper" definition but is still called so by the media. -
How about that Maurer Sky Dragster? Could it be themed appropriately for Sea World?
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Livestream link is up: https://www.youtube.com/c/planetcoaster/live
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When beta came out, a LOT of laptop and PC players who had onboard graphics couldn't play the game, or had a lot of game textures black instead of the texture. Frontier said they weren't planning on doing anything to help those who have massively below minimum requirements, to their ire. They had somehow been able to play the Alpha. So @Luke, get the game. Then download established parks from the master builders using the in-game steam workshop. If your lappy can't run the game on those maps within 2 hours of gameplay, you should be ok for a refund. ____________________________________________________________________________________ In other news, Frontier are having a 4 hour launch party in London, to be streamed live on their YouTube channel from 5am Qld time, 6am NSW/VIC time ("7pm GMT Thursday") tomorrow morning (Friday for us)! Staff, featured players, giveaways..
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DC Rivals HyperCoaster construction discussion
Whombex replied to Richard's topic in Theme Park Discussion
...guess that explains the colour of the track. Magician, how to the footings imply it's an overbanked turn, as opposed to a dive loop or immelmann? -
DC Rivals HyperCoaster construction discussion
Whombex replied to Richard's topic in Theme Park Discussion
Hmm - Flash and Kid Flash?There's merit to that idea. -
DC Rivals HyperCoaster construction discussion
Whombex replied to Richard's topic in Theme Park Discussion
I think you didn't pick up on reanimated's sarcasm there, MickeyD. ...for a second with the pulleys on it I thought it was a pile driver. -
Dreamworld Memorial & Reopening discussion
Whombex replied to JaggedJanine's topic in Theme Park Discussion
Bladex, the whole Gold Rush site is toast. It'll be dismantled. Removed. It'll cease to be a themed area. It'll be an EX-AREA. (Buzzsaw excepted, which will surely be re-themed. Then a new themed area can be built there.) -
Loving. This. GAME. Here's my twin hammer in the Pirate park, called the ride Skull Duggery.
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Come on, only 700meg to go!
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10 minutes? You on NBN? I'm sitting here making sacrifices to any deity I can google in the hope it downloads faster!
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The popular Planet Coaster "Let's Play" YouTubers were given access to it already, look at the vids already on YouTube.
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Dreamworld Memorial & Reopening discussion
Whombex replied to JaggedJanine's topic in Theme Park Discussion
@Slick Great idea for Buzsaw's re-theme, I did a dodgy shop of it.