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DC Rivals HyperCoaster construction discussion

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  • So damn SHOOK.

  • Here's a couple i got this morning.

  • ThemeTendo
    ThemeTendo

    Your update for the 10th of June 2017. (and probably my largest so far) Comparison Photo 1 (Stengel/Inclined-Dive Loop): Non-Inverted Loop is becoming more and more visible with each passing

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Yet to be seen, but likely a missed opportunity I reckon that the queue line won't have guest interactivity using the DC villains wristbands. Perfect way to distract guests in line. From all photos of the queue area, looks like static displays only.

5 minutes ago, Adventures With JWorld said:

Ride signage is ready to be installed IMG_4011.thumb.JPG.a822c9505f5fd4188342996742892ef3.JPG

For those who can't see it

It says DC Rivals HyperCoaster 

It might just be the camera angle, but that looks incredibly small. Im surprised they aren't going for something that stands out a little bit more.

20 minutes ago, Flynn_Smith said:

It might just be the camera angle, but that looks incredibly small. Im surprised they aren't going for something that stands out a little bit more.

I don't think it's the actual sign, just a way finder sign. 

I haven't been following this thread super closely so apologies if this has already been noted - trims are now on the camelback

IMG_0918.JPG

59 minutes ago, Flea said:

I haven't been following this thread super closely so apologies if this has already been noted - trims are now on the camelback

IMG_0918.JPG

Not noted + unexpected news from you. ;) 

5 hours ago, Santa07 said:

Taking this with a grain of salt, but according to CCF, the NI loop will be pulling -2gs.

 

(skip to end of video if you want to get to the DC rivals part)

I don't really care much for Gs however what is he difference between negative and positive Gs? What feeling to they both give?

Negative Gs is the feeling of weightlessness, so over airtime hills. While positive Gs is the force being pushed down onto your body, so in sudden direction changes or fast speeds

Example: Superman Escspe launch is positive Gs while the airtime hills and negative 

1 hour ago, themagician said:

Example: Superman Escspe launch is positive Gs while the airtime hills and negative 

To be more precise, Superman Escape's launch is linear positive Gs, while normal positive Gs are experienced on the banked turns.

You also have lateral Gs (to the side) which are often caused by unbanked turns (most notable example would be Scooby's turns, although chances are we'll get some pretty decent laterals on the NI loop too).

If you want to read more about this stuff @jack.c CoasterForce explains it really well: http://coasterforce.com/physics/

Seeing Mystic Timbers won the golden ticket award for best new coaster of 2017, I think it's safe to say that this will be by far 2017's best coaster (because seriously, Mystic Timbers looks no where near as good as this)

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