Skip to content

Leaderboard

Popular Content

Showing content with the highest reputation on 24/07/18 in Posts

  1. I was fortunate enough to visit Shanghai for a couple of days while I was on my way to visit another part of China, which gave me the opportunity to visit Shanghai Disneyland (my second Disney park, Paris being the other one I've done). This is the first of two trip reports (the other one is for another park elsewhere in China that you probably haven't heard of before). It was an insanely busy day (welcome to China...), so even though I didn't get everything I wanted to done, I'll run through my opinion on everything I did manage to do. It's hard to believe this park only opened a few years ago, it's a huge park and is certainly a complete Disney experience (not quite the same as the experience you'd get at other Disney parks though - more on that later). I'll run through every area of the park and the rides I managed to do in each area (in the order I did them). Mickey Avenue/Gardens of Imagination/Storybook Castle I've grouped these three areas together because they're the first three things you see when you walk in. Interesting to note Main Street USA is actually called Mickey Avenue because China doesn't want any references to America :P ). Mickey Avenue itself is a little underwhelming, but the Gardens of Imagination is an enormous open area, with the giant Storybook Castle in the middle. It's hard to describe the scale of this area of the park. Certainly makes Paris' castle look tiny, even if this one doesn't have a dragon underneath it (it does have a boat ride though!). Treasure Cove This area of the park is Shanghai's replacement for Frontierland (remember - no American-related theming allowed). As the name implies, it's a pirate themed area, and even though it's pretty small, the theming and attractions in this part of the park are incredible. Pirates of the Caribbean - Battle for the Sunken Treasure I had very high expectations for this ride, and they were exceeded. This ride is strides ahead of the Paris version (the other version I have done) in almost every possible measure. If you haven’t already seen one, I highly recommend watching a POV (even though they don’t fully-capture the full on-ride experience you get). Keeping in mind that I haven’t been to a huge amount of Disney parks, I reckon this ride is definitely a contender for the best Disney ride ever, words cannot describe how impressive this is. Pros The boat movement (the structure of these boats allow for spinning and some sudden changes in acceleration that tie in really well with the rest of the ride) The animatronics - the skeleton that turns into Jack Sparrow is breathtaking (even though I’ve watched the POV many times before.) The Davy Jones animatronic was probably my favourite though, it’s so lifelike The screens - In particular, the scene where all the ships surface feels like you’re actually there The storyline is fantastic (even though the audio is in Chinese), something that other Pirates rides are lacking Cons Not at every Disney park in the world Only in Chinese so wasn’t sure what the audio was saying (not really much of a complaint as this was to be expected in China) I’m pretty sure I rated the DLP version of the ride a 10/10… and this is at least 10 times better than that, so I give this ride an overall score of 100/10 Fantasyland Like every other Fantasyland, this is probably the most "magical" area of the park. A quaintly-themed area that I didn't get to see in full due to it being so huge. Many things here that I would have loved to do, but just didn't get time for, such as Voyage to the Crystal Grotto. Seven Dwarves Mine Train I took the single rider queue for this ride, so didn't get to see the full extent of this ride's theming. The actual ride was good fun. Obviously not the best coaster I’ve done, but some really fun moments. The biggest problem on this ride was definitely the pacing. Pros Some sudden drops that provide decent airtime Lots of twistyness The swinging of the carts was a lot smoother than I was expecting Cons Not a long ride Just as the ride started getting some good speed it ended Below average operations Overall rating - 7/10 Alice in Wonderland Maze Stopped here on the way to the next ride. Not exactly a maze since I could see over some of the hedges and there were very few dead ends… clearly catered more to younger audiences. Peter Pan's Flight Honestly a little underwhelming - had heard a lot of great stories about this ride but didn't find it too amazing. Don't get me wrong - it's a fun ride - just nothing I'd rave about. Pros The “take-off” scene and flight over the city is pretty cool Really captures the flight sensation Cons Not completely immersive (if it was a bit darker inside it may have been harder to see some of the doors and backstage areas that were partially visible) Some technical problems (the audio kept cutting in and out) Overall rating - 6/10 Toy Story Land Only walked through this area, so didn't spend long here. No different to other Toy Story Lands. Tomorrowland I've heard from many people that Tomorrowland at many Disney parks envisions what the future was thought to be like 20 or 30 years ago - certainly not what we think of when we hear the word "future" today. Disneyland Paris' Jules Verne theme, while very unique and full of detail, certainly isn't what we think of when we think of the future. Shanghai's Tomorrowland does not have this problem, its space-age theming makes me feel like I've been thrust right into the far future. Tron's structure is certainly