This is my recollection of the layout. It's a very standard wild mouse: hairpins followed by a series of drops. I've annotated a few key elements.
Like reanimated35 red is first, followed by blue, followed by green. I've added arrows at the joins of each colour section to hopefully make it easier to follow.
Load station, and unload in its final few years.
Lift hill.
The exposed turn seen from outside at the top of the mountain (photo).
This straight section is a drop, followed by a bunny hill, followed by a climb. The end of the bunny hill and climb up over the station was outside of the mountain and visible from the queue. (photo - where track changes from brown to black is the end of the bunny hill).
180º turn above the station and queue. You could catch glimpses of the cars from the queue as they went overhead.
This straight section is a drop, followed by a small bunny hill, followed by a climb before the final 180º turn into the brake run. This whole section was in pitch black, though at times they did try various dim lighting effects in here.
Brake run (photo - the lower, open section with a corrugated awning).
Unload platform. This was decommissioned in later years, and all unloading took place at the main load station (photo).
The ride control system was replaced quite near the end of its run with a modern system. This is why some folks have recently reported seeing the ride's control panels looking like they're in very good condition. They were essentially brand new when the ride shut. When the system was upgraded the unload platform stopped being used. I don't know whether it was a limitation of the new system, or simply because by this point Dreamworld had run the ride into the ground with fewer and fewer operable cars and minimal staffing to warrant the separate unload platform.