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DC Rivals HyperCoaster construction discussion

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I'm not fussed on the loop/non-inverting thing, but I do hope it has 1 or 2 inversions. I know that inversions aren't everything, but I feel like a coaster this big and this fast could have some really awesome inversions to boast.

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Can't remember it's somewhere back in the 146 pages he was talking about new coasters they were building including movieworld 

I think that you will find that the Mack Chief said it was 'Similar' to the Flash design - not a 'Clone'. 

From what has been assembled so far I am sure that most here would agree that ours is showing some pretty ambitious advances on Mack's first Hyper.

Basically all coasters from the same company are clones, with just a few different elements to suit the area. Just look at the typical B&M hyper, all of them have the same out and back layout, no inversions, they all have airtime hills and a similar turnaround element.

1 hour ago, Smeg said:

Talking about the loop, that nl2 coaster so far has been on the money, it's like he actually designed this coaster ?? and it had a normal loop so I'm guessing it will be normal loop. The big wig at Mack also said it's a clone of flash with a layout to suit the area. So that hints to the same loop ??

Go back to page 142 and read a few pages from there. Find the pics of track pieces 42 & 43.

For example, this picture that @Theme Park Girl posted on page 143 shows piece a very twisty (sorry Richard!) piece 42, and counted back from the pieces already in place leading up into the Stengel Dive, it must be in the "loop" area...

 

49 minutes ago, Ryande16 said:

Basically all coasters from the same company are clones, with just a few different elements to suit the area. Just look at the typical B&M hyper, all of them have the same out and back layout, no inversions, they all have airtime hills and a similar turnaround element.

No, they're not.

A clone is when a layout is pretty much a straight copy...For example Buzzsaw, Arkham, Storm Coaster, Roadrunner, Bug Run.

Using similar elements is not the definition of a clone, because obviously every manufacturer has their house style and a certain way of designing each element that works for them.

Trying to say using similar elements constitutes cloning is like saying the different sizedd models on offer by a car manufacturer are clones because they often share a family face and design cues, and share parts, engines etc.

And B&M hypers most certainly don't all have the same turnaround element, nor are all of them even out and back!

Nothing built so far matches Lewas Flash, not even the direction the turnaround is taken in, therefore not a clone.

As I've mentioned before, I don't think there can be anything else in this area except for a loop. There is a footing outside the fence, which is no where near any other footings, which suggests that it will have supports that go up high. There is also another footing almost in line with it, on the other side, close to the airtime footings, which hadn't been used yet. From what we've seen so far, and looking at the other footings placement, I'm fairly certain that before the Stengel dive will be a loop, as shown in the video created by @docoaster

Here's my take on the element before the Stengel dive. 

We know the first piece ever to go in was 49. This was leading into the Stengel dive. We also know that the twisty piece is 42. So working backwards, this leaves 6 pieces before the twisty goes into place. That means this totally rules out a normal loop before the Stengel dive. Possible elements could be a Zero G roll, barrel roll or a non inverting loop. By looking at the footings already in place I'm putting my money on a non inverting loop. I'm also now getting a feeling this may be a non inverting coaster, but time will tell. Here's hoping some more airtime hills get installed soon. ❤;)🙏🏼 

6 hours ago, xRazzBerryx said:

I'm also now getting a feeling this may be a non inverting coaster, but time will tell. Here's hoping some more airtime hills get installed soon. ❤;)🙏🏼 

I'm sure we'll see some airtime hills when they start working on that narrow strip of land just after the drop - no room for "twisty" elements there, so a bunch of airtime hills would be a logical choice.

Edited by Santa07

I saw the Movie World one but the Village one was gone. I'll take a photo later. Now I'm going to checkout Scooby Doo without theming. 

Scooby Doo broke down 😣

Here is the Movie World sign and no village sign.20170515_135034.thumb.jpg.df0d7b60382c9c8fbc94414e35ec921f.jpg

Great to see there's regular updates (almost daily) updates of the coaster's construction. I don't think i've seen anything covered so heavily or with such detail in a while - keep it up guys. ;)

More supports installed, along with more track creating this banking turn. A couple of supports have been installed on parts of the coaster which has been installed yet, despite the track in place. Also noticed that even the highest point so far for the coaster is missing a support.

IMG_7908.thumb.JPG.c17382c5c529c78fccc732bcebe88ea8.JPGIMG_7909.thumb.JPG.87b03816fee72f0f74dc1a484215c1d8.JPGIMG_7911.thumb.JPG.1c0e2a23e6b500736b2b6d8348cccc8b.JPGIMG_7914.thumb.JPG.0ec7db0facd0e2429f07663ce58c4976.JPGIMG_7918.thumb.JPG.eb4fd3c8b823370c4616721703ddf5df.JPGIMG_7920.thumb.JPG.2c965b789d59c48062bf9ef778c3a90b.JPGIMG_7922.thumb.JPG.ebf1b4a1bb6d2afc90242d4ff80667f1.JPGIMG_7924.thumb.JPG.da58d05de5820d1c0f381f1878ae9517.JPGIMG_7928.thumb.JPG.19bd1250e05dcb564e19d72ff68c657d.JPGIMG_7912.thumb.JPG.815a0beffb40a4e1012c1c92ce65ae4f.JPGIMG_7913.thumb.JPG.b9ecee3903b8352fb323bb516ef08e48.JPGIMG_7941.thumb.JPG.712d8444b842f01baba92973ee7d032b.JPG

By looking at this picture taken by @themagician, I've tried to work out what support is for what element. 

IMG_0766.thumb.JPG.fc16c366bdbee90475abd12ea02f5cc6.JPG

Ive circled the supports which I think are used for a certain element. 

Red = Non inverting loop 

Blue = Helix

Green = Exit out of helix into a right hand turn (another s-bend maybe?)

IMG_0767.thumb.JPG.503788f6cc564dd81211efec9695a890.JPG

I then applied the coloured track to the supports for each element, keeping the same colour scheme. 

IMG_0768.thumb.JPG.4492d2d0387a651fdf96103cee476420.JPG

It is pretty much the same layout as Docoaster's No Limits version, however when it exits out of the helix, it does not do an inversion. 

That is my take on what the coaster will do next, it is pure speculation :) 

How high is the section of track in Theme Park Girls 2nd or last pic in relation to Superman's top hat, which is  around 40m?

 

I still haven't been able to get down for a look and may not for a few weeks yet - just curious as to how much higher the lift hill etc will be compared to what's already built.

 

Cheers

Edited by mission

I believe the current 'tallest' part of the new Coaster is around 30 metres, or roughly the same height as AA. 

RCDB again has the top of the lift at 196.8 feet (59.98 metres) as I check it now. 

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