the highlight of this area, especially at night. This might even be my favourite area of the park. Buzz Lightyear Planet Rescue Another ride I wouldn't rave about, but still found it fun. Would’ve skipped it if we didn’t have a fastpass for it. Overall rating - 6/10 TRON Lightcycle Power Run Despite a three hour queue, this ride was certainly worth the wait. The queue for the ride starts outdoors, and isn’t incredibly immersive. However, once you get inside the experience really begins. Near-complete darkness with only bright (mainly blue) lights to lead the way. It does feel like another world. With the only motorbike coaster I’ve done in the past being Motocoaster (unless you count Jet Rescue), I didn’t have too high expectations for this ride. But after riding this I can say that Motocoaster is put to even more shame by this ride. Unlike Motocoaster, the restraints are really comfortable and there is a lot of freedom to move around. Big bags are taken by the staff and given back to you on exit. Each seat has a small compartment to store any smaller items (eg. phones or glasses). The ride starts with a twist out of the dual-station and around onto the launch track. After a countdown (in Chinese) and a few flashing lights, you’re thrusted down the launch track. This is a very powerful launch - makes Motocoaster and JR seem very weak. You then fly through the outside portion of the ride (it’s a lot more intense than it looks) and come into the first MCBR back inside the building (which doesn’t actually kill the pacing too much). The indoor part of the ride is truly world-class - it’s fast, intense, and the lights and screens make it super immersive. Even a bit of airtime! My new #3 coaster (just behind Taron at Phantasialand). Pros An incredible coaster Much more forceful than it appears Some of the best on-ride theming I’ve seen, rivalling the likes of Taron Even more fun at night time, even though only a small portion of the ride is outdoors (passed up an opportunity to do a new ride so I could ride this at night) Cons Start of the queue and the exit path is a little underthemed The single rider queue wasn’t being used properly - even though the queue started at the start of the queue, they were forcing single riders to queue in a large portion of the main queue before switching queues. Once past the main queue the single rider queue was empty, which resulted in a lot of empty seats on the trains Overall rating - 10/10 (yes, this takes the cons into account, it’s just such a good ride. When the Florida version of this ride opens I’ll definitely try to head out and ride it there) Adventure Isle A really cool spin on Adventureland. Multiple rides here that I didn't get the time to do, like Soarin and Roaring Rapids. Camp Discovery, which is a smaller area inside Adventure Isle is possibly one of the most unique attractions Disney has done. Camp Discovery Challenge Trails These were really fun, and something you would not expect to see at a Disney park. There were two challenge trails operating, and the one I did was really fun with some tricky sections to get across. Definitely would give this one another try if I were to come back. Pros Very unique attraction Some great challenges Cons The lax Chinese safety laws made me question how safe my harness was at times Overall rating - 9/10 Sadly, that is all the rides I managed to do. Other rides I wanted to do, eg. Soarin and Roaring Rapids, were sitting at 3-4h waits all day. To finish up, I will run through a couple of problems I had with the park. Issue 1 - Cultural issues I was warned about this - seeing the park is located in China there are a few cultural differences. While I didn’t encounter any of the more disgusting habits (eg. spitting - in the park at least), I did encounter a few line jumpers (fortunately none of the ones I noticed managed to get past me). Issue 2 - Crowds Kinda also a cultural issue. This park was incredibly busy. I visited on a weekday and yet there were people everywhere. 2-3 hour queues for most rides, with upto 4h queues for some of the most popular rides at times). I did visit in summer though so if you are planning on visiting, I do heavily recommend visiting in a quieter season. Even the next day, which was very rainy had similar wait times on the app. Issue 3 - Operations For a Disney park, the operations here were pretty poor. Staff were slow and seats were running empty on multiple rides (including ones with a Single rider queue). This definitely would’ve been one of the contributing factors to the long queues too. Issue 4 - Sight lines Okay, I know this is picky. But I know Walt Disney cared a lot about this, and this is an issue I did notice in a few places. For example, as soon as you step off the metro the first thing you see is the exposed back of the Camp Discovery mountain. Additionally, the back of Tron (which basically looks like a giant blue shed) is very obvious in Toy Story land. My overall opinion of this park is mostly positive, despite the issues. If it was in another country, it could be up there in the top few Disney parks in the world. But the crowds, operations and cultural issues do bring this park down a bit. Definitely would still rate it above DLP, but the park isn't perfect. With the negativity aside, it is a superb park. Pirates and Tron alone make this park worth the price of admission, and there are some unique attractions that can’t be experienced in any other Disney park. Since it’s a relatively new park, it still has a lot of room to grow, and I look forward seeing where it goes over the years to come.
  2. For whatever reasons, I never visited English amusement parks until this year, even though coasters across the Channel - especially Alton's - had my interest ever since I became an enthusiast back in 2005. But with the additions of both Icon and Wicker Man and the opportunity to join fellow French/Belgian goons on a road trip meant I finally got the chance to experience creds in England! Day 1 - Blackpool Icon - I was actually quite worried about the Qs after seeing quite a packed entrance, but in reality the wait times were fine throughout the whole day - 30 minutes at most on the new coaster. Rode it 6/7 times and while Icon doesn't reach the graceful bliss of Helix or the insanity of Taron, it remains a pretty solid ride experience. Some weak spots here and there, but also a couple of strong highlight elements as well! It is a grower for sure. Definitely preferred the back seat for the nice mix of airtime and laterals exiting the Immelmann. Highlights: The first hill, the twisted hill and the Immelmann (back seat) Lowlights: The first launch is kinda weak, the meandering turns around Stepplechase After starting the day on a high, our group decided to tick off the classic woodies one after another. Big Dipper - Was quite worried to ride this, fearing a really unconfortable experience. In the end it was pretty harmless, and even delivered some fun little pops of air! Re-rode later in the day with a bulky guy, which meant I had a lot of space between me and my lap bar. Flying over those small hills was quite exciting actually Grand National - Only got to try the left side. It was quite bouncy, but not to the point it became too rough. There are some definite moments of sudden airtime only old woodies (and maybe some wonky Pax coasters) deliver. The racing element also made the experience quite enjoyable. Nickelodeon Streak - Apart from the flash colour scheme, it was kinda forgettable really. Not too rattly, nor too exciting either. Blue Flyer - Couldn't help mispronounce this kiddie "Blue Fire" instead. Kinda cute coaster actually, and I would have loved to have this sort of ride at my home park when I was a child. With the woodies done, we went for a lunch break before getting on the Arrows... Stepplechase (yellow side) - Hmm... ouch?! The seating position was really awkward and almost every turn entrance or exit was jolty. Really unique ride for sure and I wouldn't want it to be torn down, but it's really unfortunate that the ride experience is not so comfortable. Big One - I have to say this Arrow hyper looks really photogenic and mighty. Aboard, it provides nice views of Blackpool and the coast as well. Otherwise, this is arguably one of the shakiest coaster I've ever ridden! Definitely had to hang on to the bar in front of me. For some reason though I couldn't help laughing during the whole experience - despite the rattle, the coaster carries some good speed throughout the whole layout making for an 'entertaining' experience. Actually wished I could get a second ride on it but the train valleyed in the final turns so... nope. Revolution - The whole thing looks really weird - first climbing some stairs as if you were about to do some water slides, then entering this 'station' without a ceiling and with no doors between the platform and the train. But for all the weirdness, Revolution is quite a fun ride actually. Fairly intense loop and some little pops of airtime on the drops. Avalanche - Was surprised by the second half. I ended up being crushed by the bar with the ending helixes being unexpectedly intense and twisty! The lack of MCBR arguably helps the momentum of this Bobleigh, and it feels smoother than Trace du Hourra back home. Didn't get to ride Infusion as it closed right when I was about to enter the Q. Not that I care much about that. I am quite happy with my first day at Blackpool. Some areas feel quite tacky, but the whole place is lively and I appreciate its unique selection of dated vintage rides (RIP Wild Mouse though). Icon adds a much-needed quality ride experience to compliment well the heritage coasters. I wouldn't return soon unless they add anything big, but BPB was a pleasant start to our trip! Next part: Alton Towers For whatever reasons, I never visited English amusement parks until this year, even though coasters across the Channel - especially Alton's - had my interest ever since I became an enthusiast back in 2005. But with the additions of both Icon and Wicker Man and the opportunity to join fellow French/Belgian goons on a road trip meant I finally got the chance to experience creds in England! Day 1 - Blackpool Icon - I was actually quite worried about the Qs after seeing quite a packed entrance, but in reality the wait times were fine throughout the whole day - 30 minutes at most on the new coaster. Rode it 6/7 times and while Icon doesn't reach the graceful bliss of Helix or the insanity of Taron, it remains a pretty solid ride experience. Some weak spots here and there, but also a couple of strong highlight elements as well! It is a grower for sure. Definitely preferred the back seat for the nice mix of airtime and laterals exiting the Immelmann. Highlights: The first hill, the twisted hill and the Immelmann (back seat) Lowlights: The first launch is kinda weak, the meandering turns around Stepplechase After starting the day on a high, our group decided to tick off the classic woodies one after another. Big Dipper - Was quite worried to ride this, fearing a really unconfortable experience. In the end it was pretty harmless, and even delivered some fun little pops of air! Re-rode later in the day with a bulky guy, which meant I had a lot of space between me and my lap bar. Flying over those small hills was quite exciting actually Grand National - Only got to try the left side. It was quite bouncy, but not to the point it became too rough. There are some definite moments of sudden airtime only old woodies (and maybe some wonky Pax coasters) deliver. The racing element also made the experience quite enjoyable. Nickelodeon Streak - Apart from the flash colour scheme, it was kinda forgettable really. Not too rattly, nor too exciting either. Blue Flyer - Couldn't help mispronounce this kiddie "Blue Fire" instead. Kinda cute coaster actually, and I would have loved to have this sort of ride at my home park when I was a child. With the woodies done, we went for a lunch break before getting on the Arrows... Stepplechase (yellow side) - Hmm... ouch?! The seating position was really awkward and almost every turn entrance or exit was jolty. Really unique ride for sure and I wouldn't want it to be torn down, but it's really unfortunate that the ride experience is not so comfortable Big One - I have to say this Arrow hyper looks really photogenic and mighty. Aboard, it provides nice views of Blackpool and the coast as well. Otherwise, this is arguably one of the shakiest coaster I've ever ridden! Definitely had to hang on to the bar in front of me. For some reason though I couldn't help laughing during the whole experience - despite the rattle, the coaster carries some good speed throughout the whole layout making for an 'entertaining' experience. Actually wished I could get a second ride on it but the train valleyed in the final turns so... nope. Revolution - The whole thing looks really weird - first climbing some stairs as if you were about to do some water slides, then entering this 'station' without a ceiling and with no doors between the platform and the train. But for all the weirdness, Revolution is quite a fun ride actually. Fairly intense loop and some little pops of airtime on the drops. Avalanche - Was surprised by the second half. I ended up being crushed by the bar with the ending helixes being unexpectedly intense and twisty! The lack of MCBR arguably helps the momentum of this Bobleigh, and it feels smoother than Trace du Hourra back home. Didn't get to ride Infusion as it closed right when I was about to enter the Q. Not that I care much about that. I am quite happy with my first day at Blackpool. Some areas feel quite tacky, but the whole place is lively and I appreciate its unique selection of dated vintage rides (RIP Wild Mouse though). Icon adds a much-needed quality ride experience to compliment well the heritage coasters. I wouldn't return soon unless they add anything big, but BPB was a pleasant start to our trip! Next part: Alton Towers
  3. Yes, I was there as an extra, but details about the ad can’t been publicly posted about. But essentially last night was one of the scenes for the ad involving one of the characters for one of this years mazes
  4. Can confirm that stage setup was for filming
  5. New “express booths” for those purchasing a three day pass. Stage set up, possibly for FN TVC filming? New Superman 80 years merch.
  6. Skeeta wins todays contest for longest and most pointless random insult. Well, if there was such a contest.
  7. Lost your marbles. Lost your marbles. Lost your marbles. Lost your marbles. Lost your marbles. Any more outburst like this and I'm seriously considering setting up a go fund me page for locating your marbles.
  8. I disagree. Although 'the show' has taken a back seat to efficiency and profits, one only has to set the right culture, treat the staff right, and train them the way you want them to do the job, and they'll do it. Anyone who doesn't, gets fired and replaced - and you'll very quickly uphold the standards, and maintain them.
  9. That is my point. I hope some kids who have a made a lot of effort (or their parents have) gets a chance to win and it’s not given to an adult cosplayer every night. Don’t think that’s an unfair expectation or thought. Seems a strange comment from a staff member given there is a runsheet of what is on where & when being handed out to everyone.
  10. Said CEO insisted Eureka Mountain would be good to reopen mere weeks before it was demolished.
  11. Thing is something can pass (unless of course it's a Dreamworld safety audio 😛 ) and be bare minimum. Should we running things at bare minimum safety levels to save some dollars when standard industry practices are available at a much higher level? No way! It's very very clear here there were major KNOWN shortcomings in the design, modifications and control systems of that ride, and that even the high level staff seem to have confusion over what did what. That's not ok. The current employees are 100% on the Kool-Aid and have been coached that is clear. You simply CANNOT blame the 2 ride operators in any way for the simple fact that ride operators (no matter how senior as they are still low level front line employees) should never be put into a situation to make literal life or death decisions. The systems should be in place to take those decisions off them. They weren't. They modified the ride to remove the turntable - first thing that allowed the accident to happen They failed to put adequate steps in place to upgrade to a block type system - 2nd thing that allowed the accident to happen They added rails to stabilise the rafts if water dropped - 3rd thing They removed slats to grip the rafts better - 4th thing They removed an 'annoying' alarm - 5th thing They ignored recommendations to upgrade the controls - 6th thing etc etc etc Many of these things were band aid fixes to solve one problem whilst creating another. ANYONE who wants to defend the actions of Dreamworld management in light of all of these things simply is not bing objective I'm sorry.
  12. Yeah I vote for clog the shit out of this thread with info. More the merrier. I cant believe there is still the vibe of defending Dreamworld on here. They have literally done everything not to do, much all tied back go saving a buck. Gaol is where much of the management should be, which is still a lot better than Dead! Which let's not forget us where 4 innocent people are because this park cut corners, went against industry practices and tried to save money as a priority over YOUR safety!
  13. So after hearing from senior management that there had been some less than wonderful reviews sent through from some of the enthusiast community I came on here to have a look, and what I've found I find frankly quite disgraceful. If the stuff that was sent to management (as mentioned here, I haven't actually seen the letter ) is anything like what has been posted in this thread I'm so very embarrassed and ashamed for our community. I think its very sad to see that a few vocal self entitled enthusiasts are effectively representing an entire community as they are the in your face vocal ones. It seems every time a red carpet isn't rolled out and something tailored to their exact tastes personally that there is this tendency to get butt hurt and demand improvement.
I've made my stance clear before, enthusiasts ARE members of the General Public, NOTHING more. If you buy a ticket to get in, or enter through the front gate, you're not an insider, you're not special, and you deserve no special treatment. The fact that the park does cater to your HOBBY INTEREST is to their credit, and we should be appreciative of anything they do for us. And please not this is from the perspective of someone who DOESNT work for the parks and is in no different position to any of the rest of you. 
The fact that any member of management has made themselves available to any of us and listens to our input is also to their credit, and we should also feel privileged about that. What I read above is a big unrealistic whine about things that are barely an issue. I will take the one point I've heard that Rivals FT should have been at night, which I agree with, so it's a bit special. But anyone having a complain that they weren't made to feel special by it not being just makes them sound like an entitled asshat. As for the UTT itself and the Hyped components. This is an offering being sold as a small group fully guided evening tour. One would be foolish to thing it's anything but and that there would be free time to relax in the night. I've done similar with the RIP tour at Universal and it's really packed.
As self proclaimed experts on the park and Fright Nights, it would be clear to someone just how much that is to pack in, within the allocated time and what to expect. 
If people want time to experience everything at their own pace they should perhaps step down from their ivory tower for a second and god forbid experience the event a a mere commoner. The UTT offerings are not intended to give you EVERYTHING AND MORE, they are a different way to experience the night. It seems a lot of the complaining is that there is TOO much to do, well geeze shame on Movie World. Remember, this is not something created for enthusiast, it's a product to sell to everyone. That means they have to fill the expectation of someone who has forked out A LOT of cash for there night, and they will expect a full night.
The fact that people are saying that there was too much to do, and that Movie World didn't meet their expectations in the one sentence is just laughable. So please everyone, take a step back, a breath, think about what we're hear for... If it's to have fun at an amusement park with our friends (or solo if that's you're thing too) and enjoy ourselves then let's do just that and leave the bullshit at the door. If it's to feel like some kind of elitist superstar that has gold plated doors open for them at every turn and expects the park to cater to every whim, then I suggest may it's time to find another HOBBY! I think it's great how much the new wave of management at the Village Parks is doing for the enthusiast community and I hope they keep it up, despite the vocal criticism of a small minority.
This leaderboard is set to Brisbane/GMT+10:00

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.